Nintendo World Report Forums

Gaming Forums => Nintendo Gaming => Topic started by: Mario on August 04, 2003, 02:08:46 AM

Title: Miyamoto and Mikami interview
Post by: Mario on August 04, 2003, 02:08:46 AM
http://www.jeux-france.com//Affichage_News.php3?Id_news=258

Basically it says Shinji Mikami wants to work on a Nintendo franchise like how Sega worked on F-Zero and how Namco is working on Starfox, and Miyamoto confirms Metroid Prime 2 for 2004 on GameCube.
Title: RE: Miyamoto and Mikami interview
Post by: PIAC on August 04, 2003, 02:42:50 AM
i didn't know you could speak french

also, hurruh! i cant wait for metroid prime 2, aslong as you dont win it AGAIN
Title: RE: Miyamoto and Mikami interview
Post by: nitsu niflheim on August 04, 2003, 04:03:01 AM
talented mario.
Title: RE: Miyamoto and Mikami interview
Post by: Termin8Anakin on August 04, 2003, 04:15:39 AM
Mario Talent?
Isn't that a game on the 64DD?
Oh wait, it's called Talent STUDIO.
Hahaha.

You know, there's lots about Mario we don't know.
For all we know, he could be a moustachoid, low voice-sounding, plunger-toting, goomba-jumping, shell-riding, fire flower-shooting, pipe-warping, block-bashing, mushroom-eating, Koopa-bashing, Princess-rescuing, overall-dresser called.........



Luigi!
Title: RE:Miyamoto and Mikami interview
Post by: rpglover on August 04, 2003, 04:32:06 AM
you know what would be nice- if mikami worked with denis dyack on a new game from silicon knights (like eternal darkness 2)
mikami is the genius behind resident evil and dyack has said that he respects mikami and his work a lot- he also likes resident evil
just think if those 2 were to work together- they could create the ultimate horror game
Title: RE:Miyamoto and Mikami interview
Post by: Fish on August 04, 2003, 04:41:54 AM
Talented mister Mario.
You might even win an Oscar!

Cube is looking strong next year, Metroid Prime 2, Star fox, SM128, Killer 7, RE4 and many others! OH JOY!
Title: RE: Miyamoto and Mikami interview
Post by: Termin8Anakin on August 04, 2003, 05:11:33 AM
Of course, we all know that Gamecube will be ignored despite ALL these great games, cause Xbox will have Halo 2, and PS2 will have MGS3 and GT4.
Title: RE:Miyamoto and Mikami interview
Post by: Bill Aurion on August 04, 2003, 05:57:43 AM
Eternal Darkness sounds like a good game for Mikami to work on.  Let's hope we here more news of this soon.
Title: RE:Miyamoto and Mikami interview
Post by: Grey Ninja on August 04, 2003, 06:07:17 AM
Quote

Originally posted by: Termin8Anakin
Of course, we all know that Gamecube will be ignored despite ALL these great games, cause Xbox will have Halo 2, and PS2 will have MGS3 and GT4.


And GCN will have Metroid Prime 2 and Resident Evil 4.
Title: RE:Miyamoto and Mikami interview
Post by: Bill Aurion on August 04, 2003, 06:11:58 AM
There are so many great franchises coming to the Cube exclusively next year:

Resident Evil 4
Metroid Prime 2
Tales of Symphonia
FF:CC
Mario Tennis
Star Fox
Paper Mario(still only a rumor...Ninty better clear this up soon)
Super Mario 128(though who knows if it gets pushed back)

I honestly wouldn't worry about GC sales.  
Title: RE:Miyamoto and Mikami interview
Post by: mariomeatball on August 04, 2003, 06:44:24 AM
Eternal Darkness is NOT a good game for Mikami to work on.  RE coule be likened to a B horor movie where as ED is more like a Big Budget adventure. The last thing I want ED to turn into is some shallow version of it's self with terrible controlls.
Title: RE:Miyamoto and Mikami interview
Post by: Bill Aurion on August 04, 2003, 06:48:09 AM
I didn't say for Mikami to work on it himself.  Just to help SK make the game even scarier, which he is very good at.
Title: RE: Miyamoto and Mikami interview
Post by: KnowsNothing on August 04, 2003, 06:52:42 AM
I don't want scarier.  I can't even finish the Heresy! chapter in ED because it freaks me out.  It's thundering outside!

