Focusing on local play for the game.
http://www.nintendoworldreport.com/news/43320/super-mario-maker-coming-to-3ds
Super Mario Maker is coming to the Nintendo 3DS on December 2.
The 3DS version will focus on local play, with course trading available by local wireless or StreetPass and sharing of incomplete levels for creation.
Unlike the Wii U game, Mystery Mushrooms and online sharing will not be available, though select Wii U courses will be downloadable.
Hope I get in before the lamentations/frustrations on not being able to share levels online.
That... is a major reduction even when considering portable versions of console games have been lesser versions in the pass. I wonder what the issue is. Is it a Nintendo Network issue or an arbitrary executive decision. The video of it went by so fast, but I got the impression you can download levels and access Course World of the Wii U version.
Axing the online sharing is a major neutering of the game. Although I haven't played it for a while now, during the initial few months of owning it I was routinely playing the 100 Marios mode where it grabs random user levels. Without that I can't really imagine what the game would be like. I find I don't really have the patience to make that many levels of my own (and Nintendo banning one of my levels with no reason given didn't help my motivation) and playing others was really what gave the game value. I guess if you don't own a Wii U this is a way to get part of the experience but it isn't going to be the same.in the Direct they said you can play the 100 Mario challenge and play recommended courses from Course World. It pulls levels shared from Wii U users. You just can't upload levels from the 3DS. That's the only stripped out feature. That and Mystery Mushroom courses with the funky costumes. That won't be in the 3DS version either. But it's otherwise identical as far as I can tell.
Axing the online sharing is a major neutering of the game. Although I haven't played it for a while now, during the initial few months of owning it I was routinely playing the 100 Marios mode where it grabs random user levels. Without that I can't really imagine what the game would be like. I find I don't really have the patience to make that many levels of my own (and Nintendo banning one of my levels with no reason given didn't help my motivation) and playing others was really what gave the game value. I guess if you don't own a Wii U this is a way to get part of the experience but it isn't going to be the same.in the Direct they said you can play the 100 Mario challenge and play recommended courses from Course World. It pulls levels shared from Wii U users. You just can't upload levels from the 3DS. That's the only stripped out feature. That and Mystery Mushroom courses with the funky costumes. That won't be in the 3DS version either. But it's otherwise identical as far as I can tell.
I'd better stop using ... Mystery Mushrooms
But you gotta remember; 8 trillions 3DSs are out there compared to the 2 dozen WiiUs.Up to 2 dozen already? That didn't take long. Good on ya, Wii!
I'm glad there isn't anything exclusive to this version. Otherwise nobody has a definitive version of the game with this having exclusive content but lacking other features. Right now if you want Super Mario Maker done right you get the Wii U game and you're set. No need to buy two versions that are both missing something.
It's in the OP of the thread.... StreetPass level sharing.Yay!
(and Nintendo banning one of my levels with no reason given didn't help my motivation)I'm a bit surprised to hear this. Do you remember what was in the level? Here are the main reasons a level is taken down: