Gaming Forums => Nintendo Gaming => Topic started by: Enner on April 29, 2015, 07:24:55 PM
Title: Fire Emblem Fates
Post by: Enner on April 29, 2015, 07:24:55 PM
(http://www.nintendo.co.jp/3ds/bfwj/img/og_bfwj.jpg) The 14th installment in the Fire Emblem series is coming to Japan on June 25th, 2015. Early 2016 for the rest of the world.
2015.01.14 Japanese Trailer (https://youtu.be/BSpz2gsc9rg)
2015.04.02 Japanese Trailer (https://www.youtube.com/watch?v=acqCg-TCxJw)
"What if you could rid the world of war?
What if hatred could be conquered?
What if...."
As a child born to the Hoshido royal family and raised by the Nohr royalty, the player's character stands between two kingdoms at the crossroads of war and peace. The child's choice will shape the fate of the two kingdoms.
Fire Emblem if in Japan comes out in two retail versions, one for Hoshido (White Kingdom) and one for Nohr (Black Kingdom). Each retail copy costs 4,700 yen and contains only the respective version's story. The other version's story can be purchased as DLC for 2,000 yen. The eShop version of the game will lock to one story on the 6th chapter. A third story path is planned for a later DLC release at 2,000 yen. A special edition of Fire Emblem if with all three stories and collectible goodies is planned for a later release at 9,250 yen.
The White Kingdom version is intended for Fire Emblem fans who joined the series with Fire Emblem: Awakening or are playing Fire Emblem for the first time.
The Black Kingdom version is intended to be a much more difficult game:
Quote
Black Kingdom will have a much higher difficulty with limited money and experience points for leveling up your characters. Additionally, it will have more difficult conditions for clearing its stages. Defeating the enemy general or defeating all enemies are still the basic requirements, but it will also have other conditions such as suppress enemies, break through enemy lines, and defend your base. There will also be maps with limited turns.
The third story route will have a difficulty that is in between the paths of Hoshido and Nohr.
Intelligent Systems intends either story of Hoshido or Nohr to be a complete experience on its own:
Quote
“As mentioned earlier, Fire Emblem If isn’t something that you can’t fully enjoy without playing both routes,” adds Yamagami. “But please give it a go if you play one route and think ‘I want to play more!’. Both routes are very complete as far as the story goes.”
Title: Re: Fire Emblem if
Post by: Enner on April 29, 2015, 10:00:43 PM
Quote
“Yes, it has been rather hectic,” Yamagami replies with a laugh. “It’s because after Awakening released, we had a period of free time, so we decided on making a something with the volume of three games.” Read more at http://www.siliconera.com/2015/04/29/fire-emblem-ifs-black-kingdom-will-complicated-victory-requirements/#TqKmypVIR1rgwzgz.99
Why did Nintendo and Intelligent Systems separate Fire Emblem if in to two versions?
Quote
Next, 4Gamer says that when they first heard about the announcement, it seemed like the idea of being able to split the game into two packages came to be due to how easy it has become to add content through DLC.
“Yes, that’s exactly it,” responds Yamagami. “If we were to put the content of both sides into one, we’d have no choice but to set the price as [the value of] two games, and that wouldn’t be fair to players that are just going to play one route.”
4Gamer responds by saying that there are likely a lot of people out there who would be satisfied with just playing one route; however, they were expecting it to be more of an “another route” kind of deal, and didn’t expect each route would have as much content as a single standalone game.
“It is Fire Emblem, after all,” says Yamagami with a laugh. “Each route is properly made, with its own scenes and movies as well.”
Read more at http://www.siliconera.com/2015/04/29/fire-emblem-developer-explains-game-split-two-versions/#v1ymaiFCEd17Lddb.99
Nintendo and Intelligent Systems believe they doing their audience a solid with Fire Emblem if's content pricing plan.
Title: Re: Fire Emblem if
Post by: ShyGuy on May 02, 2015, 03:52:28 AM
Fire Emblem IF you want a Japanese strategy RPG.
Title: Re: Fire Emblem if
Post by: Soren on May 03, 2015, 11:37:24 PM
Or Fire Emblem IF you want to play as a newb with no permadeath on.
Title: Re: Fire Emblem if
Post by: pokepal148 on May 04, 2015, 03:39:36 PM
Fire Emblem IF you want to act all scrubby about how you play with permadeath only to reset whenever someone dies.
Title: Re: Fire Emblem if
Post by: ShyGuy on May 07, 2015, 10:00:01 PM
Fire Emblem if you are depressed sitting in the dark /Yamauchi
Title: Re: Fire Emblem if
Post by: Soren on May 07, 2015, 10:44:21 PM
Fire Emblem if you only think about Florina every waking moment.
Title: Re: Fire Emblem if
Post by: Enner on May 12, 2015, 09:05:38 PM
From a Famitsu preview and translated by Siliconera, Fire Emblem if will do away with weapon durability and add an easier difficulty mode beyond Fire Emblem: Awakening's Casual mode.
With the removal of weapon durability, the developer plans to bring the challenge to what weapons and items individual units bring to battle.
The Phoenix mode difficulty has defeated allies reviving after each turn.
Title: Re: Fire Emblem if
Post by: Stratos on May 17, 2015, 02:25:57 PM
The weapon durability change could be interesting. Would stop out mentality of hoarding really good weapons and never using them.
Title: Re: Fire Emblem if
Post by: Triforce Hermit on May 17, 2015, 09:04:47 PM
Really stupid decision I think. You want to ditch it in Hoshido? Go ahead. If Nohr is supposed to be mimicking the older FE games, then they should keep it as it has been. And I would prefer the ability to easily repair weapons over ditching the system entirely.
Title: Re: Fire Emblem if
Post by: Enner on May 19, 2015, 04:52:12 PM
Fire Emblem if will have a new weapon triangle. The new triangle is Sword and Magic > Axe and Bow > Lance and Hidden Weapon. Hidden weapons seem to be assassin and ninja weapons.
Also, different weapons within a category will have different attributes when equipped. For example, a Bronze Sword will disable critical hits while granting high evasion from enemy critical hits. A Brave Sword will hit twice but lower defense and magic defense.
Title: Re: Fire Emblem if
Post by: NWR_insanolord on May 19, 2015, 05:08:07 PM
Makes sense. I was thinking the way to go if they were getting rid of weapon durability was to include more variations within the types, so that they weren't necessarily strictly better than the predecessor.
Title: Re: Fire Emblem if
Post by: TOPHATANT123 on May 19, 2015, 05:19:51 PM
It is important to also note that staves and consumables will apparently still be limited, so there won't be any infinite warping shenanigans.
Title: Re: Fire Emblem if
Post by: Stratos on May 19, 2015, 06:17:37 PM
Just make the Hammerne stave infinite and satisfy both at once. Over use a weapon in a single match and it goes bust, but allow them to regenerate used between fights and call it "weapon maintenance".
Would easily allow for folks who don't want it to say no, and provide a handy system for veterans.
Title: Re: Fire Emblem if
Post by: Triforce Hermit on May 19, 2015, 07:32:33 PM
Or just have a blacksmith repair weapons for a price like how he can forge them for stat increases.
Title: Re: Fire Emblem if
Post by: Evan_B on May 20, 2015, 09:06:13 AM
Thread title should be: "Fire Emblem: If we change one more mainstay of the series it might as well be a new franchise"
Edit: I was making a joke, of course, but I feel the statement is valid. This doesn't look like a Fire Emblem game, it doesn't smell like one, and it certainly isn't on fire like a Fire Emblem game.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Ymeegod on May 21, 2015, 01:21:47 PM
? Very strange. My mages are going be stronger than bowmen and bowmen are going be able to take out paladin/generals if they are equip with lancers.
It's going be interesting to see what other changes this will effect but some classes like Paladin's are multiple weapon users so it seems like they are going be at extreme advantages against someone like a mage who can only use one weapon class?
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: pokepal148 on May 23, 2015, 11:33:32 PM
Am I the only one who fpund the weapon breaking to be archaic and stupid?
Nowhere near as bad as permadeath but still.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Evan_B on May 24, 2015, 12:15:12 AM
Am I the only one who fpund the weapon breaking to be archaic and stupid?
Nowhere near as bad as permadeath but still.
Made the game feel more like a strategic skirmish.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: pokepal148 on May 24, 2015, 12:49:20 AM
Yeah but it gets annoying when you are referring to Special Weapons in the game like Regnall (I think I got the spelling right)
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Evan_B on May 26, 2015, 01:45:19 AM
I think it's hilarious that the more "Japanese" Awakening prompted the inclusion of an entire "Japanese" faction in the next installment, which will probably go over so well but people will just complain the Japanese faction wasn't hard enough, which will just make Intelligent Systems say "screw it, let's just go full-ham on this ****", thereby killing the western theme of Fire Emblem completely.
