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Gaming Forums => Nintendo Gaming => Topic started by: Mannypon on August 21, 2003, 06:05:50 PM

Title: "N5" design ideas
Post by: Mannypon on August 21, 2003, 06:05:50 PM
I was just thinking of how nintendo's next system will look.  The codename right now that I'm hearin is N5 and for some reason it makes me think of the NES.  I have an idea for the N5's design and I want to hear what people think bout it and want to see your ideas for how it should look.  My idea is to make it squared resembling the US NES, platinum colored with an option for black but the platinum would be the promotional one.  would have 4 ( or more lol) slots for controlers in the front and where the NES flip up lid for the cartridges was, put in a loadin tray for the disks.  I know its kinda basic but they could put like a blue N5 (if they keep the name) on the top of the system or somewhere in the front of the system, like in the uper right corner or something.  It can retain its compact style that the japanese love and I think old school video game players will really like the look and feel of nostalgia.  Also it wont look so much like a kiddy's toy to the general public since there are already a few dvd players that are scared and silver/platinum even though they are slimmer and longer but you get the picture.  Well let me know what you think lol, hopefully you's can envision it like I have lol or maybe better.
Title: RE:"N5" design ideas
Post by: nemo_83 on August 23, 2003, 07:15:52 PM
It should be shaped like a big shroom and double as a bong instead of a dvd player.

Seriously they should produce something sleek but not faceless.  Perhaps nostalgia, altered some is the right idea.  The system's title whether it is N5 or NV or /\/ (thats supposed to be the roman numeral V incorporated into the N) should light up with fiber optics.  The front should be like a car cd player that sucks the disk in.  

I have an idea for controllers and it involves the next GB.  Using the N5 as a central hub then one could potentialy use it as a networking device for dozens of GBs wirelessly.  Everyone would have a screen (that is a vr visor that seperates from the controler when the GB is unfolded) strapped to their heads.  A vr visor allows for a small screen to seem large, and opens new freedoms for camera controls in first and third person.  N5 or GB games could be played this way without wires or internet.  The GB could be packeged with the system.  The future of controlers involves a screen and voice recognition technologies.  We can control the game with more than our hands.  The question is can I use the N5 while its at the house by dialing in wirelessly from anywhere?

Platinum should be the only color available at launch...unless the competion is using platinum.  The black would be more appropriate.  So what if Sony uses silver and MS uses black?  Nintendo could go white, clear, or gold.
Title: RE: "N5" design ideas
Post by: Zman on August 24, 2003, 01:28:52 PM
No platinum!
Title: RE: "N5" design ideas
Post by: mattcube on August 31, 2003, 04:30:26 PM
Lets's give it wireless electricity power, the ability to launch nuclear missiles towards Iraq, a microphone that connects you directly to both the President of the United States, and the President of Nintendo, a secret IR device that automatically searches for and destroys any Sony or Microsoft product that comes within a 20 foot perameter, an extra long handle for extra tall people, a controller that is made from a liquid metal that can mold to any pair of hands, and 350 controller ports.

Sorry, I just really had to get that out of my system. In all reality, I think the N5 should should try to only be revolutionary, not eveolutionary. I dont think the general public is ready to take on Virtual Reality, special goggles, or hard to set up wireless ntworking for GameBoy. I think the N5 should include everything the competitors include with their consoles, and more. I don't mind if it costs the same as the other systems at launch, anyone who's willing to spend $200 at launch will spend $300. I think for online, a broadband adapter should be included, but should be swappable with the modem adapter currently available for Gamecube. Online games should be available at launch, and servers should be in place that won't crash an hour after launch. I can guarentee Sony will have a Final Fantasy ready for launch, Microsoft will more than likely have a Halo 3, so Nintendo NEEDS to have a Mario or Zelda ready at lunch. IR ports for wireless controllers sould be built into the console. Nntendo shouldn't try to make the console evolutionary, but instead they should make their games evolutionary.
Title: RE: "N5" design ideas
Post by: KDR_11k on August 31, 2003, 10:39:59 PM
You probably mean the thing about revolutionary and evolutionary the other way around. Revolutionary means something radically new and different while evolutionary means just a step up.

Oh, and yes, I'd love Mario for lunch! Hey, who doesn't want Mario for lunch?
Title: RE: "N5" design ideas
Post by: RABicle on September 01, 2003, 01:51:18 AM
They need a big franchise to launch with the machine, Gamecube suffered because it didn't have a big franchise for a long time. Actually thatg is debatable considering the less then expected sales for Mario Sunshine.

