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Gaming Forums => Nintendo Gaming => Topic started by: Shorty McNostril on July 29, 2003, 07:32:25 PM

Title: WW of OoT style graphics??
Post by: Shorty McNostril on July 29, 2003, 07:32:25 PM
I'm just wondering what you thought the better style of graphics is for the next zelda game.  Would you prefer cartoon like WW or more realistic like OoT.  ALso, what are your general opinions?
Title: RE: WW of OoT style graphics??
Post by: PIAC on July 29, 2003, 09:19:49 PM
my general opinion that pie is tastey, and is best consumed by cramming it into your mouth in 1 go, as for the former, what ever miyamoto/aryuma (sp?) decides best fits the game, gameplay > story > graphis = music > instruction book > boxart, the order of importance! (in my mind)
Title: RE: WW of OoT style graphics??
Post by: Gibdo Master on July 29, 2003, 09:27:08 PM
I would prefer a combination of the two. Use cel-shaded graphics like in Wind Waker but use the art style from OoT. Honestly I feel that an ultra realistic Zelda would be just wrong considering it's a light hearted fantasy series.  
Title: RE: WW of OoT style graphics??
Post by: Infernal Monkey on July 29, 2003, 09:48:37 PM
I want black and white Game & Watch style graphics for the next Zelda. It'd sell like hotcakes. Nothing suss.
Title: RE: WW of OoT style graphics??
Post by: NinGurl69 *huggles on July 29, 2003, 11:27:38 PM
OoT wasn't wholly realistic to begin with... maybe halfway there.  Look at the silly carpenters, the lake scientist, Talon & Ingo, Malon's face, Anju's face... I guess when you say 'realistic', you mean 'StarFox Adventures realistic'.  (Krystal, GRRRAAUUUUU)
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on July 30, 2003, 01:04:59 AM
Well, considering the next game will be a direct sequel to Wind Waker, I'd prefer the cel-shaded graphical style to keep up with continuity, However, a style like OoT's (only much more detailed of course, like those mock ups) would be great.
Title: RE:WW of OoT style graphics??
Post by: Game_Master on July 30, 2003, 03:31:08 PM
I agree with mouse_clicker. Sure the realistic graphics would look cool but it wouldn't go good as a sequal to WW. So it should be cel-shaded to it looks really like a sequal.
Title: RE: WW of OoT style graphics??
Post by: Shorty McNostril on July 30, 2003, 03:36:31 PM
You can probably do a lot more with cell shading (i think thats what
you're calling WW??)  than you can with OoT style.  For example, (this is just me by the way), I honestly can't see the hurricane spin looking very convincing in the OoT format.  You can make everything alot more make-beleive with the cartoon.
Title: RE: WW of OoT style graphics??
Post by: Grey Ninja on July 30, 2003, 03:50:23 PM
Whatever the game is, I want Wind Waker graphics.  They seem exactly like the original intent of the game, while the OoT graphics seem like an experiment gone bad.
Title: RE:WW of OoT style graphics??
Post by: mjbd on July 30, 2003, 06:11:22 PM
I love the enemies in WW, such as the pigs.  Poke them in the but, and watch them squirm.  The WW engine is to good to not use at least one more time.  You dont completely appreciate the graphics in WW until youve played it for a few hours, its not gonna blow you away in the first 10 minutes.  
Title: RE: WW of OoT style graphics??
Post by: PIAC on July 31, 2003, 03:00:51 AM
it blew me away as soon as i started on outset, and just kept on blowing!