Though by then, it will just be a new IP.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Enner on May 26, 2015, 04:41:21 AM
Intelligent Systems could team up with Koei Tecmo at that point.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Evan_B on May 26, 2015, 10:15:29 AM
I still remember the cries of injustice when Hyrule Warriors was announced. "But you have a medieval war-based franchise!" they said. "Fire Emblem may not be as popular as Zelda but it still would have been awesome!" They said.
Still, Hyrule Warriors was fun as hell. Though the DLC practices were obscene, not unlike the Fire Emblem Awakening DLC.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Enner on May 26, 2015, 04:29:18 PM
I say this as one who bought the complete $20 "season pass" for Hyrule Warriors: The Hyrule Warriors DLC is pretty fun! All the new characters and weapons are neat and the new challenge maps are fun. Though, I have bought Battlefield 3: Premium for $50 in the past and dropped off the game before all the DLC was released. So maybe I'm a sucker.
Perhaps I'm being more optimistic than I usually am, but I have hope that the DLC situation for Fire Emblem if will prove fair.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Enner on May 31, 2015, 04:23:05 PM
https://youtu.be/6oO7b-oWl2g My Castle Overview trailer
Maids! Butlers! Treehouses! Material gathering points! Shops! Public hot baths! If you were hoping that Intelligent Systems would tone down the dating sim aspects of Fire Emblem, then prepare to be disappointed as you can invite characters to your treehouse and Pokemon Amie them to raise affinity... and love ~<3
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: TOPHATANT123 on May 31, 2015, 05:16:10 PM
Touching is good.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Triforce Hermit on May 31, 2015, 07:45:53 PM
The character page is up with Japanese voice samples. It details the characters that are exclusive to one side and those that will follow your character no matter where he or she goes. You can get a head start on planning your bonding goals!
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Evan_B on June 01, 2015, 01:11:54 PM
To be honest, Awakening was the first Fire Emblem game I ever finished, and I felt exhausted by then. I don't think I'm ready for another Fire Emblem game, especially not this one.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Phil on June 01, 2015, 05:34:33 PM
I hate that waifu/husbando ****.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Triforce Hermit on June 01, 2015, 06:41:10 PM
It ain't so bad once you start swooning and falling for the characters.
/moe
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Triforce Hermit on June 01, 2015, 07:56:25 PM
Swooning is fine, I do that. I just hate the meme and community behind it. And how it is now detrimental to the gameplay.
And people say Nintendo doesn't know their audience...
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Zvarri! on June 02, 2015, 12:06:15 AM
I'm actually pretty interested in "my castle". It feels like Gaiden's villages, Path of Radiance's base, and Awakening's barracks and streetpass functions all rolled up in one. The touching thing is weird, but at least it seems like an easy way to build supports.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Evan_B on June 02, 2015, 12:31:43 PM
Screw swooning, if my girlfriend reached S rank just by petting her we would have been married much sooner.
Of course, since she doesn't have gale force, there's no way we could have married in the first place.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Enner on June 02, 2015, 01:48:45 PM
All this talk of FE girlfriends makes me feel as if I'm the only person here who went with a female My Unit in Awakening and married Chrom. No regrets! Some story stuff that happens got super intense.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Stratos on June 02, 2015, 04:12:16 PM
I've thought about doing that on a replay to see what story lines it opened up.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: TOPHATANT123 on June 02, 2015, 04:40:58 PM
I thought that the scene with Lucina (you know the one) was more impactful on my second playthrough where I married Chrom. I really liked it when the game threw at you an impossible dilemma where their was no clear choice between paragon or renegade but was just two shades of grey. Although the choices don't actually change anything, it's more it just asks you what you would do in the situation and then the story carries on telling the tale it wants to tell.
For IF I'm hoping there are more branches than just the one at chapter 6.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Soren on June 05, 2015, 09:57:00 AM
All this talk of FE girlfriends makes me feel as if I'm the only person here who went with a female My Unit in Awakening and married Chrom. No regrets! Some story stuff that happens got super intense.
I did so as well, though I do end up regretting who I married Tharja with.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Stratos on June 05, 2015, 10:22:12 PM
I made Tharja my wife. Some of the other pairings I regret, so I may go through it again and mix things up.
~Then again, it might not be the pairings, but the individuals. The host of characters seemed to be a lot more hit-or-miss for me this time on a like-ability scale.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Wah on June 09, 2015, 12:20:16 AM
Interesting idea... about the games not stratos f*cked up wife!
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Khushrenada on June 09, 2015, 01:08:36 AM
Ha ha ha. Lucariofan99 already makes his return worthwhile.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Stratos on June 09, 2015, 10:32:50 PM
Hah, welcome back LucaioFan. Which spouse did you select then if Tharja was too much for you to handle?
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Enner on June 09, 2015, 10:37:52 PM
A long Japanese promotional video has been uploaded: https://www.youtube.com/watch?v=45cSvpxNYeA
It doesn't have much we haven't already seen or read before, but it is a nice overview of the game.
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: Wah on June 09, 2015, 10:47:13 PM
I picked Sumia :-*
Title: Re: Fire Emblem if - we change one more mainstay of the series it might as well be..
Post by: pokepal148 on June 10, 2015, 10:09:19 PM
I picked Chrom as well and let me tell you: Rightful King boosted Ignis on Lucina and Morgan is absolutely monsterous.
I've heard that by marrying Aversa you can get Morgan her special skill "Shadowgift" which is nice. Walhart passes his skill as well although it isn't as useful as being able to tank with Nosferatu as a sage who can also use a staff for healing.
I was really annoyed to learn that the legacy characters trigger some bug caused by localization when you attempt to streetpass them. Apparently they cause your team to display incorrectly.
Title: Re: Fire Emblem Fates
Post by: Enner on June 18, 2015, 03:49:34 AM
Now updated to the English title of Fire Emblem Fates
and the first Treehouse Live https://www.youtube.com/watch?v=NybBZaVRtAU (https://www.youtube.com/watch?v=NybBZaVRtAU)
EDIT: the second Treehouse Live https://www.youtube.com/watch?v=dhVGxG9F9Kc (https://www.youtube.com/watch?v=dhVGxG9F9Kc)
Title: Re: Fire Emblem Fates
Post by: oohhboy on June 18, 2015, 08:32:32 AM
I hope they don't repeat the DLC they had for Awakening. Horribly over-priced to the point the stuff was priced more than the game itself for 1/20 of the content.
Title: Re: Fire Emblem Fates
Post by: Evan_B on June 18, 2015, 09:07:49 AM
Don't worry, oohhboy, I'm pretty sure they're limiting the amount of DLC bullshit this time because the third story arc is going to be DLC, and therefore have the same amount of content as all the bad DLC from Awakening for one sizable price!
Title: Re: Fire Emblem Fates
Post by: Enner on June 24, 2015, 04:42:58 AM
The English version of Iwata Asks for Fire Emblem Fates is up.
Why Intelligent Systems made three games (or why they split a game in to three, if you are so inclined):
Quote
Yamagami: In the first Emblem game, depending on which village you went to, you could only choose either Arran or Samson. But no matter which character you chose, the story didn't change. When I said, "Aww, I wish it would change something," my senior told me, "We can't due to limited memory capacity."
Yamagami: I remembered how futile it seemed then, and I said, "Maeda-san, wouldn't you want to play a game where you could see what would happen if you chose the other side? I want to try this!"
Yamagami: And then I thought, if we packaged them separately, people could have the fun of choosing which one they wanted, and wondering "Which should I get?" I was really enthusiastic when I talked to Maeda-san about it, like "I really want to do that!" and he said, "Hold on just a moment." A few days later, he came by, and said, "Yamagami-san, I completely agree that we should make two games, like do you ally with kingdom A or kingdom B, but I also think that you could choose not to ally with either. So I want to do three."
Maeda: Well, I thought that ultimate decisions of "do you ally with Country A or Country B" was really interesting, but thinking about it from the point of view of the players, I thought that they would definitely want the choice not to ally with either. It's really exciting to think about how the world would be if you didn't rely on either country's influence. For me, making three stories was a natural progression.
Maeda: Right. And I didn't want to just change part of it, I wanted to change it all up for each of the three stories, so at the time, I thought, "We'll have to prepare enough material, too."
Yamagami: But even though we asked Kibayashi-san to write the scenario, I could tell it was going to be a lot of work. For example, in a battle, you could make it so you could use the same map, have the A army come from this side, and the B army come from the opposite side, you could just flip the map around, and we could economize that way. But in the end, we didn't recycle much of anything.