Anyway back on topic. Apparently in it's predesign phases, the Gamecube was shaped like a flying scaucer ( I cant spell) , it was scrapped for space issues (cube is a more compact and less cabnet hoggin space than a scaucer (still cant spell)
Still nintendo should probbably concentrate more on making the machine look cool than actually be designed more logical. They designed the cube the way it is because it's a great shape, compact, cheap easy to make and the parts fit inside. Prehaps if they made a more sleek machine it'll be better received by the masses, which everone must know are stupid. (ie. how would've Hitler become leader of germany if the masses were smart?)
As for colours, I think silver, black and pearl white (you know, shiny whit white sorta white, not beige)

I dont like the idea of making it look like the NES.
Title: RE:"N5" design ideas
Post by: nemo_83 on September 01, 2003, 12:33:35 PM
Maybe a vertical system is the way to go next gen.  
Title: RE: "N5" design ideas
Post by: mattcube on September 01, 2003, 04:05:33 PM
Thank you KDR_11K, your right, I meant to flip those around, sorry for any confusion.
Title: RE:"N5" design ideas
Post by: Dyne on September 02, 2003, 01:54:03 AM
Quote

IR ports for wireless controllers sould be built into the console.



*coughRFcough*

Games should be like the 64DD (encased in plastic) for durability.

That way, they could simulate the NES type games(for if they decided to go that way), and still be disk based.  And even if they don't go the nostalgic way, it's still a good idea.

No matter what they decide to do, the console should be user friendly.

That is the most important hardware feature.  Second is Developer friendly.
Title: RE:"N5" design ideas
Post by: The Omen on September 02, 2003, 12:41:52 PM
How about a remote control to turn my N5 on and off?  And it can have a standby mode, just like my DVD player.

Standard wireless controllers.  And no more memory cards.  Unless they use the infamous SD cards.
Title: RE:"N5" design ideas
Post by: Nintendo Gamecube on September 02, 2003, 04:36:35 PM
Enough with the remote control. If you're to lazy to walk a few feet to turn a system on, you don't deserve to play that system...

Quote

anyone who's willing to spend $200 at launch will spend $300


Speak for yourself busta'.

Secondly, I don't want all these useless features in my Gamecube. I don't want more than 4 ports (how small do you want to divide your screen), I don't want a DVD player, I dont want remotes to turn on my Gamecube, and I don't care about online games. I could rant on, but I'll stop. Why not jsut buy a PS2 or x-Box, you're bound to get all of those things with those consoles.

I want better games. Not saying that they arne't great already, but there is always room to improve. I want these games to blow the bejeesus off of Sony and X-box games.
Title: RE:"N5" design ideas
Post by: The Omen on September 02, 2003, 11:30:25 PM
Quote

Speak for yourself busta'.

Secondly, I don't want all these useless features in my Gamecube. I don't want more than 4 ports (how small do you want to divide your screen), I don't want a DVD player, I dont want remotes to turn on my Gamecube, and I don't care about online games. I could rant on, but I'll stop. Why not jsut buy a PS2 or x-Box, you're bound to get all of those things with those consoles.

I want better games. Not saying that they arne't great already, but there is always room to improve. I want these games to blow the bejeesus off of Sony and X-box games.


Ummm, perhaps you didn't realize, but this thread is entitled 'DESIGN' ideas, not game ideas.  Knowing Nintendo, I already assume the games will kick ass.

Also, i'm too lazy to walk a few feet and turn on my GC?  I guess you NEVER use a TV remote either?  Just because you have the remote, doesn't mean you are forced to use it every stinking time.  Its a nice OPTION to have.  If you cant see that, then you're clueless.    
Title: RE: "N5" design ideas
Post by: Ian Sane on September 03, 2003, 07:22:47 AM
"Why not jsut buy a PS2 or x-Box, you're bound to get all of those things with those consoles."

You see that's the exact reason why the N5 has to have all those features.  Nintendo has to match what the competition does if they want to be seen as an equal competitor.  One of the big reasons that the Gamecube hasn't sold so hot is because feature-wise it doesn't stack up to the PS2 and Xbox.  You may not want stuff like a modem, and DVD support, and a remote but when the average gamer sees that the PS3 has these things and the N5 doesn't they'll buy the PS3 instead.  Though you may not want them it's still a good idea from a business perspective.  The concept of a game-only machine was good in theory but in execution didn't really fly with the average consumer.

