Gaming Forums => Nintendo Gaming => Topic started by: Nintendo Gamecube on July 17, 2003, 04:44:53 PM
Title: Custom Game...
Post by: Nintendo Gamecube on July 17, 2003, 04:44:53 PM
(I'm not sure which forum this would go in, but I'll let the moderators decide)
Imagine if you could create your own games? What would it be like? How long would it be? 2D or 3D? FPS? RPG? Would it be original? Would it be a sequal? Prequel? Would it be multiplayer (if possible)? Would it be LAN? Online? Adventure? Action? Mystery? Horror?
The possibilities are endless, but I've always been fascinated by new and innovative games, and I'd like to see how imaginitive the readers here can be.
Maybe we can even create our own game and submit it to Nintnedo, lol. I'll be posting up my own original idea up soon. But I'm all ears for what you guys can think of.
(Just pretend you have no cost limit, etc. But do try to act realistic to the fact that this game could be made onto one CD, etc.)
Title: RE: Custom Game...
Post by: Infernal Monkey on July 17, 2003, 07:40:26 PM
I'd make a game featuring a half man, half donkey. His name would be Jed-Face Cat.
The game would be 3D, but 2D type gameplay. You'd be stuck in giant jars, because in the intro movie, it shows Jed developing giant jars out of telephone wires and bits of frozen urine. The jars come alive and demand printer ink.
Jed has none. They take turns eating him.
BEGIN. You're in the jar, bits of lollies and food are tossed in, you have to collect them and do a dance. This is where you need a DDR dance mat. The screen then shakes, and ghosts appear. You have to dance and mash the B button on the pad.
Completing that will make a car drop on screen, destroying the jar. Jed is free. But another comes along and eats him. Repeat. But WOAH! The old tactics don't work.
This time you'll need to tip your GC upside down. It'll then give you a time limit to go run a bath. DO IT! WIN! Jed will do a backflip and eat jelly beans. These turn him into Super Jed VII. He'll be mean, have a gun, and a talking comical jeep.
You'll now have a racing level, you have to shoot beans from toad stools as you race along bits of straw.
Keep in mind, this is all work in progress. Nothing's final, but I bet 3D0 will be delighted with this game. I'll have $35!
Title: RE: Custom Game...
Post by: Grey Ninja on July 17, 2003, 07:50:49 PM
I'm currently making a 2D action sidescroller for GBA.
Title: Custom Game...
Post by: CO_Hawke on July 17, 2003, 08:06:30 PM
Quote Originally posted by: Infernal Monkey I'd make a game featuring a half man, half donkey. His name would be Jed-Face Cat.
The game would be 3D, but 2D type gameplay. You'd be stuck in giant jars, because in the intro movie, it shows Jed developing giant jars out of telephone wires and bits of frozen urine. The jars come alive and demand printer ink.
Jed has none. They take turns eating him.
BEGIN. You're in the jar, bits of lollies and food are tossed in, you have to collect them and do a dance. This is where you need a DDR dance mat. The screen then shakes, and ghosts appear. You have to dance and mash the B button on the pad.
Completing that will make a car drop on screen, destroying the jar. Jed is free. But another comes along and eats him. Repeat. But WOAH! The old tactics don't work.
This time you'll need to tip your GC upside down. It'll then give you a time limit to go run a bath. DO IT! WIN! Jed will do a backflip and eat jelly beans. These turn him into Super Jed VII. He'll be mean, have a gun, and a talking comical jeep.
You'll now have a racing level, you have to shoot beans from toad stools as you race along bits of straw.
Keep in mind, this is all work in progress. Nothing's final, but I bet 3D0 will be delighted with this game. I'll have $35!
This would be a masterpiece!!! Despite all the broken cubes.
Title: Custom Game...
Post by: Ian Sane on July 18, 2003, 07:12:58 AM
I have tons of ideas. Most of them are really simple concepts that realistically could never be made into a full game but I have some bigger ones. I have some ideas for the ultimate wrestling game and I've always wanted to make a Legend of Zelda RPG. However I can really only think of gameplay concepts so I would have to work with someone else for character design and story.
I also have ideas for a survival horror game, racing game, and fighting game all with some very unique ideas.
Title: Custom Game...
Post by: KnowsNothing on July 18, 2003, 07:17:18 AM
Infernal Monkey, BEST VIDEO GAME EVAH!!!! Quick, Grey Ninja, stop what you're doing and make it!
I can see it now... The Retarded Adventures of Jed-Face Cat....awesome
Title: RE: Custom Game...
Post by: Grey Ninja on July 18, 2003, 07:18:48 AM
How about I just make the GameCube drinking game and be done with it?
Title: Custom Game...
Post by: Stimutacs Addict on July 18, 2003, 09:25:00 AM
I would have a Legend of Zelda game where two males are born to a Gerudo female. An old woman walks out of the Haunted wasteland and prophesizes that if they both lived, the Gerudo would be destroyed, however, if one is sacrificed then the Gerudo will become stronger than ever before. The lighter of the two, who has a more red-gold hair, is thrown from the waterfall to his death. this baby is Link. he is saved by a young boy and his friend who were swimming in the river upstream of lake Hylia. The boy takes Link home to his parents.
I guess the game starts with adult Link's foster parents and brother getting killed one evening by a raid of gerudo thieves, led by a male Gerudo who had his face veiled. An arrow takes Link in the ribs, and the male leans over Link and unveils, saying something along the lines of "The prophecy has been fulfilled, br..." (but not with such a crappy script) Link blacks out before his words complete, but notices a striking resemblance between himself and the Gerudo male. (again, no crappy script like mine...and voice acting would be well done)
Link is brought in by an older man who noticed him lying there, and he is bandaged up and healed. The man hears Link's story and teaches him to fight with a sword, shoot a bow, and fight with a staff. you must actually learn and fight the man to master the weapons, but all the weapons are pretty crappy, and you don’t even get to keep the staff, plus the bow only shoots about 20 yards. (that leaves room for the acquirement of weapons from the different races later on, such as a good fairy bow, the Master Sword, a War Horse, and the Staff of Ages, which was thrust into the highest mountain in Hyrule in Ages long past.)
here's the part that I like, however.. Link believes throughout the beginning of the game that his mother was captured by Gerudo thieves when he was little and is still a prisoner (the player would think this also.. so I guess I gave away the game's secrets in the first two paragraphs). So finally Link walks into the Gerudo valley to recover his mother. [cut scene] the first guard attacks Link and he just clocks her in the face and then picks up her staff and smacks the other one [cut scene over]
since the alarm had already been sounded, however, Gerudo pour into the area and Link has to fight them all, like in Shenmue... but you would be able to use the staff for precise attacks like stab, swipe from one direction to another, and more, so that you were in more control of the staff and could take out two or three guards in one swipe.
