Let's just remove any artifice here; everyone gets a million stars and none of it matters.
http://www.nintendoworldreport.com/rfn/43228/episode-489-mario-party-9-alism
Guillaume returns after doing three weeks in prison for his role in an elaborate scheme to install more charm in the world, and apparently this new, prison-hardened Gui scared away Jon Lindemann. One day we'll be whole again, but this isn't it. After a belabored attempt to start the show, James gives up and ejects us into New Business. Guillaume bullied children at Mario Party 9, until an avenger for justice knocked him from his pedestal. He then slinks off to the hilariously-priced 3DS sequel to an Xbox Live Indie Game, Gotta Protectors. The 8-Bit tower defense/kill-em-all hybrid is a lot of fun, and has fantastic music that you can upgrade for a measly fee of $8 US. James is a Tadpole Treble dissenter, so instead he dives into the meta reality-that is a real, fake, MMO set in the far future of 2010 with .hack//Infection for the PS2. Greg wraps up New Business with thoughts on Monster Hunter Generations before "Gettin' Jiggy" with Banjo-Tooie.
After a direly needed break, things continue to fall apart during Listener Mail. A simple question on the future of Rhythm Heaven receives no meaningful answer; a question about video game violence results in James badmouthing all media from the interwar period; and a question about AM2R results in obscenities being thrown at Shigasa-faux Itois. James is pretty much responsible for all of this, and he isn't sorry. You can let James ruin your question by emailing it to us.
If you missed it last week, Greg caught up with former RFN host Dr. Jonathan Metts to see what a year of RFN sobriety has done for him. May we all one day live such a healthy existence. James took the opposite approach, streaming a collection of eShop games, selected by Kusoge Master Daan Koopman and troll friend/fiend of the show Syrenne McNulty. You can watch him slowly lose patience with his guides as they gleefully direct him to ever-worse gameplay experiences.
It was an interesting discussion about maturity of games.
Im sure some people would disagree, but I think games are better now than ever. I find it hard to go back to pre-gamecube era games. Game design has changed so much since the 90's.
The old image macro of the map of a 3D Realms shooter compared to a modern FPS is kind of the gold standard here.
It isn't as if EA and Ubisoft show nothing but the shoot-bangs, but even if they did it would be not because they aren't making other stuff, but because the audience that watches E3 cares about the shoot bangs. At some point that's just a matter of not throwing good money after bad.