Basically, an idea sparked from reminiscing on limitations of the first game. And then the producer from Nintendo said to package the three stories separately.
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on June 24, 2015, 05:58:50 AM
If this means they aren't recycling hardly any content, then that is very reassuring. I'm hoping the effects of choices transfers well throughout the game, not just at the split point. I'm not expecting Bioware/CD Projekt Red choices and consequences, but they should emulate that and how it affects the ending. The Fire Emblem Awakening ending synopsis for all characters was nice until you got up to Robin and his/her spouse and then it turned into bleh.
Title: Re: Fire Emblem Fates
Post by: Stratos on June 24, 2015, 07:54:45 PM
Sacred Stones had dual paths. One for Ephraim and one for Erika. You could find all of the same characters, just through different circumstances. I am hoping this isn't what they have in mind for the extra campaigns.
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on June 24, 2015, 09:34:11 PM
Sacred Stones had dual paths. One for Ephraim and one for Erika. You could find all of the same characters, just through different circumstances. I am hoping this isn't what they have in mind for the extra campaigns.
I don't have it on me right now, but there is a chart that shows that some characters are in both campaigns and some are exclusive. From the chart, it appears that there is a lot of campaign exclusive characters.
Title: Re: Fire Emblem Fates
Post by: pokepal148 on June 24, 2015, 10:51:31 PM
Sacred Stones had dual paths. One for Ephraim and one for Erika. You could find all of the same characters, just through different circumstances. I am hoping this isn't what they have in mind for the extra campaigns.
I don't have it on me right now, but there is a chart that shows that some characters are in both campaigns and some are exclusive. From the chart, it appears that there is a lot of campaign exclusive characters.
but then when they reunite I believe the character you didn't go with has his/her exclusive characters in tow.
Title: Fire Emblem if you want to be nickel and dimed
Post by: Enner on June 25, 2015, 03:34:18 AM
The DLC train is not gonna stop: http://www.siliconera.com/2015/06/25/fire-emblem-fates-third-scenario-will-release-in-july/
The third story is set to be released in the middle of July. Also, there will be additional downloadable content available.
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on June 26, 2015, 04:28:43 PM
Not sure how final this is. Only includes Hoshido and Nohr games. Disclaimer: Not my image.
(http://i1.kym-cdn.com/photos/images/original/000/983/980/2d4.jpg) I'm actually annoyed by how similar the artwork is and wish they got someone new to do it.
Title: Re: Fire Emblem Fates
Post by: nickmitch on June 27, 2015, 01:02:05 AM
LOL @ "SkyMILF"
Title: Re: Fire Emblem Fates
Post by: Evan_B on June 27, 2015, 07:12:45 AM
Wait, so the rainbow colored circles mean a homosexual relationship results in a child, right? Otherwise, the MC can have a relationship with any member of the same sex?
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on June 27, 2015, 08:53:31 AM
Wait, so the rainbow colored circles mean a homosexual relationship results in a child, right? Otherwise, the MC can have a relationship with any member of the same sex?
I read on ANN that there is only one person you can have a same sex relation with on each side. So no. Like I said, I'm not sure how final this is, but it looks to be more like Mass Effect's "some are willing to be gay, but not all." I'm pretty sure child adoption applies in more then just same sex relations too because some characters have barren wombs.
Title: Re: Fire Emblem Fates
Post by: Shaymin on June 27, 2015, 11:12:23 AM
Maybe I'm reading too much into it, but the translation of the A+ scenes seems to indicate the characters love your avatar regardless of their gender, and you have the option to requite the love or not regardless.
Think Cordelia's Chrom obsession in Awakening, except directed at your character and with the option to return the love.
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on June 29, 2015, 03:08:07 PM
Now I'm seeing stuff that says there can be a whole lot of yuri. So I have no idea anymore.
And supposedly (consider it speculation at this point) Some of the characters are reincarnations of the ones from Awakening because Fire Emblem magic. White haired Tharja is literally Tharja reincarnated and the avatar in Fates is literally the avatar reincarnated from Awakening from what I'm hearing. Some characters children went through the Outer Realms and such and blah blah here they are. Supposedly explained in S-Rank conversations.
Edit: I think the avatar only had one gay option in each sides while other characters have more overall.
Title: Re: Fire Emblem Fates
Post by: Enner on July 08, 2015, 11:59:20 PM
Japanese trailer for the third story, The Invisible Kingdom https://www.youtube.com/watch?v=z1fUHrSXe4A
Given how grounded the first few trailers of Fire Emblem Fates were, I forgot how bizarre the series can get with abyssal vortexes and apocalyptic dragons.
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on July 09, 2015, 07:10:51 AM
Japanese trailer for the third story, The Invisible Kingdom https://www.youtube.com/watch?v=z1fUHrSXe4A (https://www.youtube.com/watch?v=z1fUHrSXe4A)
Given how grounded the first few trailers of Fire Emblem Fates were, I forgot how bizarre the series can get with abyssal vortexes and apocalyptic dragons.
Oh my God, an actually interesting looking trailer because it is interesting, not because its showing you who you can plan to marry ahead of time!
Title: Re: Fire Emblem Fates
Post by: Evan_B on July 10, 2015, 11:22:42 AM
Now I'm seeing stuff that says there can be a whole lot of yuri. So I have no idea anymore.
And supposedly (consider it speculation at this point) Some of the characters are reincarnations of the ones from Awakening because Fire Emblem magic. White haired Tharja is literally Tharja reincarnated and the avatar in Fates is literally the avatar reincarnated from Awakening from what I'm hearing. Some characters children went through the Outer Realms and such and blah blah here they are. Supposedly explained in S-Rank conversations.
Edit: I think the avatar only had one gay option in each sides while other characters have more overall.
This is the dumbest **** I've ever heard and a clear sign they're piggybacking off of Awakening's success (if true).
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on July 10, 2015, 11:56:42 AM
Now I'm seeing stuff that says there can be a whole lot of yuri. So I have no idea anymore.
And supposedly (consider it speculation at this point) Some of the characters are reincarnations of the ones from Awakening because Fire Emblem magic. White haired Tharja is literally Tharja reincarnated and the avatar in Fates is literally the avatar reincarnated from Awakening from what I'm hearing. Some characters children went through the Outer Realms and such and blah blah here they are. Supposedly explained in S-Rank conversations.
Edit: I think the avatar only had one gay option in each sides while other characters have more overall.
This is the dumbest **** I've ever heard and a clear sign they're piggybacking off of Awakening's success (if true).
-more anime-ish characters -non-existent noob filter skill gate -Weapon condition system being tossed out the window (Falchion) -My Castle translates into outer realm phantoms. -Waifu crap -More waifu crap -Even more waifu -This is basically an anime dating sim with some gameplay
The characters who are being referenced won the popularity contests in Awakening. So the most popular waifus are being transferred.
This game is looking like a fucking joke of the FE series. At least the third DLC looks interesting.
Title: Re: Fire Emblem Fates
Post by: Evan_B on July 10, 2015, 01:12:43 PM
I mean, those were the obvious signs. If Awakening was the best-selling FE, they were bound to put in gameplay modifications that allowed more idiots to play it. I am counting myself as one of those idiots, as Awakening was the first FE game I have ever beaten, but that doesn't mean I haven't respected and played previous entries.
But straight up referencing "beloved" characters just because of their success in the previous title (the DLC of Awakening at least pulled from across the mythos, these characters are just straight up reincarnations from the LAST GAME)? That's just lazy and stupid. The worse aspect is that this game is selling even better than Awakening which means that game as a "reboot" to the series, including conventions and stupid characters, is a good idea of how future Fire Emblem titles will play out.
Title: Re: Fire Emblem Fates
Post by: Enner on July 10, 2015, 03:00:05 PM
Ah, I better understand the older fan that pines for the older days and is bitter towards the future.
Title: Re: Fire Emblem Fates
Post by: TOPHATANT123 on July 10, 2015, 03:52:05 PM
The reusing of characters isn't exactly new, every fire emblem game except radiant dawn has had a pair of cavaliers, one red one green, one bold one reserved. Or how about a trio of pegasus sisters that share a bond so strong they can perform a unique chain attack, every game except awakening. It's not lazy, it's traditional AND lazy.
Title: Re: Fire Emblem Fates
Post by: Enner on July 22, 2015, 10:02:27 PM
Lets face it fire emblem games have always had a lot of dlc, ...
Always? As in, once so far with another game in the near future going to have DLC? Fire Emblem is a long-running series, and DLC is a (relatively) new concept for it.
---
Anyway, pretty grumpy tonight.
Fire Emblem Fates Special Edition pre-orders finally went live on amazon.ca tonight. First time in Canada - but with no advance notice of when it would happen. Available stock sold out in under 30 minutes.