[ I thought of this game a long time ago, but then I started reading Robert Jordan's Wheel of Time books and started relating the Gerudo to the Aiel, but with longer spears. I really like Mat Cauthon's bladed spear, so that is also inspiration for the Gerudo fight. Notice, the burly brawl did not inspire me, though it rocked. ]
of course, I really have only the beginning and ending in place, unless maybe the attempt to find Link's mother is just the beginning, and Link finds out everything about his past.. and then the gerudo start to leave the valley in order to take over all of Hyrule (now we are talking a GameCube game or GC2 game, so this world is huge, with more cities in Hyrule field, and Lon Lon Ranch wouldn't be there, but a whole village of horse breeders instead (sort of like Rohan). Link's quest would be to unify the rest of the races of Hyrule to confront the massive Gerudo Army. The final battle would be humongous, and you would have to fight your way through the hordes of enemies to reach the Gerudo leader, who is pretty much Dark Link. That fight would end in a traditional duel, with no magic or anything like that.
Now as I wrote this here I thought of maybe having 3 children born, all three brothers and the same scenario, where if all three live, the Gerudo would be destroyed. One would be gannondorf and the other two are Link and Dark Link. The two Links are outcast, with the good Link being thrown into the river, and Dark Link is ridden to the haunted wasteland and left to die. Dark Link is saved by a young woman wandering the wasteland (the desert goddess) and wanders the wasteland trying to find a way out. He eventually does, but he ends up in a smaller village of Gerudo, who were never known about. They become Dark Link's army as he wishes to get back to the Gerudo Valley, where the desert goddess told him that he must go (she was the old woman with the prophecy). So when Good Link makes it through the guards and goes to save his mother (you have to do some rooftop acrobatics to get there, maybe with Prince of Persia: sands of time kind of jumps and Sidling on walls to avoid being notice) he finds a window to see the great hall and from there he sees an aging gerudo female sitting next to the male leader, Gannondorf, who looks somewhat like Link, and is not as big as the other games. The door to the great hall then bursts open and a group of gerudo crash into the great hall along with a male, who Link thinks he recognizes from the night that his family was slain. This Dark Link and Gannondorf duel in a really nice fight sequence, and finally Gannondorf is knocked down to his knees. Dark Link tilts Gannondorf’s head back and thrusts his spear into Gannondorf’s throat. [either gannondorf dies or maybe Dark link would have him chained up to a pole and left in the haunted wasteland] And declares himself to be the new king of the Gerudo. Link eventually sneaks over to the woman that was sitting next to gannondorf and find out that she is his mother, and then he finds out his past, and what his being alive means to the Gerudo. So she tries to kill Link with a dagger, but he simply throws it aside and leaves as another alarm is sounded. The bridge is heavily guarded, so Link wanders into the wasteland to start his journey by seeking the Staff of Ages.
Now, I might have Gannondorf resurrected somehow, [or freed from the pole in the haunted wasteland, and gain hold of the triforce of power] and then he would be part of the major battle at the end of the game, with his dark minions on horses and moblins as infantry. Dark Link would of course have the Gerudo, and Good Link would have the rohirrim like people that I mentioned earlier as well as support from the great princess Zelda and even Gorons and maybe some Zoras and a group of Kokiri archers. If Kokiri die after leaving the forest, then that would make their commitment mean so much more, since they are giving up their eternal youth to help fight a war that might not affect them. Of course, maybe the Kokiri wouldn’t fight, I just don’t know.
So, that is a pretty quickly thrown together synopsis of my two possible Zelda titles.. Comments anyone? Criticism (lay it on big time, because I might get rid of the Zelda characters and just write a story about this whole thing, though I doubt it).. Which variation do you prefer?
Title: Custom Game...
Post by: Stimutacs Addict on July 18, 2003, 10:21:17 AM
i think mmorpg's should have legitimate economies... i dont know if the economy in Star Wars Galaxies is completely dependent on the players, and i imagine that anyone with this game is not going to be on the boards (i know i wouldn't)
but also i think in mmorpg's there should be a way to apply for a newspaper position, and then people could have a newspaper about stuff going on in the game, like a war report or (this i dea i really thought cool) a section where people could point out parts of the game that people cheat at, like near an enemy spawn location (i noticed this when my friend was playing star wars galaxies) adn then the "reporter" could take a photo and publish that article and when the game creators read it, if it was a major flaw, they could release a patch.
Title: Custom Game...
Post by: KnowsNothing on July 18, 2003, 12:15:39 PM
Stimutacs Addict, I think your idea for that Zelda game would be really cool, although it really wouldn't fit in with the zelda universe now. It could be a prequel, however (although it is a known fact that OoT comes first). I also thought that this would be a great idea for a zelda movie, because alot of the battles would look great on the big screen, but as a video game, they would lose a lot of....well...goodness.
Still, I love the idea.
Title: Custom Game...
Post by: Stimutacs Addict on July 18, 2003, 04:44:00 PM
yea i agree, the battle scenes would be hard to make as grand in a videogame, although Return of the King is going to have some big battles so we might get to see that done...
the Zelda timeline is all different now, i know, but i see this story as just another tale of an Age long forgotten, possibly taking place in a differently mapped out hyrule, but all that i had to go by was the map in Ocarina of Time. and the staff of ages i realized is a pretty weak name but i came up with the name in a rush.. oh well
c'mon i know that everyone has had their dream game mapped out.. let's hear some more ideas people. I would like a true mystery/horror game. If i made one, I would not say anything about it until the game came out. If i were the project designer of Eternal Darkness, I would not have had a sanity meter and would not have mentioned the sanity effects to anyone. I also would have crammed the game full of sanity effects, even moreso than there are now (and there are plenty as is)... people would think the game was possessed if i made it. I would have the channel change to 666 and have some freaky sacrifice going on (okay, that's a bit over the top.. nobody gets channel 666 without a Satelite Dish or a Cable Box) but i would include one of those crazy moments that would happen at the most intense part of the game.. and then i would have wispers behind you if you were playing with surround sound ( i don't have DPL2, was the game like that for you lucky ones?) and have it sound like your telephone was ringing in the other room... and quick flashes of freaky things that are almost too quick to notice with your eyes.
anyways, if Eternal Darkness is anything to go by, Too Human will destroy all others. Let us pray that Too Human is perfected and ready for a GameCube 2 LAUNCH title... not a month after launch title, mind you.
Title: Custom Game...
Post by: Stimutacs Addict on July 18, 2003, 09:03:41 PM
im just going to bump this so it can last till morning, hopefully people will generate more ideas/share theirs
ill give you a topic:
throwing peanut butter covered ricecakes and rabid dogs and mailmen: the first person shooter of 2004
talk amongst yourselves
Title: RE: Custom Game...