"And no more memory cards."

And so how do you save?  Even if the N5 had a hard drive for saving it would still be a good idea to have memory card support.  That way one can bring one's saved game to a friends house.  The option for removable storage has to exist.
Title: RE:"N5" design ideas
Post by: The Omen on September 03, 2003, 08:41:41 AM
I said unless they use something like the SD, in conjunction with a HD.  How about having cards as big as Interacts 1000 block card>?  Why must we be stuck with 251?  And if you buy a 3rd party card, its like russian roulette.  Surely, Nintendo doesn't need to make everybody buy multiple cards.  Having 1 sports game kills a 251, and while a lot of people will state, matter of factly, 'i dont like sports games', a ton of people do.  
Title: RE: "N5" design ideas
Post by: norebonomis on September 06, 2003, 07:20:47 AM
i see in the future the cable companies releaseing their digital cable boxes with built in 802.11 protocols, allowing every appliance from computers to consoles, to refigerators access your home network and the interent. consoles with built in wi-fi, seamlessly integrated with the internet for the best online games. just when !!! dammit i want it now!!!
Title: RE: "N5" design ideas
Post by: KDR_11k on September 06, 2003, 09:14:02 AM
Woohoo! Wireless networks in every home that any wannabe hacker can crack into and abuse! A dream come true!
Title: RE:"N5" design ideas
Post by: nolimit19 on September 06, 2003, 09:20:25 PM
im with the first dude, let it double as a bong. you would sell so many of them. you know how many people would want to smoke crack and play games at the same time.  
Title: RE: "N5" design ideas
Post by: mattcube on September 06, 2003, 10:03:06 PM
I think it should dispense soda...call it the um... GAMEFRIDGE. Yeah, that would sell. Hey it's a better idea than PSP's built in 7.1 surround sound for the guy on Ripley's Believe it or Not with 7 ears whom must wear headphones with 7 outputs.

I must agree with Ian Sane, the N5 must include what the competitors have. Oh, and are you tryin to say you'll buy N5 on launch for $200, but you'd wait if it cost $300. If that's the case, than you are no fan of Nintendo. And besides, GC launched at $200, and look where that got them...3rd place in the console wars. So even if they we're in 3rd, but launched at $300, they still would of had better profits.  
Title: RE: "N5" design ideas
Post by: KDR_11k on September 06, 2003, 10:40:32 PM
An idea I also posted in another thread:

What would we call it if Cray* made it a scalable system, i.e. you can plug together multiple N5s and multiply the device's power that way? Imagine a console retailing at like EUR70 which supports only one player but you can plug 'em together to get multiplayer, with each player having a full machine to handle their input and graphics. Or plugging more of them together to play more demanding games. You could even sell it in 1, 2 and 4-packs!

*: According to a rumor N works with IBM and Cray.

Now think about that.
Title: RE: "N5" design ideas
Post by: Ocarina Blue on September 06, 2003, 10:56:14 PM
The problem with remotes for consoles is that whenever you want to change games you have to get up anyway.

Quote

And besides, GC launched at $200, and look where that got them...3rd place in the console wars. So even if they we're in 3rd, but launched at $300, they still would of had better profits.


No, the higher the price, the less people would buy it. If all of the major compeditors are losing money on their consoles (I've never seen any numbers, but everyone seems pretty confident they are), then price must be pretty important to people when they are deciding what console to buy. So having low prices must be pretty important to profit.
Title: RE: "N5" design ideas
Post by: Ian Sane on September 08, 2003, 07:23:58 AM
"The problem with remotes for consoles is that whenever you want to change games you have to get up anyway."

Hey do you know what else requires me to get up and change discs?  My DVD player.  Ditto with my VCR.  I guess those shouldn't have remotes either, huh?
Title: RE: "N5" design ideas
Post by: KDR_11k on September 08, 2003, 09:26:04 AM
That's why I envision some kind of magnet-based automatic changer... You just press a key, the disk hovers out of your device and into a rack and a new one hovers into the drive.
Title: RE:"N5" design ideas
Post by: Ocarina Blue on September 12, 2003, 04:16:54 PM
Quote

Originally posted by: Ian Sane
Hey do you know what else requires me to get up and change discs?  My DVD player.  Ditto with my VCR.  I guess those shouldn't have remotes either, huh?