Glad Nintendo is bringing out this premium edition, but disappointed with how restrictive availability seems to be. Best Buy and EB Games will supposedly go live tomorrow. Any Canadians interested in the game should keep their eyes open, and hopefully not have to work or go to school or basically have any normal "real world" responsibilities if interested in securing a copy.
How ridiculous is that? Maybe this is a scalper thing and Nintendo isn't actually at fault. Doesn't make it any less disappointing though.
Title: Re: Fire Emblem Fates
Post by: Stratos on December 03, 2015, 09:38:39 PM
Sorry to hear about your troubles securing a copy.
I would follow the Fire Emblem reddit page as they are rapidly fast in posting when these go live and have a number of details on when they could go live at different retailers. They helped me secure both my Best Buy preorder and my Amazon one (dropped my BB one after securing on Amazon). So I would check with them. I read that you might be able to secure them in the store as well if they are out online. Maybe find a way to get a long break at work? It flickered numerous times in the States so keep you hope up and keep checking daily.
I'm so excited about this game I am replaying a lot of older FE games. Finished Path of Radiance last month and am currently playing Radiant Dawn, Awakening (playing the marry-Lucina-plot for the first time), and Sacred Stones. I bought a translated copy of FE 6 and plan to play 7 and 6 (story order) over the winter.
Needless to say, Fire Emblem fever has bit me hard.
~ejammer~ Pre-orders go live tomorrow @ 1PM for EBGames (https://mobile.twitter.com/ebgamescanada/status/672542512897134592) in Canada. Good luck!
Title: Re: Fire Emblem Fates
Post by: ejamer on December 03, 2015, 11:43:31 PM
... ~ejammer~ Pre-orders go live tomorrow @ 1PM for EBGames (https://mobile.twitter.com/ebgamescanada/status/672542512897134592) in Canada. Good luck!
They didn't give a time zone, unfortunately, but EST or PST are by far the most likely. I should be able to get online for EST so will be holding my breath. If I miss it, I'll just settle by getting Awakening instead.
Title: Re: Fire Emblem Fates
Post by: Shaymin on December 04, 2015, 12:20:49 AM
EB is Eastern time.
I got mine from Amazon tonight, but I may have other sources anyway.
Title: Re: Fire Emblem Fates
Post by: ejamer on December 04, 2015, 01:44:22 PM
Less than 20 minutes of availability, severe website issues prevented access, and my window is closing... but at least I knew there was going to be an opportunity even if it was missed.
Pretty disappointed. Might try an in-store reservation. Might decide not to care.
Edit: Looks like local store not accepting any more preorders. C'est la vie.
Title: Re: Fire Emblem Fates
Post by: The Lucky Moose on January 23, 2016, 01:16:22 PM
I'm feeling the hype even though I never finished Awakening. Damn beautfiul trailers.
Title: Re: Fire Emblem Fates
Post by: Evan_B on January 23, 2016, 08:46:06 PM
I just compiled the reasons I'm not particularly excited for this game in my Reader Review thread, were I also harassed the hell out of Fire Emblem: Awakening. Feel free to check it out!
Title: Re: Fire Emblem Fates
Post by: Stratos on January 24, 2016, 02:56:19 AM
I am tempted to write a counter to your 10 by listing the 10 things I am most excited about for Fates while giving kudos to Awakening ;)
Though I do agree with your problems with Awakening. I just feel the good far outweighs the bad.
Title: Re: Fire Emblem Fates
Post by: Wah on January 25, 2016, 04:04:55 AM
S00 looking forward to The Fates anime-style story, hopefully with a much harder tatic to employ then awakening.
Title: Re: Fire Emblem Fates
Post by: TOPHATANT123 on March 03, 2016, 12:43:22 PM
1st part of a roundtable discussion with the staff behind Fire Emblem Fates. https://youtu.be/Hr_RexOgURA
The style of the video is very reminiscent of Iwata Asks although you can also read the Iwata Asks from last year, which was the last one before Iwata passed away. http://iwataasks.nintendo.com/interviews/#/3ds/fire-emblem-fates/0/0
I really like these internal Nintendo interviews as it makes Nintendo feel so much more human with lots of different people with different ideas and less like one huge entity. The recent Twilight Princess retrospective is also a great watch. https://youtu.be/_7Sg54xwXFI
Title: Re: Fire Emblem Fates
Post by: Oedo on March 13, 2016, 03:15:50 AM
Finished Birthright and Conquest, so I thought I'd address some of the criticisms surrounding these games.
Birthright and Conquest are, in fact, different games. They have different stories, different consequences for your decision, but most importantly, they *play* very differently. Birthright in ways is easier than Awakening and an entry point into the series. Conquest is more difficult than both Birthright and Awakening, and demands a more varied and thoughtful approach to the battles. If you don't want to play Birthright, you don't have to; like I said the stories are different and you're not going to glean much insight into Conquest's story by playing Birthright. They re-use elements like settings, music, and some characters, but that's reflected in the price. The fact is you're getting two different, lengthy gameplay experiences if you pay for both games and that's the important part when it comes to charging you twice.
The six chapters of shared content end up being two hours when you convert them to game time. Both my save files were around 35+ hours, so you're looking at two hours of shared content against 70+ hours of distinct gameplay. You can start your second or third path right from this point, so it's not as though you're playing through it multiple times either.
I'm pretty sure this was the case in Awakening as well, but the support conversations are completely avoidable by pressing start at the beginning. If you don't enjoy the "dating sim" aspect of the game you don't have to see it and you'll still get the stat boosts and paralogues. There's little benefit to using most the other features, so you can avoid those as well. The only way this is an issue is if you're offended by it being in the game in any capacity. Otherwise, you can almost completely avoid the "dating" aspects and be no worse off for it in a gameplay sense.
Unfortunately, it seems as though there is some merit to the argument that you need Revelation to get the complete story. I've only just started (currently at Chapter 10), but even as early as the first couple of chapters there's a "revelation" that goes a long way in explaining one of the more interesting questions that remains mostly unanswered in the main games. A lot of motives are likely going to be explored in much greater detail in this path.
All in all, if you loved Awakening, you're probably going to love Fates. I'm over 100 hours in when you count restart time and Revelation is still the only thing I really want to play.
Title: Re: Fire Emblem Fates
Post by: Stratos on March 13, 2016, 06:14:32 PM
Do note that if you change your sex for another run you should not start from the branching path as it is a direct copy of your previous run, and characters that are playable based on sex like your maid/butler do not transfer stats and you end up with much weaker, under leveled versions.
Title: Re: Fire Emblem Fates
Post by: Evan_B on March 14, 2016, 12:27:40 AM
I'm impressed by how hard you have to try to sell this game to people that aren't interested.
Birthright is casual Fire Emblem, Conquest is classic Fire Emblem, at least, in terms of difficulty. Overall, it just sounds like more of the same. I liked support conversations when they were actually good. Are you factoring in their length when you talk about your 35 hour playtime?
Title: Re: Fire Emblem Fates
Post by: Oedo on March 14, 2016, 01:05:02 AM
It makes no difference to me whether or not someone is interested in playing these games. If I was trying to convince people who weren't already on board, "you'll probably love this if you loved Awakening" isn't exactly the best sales pitch. I've just seen a lot of criticism thrown Fates' way that, after playing the two main games, is either greatly exaggerated or patently false.
Title: Re: Fire Emblem Fates
Post by: ejamer on March 14, 2016, 07:50:59 AM
It makes no difference to me whether or not someone is interested in playing these games. If I was trying to convince people who weren't already on board, "you'll probably love this if you loved Awakening" isn't exactly the best sales pitch. I've just seen a lot of criticism thrown Fates' way that, after playing the two main games, is either greatly exaggerated or patently false.
A counter-point: it was your comments about the importance of the Revelation DLC that really gave weight to my choice to actively avoid this game.
What bugs me is distribution method. I'm not against paying a fair price for the extra content, but strongly dislike being forced into system-locked DLC when a full retail edition exists but just wasn't produced in sufficient numbers to meet demand. I tried to order multiple times, but wasn't able to be online during the 30 minute windows before the games sold out.
If Revelation wasn't important then maybe it wouldn't have mattered... I could just pretend the choice didn't exist and just play the harder version of the game. Being asked which path to take when it's not really an option would be annoying, but maybe not a deal breaker. Instead you have reaffirmed that people buying the physical copy simply aren't going to get a full package without adding DLC. Yuck.
Hugely disappointed in how this game was handled. Glad it's a success and that others are enjoying it.
Title: Re: Fire Emblem Fates
Post by: Oedo on March 14, 2016, 04:55:36 PM
Revelation and the special edition are things I can understand people being upset about. I would have bought two paths as DLC if I didn't get the special edition, but I'm the only one in my house who is going to play this, so it isn't a big deal to me. If you've got multiple people in the same household wanting to play, the release format is definitely a problem.
Title: Re: Fire Emblem Fates
Post by: ejamer on March 14, 2016, 07:05:19 PM
Revelation and the special edition are things I can understand people being upset about. I would have bought two paths as DLC if I didn't get the special edition, but I'm the only one in my house who is going to play this, so it isn't a big deal to me. If you've got multiple people in the same household wanting to play, the release format is definitely a problem.
My problem is that I tend to run with more than one piece of hardware, so having content locked to a single console gets annoying. (Although I also do have 2 kids and a nephew who regularly share games. The kids are too young for it to matter, but my nephew isn't.)
I suspect we are a clear minority with this kind of situation.
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on March 17, 2016, 11:04:53 AM
Almost done with Conquest. I can honestly say these are some of the most well designed maps. They really want to screw you over. Especially the Eternal Stairway. That map is bullshit. I had to use the Exp DLC to buff my people just to get past that. I am still enjoying the game because it is keeping you on your toes the entire time. I'm considering a Lunatic run when all the DLC releases since I know one of them gets you Anna and another allows you to make someone Ike's class.
I got Revelations downloaded and I'm going to get Birthright soon just have a complete collection. Hoping they update the game to include compatibility with the Roy amiibo. I'd like to have him for my Revelations run along with Lucina (since I just bought her for $30).
Edit: Some people say that Roy will be announced to work around April 28th, when his amiibo releases in Japan, if he is announced at all. So I can look forward to that I suppose. Seems like Direct material anyways.
Title: Re: Fire Emblem Fates
Post by: Stratos on March 17, 2016, 06:11:50 PM
Nintendo just announced a new wave of Fates DLC. This shows that the dev team is still working on the game in some capacity and lends strongly to the possibility that Roy support will be added to the game.
That sounds an awful lot like my theory I posted on r/amiibo yesterday. Wondering if you heard it there?
Title: Re: Fire Emblem Fates
Post by: Evan_B on March 17, 2016, 09:25:06 PM
Why is DLC such an accessible method of prolonging the lives of these titles? Obviously, the story is no longer the main focus, since the three-path storyline (and the fact that you have to buy one of the "non-unified" paths before you can get the unified one) makes any sort of "established canon" a moot point. Thus, creating DLC expansions allows players to revisit stock characters in new situations so that they don't have to repeat the original, bland storyline. However, DLC support started with Awakening, which had a pretty lame plot, but not as divided as Fates is.
Since a number of these maps also feature cheesing methods, swimsuit editions and even more nonsensical plotlines, the continuation of the story seems an unlikely reason for their support. Rather, it reminds me of the Layton series and their downloadable puzzle idea, though it's more blatantly focused on money-grubbing. Maps in Fire Emblem are the entire character of the game, and once you've figured out the "gimmick" or found out your preferred method of approach, you want to see something different.
EDIT: I wonder what the Corrin Amiibo will do with this game. Maybe give you a Corrin of the opposite sex from the one you're playing as?
Title: Re: Fire Emblem Fates
Post by: Stratos on March 17, 2016, 10:56:31 PM
There are some DLC missions which do expand on the stories and characters in a more meaningful way. There was one in Awakening that showed the alternate future kids fighting Grima before they went back in time to save their parents and the world.
There are two I can think of in Fates. One shows the three Awakening kids getting sucked out of their dimension and going into the Fates one, explaining their appearances in Fates. The second is a mission that is a prequel to the entire Awakening game, where you meet Chrom, Lissa, and Frederick.
So not ALL of it is overboard fan service...some of it is just mild fan cervice ;)
Title: Re: Fire Emblem Fates
Post by: Shaymin on March 17, 2016, 11:19:35 PM
So I'm bringing the #GenderlessDystopia (look it up) to Hoshino and Nohr one game at a time... got Rhajat and Elika to S-rank in Birthright last night. And I thought the scene was tastefully handled and I like that they didn't go out of the way to portray it as weird - well, weirder (if you rearrange the letters in Rhajat's name and played Awakening, you know why). It was like any other S rank relationship I've had, except I didn't unlock a paralogue at the end of it.
And given that the siblings in this game are absolutely bonkers, I think I'm good for not having extra characters running around. I'll save that for Revelaiton.
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on March 18, 2016, 05:19:43 AM
That sounds an awful lot like my theory I posted on r/amiibo yesterday. Wondering if you heard it there?
Selenes Forest.
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on March 20, 2016, 11:47:58 AM
So I beat Conquest.
**** that last chapter. **** it. Fucking unlimited enemies that destroy your army. And you can't just send your most OP unit straight into the fray. Because they half your health, and then the M. Ninjas and Malig Knights slowly inch your hp away. I had people die in that ending, but **** it. That entire map is just made to **** you over. You can't go offensive, you can't go defensive. You just die and hope it isn't Corrin. God I am so mad that I had people die there.
Okay I wanted to rage about it that is all.
The ending was nice though.
Title: Re: Fire Emblem Fates
Post by: Oedo on March 23, 2016, 05:50:52 PM
It's strange how much the last chapter of each game differ. Conquest's endgame was definitely tough, but Birthright's can be settled very quickly (and felt like it was designed to push you in that direction). I didn't have as much trouble with all that stuff as I did with the final boss in Conquest himself, whose ability to get criticals was ridiculous.
Past the half way point of Revelation, it's clear this path has the best story. I know people aren't going to like hearing this (for good reason), but it feels like the "true" path these games should have taken all along.
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on March 23, 2016, 07:24:34 PM
Birthright, the boss was hard, but the enemies were easy. Conquest, the enemies were hard, but the boss was easy. That is how it went for me at least. A Lunatic run is going to be hell because those last few Birthright maps are hard.
I did rush through Birthright and I wasn't too happy with the story. I enjoyed how in Conquest, Corrin/Kamui had good character development and it showed off the cast of Nohr wonderfully. In Birthright, it wasn't that good. If anything, the Nohr family still had more development in Birthright then the Hoshido family. Revelations....yeah it hasn't been a fun start. The new maps are neat, but ultimately tedious so far. And they choose "the worst of" maps so far. The Conquest Wind Tribe map and the Birthright Mokushu map. The leveling seems like an absolute mess as well it feels like. I hope it gets better like you say.
Title: Re: Fire Emblem Fates
Post by: Evan_B on March 23, 2016, 07:26:10 PM
WAAAAAAAAAAAAAAAAAAAAAAAAH DLC LOVER
Title: Re: Fire Emblem Fates
Post by: Oedo on March 23, 2016, 09:50:44 PM
I'm not sure that the gameplay is going to get better, honestly. Things could pick up in the last stretch, but I'm at chapter 20 and, so far, it isn't on par with Conquest in that sense. It's just the story that is so much more interesting to me than the other two games.
Title: Re: Fire Emblem Fates
Post by: Shaymin on March 23, 2016, 11:08:59 PM
Having started Conquest now, I found I did it more of a "because I have to" sense of obligation than any story conceit. I mean, they show you getting kidnapped as a child, and even though these people raised you, they're still under the thumb of an evil unchanging despot who it'd be way more fun to kill.
About the only reason I could find myself choosing Nohr is because quite frankly, Takumi is an asshole.
Title: Re: Fire Emblem Fates
Post by: Stratos on March 24, 2016, 02:06:45 AM
Having started Conquest now, I found I did it more of a "because I have to" sense of obligation than any story conceit. I mean, they show you getting kidnapped as a child, and even though these people raised you, they're still under the thumb of an evil unchanging despot who it'd be way more fun to kill.
About the only reason I could find myself choosing Nohr is because quite frankly, Takumi is an asshole.
Many men cite Camilla as reason enough to choose Nohr...or Niles if that is your cup of tea. ;)
Title: Re: Fire Emblem Fates
Post by: pokepal148 on April 05, 2016, 08:35:44 PM
Nohr actually has the more interesting initial story setup considering that King Garon is apparently going to spend the entire thing trying go kill you.
Title: Re: Fire Emblem Fates
Post by: Soren on April 05, 2016, 11:49:47 PM
About the only reason I could find myself choosing Nohr is because quite frankly, Takumi is an asshole.
I'm having a blast trying to get Takumi and Setsuna to marry.
Title: Re: Fire Emblem Fates
Post by: pokepal148 on April 14, 2016, 03:20:59 PM
My castle code thingy
17218-06532 71257-81901
Title: Re: Fire Emblem Fates
Post by: Soren on April 17, 2016, 12:58:01 PM
Visited! It's rather nice! Here's mine if anyone is interested.