Post by: HiTmaN on July 18, 2003, 11:57:52 PM
Stimutacs you get that from Saturday Night Live? Anyway my custom game would be...hmm. It would be called War of the Middle Ages. You have the Nordak, Legia, and Redwar the 3 most powerful countries in the world all at war. Each team has 2,000 units on screen. You customize weapons and troops, and when your ready both teams will collide in a Braveheart style fight.
That and an FPS game where its actually realistic. Where if you get shot depending on where your shot is your damage. If you get shot in the head of course, you will die, unless you build up your miracle meter. The miracle meter will be build up as you kill other opponents in the game. For every 1 shot kill, your miracle meter will rise. Once full if you get shot in the head or anywhere causing a 1 hit kill, you have a 75% chance of survival. If you get shot in the leg or arm, you will walk with a limp etc etc.
Title: RE: Custom Game...
Post by: Infernal Monkey on July 19, 2003, 01:19:35 AM
Someone needs to develop a game with a big long talking purple female sex toy as the main character, too. Think of the excitement!
It'd be like a puzzle game, where you have to fit in various female's v*CENSORED* within the time limit. Then you could *CENSORED* and well, you know.. *CENSORED* hahaha, after that, you'd hear lots of *CENSORED* and *CENSORED*
Soon enough, you'd arrive at the final boss and upon fitting in her *CENSORED* and *CENSORED* around and stuff, the game would come to a stunning climax.
I've got the perfect title, too.
*CENSORED* in *CENSORED* Land.
Title: RE: Custom Game...
Post by: NinGurl69 *huggles on July 19, 2003, 01:57:24 AM
I'd have a 3D Mega Man action game that's unlike X7. It'd be more like Mario Sunshine, Zelda:WW, and Metroid Prime, as its controls scheme borrows a lot from those three.
Point being, it's a 3rd-person platformer-shooter, with action that's actually fast.
Title: RE: Custom Game...
Post by: PIAC on July 19, 2003, 02:10:02 AM
something todo with pirates! possibly an RPG in the vein of baldurs gate/arcanum, mostly cause pirates are cool actually, mostly like arcanum, where you have alignment and various skills and such, so you can either walk the path of a vicious cut-throat or a dashing handsom corsair and anything inbetween
Title: RE: Custom Game...
Post by: Infernal Monkey on July 19, 2003, 02:22:01 AM
Could I be a pirate toilet cleaner?
"ARRR, ye shiny sit down vessel be backed up, I'll be needing many a gold piece for ye repair!"
ARRRRR!
Title: Custom Game...
Post by: Hostile Creation on July 19, 2003, 05:29:55 AM
I typed my idea for a game, but the server was sh!t yesterday and despite trying to post it about six times it never worked. And it was long, so I won't retype it. I'll just say that your a character in paintings that span the lifetime of a particular artist, and what you manifest as changes from painting to painting. Each painting is one or more level, and the perspective (First person, side scroller) would be based off of what the painting looked like. One level might be a side scroller stickman fighting his way through an obstacle course wit simplistic monsters to fight. Later, there might be a 3-D, FPS pop culture painting with 1930s gangsters. Abstract art would be problem solving levels, and one or two levels might be imitation of old masters that the Artist did in school (I thought Van Gogh's Starry Night would be a cool level). I have lots of ideas, but don't feel like explaining all of them. Hell. I basically retyped the whole thing. Ah well. Also, I have a cool idea for a Metroid game, but I don't feel like explaining it either.
Bye the bye, cool games, Infernal Monkey.
Title: RE: Custom Game...
Post by: Grey Ninja on July 19, 2003, 05:38:07 AM
I really have to wonder you know... Game programming is among one of the easiest forms of programming there is. You don't really have to be all that good of a programmer, as game programming is by definition very simplistic in nature. If your language is complex, your game won't run as fast.
I am just curious... some of you guys really have some good ideas for games. I am willing to bet that some of you already have some of the art skills required to make art...
Why not pick up a programming book and put the idea to life? A 2D game for the PC would probably only take a couple of months worth of learning to manage. PC's these days are very fast, and even the most inefficient game programmed in Visual Basic would probably be playable. It's definately worth a shot don't you think?
For a starting language, I would advise learning C. I personally started with C++, and I find it to be a lot easier than C to work with, but people who started with C say that C is a much easier language, and it is faster in most cases, so take your pick. Even Visual Basic would be good, because it's a simple language to learn. However, it is slow, and might teach you some bad techniques.
Still, you all have your ideas. Why not make them come to life? It's seriously not as difficult as you might think. If you need help, I can help you out with most of your problems too, as long as you talk to me in C/C++. They are the only languages I am really comfortable with. I am not a great programmer, but I can definately get by.
Title: Custom Game...
Post by: Hostile Creation on July 19, 2003, 06:03:10 AM
I probably should. I need to learn at least one computer language in my lifetime. And HTML doesn't count. I'll do this. . . sometime. Maybe after I finish learning French. Thanks for the suggestion, though. I always thought stuff like that would be extremely complicated.
Title: RE: Custom Game...
Post by: Grey Ninja on July 19, 2003, 06:07:14 AM
It can be complicated, but not if you are making a fairly simple game to teach yourself how it all works. Tetris can be programmed in professional quality in a couple of hours, and even a total newbie programmer could probably figure it out. It's often recommended as a first game as it uses all the elements of a real game, and is a great learning tool because of its simplicity.
Of course, if you start out with Doom III as your first project, you are going to fail. Start small and work your way up.
Game programming only really gets complicated if you have to optimize the hell out of your game to make it run fast. PC games shouldn't really have that problem unless you make some uber-detailed 3D stuff.
Title: Custom Game...
Post by: Stimutacs Addict on July 19, 2003, 07:03:00 AM
Hostile Creation, that painting game idea is sweet. Nintendo needs people like you coming up with some more ideas like that
honestly, i would pay 50 dollars for that game
Title: RE: Custom Game...
Post by: Gamefreak on July 19, 2003, 09:09:34 AM
Of course it's possible to make your own games...it's easy, just put together a company with all your friends and sign on to be a licensee for Nintendo...or you could try to be the new Tengen and skip that last part...
Title: RE: Custom Game...
Post by: Grey Ninja on July 19, 2003, 09:27:50 AM
Becoming a liscensed Nintendo developer is VERY difficult. Nintendo doesn't let just anyone make games for them, whether you have the money for a devkit or not. (~10000 for official GCN devkit, ~3000 for offical GBA devkit)
It's best to start out with PC games and work your way up.
Title: Custom Game...
Post by: Nintendo Gamecube on July 19, 2003, 12:03:56 PM
As you've pointed out that programming is not that hard... (I took VB in school for a year, and it was very easy). I think our school canceled teaching C++ and are just going to teach a crap load of java now. Although my main dream was to become a graphics artist. I've already experimented with the Unreal Tournament Level Editor, and have fooled around with 3DSMax and Maya at other people's houses (Damn, those programs are expensive).
