Actually it's bigger than all three combined.
We all know that Xenoblade Chronicles X is big, but just how big is it? We've done the math, and we're ready to share our results.
In the above video we show you how much larger Xenoblade Chronicles X is than the highly regarded Elder Scrolls V: Skyrim, but we'll also take a look at how it compares to next-gen open worlds such as Fallout 4 and The Witcher 3. The results are nothing short of amazing.
I'm sure the comment thread in this YouTube video will produce some healthy discussion.oh it already has ;)
But then that also sounds pretty damn cool. Like you could buy this game and play it for years.
This only makes the game sound less appealing for me. Huge open, empty worlds don't interest me. Give me a smaller, well-designed world with interesting secrets to find and places to discover. I just don't have the time or patience for huge open worlds with icon-barfing maps anymore.
To me the appeal of the huge world is that I'll realistically never explore all of it. I just don't dedicate that kind of time to a single game anymore. That kind of size makes the game world seem a little more real.I actually feel like the original Xenoblade was designed with this sort of mindset. I don't think they really intended for people to 100% the game, but rather, they just wanted to give people a lot of different options on things to do, so that if someone isn't interested in some such sidequest or section of the world, they can go do different stuff they find more interesting. Or if someone doesn't want to bother with side stuff at a certain point and wants to continue the story, they can still find plenty of side stuff later on to accomplish.
To me the appeal of the huge world is that I'll realistically never explore all of it. I just don't dedicate that kind of time to a single game anymore. That kind of size makes the game world seem a little more real.I actually feel like the original Xenoblade was designed with this sort of mindset. I don't think they really intended for people to 100% the game, but rather, they just wanted to give people a lot of different options on things to do, so that if someone isn't interested in some such sidequest or section of the world, they can go do different stuff they find more interesting. Or if someone doesn't want to bother with side stuff at a certain point and wants to continue the story, they can still find plenty of side stuff later on to accomplish.
As for leveling, Xenoblade tried to balance that by giving you a lot more EXP for defeating enemies who are above your level, and it would also give you a lot less EXP if you defeat enemies who are below your level. So if you aren't doing too much side stuff and you find the next area tough, you will be able to catch up quickly. Conversely, completing every possible side quest in an area shouldn't buff you up too much.
I would imagine that Xenoblade X is designed in a similar fashion and intention.