That's a good point, I hadn't though of that. I never use a remote for my VCR, but I suppose most other people do.
Title: RE:"N5" design ideas
Post by: Mushroom Kingdom on September 16, 2003, 10:17:11 PM
Quote

Originally posted by: mattcube
Lets's give it wireless electricity power, the ability to launch nuclear missiles towards Iraq, a microphone that connects you directly to both the President of the United States, and the President of Nintendo, a secret IR device that automatically searches for and destroys any Sony or Microsoft product that comes within a 20 foot perameter, an extra long handle for extra tall people, a controller that is made from a liquid metal that can mold to any pair of hands, and 350 controller ports.

Sorry, I just really had to get that out of my system. In all reality, I think the N5 should should try to only be revolutionary, not eveolutionary. I dont think the general public is ready to take on Virtual Reality, special goggles, or hard to set up wireless ntworking for GameBoy. I think the N5 should include everything the competitors include with their consoles, and more. I don't mind if it costs the same as the other systems at launch, anyone who's willing to spend $200 at launch will spend $300. I think for online, a broadband adapter should be included, but should be swappable with the modem adapter currently available for Gamecube. Online games should be available at launch, and servers should be in place that won't crash an hour after launch. I can guarentee Sony will have a Final Fantasy ready for launch, Microsoft will more than likely have a Halo 3, so Nintendo NEEDS to have a Mario or Zelda ready at lunch. IR ports for wireless controllers sould be built into the console. Nntendo shouldn't try to make the console evolutionary, but instead they should make their games evolutionary.


Title: RE:"N5" design ideas
Post by: Mushroom Kingdom on September 16, 2003, 10:24:58 PM
Quote

Originally posted by: mattcube
I can guarentee Sony will have a Final Fantasy ready for launch, Microsoft will more than likely have a Halo 3, so Nintendo NEEDS to have a Mario or Zelda ready at lunch.


nintendo could bring out a good 1st party title at launch eg: mario, zelda, metroid... but they could also have a final fantasy, square enix, as u all would know develops 4 nintendo aswell now !
Title: RE: "N5" design ideas
Post by: Mushroom Kingdom on September 16, 2003, 10:26:48 PM
sorry about that i accidently didnt choose what 2 quote
Title: RE:"N5" design ideas
Post by: stef_22 on November 05, 2003, 01:39:03 PM
Well, you have some pretty crappy ideas...

Personally I like the cube and or shape idea... or something along those lines. As for the idea of the dvd and cd player. I'm alright with the cd player...but the dvd player. Nintendo already made it very clear that it is solely a video game machine, if you want a frickin dvd player go out and buy one. But then you would have to get rid of the small disk shape, which I also thikn they should keep so you can play old gamecube games. There is only one thing I ask for Nintendo to do...
STOP MAKING MARIO PARTY GAMES.
THERES 5, THATS ENOUGH.
I hope they hear that.
Also I think it would be wise to introduce some new video games characters, along the line of Banjo Tooie and Kazooie for the N64. Either that or make an rpg based mario game and an adventure game while using alot more of the Nintendo characters, such as kamik, and you know make the role of toad more important and also introducing daisy or something. You never know. Just a few points.
Title: RE:"N5" design ideas
Post by: The Omen on November 06, 2003, 06:54:54 PM
Quote

im with the first dude, let it double as a bong. you would sell so many of them. you know how many people would want to smoke crack and play games at the same time.


Crack heads wouldn't be able to afford a game.  Plus, they'd trade the system in for more crack.

Title: RE: "N5" design ideas
Post by: Mannypon on November 07, 2003, 02:11:11 AM
if they want to implement the control idea to turn your n5 on and off, they might as well just have it as buttons on the back of the game controller.  You can turn the system on, off and reset it right from the back of the game controller.  Whenever you lose or somethin you can quickly reset the game without havin to get up lol.
Title: RE:"N5" design ideas
Post by: The Omen on November 07, 2003, 06:31:07 AM
Quote

if they want to implement the control idea to turn your n5 on and off, they might as well just have it as buttons on the back of the game controller. You can turn the system on, off and reset it right from the back of the game controller. Whenever you lose or somethin you can quickly reset the game without havin to get up lol.