But to get back on topic, I'd like to make several games [Horror, Strategy, Fighter/Adventure/Strategy]
Horror Story: As you start the game, it hurls you into a GC logo, slowly smoking away into a FMV cut scene. *Cut Scene Starts*
A group of happy young kids are playing in their village (in the 1700's), as the dads take off to work, and the moms take care of the cabins. The night slowly crawls, as the village and its residents make way to go to sleep. As light falls and moon climbs, a legion of blood-thirsty-mentally-crazy-psychos raid the village sacrificing the residents (to their supernatural g-d). They are shown boiling the pool of blood and cooking the bodies as a nighttime feast (They don’t actually eat them all). After their feast, they burn down the village leaving it in ashes and ruins. No one escapes, and all are buried under the ruins of the village. *Scene Ends*
*Once player starts game, another FMV begins* Hundreds of years pass, revealing that industrial buildings have grown around that same area. They experiment with various intoxicants, but are unaware that these toxicants could have catastrophic outcomes. They dump the hazmats into a nearby dump (the actual location of the village destroyed); the remains of the village display as a ruined and unfertile area. The collection of toxic waste piles up and a horrible accident occurs. One day, a nighttime delivery truck (carrying fuel) crashes into the power plant, causing a large explosion to occur. The lights go out in the city. On top of that, the power plants radiation leaks into the atmosphere slowly making the place unlivable. The city evacuates most of its inhabitants, except for a few survivors in the power plant, which the city assumed were dead. There is only access to the city by a bridge, and the city decides to destroy it, preventing others from accidentally traveling into the city. *FMV Ends*
*Camera zooms into a character* The game slowly shows you a wrecked area, as they show a women waking up from a slight concussion. She is unsure what happened, but is shocked to see her work place (power plant) in ruins. The cut scene ends and the player is given control of the character to explore the city...
(I'll add more to the story and many spooks that I have thought about, but I have to run for now)
Title: Custom Game...
Post by: Grey Ninja on July 19, 2003, 12:22:16 PM
Quote Originally posted by: Nintendo Gamecube Although my main dream was to become a graphics artist.
Really....
Are you interested in working for me as a Tile/Sprite artist on a GBA game that has the potential to become pretty high profile? It looks REALLY good on my resume right now as a programmer on the project, and I think was largely responsible for landing a computer job that pays $1400 CAD biweekly.
I can't offer you any pay, or any compensation for your time at all, and the game will never be sold for profit, meaning that your chances of making a profit off of the game are remote to say the least. However, working on the game with us will greatly increase your hirability at a video game developer looking for artists.
Requirements for the job are basically the ability to produce high quality pixel artwork with a limited color palette. Currently the tiles (backgrounds) and sprites (characters and objects) each have their own 256 color palette, but I am thinking about reducing that to 16 16 color palettes each, for the backgrounds and sprites. At any rate, the GBA can only display 511 colors on screen simultaneously. 256 for backgrounds, and 256 for tiles. Your art will have that restriction in place, and it is not flexible.
If you desire a spot on the project, please send samples of your artwork to princesspeach666@hotmail.com. Themes may be of your choosing, but a variety of subjects would indicate flexibility in artwork on your part, which is a great asset in an artist.
You are not being timed in your response, but a quicker response would indicate enthusiasm. If you are not interested in the job, do not reply. If you are interested, do not discuss it further in this thread, but direct all inquiries to princesspeach666@hotmail.com
If you are accepted to the project, you will recieve a demo of the current WIP build, and tasks for artwork.
Title: Custom Game...
Post by: Nintendo Gamecube on July 19, 2003, 12:50:03 PM
Grey Ninja, I would love to accept the offer, but I can't. For a few reasons.
1) I'm not really an expert in the 2D gaming/artist design. Hell, I had to go look up what exactly Sprite/Tile Imagine was (and I'm still not sure), although I have worked with Jasc and Adobe to create banners, but that is an entirely different field.
2) I'm not sure what exaclty I'll do either?.Just create images on a photoshop program with a 256 color pallete?
I'm pretty sure there is someone out there who knows more and can help you a lot more. Besides I'm a beginner at this stuff, (You sound a bit more professional having a job in this and all). Of course, if you want to talk to me any time, my AIM name is Darkestsith6; afterall, this isn't the best place to be discussing this. I'm on a lot, so try catching me on sometime. (e-mail is Darkestsith6@hotmail.com)
---Think it's time to get back on topic
Title: Custom Game...
Post by: Hostile Creation on July 19, 2003, 06:41:49 PM
Thanks a bunch, Stimutacs . I actually want to write/produce/direct movies, but if Nintendo made the offer, I certainly wouldn't refuse
Title: Custom Game...
Post by: Ness_the_Mess on July 19, 2003, 08:24:17 PM
Back on the topic of a dream game, and not of how to make one ... I want a true, real, awesome, cool, fun ... sequel to Super Mario RPG. None of this Paper Mario stuff. I realise that Paper Mario was fun and all, but it was no sequal to Mario RPG. It really wasn't, in my mind. What ever happened to star road? There could be a funky level where you stumble around it (3d), and all you can see is endless swirling colours. Mmmm, fun. I'm tired. Sleep.
Title: Custom Game...
Post by: Stimutacs Addict on July 20, 2003, 07:17:23 PM
i want to make a game called Eternity that escapes the fourth dimension (the one we live in, by my thinking) and transcends time itself
Title: Custom Game...
Post by: Nintendo Gamecube on July 21, 2003, 05:26:13 PM
(Continuation of my last post)
So as your female character wakes up, she is feeling nausea from the exposed gas and radiation form the plant. She begins to hear all kinds of things, and those sounds multiply by being. The truth is that what she hears and sees are not actually there. They cannot actually harm her, but because of her nausea, she does feels she is being attacked by some ghost, zombie, etc. This is sort of effect happens throughout the game, sort of like an insanity meter, but a player cannot control it. It is natural, and the only way to escape it is to leave the area...
The control scheme, I would imagine, would be like Eternal Darkness, where the camera follows the char from behind. The weapons I'd leave for the character to use would only be household and factory objects. I guess the strongest weapon I would throw in the game would be a shotgun, so praise it. The next most powerful weapon would be a pistol. (Thinking realistically, an industrial city does not carry rockets, grenade launchers, etc.) Of course, this brings to question, why would you need weapons if there aren't really enemies there? Now think back to the FMV (in earlier post)...the village burnt down, toxic waste, and exposure to radiation...think you get the idea now...You don't really know if they are there or not.
I plan to have a few more survivors in the game, which you will meet along your journey (unsure how many). The option I may leave for the game is that you CAN succeed with only one survivor...so having some chars die will not affect you. (There will also be character swapping for puzzles, etc.) So you can have characters die without ending the game. Although the amount of characters you have will affect how difficult each puzzle can be. And there will situations where having more characters will be worse. And I may even throw in puzzles that force you to leave one of your chars behind to die, so be smart on who you pick.
What I want my game to be is anything from the normal. I want it to be different, but I do want it to be difficult, and even more difficult for the hardcore gamer.
I've also been thinking about difficulty for hard mode (there is normal and hard mode, you can choose either difficulty in the beginning). For hard mode, I'd add a time limit (realistically, if you stay in radiation too long you would die). Fewer weapons, probably taking away the shotgun. I'd have players injured more easily and more enemies. Lastly, I’d have a minimum number of people that HAVE TO survive the whole game. Get my drift? I'd make this game hard...nothing easy even for normal mode.
So any opinions on this game?
Title: Custom Game...
Post by: Stimutacs Addict on July 21, 2003, 06:10:17 PM
you may not appreciate suggestions, but what if another "survivor" eventually pictures you as an enemy and tries to kill you, so you kill him and then realize that he was a hallucination (maybe it could be her boyfriend or somethin)............. anyways i though that could be pretty cool, having and important character turn out to be a hallucination
Title: Custom Game...
Post by: Termin8Anakin on July 21, 2003, 08:09:30 PM
I found this pic on a site called Digital Blasphemy four years ago (don't know if it's still there). Before Sega made F-Zero GX, I had this idea for 'F-Zero Worlds'. Basically, it was more tracks, over 40, but instead of just roads winding around cities and other environments, i had the idea of overwater and underwater tracks, water tubes (like in Ecco the Dolphin on DC), and other exotic track environments. It was all to keep with the theme of the Dolphon console name. What happened is, the starting grid was always on a dry road as it usually is. Then, when the racers approach the overwater sections, the vehicle changes its shell configuration to be able to surf the seas (the vehicles change in real-time, not in a cut scene like in Star Fox 64 when you enter 'all-range mode'). With the water tubes, the vehicles change to suit underwater conditions, and the dry track then cuts off, and all the racers 'jump' into the water tube, Stargate-style, so the race becomes almost like you're in a wormwhole. Stuff like that. Yoy have to be able to look into my mind to see what I'm getting at. And like the pic, there's beautiful sunsets and the wholekit and kabbodle.
I actually drew my own F-Zero tracks. Thing is, they were inspired by F-Zero X, meaning the tracks were suspended in mid-air, with the cities far away in the background. After i saw how the tracks could be connected to the cities and canyons like in XG3, then i chucked em out. This is what you get when you don't study for exams: gaming creativity and ideas
Title: Custom Game...
Post by: Stimutacs Addict on July 21, 2003, 08:42:33 PM
now of course i can not completely grasp your ideas, for they are just that: ideas, and they seem to be hard to convey with mere words (thats why we need telepathy headbands), but i visualized a game like that, and i think that that is a prety wicked idea, termin8anakin
\m/ DragonForce rules \m/
Title: RE: Custom Game...
Post by: HiTmaN on July 22, 2003, 04:02:01 PM
Termin 8 wallpapers like that (the one you showed) arent extremely hard to make. I have put some pretty good wallpapers together in 20-30 minutes, and I think I could create the ones your talking about, I just need a site that hosts FrontPage since I haven't learned HTML yet.
Title: RE: Custom Game...
Post by: Termin8Anakin on July 22, 2003, 04:11:25 PM
well, Angelfire is a great host site! I don't think it even knows if you're using frontpage or not. You just upload, and it's done! Plus, they give you 20MB of space, which is more than enough for a fansite like mine. Check out my site. It's all done on FrontPage. The link is just below: Nintendo Inc!
Well, if wallpapers like that weren't hard to make, then bloody oath, I'd be the happiest man alive. I DREAM of being able to create stuff like that. But my computer is the sh*ts right now, and I don't have any 3D software. Hang on, is Photoshop OK?
Title: Custom Game...
Post by: Nintendo Gamecube on July 22, 2003, 09:27:21 PM
For 3D designing you need programs such as:
Bryce, World Builder, Poser, Maya, Soft Image, 3Ds Max, Light Wave 3D, etc.
But be aware these programs cost in the thousands, some in the ten thousands.
Title: RE: Custom Game...
Post by: Kaj'oin on July 23, 2003, 04:15:47 AM
i got a few ideas(games in development)but it really takes alot of time to get these things off the ground(work in progres last 2 years) all by my yourself i had a partner but things did'nt go good for him in collage where i studied visual basic and c+c++.I've only done story and character design for 3 games, basic level(Kiss my ass i'm busy).later
Title: Custom Game...
Post by: Termin8Anakin on July 23, 2003, 05:16:41 AM
Hmmm, i've actually got Poser 4, Bryce and 3D Studio Max already. Thing is, my computer is so crap, i can't even run them. I had them burnt for me a few years ago by one crazy critter called Neil Pearson. Neil is my friend's older cousin, and he's actually making an indy movie called 'Super Dextrous', which has a budget of around a few hundred thousand, i think. An interesting fact is that his lead actress is one of the very sexy babes from Australian Temptation Island! Whoa! I actually got to see a few of the rought cuts of the movie, and well, it sucks, haha, but I'm sure it'll turn out pretty good. It releases next year.
And guess what? The most important piece of news i have ever heard in my life was that Neil, the one and only Neil Pearson, has actually met with and talked to Natalie Portman!!!!!!!! As you can imagine, my head was spinning. This is the closest i have ever been to meeting Natalie in my life!
If you look closely, 'Sanrope' is just his last name, 'Pearson', rearranged!
Title: Custom Game...
Post by: Grey Ninja on July 23, 2003, 05:27:35 AM
Quote Originally posted by: HiTmaN Termin 8 wallpapers like that (the one you showed) arent extremely hard to make. I have put some pretty good wallpapers together in 20-30 minutes, and I think I could create the ones your talking about, I just need a site that hosts FrontPage since I haven't learned HTML yet.
Frontpage == HTML. Frontpage is a graphical HTML editor.
As for the renderings on Digital Blasphemy, I often use images from that site as my own desktops. Given that I have only created one 3D landscape in my life, and it sucked, I have an extreme respect for the man. Of course, the image posted above was a fairly simple one, and any idiot could create such a picture in 30 - 40 minutes. It's just a sky box, with what looks like 2 layers, and a height mapped box with some water effects added to it. I think that picture is even within my ability to render.
But some of the stuff on his site is just astounding.
Title: RE: Custom Game...
Post by: Termin8Anakin on July 24, 2003, 04:48:11 AM
Hehehe. Well, if i could make that pic, like i said, I'd be some damn happy with myself. But i can't! Not with my computer being the way it is.....
His stuff is great.
Title: Custom Game...
Post by: Nintendo Gamecube on July 24, 2003, 02:03:23 PM
The wallpaper that was shown above was real simple. Specially with bryce, which makes it even easier. You choose a sky texture. Add water and some larges ripples. Zoom in close for the wave affect. Add another texture to the water, and tada. You got it. Bryce does the rendering and effects of the sun on the water, etc. It's pretty nice.
Back to topic: Any suggestions about my game?
Title: RE:Custom Game...
Post by: Nintendo Gamecube on August 09, 2003, 02:22:35 PM
Bump
Title: RE: Custom Game...
Post by: KDR_11k on August 09, 2003, 08:51:24 PM
Grrr, why did the most interesting thread pop up while I was in France???
Whatever. Got a game or two to contibute...
Crystal Shards (add fancy subtitle here to avoid CS abbreviation): An RPG. Console style story, but more RTS-like (think dungeon siege) controls. No zoom battles (and no random encouters). The battles are realtime and use AP (action points), which regenerate pretty fast. Instead of MP you get RP (rage points) which only fill up during combat involvement. The game has six main characters (alignment in brackets): -Tari (Pyro): Main character, sorceress, evil-overlord-wannabe and antichrist. She's got a magic crystal rammed into her forehead that allows her to cast powerful fire spells and makes her turn slowly into a big crystal -Yohiimo (Cosmo): Paladin. The usual stuff. Law abiding religious fanatic with a perverted mind. Gets corrupted later on (WC3 style) and fights against the "God of Lies" (the christian God). -Samukeisha (Aqua): Catgirl, Ninja and Banshee. Although looking like a cat and being hailed as the messiah by her people, she's a mostly normal girl. Don't hand her money while close to a shop... -Scotty (Geo): Geek. Uses big guns (Bi Efu Ji, mmmh!) and sometimes Duke quotes. Nothing special, but got a perverted mind. -Bitsumii (Chao): Android girl. She's paranoid and schizo, but a nice girl. Of course the ultimate weapon of earth against the aliens. Can switch to her "real" form (Makoto, my current avatar). -Hagarin (Gaia): Ninja panda. Nothing more impressive than a 2.20m Panda wielding dual katanas and controlling the force! He's got an intense hate towards everything artificial (including Bitsumii). If you can't tell by the cast: It's going to be REALLY weird. You'll fight a Bond-villain like incarnation of Lucifer, aliens, the Illuminati, mad scientists, the soul eater Yog'Sothoth, the God of Insanity and the largest army of Jarjar Binks clones (enhanced, for maximum annoyance) in existence. While you start out on the island of a lost culture, you'll travel through areas like an alien-infested space station (well, an accident happens because you stole the mainframe... Many aliens and Gordon's dead!), the post-nuclear Japan and USA (the latter turned into 1984-style), wonderland and hell itself. The whole thing is kept in a rather humorous tone (can't explain that very well) and should not be taken serious (at least if you don't want to be offended). It's getting weirder the longer you play and you'll suffer a few insanity effects while your character slowly turns insane (or the world is, who can tell?) and later you'll sometimes have problems identifying reality between the layers of insanity. The story isn't meant to be fully understood and most of the NPCs that know about the happenings lie to you. Read the Illuminatus! for an example of what we're going for (and yes, Iok'Sotot is sealed inside the Pentagon...). Basically, if you understand it you can be sure you misunderstood something. Our coder is on vacation in Japan atm and I'm currently too lazy (high temperatures!) to be productive. And we two are currently the only real team members. It will NEVER be finished, but we're just practicing our skills, anyway.
Other games: Walljump: Basic rules: No gravity, jetboots and walls floating in mid space. You have to shoot your enemies/other players. You can only change flight direction a few times until you have to land on a wall and recharge. Destruction Racing: Basically City checkpoint-to-checkpoint races, but with unrealistic, armored vehicles (read: tanks) which can just crash through buildings and use heavy weapons while still reaching 300km/h. With modes like "bowling" it's centered mostly around destruction. Jonny Knoxville's Pro Jackass: Inspired by THPS, mainly scoring points for stupid actions (360 faceplant + 180 flower bed dive) and such. We're still collecting ideas...
Of those listed here, we're only really working on Crystal Shards...
Title: RE:Custom Game...
Post by: Nintendo Gamecube on August 19, 2003, 03:24:40 PM
Your RPG sounds really interesting. The cast itself is enough to call it weird but fun not the less. It's hard to picture this happening on Earth, specially the Panda thing, but it could be one of those bizzare game that makes it big. I got a little confused reading through your post. The setting and time is in the 1980's? or is it in the future, very distant future, which is much more believable. Nevertheless, unique idea, I don't think I would've ever thought of that.
Title: RE:Custom Game...
Post by: GoldShadow1 on August 19, 2003, 04:36:38 PM
I want a game where you can play as the omnipotent paintbrush of death that Bugs Bunny wields in that ancient cartoon. It doesn't have to have the Looney Tunes license, just the idea. It could be like a 2D side-scroller, but instead of controlling an on-screen character you would control a paintbrush and manipulate your surroundings. For example, you might have to defend a peasant against dozens of crazy marauders, so you draw a wall in front of the sheep, and perhaps a pit of spikes in front of it. Or perhaps you fight a woman boss where the trick is to draw a mustache on her so that she is so ashamed she gives up - or a dress on a man.
Mouse control would be a must for a game like this, so it would have to be on the PC. You wouldn't have to draw the things in any great detail - instead, you do simple mouse motions and the game draws things in automatically. As you become a better painter by gaining experience or abilities, you can draw new things. You can draw walls, doors, holes, even your own little monsters or soldiers. You have a limited supply of paint, however, so you must do things strategically.
The game would be a mix between puzzles, strategy and action. It'd be very fast-paced and crazy, and would have a 2-player cooperative mode as well (a separate campaign designed for two).
Title: RE: Custom Game...
Post by: KDR_11k on August 19, 2003, 09:50:15 PM
NG: Uh, well, the game starts in November 2014, somewhere in 2009 there was the third world war which basically left only parts of the US and Japan alive and there are rising tensions between the US and Japan (leading to a "Judgement Day" somewhere midgame). I THINK we'll add alien robots to the mix, which take over the Skynet project and want to kill all humans... I'm not too worried about stuff being not realistic. It's meant to be weird, not realistic. We just spoof anything that fits in... (Slayers, Matrix, Terminator, Chobits, Mahoromatic, Megatokyo, etc) It's got a lot of inspiratipon from other sources (Tari was derived from Lina Inverse, Makoto from Mahoro, Loki (evil guy) from Kefka, Harino (yet another evil guy) from Romanov (James Bond), Scotty from Largo) but they're just inspired, not directly copied. And hey, what I've written of the story so far is even logical! On a side note, the coder returned on Monday, he said they're advertising FFCC like hell over there...
