A listener's letter reveals a dark truth: We, you and I, are our own jailors in the prison that is Radio Free Nintendo.
http://www.nintendoworldreport.com/rfn/43781/episode-501-faint-praise
Jon was unprepared for a harsh revelation, and is potentially still hungover from our ultra-exclusive Episode 500 party. He was the only cast member invited. We're not bitter.
Greg, Gui, and James soldier on with New Business. Greg starts us off with thoughts on Picross 3D Round 2 (it's more Picross), F-Zero X on the Wii U VC (they fixed it), Shovel Knight (Plague Knight should be interesting), and Pokémon Sun/Moon postgame. Guillaume explores PC adventure game Read Only Memories, the game that dares to envision a future San Francisco that is more San Franciscan than the current one. He then gives an update on Paper Mario: Color Splash. James starts his New Business with a quick thought on setting up his AV setup to accommodate his new PS4, and very early thoughts on Middle-earth: Shadow of Mordor. He then returns to his Japanese import products with Game Center CX: Arino no Chousenjou 2. Guess what? That game's really hard in Japanese. It might be time to turn to the translation patch.
This week Listener Mail doubles as a way to cover the latest Nintendo news. We have questions about the rumored Virtual Console upgrade plan for Switch and the GameCube VC, the Switch demo on The Tonight Show and a potential Zelda delay, and an observant listener who noticed two conspicuously similar video game tracks, which is also how we end our show! You can help us combine two or three show segments by sending us an expertly-crafted email.
Shadow of Mordor stops being fun really fast.
While orc army gimmick does bring a tinge of personality to captain it just becomes an annoyance with time.
Ultimately you realize this unending stream of orc captains is just a hamster wheel for you to waste your time -- a tool to generate infinite amount of missions. Ubisoft uses 3 Eastern European game studios to fill up their open-worlds with collectathon, while WB has eliminated the middle man and just automated the entire process of creating side-missions.
Compared to Batman games -- there is no puzzle solving, no flying with the cape in 3d vertical environment, no interesting comic book fanservice. But you can kill some orcs? And then kill some more orcs and kill them all again and again and again.
Grimderp one-note tone of the game makes it even more boring. All orcs are all are variations of "me evil, me kill ya!". It gets old. At least in Batman games you can overhear mooks saying funny things.