dont take that out of context please
Title: RE:WW of OoT style graphics??
Post by: Lil Ayrill on July 31, 2003, 04:38:16 PM
I will love the game as long as it's in wind waker graphics. I hate the graphics they used in OoT. In WW everything looks so real. In the first game it looks like there's something wrong with the way everything looks. I agree with Grey Ninja it looks like an experiment gone bad.  
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on July 31, 2003, 04:42:43 PM
You have to remember also that OoT was an N64 game, which look horrible to us now that were used to scenes made o millions of polygons rather than thousands. I seriously suggest everyone look at those mock-ups on IGN a use made (if they're still up)- they look great.
Title: RE: WW of OoT style graphics??
Post by: Shorty McNostril on July 31, 2003, 05:21:06 PM
Do you think the cube would be powerful enough to run the game if EVERYTHING was done like SSBM quality?  That would look awesome.  But if it looked that good, they would have to make the moves and actions and everything look more believable.  One thing with cartoon is that you can make extremely far-fecthed thing look believable.  Anyway, the cube probably wouldn't have the power to run a game of that quality.  (I'm just guessing by the way, so I beg your forgivness if I'M wrong)
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on July 31, 2003, 09:08:07 PM
Definitely- look at the level of detail in the SW2K demo, considering it was made in less than a week. If Nintendo was given some more time, I think you'd be blown away with what they would have.
Title: RE:WW of OoT style graphics??
Post by: Bill Aurion on August 01, 2003, 05:18:37 AM
The problem with the super realistic look is the one that is keeping Miyamoto from fulfilling it in at least this generation of consoles.  Yeah, the SW2K Link/Ganondorf footage looks good, but look at the animation.  It's pretty choppy because it is extremely tough to make as many animations as in WW in a super realistic game.  If in the next generation of systems this level of animation in super realistic graphics can be achieved, then that will be the time where a realistic LoZ will become reality.
Title: RE:WW of OoT style graphics??
Post by: Lil Ayrill on August 01, 2003, 07:16:09 AM
If you ask me I'm fine with the graphics now that they used in WW. I wouldn't enjoy it as much if its in OoT graphics.
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on August 01, 2003, 11:57:33 AM
"It's pretty choppy because it is extremely tough to make as many animations as in WW in a super realistic game."

For one it's unfair toe compare a tech demo made in less than a week to a full fledged videogame that was worked on for something like 2 years, and even then the tech demo still looks great. And secondly, Metroid Prime goes for the super realistic style and I think it's animatio looks fine. Seriously, if ANYONE can make a super realistic visual style work, it's Nintendo. I have complete faith that they'd be able to find a way.
Title: RE:WW of OoT style graphics??
Post by: Bill Aurion on August 01, 2003, 01:22:44 PM
I know comparing the two was slightly biased, but I am also just paraphrasing what Miyamoto himself has admitted.  He complained that the problem with OoT was that Link's movements were way too stiff to look realistic.  Again I'll say that once animation in realistic graphics has been perfected Ninty may give a realistic version of Zelda the go-ahead.
Title: RE:WW of OoT style graphics??
Post by: Lil Ayrill on August 01, 2003, 01:26:22 PM
I totally agree with you Bill but still. I got OoT for the GC and it still didnt look all that great. Sure it showd his collar and some other stuff but it wasnt as good as Wind Waker.
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on August 01, 2003, 01:30:12 PM
"He complained that the problem with OoT was that Link's movements were way too stiff to look realistic."

The animation was stiff because it was on the N64, man. Every game had stiff animation in that generation. I thought the animation was wonderfully smooth in the SW2K demo.

Ayrill: All they did was crank up the resolution- otherwise, it was a straight port with absolutely 0 other graphical improvements.
Title: RE:WW of OoT style graphics??
Post by: Lil Ayrill on August 01, 2003, 01:37:52 PM
But in WW graphics everything that was far fetched looked so real.
Title: RE: WW of OoT style graphics??
Post by: Shorty McNostril on August 01, 2003, 01:42:29 PM
That's why it would be hard to go back to OoT graphics.  I'd love to see the hurricane spin in OoT.
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on August 01, 2003, 01:53:33 PM
Just because something is far fetched doesn't automatically make a realistic visual style not work. Look at Lord of the Rings- not one frame goes by without something being outlandish and it's utterly and wholly believable. Then go back and look at the Bakshi animated version- it just didn't work. Nintendo could make a realistic visual style work- you put your faith in them to make a cartoony style work, so what's so weird about Nintendo making a realistic idea work.