GoldShadow: As long as it supports my graphics tablet I'm happy...
Title: RE:Custom Game...
Post by: Nintendo Gamecube on August 19, 2003, 10:03:46 PM
Heres a copy of my game in one post; it's a bit long, but bear with me.
As you start the game, it hurls you into a GC logo, slowly smoking away into a FMV cut scene. *Cut Scene Starts*
A group of happy young kids are playing in their village (in the 1700's), as the dads take off to work, and the moms take care of the cabins. The night slowly crawls, as the village and its residents make way to go to sleep. As light falls and moon climbs, a legion of blood-thirsty-mentally-crazy-psychos raid the village sacrificing the residents (to their supernatural g-d). They are shown boiling the pool of blood and cooking the bodies as a nighttime feast (They don’t actually eat them all). After their feast, they burn down the village leaving it in ashes and ruins. No one escapes, and all are buried under the ruins of the village. *Scene Ends*
*Once player starts game, another FMV begins* Hundreds of years pass, revealing that industrial buildings have grown around that same area. They experiment with various intoxicants, but are unaware that these toxicants could have catastrophic outcomes. They dump the hazmats into a nearby dump (the actual location of the village destroyed); the remains of the village display as a ruined and unfertile area. The collection of toxic waste piles up and a horrible accident occurs. One day, a nighttime delivery truck (carrying fuel) crashes into the power plant, causing a large explosion to occur. The lights go out in the city. On top of that, the power plants radiation leaks into the atmosphere slowly making the place unlivable. The city evacuates most of its inhabitants, except for a few survivors in the power plant, which the city assumed were dead. There is only access to the city by a bridge, and the city decides to destroy it, preventing others from accidentally traveling into the city. *FMV Ends*
*Camera zooms into a character* The game slowly shows you a wrecked area, as they show a women waking up from a slight concussion. She is unsure what happened, but is shocked to see her work place (power plant) in ruins. The cut scene ends and the player is given control of the character to explore the city...
So as your female character wakes up, she is feeling nausea from the exposed gas and radiation from the plant. She begins to hear all kinds of things, and those sounds multiply by being intoxicated. The truth is that what she hears and sees are not actually there. They cannot actually harm her, but because of her nausea, she does feels she is being attacked by some ghost, zombie, etc. This is sort of effect happens throughout the game, sort of like an insanity meter, but a player cannot control it. It is natural, and the only way to escape it is to leave the area...
The control scheme, I would imagine, would be like Eternal Darkness, where the camera follows the char from behind. The weapons I'd leave for the character to use would only be household and factory objects. I guess the strongest weapon I would throw in the game would be a shotgun, so praise it. The next most powerful weapon would be a pistol. (Thinking realistically, an industrial city does not carry rockets, grenade launchers, etc.) Of course, this brings to question, why would you need weapons if there aren't really enemies there? Now think back to the FMV (in earlier post)...the village burnt down, toxic waste, and exposure to radiation...think you get the idea now...You don't really know if they are there or not.
I plan to have a few more survivors in the game, which you will meet along your journey (unsure how many). The option I may leave for the game is that you CAN succeed with only one survivor...so having some chars die will not affect you. (There will also be character swapping for puzzles, etc.) So you can have characters die while still ending the game. Although the amount of characters you have will affect how difficult each puzzle can be. And there will situations where having more characters will be worse. And I may even throw in puzzles that force you to leave one of your chars behind to die, so be smart on who you pick.
What I want my game to be is anything from the normal. I want it to be different, but I do want it to be difficult, and even more difficult for the hardcore gamer.
I've also been thinking about difficulty for hard mode (there is normal and hard mode, you can choose either difficulty in the beginning). For hard mode, I'd add a time limit (realistically, if you stay in radiation too long you would die). Fewer weapons, probably taking away the shotgun. I'd have players injured more easily and more enemies. Lastly, I’d have a minimum number of people that HAVE TO survive the whole game. Get my drift? I'd make this game hard...nothing easy even for normal mode.
Title: RE:Custom Game...
Post by: GoldShadow1 on August 20, 2003, 09:16:34 AM
Hey Nintendo GameCube (BTW, what kind of name is that, anyway? ) your idea sounds cool. It would be very interesting to see more games where characters can die off permanently without forcing you to lose the game, changing the game dynamically.
As for the insanity effects.. are you saying that the effects will be more permanent and harder to discern? Because thinking about it now, the way the insanity effects in ED gave you that little "FLASH! (haha, made you look!)" turned an otherwise innovative system into a gimmick. I'd really like a game that truly makes you wonder whether what you're seeing is real or not, forcing you to choose to acknowledge one reality or another, affecting the outcome of the game. If your game does that, it'd surely be very cool.
Title: RE:Custom Game...
Post by: GoldShadow1 on August 20, 2003, 10:11:29 AM
Okay, couple other ideas:
I want the ultimate MMO. Basically, it wouldn't be focused on combat hardly at all. You wouldn't run around fighting random monsters with the sole purpose of getting a bigger sword. Instead, you could do whatever else you want.
I'd want the game in a sci-fi setting, simply because I feel it gives the developers more creative freedom. But it would be set on a planet, and would focus on large, dense cities. Sure, you could hang around the outskirts where it is less populated, but there wouldn't be any huge deserts with nothing in them but little sand monsters to kill. In fact, there would be few (if any) monsters at all. The game would focus more around the actual players. You can still buy weapons and such, but you can only use them in a rather limited faction (more on that later).
There would be lots of other things to do. The game would allow you to live a semi-realistic alternate life - hence, the game would have certains Sims-like characteristics. You can buy a house, decorate it, furnish it, whatever. It wouldn't be as focused on that aspect, however. You can buy property to do whatever you want. The game would let you manipulate a (very) simple programming system to apply to your property. If you want, you can make a simple shop. You can also get more complicated and make a weapon-rental system, or a casino, or an arcade (the game would include several simple mini-games on it, like Animal Crossing), or even make your own mini-game with some more complicated scripting and the physics engine (like bowling, or target practice or something that would take place on the property, instead of in an arcade cabinet). It would be limited, though - obviously, you couldn't cheat and have the players automatically give you all their money and whatever.
There would also be politics. The game would have a legislative system like the one in A Tale In The Desert (never played it, but sounds cool) where players can propose bills and vote on them, to be put in by the developers. You could also run for office - whether locally or world-wide (there would be only one true government in the game). A person could actually be elected president of the ENTIRE GAME. He still wouldn't have as much power as the developers, obviously, but he would have realistic control. To keep the game interesting, a new election would be held every month or so in real time (which would be much longer in game-time - perhaps a year or so).