I would agree except it might fill up the controller too much.  I guess you could hide them underneath, maybe have a lock function so you dont hit them accidentily.   The N64 was able to reset from the controller.  You had to push 3 separate buttons i think .   But i would go for it on the N5.  
Title: RE: "N5" design ideas
Post by: ultrafamicom on November 14, 2003, 01:04:54 PM
Quote

An idea I also posted in another thread:

What would we call it if Cray* made it a scalable system, i.e. you can plug together multiple N5s and multiply the device's power that way? Imagine a console retailing at like EUR70 which supports only one player but you can plug 'em together to get multiplayer, with each player having a full machine to handle their input and graphics. Or plugging more of them together to play more demanding games. You could even sell it in 1, 2 and 4-packs!

*: According to a rumor N works with IBM and Cray.

Now think about that.


I love that idea, its one that I've thought of myself many times.

Silicon Graphics did this sort of thing with their highend visualization systems like Onyx2 RealityEngine and InfiniteReality, and the upcoming Onyx4 UltimateVision which btw, will use ATI graphics, as will the N5.

combinding graphics power by connecting 2,3 or 4 (or more) N5s would be an awesome way of beating Xbox2 and PS3.  well, of course those consoles could technically have similar capabilities.....  ahhh I wish that could happen



Title: RE:"N5" design ideas
Post by: Avinash_Tyagi on November 14, 2003, 01:28:42 PM
This is starting to turn into that Onion story about the PS12.



I just want a Mario game at launch, backwards compatibility with GCN, good graphics, I don't care nor want DVD playback since I already have 5 DVD players in my house and it will raise the price of the system, nor do I care for Online since I don't have broadband, though toss it in just to keep the people who want it quiet as long as it doesn't make the system too expensive, liked WW so I don't care if its Cel-shaded or Realistic Zelda, a hard drive would be nice as long as it doesn't make the system too expensive.  Integrated Wavebirds are nice as long as the price doesn't go up.  Connectivity and GBA playability out of the Box would be nice as long as it doesn't raise the price.

And Finally I want it debut as close to $200 dollars as possible, less than 200 would be great but no more than 200.
Title: RE:"N5" design ideas
Post by: Nintendo Gamecube on November 14, 2003, 04:22:06 PM
Please tell me you guys aren't asking for a remote just to turn on the Gamecube, that just cranks up the price like $5 more...
Title: RE:"N5" design ideas
Post by: rogue_gamecube on December 06, 2003, 02:17:34 PM
Ugh, foolish idea. Remote control? You have to get up and put the game in, WOW, and hit a button to start it Guess what else? Most games already have restart options etc. It does not take too long to get to the menu screen in any game, anyone who argues for this controller is very VERY lazy. You know what you use? THE GAME CONTROLLER! Don't want the DVD player, everyone already has one and if they don't it costs $50, and that includes MP3 playing as well. Cheaper to buy it that way than the other, afterall, to buy a 'cube and dvd player now is CHEAPER than getting either the PS2 or Xbox, let along buying their controllers to begin to USE the DVD function. Oh, and some super smart boy said Nintendo is 3rd in the console race. I'd personally like to smack their face with an Xbox. Nintendo is ahead of MS, despite MS' money spending and loss per console.

Now, the N5 should have 4 controller slots, no more. Also, there should be a hard drive and some simple portable storage medium to handle at least one game save. Wireless controllers standard. I really don't know whether they should switch to a standard DVD medium or stick with the mini disc they have now, pirating becomes a major factor. I like the idea of the Cray computers technology, but I don't think it would fly. Maybe if you incorporated two systems to make 4-player possible, but one per person is getting steap. I think that would work very well, a 2-person per system, since most people have at least one friend out of 3 that will likely purchase said console as well. If Ninty priced them at $100 a shot, then it would spread the cost out AND be the cheapest launch prices EVER. I AM GENIUS!
Title: RE: "N5" design ideas
Post by: manunited4eva22 on December 06, 2003, 02:42:31 PM
Working with ibm AND cray?  Ya right, IBM and Cray have been cut throat in competing with each other for quite some time.
Title: RE:"N5" design ideas
Post by: The Omen on December 06, 2003, 03:09:45 PM
Quote

Ugh, foolish idea. Remote control? You have to get up and put the game in, WOW, and hit a button to start it Guess what else? Most games already have restart options etc. It does not take too long to get to the menu screen in any game, anyone who argues for this controller is very VERY lazy. You know what you use?