And there's a lot of contradiction between exactly what OoT's style is- you guys here are claiming it was realistic, but a lot of other people say it wasn't. Which is it?  
Title: RE: WW of OoT style graphics??
Post by: Shorty McNostril on August 01, 2003, 01:57:09 PM
When I say realistic, I mean OoT style.  The only true realistic I've seen is SSBM.  When I say cartoon, I obviously refer to WW.  And I suppose you have a point.  It might just take a couple of seconds to get used to.  
Title: RE:WW of OoT style graphics??
Post by: Klutzy Girl on August 01, 2003, 02:13:36 PM
But in WW when something that you see is far fetched it looks like it is actually real. In OoT is something is far fetched it doesnt look real at all. Nothing does actually. So I would hate the Zelda game to be in OoT graphics again.
Title: RE: WW of OoT style graphics??
Post by: Shorty McNostril on August 01, 2003, 02:22:58 PM
That was exactly my point.  Anyway, if nintendo really enhanced and refined the OoT graphics and made everything alot more, rounder let's say.  eg, fixed up links hands it would lokk damn brilliant.  It's just the lag issue comes into play then.
Title: RE:WW of OoT style graphics??
Post by: Klutzy Girl on August 01, 2003, 02:29:25 PM
Quote

Anyway, if nintendo really enhanced and refined the OoT graphics and made everything alot more, rounder let's say. eg, fixed up links hands it would lokk damn brilliant.


It wouldn't only look da** brilliant! It would look fu*** BRILLIANT!! But WW graphics are still quite cool making it look like a cartoon.
Title: RE: WW of OoT style graphics??
Post by: Shorty McNostril on August 01, 2003, 07:10:17 PM
Personally, at the CURRENT appearance of both formats, I must say I prefer the WW style.  But I might be quick to change my opinion when I see the new one.
Title: RE:WW of OoT style graphics??
Post by: Klutzy Girl on August 02, 2003, 06:48:38 AM
DITTO!
Title: RE: WW of OoT style graphics??
Post by: Grey Ninja on August 02, 2003, 07:02:07 AM
That's a very nice avatar btw Klutzy.    I always loved that shot.

Anyways, I think that Wind Waker is truer to the original vision of the Legend of Zelda, and that's why I support it.  I like both styles, but the OoT style looks really out of place when you think about the origin of the series, and the concept art that was done back in the day.  It just FEELS wrong.
Title: RE:WW of OoT style graphics??
Post by: Klutzy Girl on August 02, 2003, 09:30:01 AM
Thank you Grey Ninja.

I don't know which one I like better actually until I see the graphics that OoT had but for the Gamecube. It might look a lot better then WW's graphics. But for now I prefer WW's graphics.

Title: RE:WW of OoT style graphics??
Post by: Gup on August 02, 2003, 10:23:12 AM
At first, after seeing the Spaceworld video of the realistic Link and Ganon battle, I thought Wind Waker's graphical style was better because Link just looked cuter.  However, after seeing what Namco could do with Link in Soul Caliber II, I wouldn't mind a realistic Zelda game.  
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on August 02, 2003, 11:01:48 AM
Doesn't Link's design in SC2 look a little creepy, though? His eyes and ears are really stretched out- he looks a lot more elfin than in other Zelda games. I'm gonna have so much fun fighting with him.  
Title: RE:WW of OoT style graphics??
Post by: ThePerm on August 02, 2003, 12:05:59 PM
well oot is only as realistic as smash bros mele...whci has astounding animation
Title: RE:WW of OoT style graphics??
Post by: Klutzy Girl on August 02, 2003, 01:19:51 PM
Well I haven't seen SC2's graphics but for the one's I have seen the WW's graphics are number 1.
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on August 02, 2003, 01:55:18 PM
Here's an old picture of Link in SC2. Here's a slightly newer pic of him in his Goron tunic.
Title: RE:WW of OoT style graphics??
Post by: Gup on August 02, 2003, 02:08:00 PM
Quote

Originally posted by: mouse_clicker
Doesn't Link's design in SC2 look a little creepy, though? His eyes and ears are really stretched out- he looks a lot more elfin than in other Zelda games. I'm gonna have so much fun fighting with him.

