And a 1.02 attach rate for Breath of the Wild.
An early release from the NPD Group has cemented the Switch as the fastest selling hardware for Nintendo in the United States in company history.
The public report will be available next week, but Nintendo has confirmed that in its first 30 days of sale in the US (March 3 to April 1) the Switch sold 906,000 units. A full worldwide accounting of the Switch's sales will be available April 27 with Nintendo's year end financials.
Amazingly, The Legend of Zelda: Breath of the Wild has sold more than 925,000 copies on Switch in the same time period, plus an additional 460,000+ units on Wii U. Nintendo attributes the 102% attach rate to the game's limited editions and people purchasing a second copy to play.
Or maybe the Switch was sold out so people just bought Zelda to have it for when the Switch restocks...
Or maybe the Switch was sold out so people just bought Zelda to have it for when the Switch restocks...I bought both versions and that is essentially my reason
Buy the time I get around to buying it on the Switch my hope would be that it will be discounted in price like a Player's Choice type game if I do the double dip.
Breath of the Wild is, frankly, the first Nintendo game aside from the Xenoblade titles that actually feels modern since the Gamecube era. Nintendo has been sticking motion controls into game templates from the GC/PS2/XB era and passing that off as "innovation" for ten years. Breath of the Wild is more the direction that the rest of the industry went, though with the Nintendo touch that makes it unique and, frankly, better. It's where I wanted Nintendo to go in 2006 but they didn't.
Arms is due to come out soon. It's very much the Wii/Wii U template as its hook is a non-traditional control scheme. Meanwhile the Switch's big hit doesn't follow that approach.
So there needs to be some sort of roll call of Switch owners that do NOT own Breath of the Wild. I want to know how many of them there are (is it even 100? I'll bet it isn't) and I want to know what their rationale is for not owning it. Seriously if you're not interested in Zelda, what the hell are you doing with your Switch?
Arms is due to come out soon. It's very much the Wii/Wii U template as its hook is a non-traditional control scheme.
Breath of the Wild is, frankly, the first Nintendo game aside from the Xenoblade titles that actually feels modern since the Gamecube era. Nintendo has been sticking motion controls into game templates from the GC/PS2/XB era and passing that off as "innovation" for ten years. Breath of the Wild is more the direction that the rest of the industry went, though with the Nintendo touch that makes it unique and, frankly, better. It's where I wanted Nintendo to go in 2006 but they didn't.
This seems a bit harsh to me? Splatoon really fits with the whole Team Fortress/Overwatch thing that's popular, and I'm not sure the motion controls there are shoehorned into an early 2000s concept.
Splatoon is much like what Ian's describing with BotW. It's the direction that the rest of the industry went (team based shooter with online focus), though with the Nintendo touch (the objective isn't to kill your opponents) that makes it unique (fresh) and, frankly, better (game award for best shooter).
The hook isn't this is a motion controlled fighter...
I think the hook for ARMS is the gameplay, not the controls.
The hook isn't this is a motion controlled fighter...I think the hook for ARMS is the gameplay, not the controls.
I think you guys are greatly downplaying the role motion controls play into ARMS. There's a new set of Joy-Cons launching the same day this game comes out, and that's not a coincidence. Also Nintendo hasn't really made non Joy-Con gameplay a focus in their ARMS demos either. If Ian Sane is leaning way too much in one direction, you guys are going way to the other side.
Splatoon is much like what Ian's describing with BotW. It's the direction that the rest of the industry went (team based shooter with online focus), though with the Nintendo touch (the objective isn't to kill your opponents) that makes it unique (fresh) and, frankly, better (game award for best shooter).
Yeah that was the point I was trying to make, but just worded very poorly haha. I got the impression Ian was saying Nintendo hasn't been innovating and keeping up with the rest of the industry. Personally I would point to Splatoon jumping on the teamshooter bandwagon and Mario Maker as their answer to Minecraft/Terraria as good examples of Ninty following popular concepts and putting their own twists on it.
Which I'm glad they do, because I'm not really interested in direct clones of Assassin's Creed or Splinter Cell and stuff. So while I do hope they keep pushing themselves with new interesting concepts (I like the potential of ARMS a lot as a mashup of those Pokken Tournament esque fighters and Wii Boxing), I'd rather they don't copy the other big companies too much. It'll be interesting to see how Ever Oasis compares to other popular RPG series for example.
The hook isn't this is a motion controlled fighter...I think the hook for ARMS is the gameplay, not the controls.
I think you guys are greatly downplaying the role motion controls play into ARMS. There's a new set of Joy-Cons launching the same day this game comes out, and that's not a coincidence. Also Nintendo hasn't really made non Joy-Con gameplay a focus in their ARMS demos either. If Ian Sane is leaning way too much in one direction, you guys are going way to the other side.
Fair point. I think I might be confusing what appeals to me and how Nintendo is pitching the title. Still, the video seemed to emphasize the characters and customization, no?
The hook isn't this is a motion controlled fighter...I think the hook for ARMS is the gameplay, not the controls.
I think you guys are greatly downplaying the role motion controls play into ARMS. There's a new set of Joy-Cons launching the same day this game comes out, and that's not a coincidence. Also Nintendo hasn't really made non Joy-Con gameplay a focus in their ARMS demos either. If Ian Sane is leaning way too much in one direction, you guys are going way to the other side.
Fair point. I think I might be confusing what appeals to me and how Nintendo is pitching the title. Still, the video seemed to emphasize the characters and customization, no?
I was watching that part of the Direct again earlier today and you're right. It seemed like they made very little reference to the motion controls during the seven minute gameplay segment. I'm sure Nintendo will still say it's the best way to play the game (and maybe it truly is), but I wouldn't be surprised if they pushed the motion controls so hard in the early going because ARMS is a great demo for the Joy-Con.
Alternatively, I guess Nintendo could have assumed that they've done such a good job selling the Joy-Con and motion controls in this game that it wasn't worth stressing.
Fastest selling system in Nintendo history in the US? Hmm... Maybe because they ACTUALLY ADVERTISED it?
In the past 4-5ish years I never saw a single Wii U commercial, period. And thanks to NWR I knew that the big N was going to have a 4th-quarter superbowl commercial. So before the system is even released I see a commercial for the Switch during the biggest sporting event in the US.
Why do companies spend millions of dollars advertising? Because it works. In my opinion it seems as though Nintendo's current president is capable of making intelligent business decisions.