02967-65692 17435-98775
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on April 27, 2016, 06:51:49 PM
Lunatic Birthright is basically hard mode Conquest except not every enemy has abilities meant to **** you over. So basically still easy.
Title: Re: Fire Emblem Fates
Post by: Wah on April 27, 2016, 07:31:16 PM
Still waiting for the game...
Title: Re: Fire Emblem Fates
Post by: Soren on May 17, 2016, 01:41:16 PM
So I finished Birthright(read all my thoughts about it on the General Gaming subforum) and I immediately started Conquest. Man, Chapter 6 feels much heavier now that you have to mow down the characters you spent a full previous game developing meaningful relationships with. Having to battle Sakura was probably the most difficult thing I had to do. Takumi on the other hand...**** him.
Title: Re: Fire Emblem Fates
Post by: Wah on May 17, 2016, 08:32:54 PM
IT COMES OUT THIS WEEKEND!
Title: Re: Fire Emblem Fates
Post by: Wah on May 17, 2016, 08:33:14 PM
Which one do I buy...
Title: Re: Fire Emblem Fates
Post by: pokepal148 on May 18, 2016, 02:36:08 AM
Conquest is better than Birthright in almost every way.
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on May 18, 2016, 05:42:03 AM
Conquest is better than Birthright in almost every way.
I've been screaming this from the roof top since forever so yeah
I just did Lunatic Birthright and it is just awful
Title: Re: Fire Emblem Fates
Post by: Wah on May 18, 2016, 06:06:56 AM
So what's wrong with birthright?
Title: Re: Fire Emblem Fates
Post by: Oedo on May 19, 2016, 12:10:08 AM
Birthright is "rout the enemy" (defeat all of the enemies to win) missions almost all the way through and the gameplay is more straightforward in general. You can use the tactic of luring in the enemy with your strongest units to get through the entire game with few exceptions. Conquest is much more varied in its gameplay and it forces you to play differently from mission to mission. Beyond the mission objectives themselves being different, they just throw more interesting challenges your way and the strategy aspect of Conquest feels a lot more satisfying as a result. I don't think Birthright is a bad game, but the gameplay in Conquest is markedly better, so if you're choosing between the two Conquest is definitely the way to go. A lot of people like the story and characters in Conquest better as well, but they have both their merits (and fair share of drawbacks) from a story sense imo.
Title: Re: Fire Emblem Fates
Post by: Wah on May 19, 2016, 08:24:40 PM
And can someone tell me what the horrible localizations are going to be? No gay marriage, etc?
Title: Re: Fire Emblem Fates
Post by: Wah on May 19, 2016, 08:25:46 PM
Oh yeah and is it true you can buy the other for 1/2 price dlc?
Title: Re: Fire Emblem Fates
Post by: pokepal148 on May 19, 2016, 11:29:31 PM
And can someone tell me what the horrible localizations are going to be? No gay marriage, etc?
Well the game is in English for one thing, and as we all know playing a game in anything but it's original native language is distorting and censoring the artist's original message in and of itself. :smug:
Oh yeah and is it true you can buy the other for 1/2 price dlc?
Yes.
Title: Re: Fire Emblem Fates
Post by: Soren on May 23, 2016, 10:50:02 PM
So I can't visit my Birthright castle with my Nohr character because all my games are on the same cart. Would this work with different carts or are all games tied to the same system anyway?
Title: Re: Fire Emblem Fates
Post by: ClexYoshi on May 27, 2016, 11:35:27 PM
Fire emblem is my RPG crack. it has been for a long time.
Blazing Sword and Geneology of the Holy War are still my fav games.
I don't have the mental space right now to write one of my wall of texts.
Title: Re: Fire Emblem Fates
Post by: Soren on June 23, 2016, 03:01:14 PM
Has anyone tried the DLC maps? I know I want to recruit Anna and I want to try the Radiant Dawn map but is there anything else worth playing?
Title: Re: Fire Emblem Fates
Post by: Triforce Hermit on June 28, 2016, 08:14:42 PM
Hidden Truths is really good, a little difficult, but that is it. Hidden Truths 1 gets you a class item for Grandmaster class. Hidden Truths 2 gets you an item that gives any unit (and their children) the ability to use Dragon Veins.
The "2nd wave of DLC" maps, is harder. Tells a nice story though. The taker skills aren't very useful in my opinion though.
Title: Re: Fire Emblem Fates
Post by: Socar on August 13, 2016, 07:31:18 PM
Honestly, I think you are just fine sticking to Conquest alone unless you're are curious to see what the other paths have to offer.
Title: Re: Fire Emblem Fates
Post by: Stratos on August 14, 2016, 02:19:10 PM
The Before Awakening map gives you an Exalt Brand and Hero's Brand for Lodestar and Great Lord class changing. The dialogue is fun too.
Boo Camp is the only way to grind XP in Conquest, which is nice if you hit a wall or want to hone perfect teams in a single game, it scales with your progress and is a bit of a challenge so its not a free xp party.
There is a money map too, again the only way to grind in conquest for money.
Really, if you love the game the entire first wave is worth buying in the bundle because it gets you all of the DLC classes like Witch, Balistician, Dread Fighter, Vanguard, Grandmaster, Lodestar, and Great Lord. Do note that the last two are only given once per save file.
The second pack is much cheaper, but only needed if you crave a new Fates mini-campaign. 7 maps in an alternate story line. If you ignore the kids in Fates because of the Deeprealms thing, this could be a nice alternative way to enjoy those characters without that clumsy mechanic.
There are signs of a 3rd pack of DLC planned because of some unreleased items in the game, a lack of a repeatable way to get Great Lord and Lodestar, and there being no 5-star maps like Apotheosis despite the DLC maps using a 5-star difficulty system (why not leave it at 4 if that is the max).
Along with a theoretical 3rd DLC pack, there is hope that Roy/Corrin amiibo support will be added as well. I'm betting we will see it this Fall, around the time we get the Corrin amiibo in stores.
Title: Re: Fire Emblem Fates
Post by: Wah on August 14, 2016, 07:14:55 PM
So before I get banned, let me put this in context, when I say gay now it's referring to gay marriage, not an insult or anything.
So incest pretty bad right? Gay marriage is legal and allright right? But Fates seems to have this pretty messed up and the European version of the game allows incest but gay marriage is banned? like wtf? and sure some people would ahem spoiler that they're not actually blood related, but your character doesn't know that, until much later in the game. So again wtf? NOE I would like an explanation.
Title: Re: Fire Emblem Fates
Post by: Stratos on August 15, 2016, 01:38:39 PM
Just download the hack/patch that adds full gay marriage for Fates, grab the Awakening one while you are at it, because other fans have already done all the work on it.
Title: Re: Fire Emblem Fates
Post by: Wah on August 15, 2016, 06:44:52 PM
Just download the hack/patch that adds full gay marriage for Fates, grab the Awakening one while you are at it, because other fans have already done all the work on it.
? how would you do that, for the European one? and does it screw up streetpass?
Title: Re: Fire Emblem Fates
Post by: Shaymin on August 15, 2016, 07:46:10 PM
My European colleague with a Multi-5 copy has the option. (https://twitter.com/severinmira/status/765332229937659905)
Title: Re: Fire Emblem Fates
Post by: Wah on August 15, 2016, 08:11:07 PM
thanks Shaymin
Title: Re: Fire Emblem Fates
Post by: Wah on August 15, 2016, 10:45:58 PM
.... ... ... r u serious with the title. there is no gay marriage in the European versions and Australian versions of the game. Or you deaf or blind?
Title: Re: Fire Emblem Fates
Post by: Khushrenada on August 15, 2016, 11:43:21 PM
Your other accurate title has been restored. Let's move it along people. Nothing to see here. :P
Title: Re: Fire Emblem Fates
Post by: Oedo on August 16, 2016, 08:27:53 PM
.... ... ... r u serious with the title. there is no gay marriage in the European versions and Australian versions of the game. Or you deaf or blind?
The twitter exchange Shaymin posted was to verify that there is same-sex marriage in the European versions of Fates. It's in there. If they took it out, it would have been a big deal and we would have heard about it a long time ago.
Title: Re: Fire Emblem Fates
Post by: Wah on August 16, 2016, 08:59:20 PM
Check Australia, in our version same sex can only get a A+ relationship stat.
Title: Re: Fire Emblem Fates
Post by: Stratos on August 17, 2016, 09:47:33 PM
I may have missed you saying it earlier, but you do know there are only two options for same-sex relationships, right? Only Niles x M Corrin and Rahjat x F Corrin. It was never a marriage free-for-all in any version of Fates.