I think it looks way cooler than his SpaceWorld design, but that's just me I guess.
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on August 02, 2003, 03:18:18 PM
I liked his Spaceworld design better, even if it was just a little less detailed. The earing didn't need to be there, but otherwise it was great.
Title: RE:WW of OoT style graphics??
Post by: Bill Aurion on August 02, 2003, 03:23:22 PM
Well Link had the earring in OoT, so why take it out for the demo?
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on August 02, 2003, 03:30:45 PM
He idd? I don't remember seeing it- I guess the resolution was too low, or it was very small, or something.
Title: RE: WW of OoT style graphics??
Post by: Shorty McNostril on August 02, 2003, 08:07:12 PM
If nintendo could pull that quality graphics of in a zelda game without overloading the cube I would rather that then WW.  Imagine the fight in WW against gannon with graphics like that.  
Title: RE:WW of OoT style graphics??
Post by: Klutzy Girl on August 03, 2003, 06:07:22 PM
Yeah I guess so.
Title: RE: WW of OoT style graphics??
Post by: Shorty McNostril on August 03, 2003, 08:36:28 PM
That wasn't very enthusiastic.
Title: RE: WW of OoT style graphics??
Post by: PIAC on August 03, 2003, 09:12:36 PM
it would also have to fit the storyline and general feel of the game, OoT wouldn't have worked with WW graphics, and WW wouldn't have worked with OoT graphics. it would have made WW way to sterile and lifeless, it would have felt horrible.
Title: RE:WW of OoT style graphics??
Post by: Bosrs1 on August 03, 2003, 11:27:25 PM
Personally I'd like to see a return to the more realistic style graphics of OOT and the NGC previews they released a few years ago. The arguement that zelda is a fantasy game doesn't stand up in my mind, because so are things like Lord of the Rings, and yet they have fantasy and realism.  
Title: RE: WW of OoT style graphics??
Post by: Grey Ninja on August 04, 2003, 03:33:43 AM
Quote

because so are things like Lord of the Rings, and yet they have fantasy and realism.


So every fantasy game should be the same?  I said that Zelda: Wind Waker was true to the original vision of the game, while OoT was not.
Title: RE: WW of OoT style graphics??
Post by: KnowsNothing on August 04, 2003, 05:57:07 AM
Yeah.  OoT character models in WW style graphics would be soooooo cool!  I used to wish, even after i actually played WW, that the other style of graphics, the OoT style of graphics, would be much better.  Now, I see that cel-shading was the way to go, and I wouldn've have it any other way (well, I would, but I wouldn't WANT it any other way).  A mix tween the two would be KnowsNothing heaven.

Goody-bye!
Title: RE:WW of OoT style graphics??
Post by: Klutzy Girl on August 04, 2003, 08:56:19 AM
Wouldn't a mix between the two though look kinda funny?
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on August 04, 2003, 11:14:58 AM
"So every fantasy game should be the same? I said that Zelda: Wind Waker was true to the original vision of the game, while OoT was not."

WHAT FRIGGIN "ORIGINAL VISION"?!?!? Sorry about that, but I'm getting really tired of people trying to claim that they know what Zelda's "original vision" was. There's 3 fundamental problems with that: 1, the first game was a bunch of pixels- how *anyone* can glean what it's vision was is beyond me. 2, how can *anyone* claim to know what Miyamoto wants out of the series? For all we know the Oracles are closest to what he wants and Wind Waker is farthest. None of us have even been in the same room as the man, much less in his mind. And 3, even Miyamoto has said they're constantly reinventing Zelda- there IS no "original vision" for the game because it's constantly transcending styles. It was more serious in OoT and it was more comical in Wind Waker- neither is closer to the "original vision" because the "original vision" doesn't exist. The only vision for Zelda is the vision of the future, where the series is going to go *next*, not where it's been. Really, where was all this heartfelt sentiment that OoT was departing from the "original vision" when it was released? All I heard then was immense praise- in fact, that's still pretty much all I hear. If there is any "original vision" to Zelda, I'd say OoT's the one that tapped into since it's not only considered by most to be the best in the series, but the best game *ever*.  