I didn't want a remote to 'restart, genius, i wanted it to turn the system on/off.  Having it on the controller is fine as well, but it should at least have it.  And guess what else?  I have a remote for....my DVD player, my stereo, TV ,and VCR! Now that you helped me see the light, i will trash them all, thank you so much!
Title: RE:"N5" design ideas
Post by: rogue_gamecube on December 06, 2003, 03:55:27 PM
I especially love how you neglected to mention that I suggested using the GAME CONTROLLER! It does everything you want except turn the system on or off. Holding a certain set of buttons resets the system, dumbass. If it really bothers you, then why not suggest a set of buttons to press to turn off the system? You won't be able to turn it back on, the game controller won't be powered, but if you turned it off, the only reason to would be to either change a game or stop playing period. Anyways, I think the best solution is to keep the on/off button for the system on the front, makes it easier for people who fit these things in very tight spaces. And, honestly, how far away ARE you from your system when you play? This is more senseless bitching than something productive. Suggest something meaningful for a change...
Title: RE: "N5" design ideas
Post by: ib2kool4u912 on December 06, 2003, 05:03:41 PM
I have wanted a remote to turn the system off/on ever since i got my Wavebird. I didn't care about a remote when i was stuck playing six feet from the system with a corded controller. Not so much to turn it on, but sometimes im playing a game right before i go to bed and when im done i don't feel like getting up to turn it off. Another thing that i think would be cool to have in the next system would be a three disk changer so you wouldnt have to get up to change the games (you could change them with the remote that comes with it), as long as it won't make the system huge. I call it the Nintendo Extreme Laziness (Lazyness?). Once you sit down u never have to get up again.

I also want a built in  broadband adapter not so much for online but for LAN. i really don't no if me and one of my friends are willing to pay at least $70 just to connect our Gamecubes.

And of course it NEEDS a built in waffle iron. No other system would be able to compete. A good lauch game would be like a step-by-step guide on how to make waffles and also included would be a waffle cookbook. A good way to faze a waffle iron in as part of a video game system would be for nintendo to release a waffle iron add-on for the gamecube. Who wouldn't want a waffle iron?
Title: RE:"N5" design ideas
Post by: The Omen on December 06, 2003, 06:00:09 PM
Quote

I especially love how you neglected to mention that I suggested using the GAME CONTROLLER!

WTF are you talking about?  I suggested the controller idea 50 posts ago..  why dont you read up on this thread before acting like a moron?
Quote

If it really bothers you, then why not suggest a set of buttons to press to turn off the system?


Can you read this?
Quote

Having it on the controller is fine as well, but it should at least have it.
 Thats called a suggestion for the on/off on the controller.

Quote

It does everything you want except turn the system on or off. Holding a certain set of buttons resets the system, dumbass.

I know it resets, but i made it plain and simple to you-i wanted to be able to turn the system on/off, once again you dont seem to follow.

Quote

This is more senseless bitching than something productive. Suggest something meaningful for a change...


Its called suggestions.  Whos bitching?  Maybe if you took the time to read my, and everyone elses actual suggestions when this thread started , you'd have more credibility.  


I cant see why you could think a remote is ridiculous for a video game system, but okay for a TV ,dvd player and a stereo.    
Title: RE:"N5" design ideas
Post by: rogue_gamecube on December 06, 2003, 08:33:26 PM
*sigh* ...here we go. You suggested putting the on/off button on the controller as a SEPERATE button. What I suggested was using a different button configuration for turning off the console instead of reseting. You obviously are not understanding what I am trying to say, so now with the quotes...

Quote

Originally posted by: The Omen
Quote

Ugh, foolish idea. Remote control? You have to get up and put the game in, WOW, and hit a button to start it Guess what else? Most games already have restart options etc. It does not take too long to get to the menu screen in any game, anyone who argues for this controller is very VERY lazy. You know what you use?


I didn't want a remote to 'restart, genius, i wanted it to turn the system on/off.  Having it on the controller is fine as well, but it should at least have it.  And guess what else?  I have a remote for....my DVD player, my stereo, TV ,and VCR! Now that you helped me see the light, i will trash them all, thank you so much!


You neglected to mention that I said that you should use a game controller. Look back to the original quote, you'll see what I mean. That way you do not need another controller, such as a TV remote look-alike. And when you start quoting, plz say who quoted them because those quotes are not just mine, but yours as well. It comes across like they are all mine, so clear it up.