There would still be combat, but it would be limited, as mentioned above. It would take place in gladatorial-style arenas. Players can compete to become champion, getting rewards for winning as well as getting sponsors. Non-combatants could bet on the matches. The combat would be a deep system using a different engine from the rest of the game, having real-time combat that would be customized - combatants could be crazy power-drill-wielding cyborgs or amazons with electric whips and hoverboards. Whatever they want, there would be lots of choices. There would be different classes depending on how much money you have put into your character's weapons, armor etc., so just because you're brand new and have little cash doesn't mean you'll lose - you'll simply fight against someone who is as wimpy as you. Also, it would be impossible to die - you simply lose the match (there would be different rules according to the arenas).
Oh, and of course, the in-game character would be very customizable - you can be a crazy alien of some kind, a robot, a cyborg, or a human. You can wear whatever you want, and change your clothes at any point in the game by buying and equipping them like in Morrowind, as well as getting face-paint, tattoos, whatever. Outside of the combat as mentioned above, there wouldn't be any experience points or skills. It would all be based on your real skills, such as persuasion, debating, bartering, etc.
The game would come with a built-in forum and information database, based around the game. You could access it from in-game computers, and it would let you discuss things in-character. Here you can discuss politics, read politicians' speeches / debates, get news updates, arrange meetings, send e-mail, whatever. It would all be based around the game. Although the game would not be able to stop people from posting FAQ's and whatnot on the (real) Internet, it would discourage this by instead allowing people to SELL this kind of information in the game.
There would be a lot more stuff that I can't think of right now. Maybe an underground resistance movement (very player-run - no automatic missions). An NPC robot tournament similar to the gladatorial arenas, but with player-programmed and equipped robots that would fight each other with AI (no creator interference allowed). Racing. All kinds of other sports. Hacking. Loads of material possessions. Music. Player-made music.
Basically the game would eliminate the usual kill monsters, level up gameplay of MMO's. Instead it would create a realistic world where you can have an alternate life. Man, that was a long post. Thank you, that one person who might read it.
Title: RE:Custom Game...
Post by: Nintendo Gamecube on August 21, 2003, 06:27:39 PM
The game sounds great. I took the time of reading the whole post because you were generous enough to read mine. I love strategy sim games, and this would be a great game if ever made and implemented correctly. I like the fact that the game has emphasis on game play over fighting. I do like the fact that you cannot get killed either in combat. And with the diversity of options in the game, it will be very long lasting. But would there be any specific objective to the game? Would you ever win? Would it be like The Sims where you just keep on playing, then you have expansion packs?
To answer your questions about my game. Yes, it would be like the insanity effects but you would figure out whether the enemy was real or not after it is killed. For example, if you were shooting at a zombie like 5 bullets. Then after it disappears and you look at the wall, you can see that the bullets just passed through the zombie like he didn't exist. Then the player would scream that he wasted 5 precious bullets on an illusion. So in fact, the illusions are very subtle, so you better be careful. I guess a very smart way of checking would be to switch views to another character to see if he sees the same thing. Or maybe something entirely different? O.o The game will be full of twists, be prepared.
I also like the idea of a player imaging another main character, but I would have to implement it, so the imaginary character cannot actually alter the environment, but they would interact with the characters.
Title: RE:Custom Game...
Post by: GoldShadow1 on August 23, 2003, 06:53:25 AM
"But would there be any specific objective to the game? Would you ever win? Would it be like The Sims where you just keep on playing, then you have expansion packs?"
Hmm, I never really thought about it. I suppose there would be an overarching storyline in the game that you could actually see affect the world - for example, a particular city might have a rebellion and then turn to anarchy and crime, or a developer-controlled warlord might set himself as dictator there, completely changing what that particular city is like. I'd want it to have a detailed history and story, but I can't think of anything in particular at the moment. Still, story would be second to the gameplay as it really can't be done as well in an MMO game, simply because you can't really focus on individual characters with the kind of depth you can in other games, at least as far as the story.
NGC, would your game have linear stages like ED or would it have a larger world to explore at your will a la Zelda? Also, how long would it be? I think it'd need to be fairly short if you want to have characters die off permanently - imagine playing through a game like FF7 and then having to start just beforeyou beat it! If it was short though, it'd actually be cool - I've always wanted a game that shows you the consequences of your actions without simply making you go back to a save game. Also, it could still take quite a while to see everything in the game, with the different choices you could make that send you in a completely different direction.
Title: RE:Custom Game...
Post by: GoldShadow1 on August 23, 2003, 07:06:59 AM
Okay, a couple more game ideas, mostly having to do with controls:
For quite a while now I've wanted someone to make an RPG/action game with a *very* detailed sword fighting system. Instead of simply mashing a certain button, one analog stick would be devoted entirely to your sword (or other weapon). There would be buttons for different moves, but they would depend on where your sword is positioned. You could stab, parry, block, slash and more. Sure, Hollywood-style sword-fighting might be unrealistic, but that wouldn't make it less fun.
Another game I want is inspired by the mysterious "Marionette" game. I don't know what that game is, but I would love a fighting game with marionette puppet-style controls. Instead of pushing AB DOWN LEFT XB RIGHT to execute some insane spinning jump kick, you would perform the move yourself by pulling the character into the air with strings and manipulating the various joints somehow. It would be hard to learn (although of course simplified from actual marionettes), but it would allow you to all sorts of combinations you couldn't do in a normal fighting game. It might have to have its own controller to go with it, though, I'm not sure.
Title: RE:Custom Game...
Post by: Nintendo Gamecube on August 23, 2003, 08:56:54 AM
Haha, I love the puppet idea. That would be fun to see.
My game with be one massive city. Of course, portions of it won't be acessible without certain characters, etc. It would sort of be like Resident Evil, but without wasting time on going through doors, you would pass through them like Eternal Darkness. My game would also have a lot of depth in it too. For example, a character would be able to pick a rod that was broken down that could be used as a weapon. He could stab zombies with it, even throw it, and pick it out of enemies too. I also want to add a system where you can swap charavcters at the press of a button, sort of like pressing Z to select one for quick access. Or pausing and choosing from a screen. I'd also like to setup a strategy system for killing enemies. For example, while you are playing with Character #1, you could order the other characters not to use guns on the enemies, but characters with knives, rods, etc. could attack. So while you are playing, computer AI won't waste up your bullets. Another option could be, is if you are getting too injured the gun-holding chars can shoot down an enemy without having to be ordered to do so. I would do a system along the lines of that, so you can control everything. I have soo many ideas form my head...its just a mess of thoughts, hehe.
I've always wanted a fighting game with more control over blocking, swiping, etc. too. It would be difficult to master, but a real great way to show off your skills.
Title: RE:Custom Game...
Post by: Nintendo Gamecube on September 02, 2003, 04:25:50 PM
Bump - TTT
Title: RE:Custom Game...
Post by: Nintendo Gamecube on October 26, 2003, 08:57:24 AM
Just thought I'd bump this bad boy again, I want to see if any of the new faces here have a new game in mind.