If Wind Waker fits what *you* think the series means, then that's great, but don't try to act like you know what the series DOES mean.
Title: RE: WW of OoT style graphics??
Post by: KnowsNothing on August 04, 2003, 01:21:54 PM
Mouse-Clicker.   Original version= first game.
Title: RE:WW of OoT style graphics??
Post by: Bosrs1 on August 04, 2003, 02:00:23 PM
The LOZ may have been the original version, but it is not related to the style of the Windwaker by any measure.  
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on August 04, 2003, 02:04:14 PM
Bosr's got the idea- besides, LoZ was pixelated as hell. I don't see how you could derive any "vision" from that.
Title: RE: WW of OoT style graphics??
Post by: KnowsNothing on August 04, 2003, 03:32:12 PM
Klutsy-  I think it's be great.  Our characters would actually look like the ones in the manual.
I can picture all of Hyrule in cel-shading and it's awseome.
Title: RE: WW of OoT style graphics??
Post by: Shorty McNostril on August 04, 2003, 07:35:39 PM
WHat did you think when you first saw WW.  Did you like the cartoon or did it take you a while to get used to it?
Title: RE:WW of OoT style graphics??
Post by: Bosrs1 on August 04, 2003, 08:29:32 PM
Personally I groaned when I first saw it, and it has yet to grow on me. I thought that Link would look like an advanced OOT style or would resemble the style in the NGC previews they had a few years back. I mean I like the cell shading, but it would have been better suited to another franchise like Pokemon or Ninja Turtles. I always pictured Zelda games as being more realistic like the pictures in Manuals and Guidebooks, neither of which were as hideously cartoonish as WW's graphics.  
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on August 04, 2003, 08:40:40 PM
I was devestated- not that the cel-shading looked bad by any means, but it ate at me over and over again that Nintendo teased us with the SW2K demo's unparalleled beauty and then suddenly in one fell swoop did a complete 180. It wasn't that I didn't like the cel-shading (indeed, Wind Waker is an incredibly good game, made all the better by it's graphical style), but we had been promised something much different, something I had very high hopes for.

Also, to anyone who doesn't think a realistic graphical style would work, I simply direct your attention to Ico- that game is one of the most convincing and atmospheric games I have ever played (probably THE most convincing and atmospheric). Imagine that game with the Gamecube's power.
Title: RE: WW of OoT style graphics??
Post by: Grey Ninja on August 05, 2003, 05:46:37 AM
The original vision is the artwork done for the original Legend of Zelda, and the "feel" of the first 3 games.

Gameheadz portrayed the forest where Miyamoto grew up as the birth place of the Legend of Zelda.  I don't presume to know that they were speaking the truth, but I am inclined to agree.  Many artists take dreams and visions from childhood to directly translate into their art.

But the thing that makes me feel most strongly about the proper style of Zelda is simply Miyamoto's views on gaming, and the previous games he has made.  All of his games have had a familiar feel about them.  They are all lighthearted, and very cartoony at heart.  I mean, look at A Link to the Past, and compare it to Wind Waker.  The graphical style of the games are very similar.  Hell, compare Pikmin, Mario, LttP, and Animal Crossing to Zelda: OoT.  can you spot the oddball there?

Miyamoto once said that after creating the SpaceWorld 2000 demo for Zelda, he really didn't like Link or the series anymore, and that's why he felt he had to bring the franchise back to its roots.

As far as reinventing Zelda goes, I think that has to do with the setting and plot of the game.  The game's setting was very different from earlier incarnations, and the plot was much more deep and epic in scope.

The thing is that when I play the game, I can literally feel the spirit of Miyamoto behind it.  I don't care if Shiggy makes 100 games more, I will always cherish Zelda: Wind Waker as Miyamoto's greatest achievement.