*shudders*
Title: RE:Miyamoto and Mikami interview
Post by: Grey Ninja on August 04, 2003, 07:59:11 AM
Quote

Originally posted by: Bill
I didn't say for Mikami to work on it himself.  Just to help SK make the game even scarier, which he is very good at.


The games are COMPLETELY different.

Eternal Darkness is a psychological game, and doesn't rely on the cheap "zombie jumping through window" scare.  It is more subliminal, in that it is something that you will take home and think about it later when you aren't playing the game.

Resident Evil might be startling and stressful while playing, because of the high difficulty, and the cheap little scares, but once you are done playing, it's like "damn that was fun!"
Title: RE:Miyamoto and Mikami interview
Post by: Bill Aurion on August 04, 2003, 08:14:40 AM
I know the games are complete opposites, but there's no harm in adding some "makes you jump out of your seat" things now is there?  What licence would you guys rather see Mikami work on?
Title: RE: Miyamoto and Mikami interview
Post by: Grey Ninja on August 04, 2003, 08:35:28 AM
Resident Evil.  

Eternal Darkness had one such moment in the game, and it was all the more powerful because it was the only such moment.  In Resident Evil, you EXPECT the zombies to come jumping through the windows.  In Eternal Darkness, you don't.
Title: RE: Miyamoto and Mikami interview
Post by: nitsu niflheim on August 04, 2003, 09:04:13 AM
Quote

Resident Evil might be startling and stressful while playing, because of the high difficulty, and the cheap little scares, but once you are done playing, it's like "damn that was fun!"


Very true, after finishing Resident Evil for GCN I really appreciated the game more, I don't like the controls, but the story is top notch if you ask me.
Title: RE:Miyamoto and Mikami interview
Post by: joeamis on August 04, 2003, 10:49:00 AM
I hate to burst the mario talent bubble, but a bunch of sites had the interview up as well, in english
and they all gave credit to the french site who did the interview with a corresponding link to the french site's interview...

btw the resident evil controls are perfect, making them 360 would suck, check out my last post in the resident evil control topic to see why, (its based on impressions using 360 control in LordoftheRings2T, which uses the same control scheme when changing cameras that RE would have to and already has used before in RE2 for N64)
Title: RE:Miyamoto and Mikami interview
Post by: BadBreathBear on August 04, 2003, 01:52:41 PM
to make this simple. mikami would probably work on the mature zelda.
Title: RE:Miyamoto and Mikami interview
Post by: mouse_clicker on August 04, 2003, 02:19:13 PM
"Eternal Darkness had one such moment in the game, and it was all the more powerful because it was the only such moment. In Resident Evil, you EXPECT the zombies to come jumping through the windows. In Eternal Darkness, you don't."

EXACTLY. There was only one part inED that made me jump (I think we all know which part that was), and jesus, it scared the living $#!t out of me!

Personally, I'd rather see Mikami work on a brand new franchise for Nintendo rather than working on something they already have, though. And considering the way the big guys in the industry like to foreshadow, I wouldn't be surprised if we get an announcement soon about Mikami working on a Nintendo game.
Title: RE:Miyamoto and Mikami interview
Post by: Fish on August 04, 2003, 02:44:21 PM
What, are we talking about the bath thing? I didint find anything else to be really scary.  
Title: RE:Miyamoto and Mikami interview
Post by: joeamis on August 04, 2003, 02:46:48 PM
i agree, i want something new

and i don't think they're going to make another zelda, other than the windwaker graphic's engine sequel currently under development.

plus we have tetras trackers and four swords coming to GC, do we really need 4 more zeldas on GC?
i think 3 more is enough
Title: RE:Miyamoto and Mikami interview
Post by: Michael8983 on August 04, 2003, 03:06:43 PM
It actually would be neat if, similar to the Oracle titles on the Gameboy, there were two Zelda games in development for the Gamecube together. The first would be the internally developed and already announced Wind Waker sequel with young Link and cel-shaded graphics and the second would be a more realistic (but not TOO realistic - think Lord of the Ring movies) Zelda game from Capcom/Mikami featuring adult Link. The second would of course, be sort of a continuation of the first and aimed at the teen/adult audience while the first would be for all ages like all the previous Zelda games.
I'd actually really like to see that. I LOVED the cel-shaded style of Wind Waker and wouldn't mind (in fact, I'd prefer) if it became the standard style of Nintendo's future Zelda games but, on the other hand, it would be interesting to see a darker more mature spin of the series. It wouldn't have tons of gore or anything. It would just be A LOT more intense, violent, and scary which is why Mikami would be PERFECT for it.