And I can't find the same-sex patch for Fates right now, but here is one for Awakening (http://serenesforest.net/forums/index.php?showtopic=54893) to satisfy all of your homo-erotic needs. I would check the Fire Emblem sub-reddit for leads on the Fates patch. These are patches that you can apply to your own clean roms of the original games. Works on PC if you have access to a clean rom, you need a flash cart to patch a physical cart to play on your 3DS.
Title: Re: Fire Emblem Fates
Post by: Wah on August 17, 2016, 10:09:59 PM
Thanks for the awakening tip. I didn't know about Niles and Rahjat, thanks. Niles would probably be on the only one I try, Rahjat is creepy.
Apparently the support conversations for bi-relationships is lacking too, but i'll try it.
Title: Re: Fire Emblem Fates
Post by: Stratos on August 18, 2016, 11:26:51 AM
It is indeed a hot mess, with things that feel way out of left field-even for Fire Emblem standards. Search the convos for Soleil if you are curious. She was meant to be the Lon'qu archetype of being afraid of a specific gender, and apparently the Japanese version was much more innocent, but in the English one it comes off as a form of sexual conversion therapy.
Title: Re: Fire Emblem Fates
Post by: Wah on August 18, 2016, 07:44:42 PM
Fates, my final thoughts. A Great game, but with a lot of flaws. I disagree strongly with the Waifu simulator people are calling it. The Game is still very much like the first Fire emblem in a lot of ways. So what about conversations? They had depth to characters, and give new strategy to the game. Who's the best combo with stats to take on this channelled? Will these two work together well? My castle is also great and added that hub that awakening lacked.This adds more thinking to the game. Now The flaws. Well its the Majora's mask to OoT. Awakening saved the franchise, was a hit and was a fantastic game. Fates re-uses a LOT of the assets from awakening. Still an improvement from awakening, but still annoying. The campaigns feel short and sure with all 3 campaigns its a big game, but it costs money to make it a big game. Which annoys me I fell $2 short of getting birthright after buying revelation. In Awakening the Conversations were brilliant and I enjoyed reading them. In Fates, not so much. I lot of the conversations feel forced and not how the characters would actually act. (And I recently found out hands-on how bad the gay marriage convos were.) Other then that, I think it's a good game that just needs work. And I'm sure with the next one (problely on NX) they'll fix this. I love the game, it's just the conversations that were a big problem for me.
Title: Re: Fire Emblem Fates
Post by: Khushrenada on August 19, 2016, 02:48:23 AM
Ok. So, with that out of the way, is this when you want me to ban you? :evil;
Title: Re: Fire Emblem Fates
Post by: Wah on August 19, 2016, 06:53:17 AM
Nice context change khush.
Title: Re: Fire Emblem Fates
Post by: Khushrenada on August 19, 2016, 12:20:31 PM
You said it all in that order. I changed nothing!
Title: Re: Fire Emblem Fates
Post by: ClexYoshi on August 20, 2016, 05:50:25 AM
I for the life of me cannot bring myself to continue playing the revelations path with how bad of a taste the Birthright slog left in my mouth. This whole game has left me confused and I cannot reasonably distinguish weather I like the whole of Fire Emblem Fates or not.
It most certainly isn't worth the $80+ one might pay for anything near a complete experience.
As I write this right now, I am deeply struggling to think of a single character from the hoshido side that I gravitated towards. Azama? mmmmmmmaybe Rinkah, who from both times I've tried her has had bad growths? I'm not counting kids, because not only do they feel super paper thin as far as their inclusion goes, but I feel like their attachment to ANY of the conflicts in the game are so far removed... they don't have any ventured interest in the war for countries they didn't even grow up in... speaking of which, a lot of the characters feel just like that too... either they're retainers, or only get support with Corrin and thus have their character growth outside of their brief spotlight in the campaign stunted.
even still, the whole "EVERYONE SUPPORTS WITH EVERYONE" mentality the game takes has the unfortunate side effect of making several supports retreads of the same stuff instead of two characters feeling memorable. there's a countless number of "Effie is Strong! but Effie is also hungry!" supports out there or "Look at how much of a hapless goof but an endless optimist Arthur is!" or retreads of Nyx's backstory with multiple characters. Older Fire Emblem games had a few support options, but the conversations ended up being something that would make both characters grow from what the campaign already established, and the Campaign usually does SOMETHING to establish these characters.
I literally know ****-all about Hana, Kagero, or Hinata. they're hoshidan retainers. one of them is Saizo and Kaze's sister. that's pretty much it. they just throw clumps of characters at you and do nothing to make me care about them in the first place. give me some hooks here! ties with a villan, a shady past, a love interest we haven't met yet, SOMETHING!
There's an example of this in Inigo, Serena, and Odin. these three characters would IMMEDIATLEY get lost in the shuffle if they weren't what they were, and also didn't have 2 DLC missions devoted to them to explain how the ****. In addition, they act extremely out of character when taken into context of Birthright especially.
The real kicker here is that they used to weave character motivations into the chapters in these games, and that's just... gone. Even Fire Emblem Awakening has a chapter where they introduce a character who's not important to the grand scheme of things, but you meet him, he has a motivation, and then he joins you because he's a sellsword who has a big heart although everyone seems to think he's a creeper because he saved a magical loli. that's all I really needed. and I didn't have to pay for 2 DLC chapters to get it or invest the time into a crap shoot of supports to get something that isn't surface level playing to an archetype.
or, hell, how about we go with Raven from Blazing Sword. when you draft him with help from his sister, you immediatley learn he's really only there to keep her safe and because doing so gives him his shot at revenge on house Ostia. bam. you have motivation other than "Eh, so and so is my charge, and I'm a gooooooooooooooofy archetype!"
I've gotten used to the fuckery with the new weapon triangle that doesn't make sense and all the piled on classes and such, and given this game found a far more grind-heavy resource management loop, I can't exactly complain about weapon durability being taken from the equation. I can, however, bitch plenty about how My Castle is BORKED and that it needs a major rework in most respects.
I bet you didn't know this, but the game actually rewards you for setting up your castle to be as easily defeated as possible. it's true! here's a word of advice on how (at least at the game's launch) you should ideally set your castle up to maximize it's popularity.
1) remove Lilith's little nesting tree. this is VERY important. also, never place the white dragon, black dragon, golem, or automations anywhere around your castle.
2.) put a building of some sort as close to your castle's entrances as possible. the more invaders that can move to that building's entrance as possible, the better.
3.) turn off "Auto-place defenders"
4.) when placing defenders, put a weak unit (probably an einherjar) with no items in it's inventory as your sole defender at the building you placed as close as possible to the entrance.
5.) name your castle "NoDrgn1Turn"
you now have a castle ideal for people to come and defeat and rate your castle to raise it's popularity and net you the very nice items to have inside the Rewards tab when people visit the castle! you should also go out and search out other 1 turn castles to help them out, as the common ettiquitte for those in the know is to then visit you in turn and give you precious circle jerk points that you only get to reward if you manage to successfully seige your opponent's castle, and naturally, if it's as effortless of a process as possible, you can go about rewarding folks quickly! of course, you could also make your castle a skill farm, but at this point I feel that most of the best skill farm castles are already established.
Getting multiple copies of a special weapon to craft it is MURDER. you either have to acquire these through RNG of talking to everyone around your castle after EVERY map, you can buy a few in limited quantity in your own shop, or my least favorite of all, you can do the even more RNG based Museum Mayhem map, which is not only RNG filled garbage, but it's also designed to be murderous and not be easily completed on a classic playthrough. I actually would not play Museum Mayhem unless you are playing on Phoenix Mode and don't give a single **** about getting ganked by the game deciding they're just going to flood one end of the map with tons of reinforcements because why not?
unlike Fire Emblem Awakening, I feel like Fire Emblem Fates hides a TON behind it's DLC. Taking full advantage of over-expensive systems like smithing almost requires you to do Ghostly Gold and then grind other castles for resources so you can buy a ton of Iron weapons and make them into something decent. Boo Camp is both an annoying map, but needed if you're really going to be taking advantage of trying to have a conquest file with the same sort of splendor that your birthright or Revelations files will have... Hidden Truths both hide important plot points and both a class item and generally very useful item behind them... Beach Brawl is silly and Harmless, but the other one is your only access to stat up items that isn't finite (no shop outside of my castle means there isn't even a secret shop to take advantage of in that regard.) Anna On the Run is... well, I'd actually say you'd really want it for Birthright where it's nice having an outlaw is really nice. and... everything else has a nice item with a map from an old fire emblem map attached, or it has an actual story and good use of the kid characters attached.
I'm on a dilusional rant and really hating on this game, but... you know what?