Now, I will admit that when I first saw the Zelda trailer alongside the Mario Sunshine trailer, I wasn't impressed at all.  I hated the style, and I didn't like the game at that moment.  I grudgingly grew to accept it, but when I saw the E3 trailer that Nintendo posted on their site, it was love at first sight.  The second trailer was presented in a very different way, and it showed more of the game and its style to me.  
Title: RE:WW of OoT style graphics??
Post by: DRJ on August 05, 2003, 06:01:47 AM
When I saw the first screenshots for WW I was put off. I preordered it istandly just for the OoT. I figured if I desided not to get the game, OoT for $15 would still be a good deal. Then I played the game at ToysRUs and I was fighting the Dragon Roost boss. I was getting pissed off because I couldnt hit him with my Grappling Hook. I kept aiming at his eye and he would blink just in time. I gave up and left. Later on I played it again at BestBuy and I was just starting in the Dragon Roost temple. I killed the first couble of (thin Moblins, I forget their names) and I had to light a couple torches. When I picked up the stick and lit it, and saw how the light from the flame followed me around as I moved the stick, I instantly fell in love with the game. I moved on and saw how Link could stridle a wall and peek around the corner and the animation was perfect. I knew then that I had to have this game.

Although graphics are a great first impression, thats all they are. Gameplay is what will keep bring you back. And the bottom line is that WW is absolutely fun to play. I just finished it a second time in my PJs and completed the Nintendo Gallery (I was sooo worried when I fought Puppet Gannon 'cause I needed his pic and you cant leave the area after fighting him without saving. Fortunately at least one of the three pics I took was good).

This game was sooo good infact that the sequel is a definate purchase for me nomatter what any previews or reviews say about it. I'm already sold.

For GCN there is only one game that I like better than WW and that is MP just because it was more difficult.
Title: RE: WW of OoT style graphics??
Post by: KnowsNothing on August 05, 2003, 06:14:50 AM
No game better than WW so far.  The sequal is also a definite buy.
Title: RE:WW of OoT style graphics??
Post by: mouse_clicker on August 05, 2003, 08:52:33 AM
Quote

The original vision is the artwork done for the original Legend of Zelda, and the "feel" of the first 3 games.


The first 3 games were VERY different from each other- Adventure's of Link was an action oriented side scroller for crying out loud. If that's the vision of the series, then I'm right that it's constantly reinventing it's style.

Quote

Gameheadz portrayed the forest where Miyamoto grew up as the birth place of the Legend of Zelda. I don't presume to know that they were speaking the truth, but I am inclined to agree. Many artists take dreams and visions from childhood to directly translate into their art.


Miyamoto said he got the inspiration from Zelda from his days exploring the forested area around where he lived as a child. He said one day he was hiking through the hills and came across a huge lake he had never seen before and thought it was amazing something so massive could be so close and he never knew about it. THAT'S what Zelda is about, exploration.

Quote

But the thing that makes me feel most strongly about the proper style of Zelda is simply Miyamoto's views on gaming, and the previous games he has made. All of his games have had a familiar feel about them. They are all lighthearted, and very cartoony at heart. I mean, look at A Link to the Past, and compare it to Wind Waker. The graphical style of the games are very similar. Hell, compare Pikmin, Mario, LttP, and Animal Crossing to Zelda: OoT. can you spot the oddball there?


So why should Miyamoto be constricted to only one specific style? Why does everything he makes have to be lighthearted? He had a major hand in the development of Eternal Darkness, yet that's not lighthearted. Majora's Mask had a very dark undertone to it. Miyamoto doesn't have to do the same thing over and over again.

Quote

Miyamoto once said that after creating the SpaceWorld 2000 demo for Zelda, he really didn't like Link or the series anymore, and that's why he felt he had to bring the franchise back to its roots.


He never said that- people misread an interview or something and took it to mean that. He said that he felt the SW2K demo was just more of the same and wanted to do something different. Wind Waker does not resemble Zelda's roots in any way.

Quote

As far as reinventing Zelda goes, I think that has to do with the setting and plot of the game. The game's setting was very different from earlier incarnations, and the plot was much more deep and epic in scope.


No, it's the style too- look how many styles the Zelda series has transcended and try to tell me all they changed, or wanted to change, was the plot and setting. That's bull crap

Quote

The thing is that when I play the game, I can literally feel the spirit of Miyamoto behind it. I don't care if Shiggy makes 100 games more, I will always cherish Zelda: Wind Waker as Miyamoto's greatest achievement.