There'd only be two BIG problems. Nintendo's Zelda game would be unfairly labeled the "one for kids" and, worst of all, it would APPEAR as if Nintendo was giving in to all the idiots who refused to like/play Wind Waker just because of the cel-shaded graphics. I can already hear them gloating about how "Nintendo learned from its mistake and is finally getting a clue". Bastards!
So, actually, this probably isn't a good idea and I concur that an original game with franchise potential would be better.
Title: RE:Miyamoto and Mikami interview
Post by: joeamis on August 04, 2003, 03:47:46 PM
another problem would be if the older style zelda killed the WW sequel in sales.
some people would claim "look they beat miyamato at his own franchise!", especially fanboys of sony/microsoft

another problem would be if tetra trackers and four swords sold poorly because
there are two much better looking and more advanced zeldas out, in addition to WW itself.

now if Mikami and Nintendo put their creativity together and created a brand new franchise it could be huge!  Everyone wants a new franchise from Nintendo that rivals Zelda, Metroid, and Mario- I believe they could do it.

Then, if this franchise does well, just imagine a sequel to it ready for N5's launch!

or if Mikami and Nintendo can't collabrate right away because they're both already busy making games,
imagine if they made the adult zelda game people want and release it as a launch game on N5,
that would be so huge.
Title: RE:Miyamoto and Mikami interview
Post by: Perfect Cell on August 04, 2003, 03:57:40 PM
Wasnt Mikami making Red Dead Revolver for Capcom? but Capcom killed it? he can just make Wild Wild gunman for Nintendo instead
Title: RE:Miyamoto and Mikami interview
Post by: joeamis on August 04, 2003, 04:51:02 PM
no thanks i don't want a sequel to a crappy nes game.

from what I've heard red dead revolver is done, and they're looking for a publisher...mainly rockstar to publish it.  it's not on capcom's financial report for this year so it doesn't look like they're going to release it.

and why would Mikami goto work WITH Nintendo and create the same game he has already made and worked on for the last 2 years?
Title: RE: Miyamoto and Mikami interview
Post by: Odin on August 04, 2003, 05:14:48 PM
I think this whole "french interview" thing is a slight misinterpretation. It sounds awfully similar to what Miyamoto said in this month's EGM.

A few lines from the interview

EGM: And you're also using bigger Japanese developers, such as Sega, Capcom, and Namco.

S.M. That's also why, with some of the larger developers, we find people we can entrust our franchise characters to. Namco's now making a Star Fox game. Mr.Nagoshi {head of the Sega development studio Amusement Vision} is working on F-Zero. And acutually, Resident Evil creator Shinji Mikami at Capcom came to us and said he wanted to work on Nintendo titles. Sonic creator Yuki Naka has done the same. So really, we're focusing on this idea of finding creative and talented designers to put together a strong lineup for the GameCube.

I don't think that there's any "Groundbreaking, Earthshattering Megaton" games in development that we don't know about. Did that make any sense?
Title: RE: Miyamoto and Mikami interview
Post by: Odin on August 04, 2003, 05:24:03 PM
Oh, and in this same interview, Miyamoto says "You'll definitely be playing it (Metroid Prime 2) next year"
He also goes onto to say the next Gamecube Zelda "...will not have a realistic Link. At least, not the next one"
Title: RE:Miyamoto and Mikami interview
Post by: joeamis on August 04, 2003, 05:38:24 PM
ofcourse not the next one, the WW sequel is already in development.
that doesn't mean there couldn't be an adult link game after that one on GC.
even if they started right now on adult link game, theres no way it would come out before the WW sequel.

"And acutually, Resident Evil creator Shinji Mikami at Capcom came to us and said he wanted to work on Nintendo titles. Sonic creator Yuki Naka has done the same."

F-Zero, from impressions this game will be one of the top 5 so far in the entire GC lineup thus far-Sega
Starfox gameplay already indicates it will be top notch-Namco

now we have those two legendary developers come to Nintendo themselves and want to work with Nintendo to make games.  They could be sequels yes, but they could also be new franchises because almost all of Nintendo's franchises already have sequels due to release between now and mid 2004 or are currently in development for an even later release.  
New franchise+legendary developer+Nintendo collaboration= Megaton!
Title: RE: Miyamoto and Mikami interview
Post by: Don'tHate742 on August 04, 2003, 07:38:41 PM
I don't know, you guys are making this complex as hell. I just want a simple game, like ICO. Man, what underhyped game....