Now, remotes for dvd, TV, etc. are needed because you don't already have one to begin with. This is where gaming makes things easier. You already have the game controller. The Gamecube's controller already has a button configuration to reset it, there should be no problem to make another configuration to turn it off, as I said just above in this post. Look at it this way, if you want to turn it on you usually have to put a game in there. There are very few times that the game already in there is what you want to play, I know I can't remember what I leave in there half the time anyways. Thereby, you always have to make one trip to the console to play said game. Then you can sit down and play, the reset button configuration makes things even easier too. Now, if you want to play a different game, you have to go over and switch it, there are not going to be any disc changers ever, the time of digital media has at the least 5 years left in it. But that's another story. If you want to simply leave and not bother to get up off your but and turn it off the right way, this is where you could have a new button configuration to turn it on/off instead of another button. This will work very well since Wavebirds already have batteries in them, said extra function would not hurt it at all, and no other button would be needed. I can't explain this any more lamen than that. If you still don't understand, I recommend you take English. This is the last time I'm going to try and explain this to you.  
Title: RE: "N5" design ideas
Post by: KDR_11k on December 06, 2003, 09:14:41 PM
Eeek, I hate remotes. I hard-off any device except for my stereo which has no power switch. I wish the damn TV would power up in AV mode instead of some randomly chosen channel and I wish the stereo would go into aux mode right away. After all, it's just a pair of speakers that plays my PC's sounds and can receive unintelligent signals in the FM range. Why do manufacturers always seem to think the main purpose of these devices is to receive stupidity? I say kill off MFDs and give me the stuff I want! In other words: No remote or DVD for N5, please!
Title: RE:"N5" design ideas
Post by: The Omen on December 07, 2003, 03:49:38 AM
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Fri November 07, 2003 12:31 PM  



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if they want to implement the control idea to turn your n5 on and off, they might as well just have it as buttons on the back of the game controller. You can turn the system on, off and reset it right from the back of the game controller. Whenever you lose or somethin you can quickly reset the game without havin to get up lol.
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I would agree except it might fill up the controller too much. I guess you could hide them underneath, maybe have a lock function so you dont hit them accidentily. The N64 was able to reset from the controller. You had to push 3 separate buttons i think . But i would go for it on the N5.


You see that idea has already been tossed out there, rogue GC, so why dont you get up to date?  It may not be one button, but the idea has been mentioned several times already.  

Title: RE:"N5" design ideas
Post by: nemo_83 on December 08, 2003, 06:28:08 PM
It should be like the PS3 fake waffle iron pic.  Silver casing and black in the front with controller ports, a harddisk slot, power/reset/eject buttons, and a game disk slit like a car cd player.  It should be round in the front and basically flat and rectangular in body shape, but able to stand both horizontal and vertical.

If not this then I would prefer a more organic shape like the N64.  
Title: RE: "N5" design ideas
Post by: Procession on December 11, 2003, 12:28:21 AM
I think they should hire Jonathon Ives. G5, iMac G4 = amazing, sexy, beautiful. To describe his Apple work, there simply aren't enough superlatives in the world.
Title: RE: "N5" design ideas
Post by: Termin8Anakin on December 11, 2003, 02:19:51 AM
I totally agree with Procession.
I don't know anout you guys, but when i saw the design for the G5 (both inside and outside), i was in love.

Anyway, i think the ideas that were posed in the infamous Nexus mock-up were good. The N5 needs to be smaller than that of course.
4 controller port receivers (wireless as standard), 4 GBA2 wireless receivers, and 4 USB ports for the memory card (those USB memory sticks are getting to be quite popular, so Nintendo should make one of their own, with greather capapcity), and perhaps keyboard and mouse.
The medium should be DVD, with the same (but more advanced) anti-piracy encyrption as the GC mini-DVDs.
Under the console should be the ports for any future add ons, like modems (which should be ready at launch, if not within the first year).
The DVD drive shouldn't be a slide-out sorta deal like on PCs, the PS2 and XBox. Have some cool lid design where you push the button and the lid slides to the side or something (have a look at those modern CD players in shops).

All in all, make the console as wireless, sleek and modern as possible. IT doesn't have to fit in with other entertainment devices. The console should be a design of it's own. It should stand out i.e. turn heads.