I kinda have to disagree. : | WW is an incredibly good game, but I feel that special Miyamoto touch much more strongly in his other games (especially since he wasn't the guy who made Wind Waker).
Title: RE:WW of OoT style graphics??
Post by: theRPGFreak on August 05, 2003, 02:08:37 PM
Plain and simple: wind waker was not a good OoT sequel at all. Its like they just simplified OoT for kids! First off, Ganondorf looks awsome in OoT especially when you fight him. In WW, he looks like he dressed up as Santa Clause! We never see the King of Hyrule in OoT but we see him in Wind Waker as a boat! I also liked how in OoT you were always on the land unless you were in a river or Lake Hylia. In Wind Waker, you are always in the water. It gets SOO BORING! They also closed the pages of Ganondorf and Hyrule for good! Is this staying true to the Zelda series people?! I am just going to have to wait for a realistic Zelda on Gamecube2.  
Title: RE:WW of OoT style graphics??
Post by: DRJ on August 05, 2003, 02:17:16 PM
"Wind Waker, you are always in the water. It gets SOO BORING!"

The whole theme of the game is sailing on the ocean.
Next you will say the game is so redundant because in every Zelda game you have to get the Master Sword and the Triforce over and over again (with some exceptions).

"They also closed the pages of Ganondorf and Hyrule for good!"

Ganondorf's body didnt explode at the end, it just turned him to stone. He can come back when someone removes the Master Sword.

Title: RE:WW of OoT style graphics??
Post by: theRPGFreak on August 05, 2003, 02:20:44 PM
That is true, but I think that a sword stuck in your head would cause brain damage, and how would anyone pull it out if the Triforce banished Hyrule forever?
Title: RE:WW of OoT style graphics??
Post by: DRJ on August 05, 2003, 04:34:07 PM
It didnt banish Hyrule forever it washed it away. Everything is still there, just broken and on the bottom of the ocean. Eventually the statue will wash up on shore or something and Link will have to find the Triforce and get the sword again. Or something like that. Its just my opinion, but if Nintendo wanted to shoe Ganon die, his stone body would have shattered into a million pieces.

I dont think that Ganon will be back in the sequel, but will return on a futre game for the next system.
Title: RE: WW of OoT style graphics??
Post by: Shorty McNostril on August 05, 2003, 04:34:34 PM
With regards to sailing around all the time.  The only zelda games i have played are OoT and WW.  Are any of the other games water/ocean based, or are they all land?
Title: RE:WW of OoT style graphics??
Post by: Bill Aurion on August 05, 2003, 08:52:45 PM
WW has the been the only(and most likely last) Zelda game to feature a more water-based adventure.
Title: RE:WW of OoT style graphics??
Post by: theRPGFreak on August 06, 2003, 08:32:16 AM
"It didnt banish Hyrule forever it washed it away. Everything is still there, just broken and on the bottom of the ocean. Eventually the statue will wash up on shore or something and Link will have to find the Triforce and get the sword again. Or something like that. Its just my opinion, but if Nintendo wanted to shoe Ganon die, his stone body would have shattered into a million pieces."
This is all a possibility, but I heard in a interview with the creator of Wind Waker say that now that the book of Hyrule has been "closed for good", he wants to do something new with the Zelda series. While I am all for this, ending Hyrule did not turn well as I was hoping for.
Title: RE:WW of OoT style graphics??
Post by: Bill Aurion on August 06, 2003, 08:44:05 AM
What was probably meant by that interview was that Hyrule would not be back for the next, or perhaps, next several games.  WW comes right after OoT in the timeline(according to Ninty itself) and if I'm not mistaken, Hyrule is the main focus in every other game in the series.  Obviously Hyrule will not be brought back right away.  The next game will be a little like MM; placed in a completely different land.
Title: RE: WW of OoT style graphics??
Post by: Shorty McNostril on August 06, 2003, 02:00:37 PM
Do you think the next zelda game will be focused on a musical instrument?