Anyways, if I were to be asked my opinion about the complex side, I would also have to say a new original game. Or what if they re-invented a genre, like a survival RPG thing scary ma-jig.........I just had to say that becuase I am an RPG whore.
Title: RE:Miyamoto and Mikami interview
Post by: ruby_onix on August 04, 2003, 07:59:33 PM
Quote

Originally posted by: Mario
Basically it says Shinji Mikami wants to work on a Nintendo franchise like how Sega worked on F-Zero and how Namco is working on Starfox...

I'm surprised nobody has mentioned yet about how everyone was saying that "Dead Phoenix" looks a lot like "Kid Icarus".
Title: RE:Miyamoto and Mikami interview
Post by: mouse_clicker on August 04, 2003, 08:05:25 PM
Ruby: Or how Dead Phoenix's creator has said that the game has changed significantly from what we originally saw and that it looks much different. That would be an interesting prospect indeed.
Title: RE:Miyamoto and Mikami interview
Post by: Termin8Anakin on August 04, 2003, 08:36:05 PM
Quote

Originally posted by: Grey Ninja
Quote

Originally posted by: Termin8Anakin
Of course, we all know that Gamecube will be ignored despite ALL these great games, cause Xbox will have Halo 2, and PS2 will have MGS3 and GT4.


And GCN will have Metroid Prime 2 and Resident Evil 4.


Yeah I know, but what I'm saying is that once Halo 2 and GT4 come out, the hardcore Xbox and PS2 fannies (haha - i made a funny), will just hide under their collective rocks of stubborness and claim these to be the best games ever, and shun Metroid Prime 2, RE4, Killer 7 etc, despite these games' creativeness and gameplay.
Not that I'm knocking Halo 2 and GT4, as I'm sure they'll be great.
Title: RE: Miyamoto and Mikami interview
Post by: nitsu niflheim on August 05, 2003, 03:49:27 AM
It's sad but it's true.
Title: RE: Miyamoto and Mikami interview
Post by: Don'tHate742 on August 05, 2003, 08:58:43 AM
 << face

I don't know if I should change my avatar or not, it just work with every reply I ever make.

Yes, it is sad, but oh well as long as Nintendo keeps bringing me games, I really don't care. Halo 2 looks awesome though......*silence*
*he thinks about what he said, then questioned his manhood...............then an xbox landed on him*
Title: RE:Miyamoto and Mikami interview
Post by: Nintendo Gamecube on August 05, 2003, 10:26:35 AM
I think I read somewhere that Capcom wants to make a game based on one of Nintendo's franchises. That is probably what this is about...but I think someone mentioned that already...oops.
Title: RE:Miyamoto and Mikami interview
Post by: ThePerm on August 05, 2003, 11:26:59 AM
it makes you wodner what games do our favorite dierectors own? Maybe Shinji Mikami bought ED on the first day.

"no thanks i don't want a sequel to a crappy nes game"
you do realise it was an awesoem arcade game
Title: RE:Miyamoto and Mikami interview
Post by: Stimutacs Addict on August 05, 2003, 12:02:09 PM
Quote

Originally posted by: Termin8Anakin

You know, there's lots about Mario we don't know.
For all we know, he could be a moustachoid, low voice-sounding, plunger-toting, goomba-jumping, shell-riding, fire flower-shooting, pipe-warping, block-bashing, mushroom-eating, Koopa-bashing, Princess-rescuing, overall-dresser called.........



Luigi!




That reminds me.. has Mario actually ever used a plunger in a game?

(I speak of the real Mario)
Title: RE:Miyamoto and Mikami interview
Post by: joeamis on August 05, 2003, 07:09:57 PM
Quote

Originally posted by: ThePerm

"no thanks i don't want a sequel to a crappy nes game"
you do realise it was an awesoem arcade game


maybe so but how many people actually played Wild Gunman in the arcades back in the mid 1980's
and care for a sequel to it released on a console, on GC, 15+ years later?

Take Defender for instance, it was awesome in the arcade, and far more popular than Wild Gunman was in the arcades.  

Defender was released on almost every console since it debuted, and Wild Gunman was released on 1 console since it debuted.

A remake of Defender was made last year, and it got good reviews, and how many people bought it?
Enough to have it go in the bargain bin, roughly 1 month after it came out.....