A first-time guest brings New (Leaf) Business, while we check out PuzzDra, HarmoKnight, Kerbals, and a lot of retro games. Plus: the debut of Silky MC, James's cure for your backlog, Gui's hope for Splatoon, and Kojima's future with Nintendo.
http://www.nintendoworldreport.com/rfn/40226/episode-429-valkyrie-needs-bucket-badly
Guillaume revs up this episode with a fresh look at ExciteTruck and the cult hit Might & Magic: Clash of Heroes that started on DS before getting a sluggish console port. Next is our special guest, Karen, who finally makes an appearance on RFN after years of being mentioned in Gui's multiplayer impressions. They've both been playing free digital copies of Animal Crossing: New Leaf, and Karen explains how it's the perfect follow-up to their Tomodachi Life antics. James celebrates the official launch of Kerbal Space Program by getting extremely addicted to this PC simulation, but he breaks free long enough to revisit the original Final Fantasy: Crystal Chronicles. Jon tried the new demo for Puzzle & Dragons: Super Mario Bros. Edition on 3DS, and it leaves him with more questions than answers. Jonny closes out this first segment with a take on Nintendo's own "endless" runner, HarmoKnight, plus quick thoughts on dredging Typing of the Dead: Overkill from his Steam library.
That's not the last mention of Steam either, because Listener Mail gets straight into our shameful backlogs and how each one of us tries to hold back the surging tide of games. You'll also hear an extended preview of our hopes and fears for Splatoon, especially after its own Direct and surprise beta test. Last but not least, we give serious thought to the potential for Hideo Kojima to come work with Nintendo in his post-Metal Gear career phase. Ridiculous? Maybe not.
We love hearing from all listeners, so please send your own email to the show! Also, the tentative date for RFN RetroActive is set for the week of May 25th. If you've already started playing Twilight Princess, keep going -- this is the home stretch, and there's so much to consider in this huge and complex game. If you have any particular thoughts or just need a helping hand, this is your new favorite bookmark.
Guys, guys... while PuzzDra Mario Edition doesn't do a great job of explaining its mechanics, it at least mentions them. Something you didn't mention at all was the special skills each party member has, which can be accessed when you match their element coin enough times. They do things like turn all the coins of a specific color to another one, which can cause huge combos and clear the entire board, or heal, or defend you. It's a pretty crucial part of the game and the most effective way of moving through the advanced part of the demo. Give it a shot since the menu is also not timed and you can look at any number of skills.
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As I said, Johnny, the demo points some aspects out to you but ultimately does a poor job of explaining them.
After watching some of the videos about the game Nintendo has posted, there seems to be some strategy to moving the actual pieces.