At the end of the day, it's still fire emblem. it's still difficult (Birthright for all the WRONG reasons), It's still got a charming localization in some regards, it fixed the majorly broken Pair up thing and my major issue with reclass, and the more modular experience probably makes this a better game for the less informed and invested customer who cherry picks the hunks they want and are find with what they find on the surface. It's fun, but I can't help but feel bitter from both money spent on the package and how much pf it I didn't like.
Title: Re: Fire Emblem Fates
Post by: The Lucky Moose on August 22, 2016, 12:22:15 PM
I never finished Awakening (my first FE game), because, well, I suck at these games. I however do like playing them so Phoenix Mode really makes me happy. It's probably the main reason I finished Birthright. I'm now half-way through Revelations, which is also great. The only thing that sucks is that some of the relationship dialog does not take Revelations into account. For example, it occasionally assumes that some characters that are not in the camp in Revelations are actually in the camp. That feels a little sloppy for a 20$ DLC. All in all, I think these games are awesome, and I hope the next FE games will keep Phoenix Mode. Just my two cents.
Title: Re: Fire Emblem Fates
Post by: pokepal148 on August 22, 2016, 06:21:42 PM
I'm pretty sure Hinoka gets more lines of dialogue in Conquest then she does in Birthright, which is the version she's supposed to be main character of.
Seriously though, there is one point in all three games that actually works well for me and that's the last march on Hoshido in Conquest.
Title: Re: Fire Emblem Fates
Post by: ClexYoshi on August 23, 2016, 04:48:14 PM
I'm pretty sure Hinoka gets more lines of dialogue in Conquest then she does in Birthright, which is the version she's supposed to be main character of.
Seriously though, there is one point in all three games that actually works well for me and that's the last march on Hoshido in Conquest.
yeah... that's kinda the problem when you have an introvert who's plot revelence is moreso McGuffin than standing out as a character... and really, all the royalty kinda fall victim to this to varying degrees. I think I gravitated towards Camilla becuase once you're through her whole incestuous MILF Yandere sthick, there's actually a pretty neat character underneath who's trying to balance two very distinct facets of her personality and just isn't as mature about it. I actually think it makes one of the few really interesting dynamics between the royals with how much Elise contrasts that SO much.
Hinoka seems like she might be interesting because of how quickly she decided to grow up and devote herself to stabbin' bitches in the face with a naginata, but... no. that's pretty much it. she doesn't have a REASOn to be attached to corrin, and just... I ended up using a lot of her in my birthright playthrough and she has a lot of boring supports besides with her retainers, who are way more interesting than she is for how seemingly incompetent they are.
Title: Re: Fire Emblem Fates
Post by: Soren on August 23, 2016, 11:43:56 PM
Elise is clearly the best character of all the royals and the one who seems more fleshed out story-wise. She has pretty good support convos with almost everyone.
**** Takumi. I think that needs to be said at least once every other reply.
Also I like EG Daily, who is Hinoka, Selkie and Peri's voice actress. That alone is reason enough for me to love Hinoka.
Title: Re: Fire Emblem Fates
Post by: Stratos on August 24, 2016, 12:06:36 AM
Peri makes me think of a medieval Harley Quinn, which makes me like her a lot more. What class do you all use for her?
What characters do you like to give the amiibo and DLC classes? For me:
Odin got Grandmaster due to having magic and swords.
Laslow got Lodestar because he was Chrom's son in my Awakening runs.
Kaze got Dread Fighter due to being cooler than master ninja and using special weapons.
Selena got Great Lord because... I wanted all three of the Awakening kids to get a special class, though I might change it to Mozu and give Selena Dark Flier.
Vanguard may go to Arthur for my Conquest run.
Witch may go to Rahjat on Birthright or Revelations, undecided for Conquest. Tempted to give it to Camilla, but hat to toss out her MaligKnight class just yet.
Title: Re: Fire Emblem Fates
Post by: Wah on August 24, 2016, 12:10:03 AM
Peri makes me think of a medieval Harley Quinn, which makes me like her a lot more. What class do you all use for her?
What characters do you like to give the amiibo and DLC classes? For me:
Odin got Grandmaster due to having magic and swords.
Laslow got Lodestar because he was Chrom's son in my Awakening runs.
Kaze got Dread Fighter due to being cooler than master ninja and using special weapons.
Selena got Great Lord because... I wanted all three of the Awakening kids to get a special class, though I might change it to Mozu and give Selena Dark Flier.
Vanguard may go to Arthur for my Conquest run.
Witch may go to Rahjat on Birthright or Revelations, undecided for Conquest. Tempted to give it to Camilla, but hat to toss out her MaligKnight class just yet.
so true about peri, I actually said that to a friend today wtf!? :D takumi has a decant convo if you pair him up with Camilla, it's one of the good ones actually.
Title: Re: Fire Emblem Fates
Post by: Wah on August 24, 2016, 12:11:37 AM
Peri makes me think of a medieval Harley Quinn, which makes me like her a lot more. What class do you all use for her?
What characters do you like to give the amiibo and DLC classes? For me:
Odin got Grandmaster due to having magic and swords.
Laslow got Lodestar because he was Chrom's son in my Awakening runs.
Kaze got Dread Fighter due to being cooler than master ninja and using special weapons.
Selena got Great Lord because... I wanted all three of the Awakening kids to get a special class, though I might change it to Mozu and give Selena Dark Flier.
Vanguard may go to Arthur for my Conquest run.
Witch may go to Rahjat on Birthright or Revelations, undecided for Conquest. Tempted to give it to Camilla, but hat to toss out her MaligKnight class just yet.
so true about peri, I actually said that to a friend today wtf!? :D takumi has a decant convo if you pair him up with Camilla, it's one of the good ones actually.
Title: Re: Fire Emblem Fates
Post by: Stratos on August 24, 2016, 12:32:19 AM
I would never pair up Takumi with Camilla. I don't think he deserves her. But I'll check out the convo online.
Title: Re: Fire Emblem Fates
Post by: Wah on August 24, 2016, 12:45:16 AM
Why does everyone hate Takumi if you get to know him he's not that bad, apart from being an absolute horribly hard last **** fight at the end of conquest.
Title: Re: Fire Emblem Fates
Post by: Stratos on August 24, 2016, 12:50:29 AM
I just miss Shinon. He was my favorite archer.
And I don't hate him, he just doesn't deserve Camilla.
Title: Re: Fire Emblem Fates
Post by: Soren on August 24, 2016, 02:01:28 PM
He just screams Edge Lord. Even Leo or Xander's reluctance with the avatar fades quickly and I understand Takumi's hard edge has great plot importance but it doesn't stop him from being annoying.
Title: Re: Fire Emblem Fates
Post by: ClexYoshi on August 24, 2016, 09:43:27 PM
If you're really going to make someone a witch, I think it should probably be Azura, as not only does warping in let you heal someone with her personal skill, but you can turn her back into her meek little songstress mode, toss a bolt nagi her way, and then she can warp around giving turn recharges and buffs, which is incredibly powerful.
Peri is a shoe-in for a dark flier, given her personal skill lets her self-buff and then she gets the extra turn. I personally also paired this with lifetaker for longevity's sake, but I could see one of the stat-taker skills being a better option. if Vanguard wasn't male only, I'd easily say she'd make an amazing one for that.
Takumi may be a shitlord, but it turns out that fujin Yumi puts some serious bite behind his cannon shots, although I'd wait to change him until he at least has some levels into sniper given that Ballisticans are trash before they get longbarrel.
a lot of the conquest cast benefit from a few levels as a dread fighter because of the strange lack of RES among the nohrians, coupled with the REAL lack of hidden weapon units. (butler/maid is pretty much it, although you do get Kaze, but he seems to not be very good even when stacked up against other Ninja.) I'd probably vote for Charlotte to spend some time as a dread fighter because her monsterous STR growth can afford to take the hit to give her a RES a better chance to grow than say... Barth from Binding Blade. >_>;;
Title: Re: Fire Emblem Fates
Post by: Dan Laser on September 05, 2016, 06:50:40 PM
I’m finally going to start FE Birthright!
Without giving away any big spoilers, are there any tips or things to be aware of when starting the game? The only thing I’ve heard is that a certain character is killed if he isn’t A-rank by a certain chapter.
Title: Re: Fire Emblem Fates
Post by: The Lucky Moose on September 14, 2016, 06:55:06 AM
Without giving away any big spoilers, are there any tips or things to be aware of when starting the game? The only thing I’ve heard is that a certain character is killed if he isn’t A-rank by a certain chapter.
That's the only thing I can think of
Title: Re: Fire Emblem Fates
Post by: ClexYoshi on September 15, 2016, 02:29:26 AM
there is a stark lack of units who I would define as being tanky in Birthright. the closest you'll really come is Rinkah (who's growths are closer to say... Eliwood from Blazing Sword than anything that can really stand up to hits) and maybe Silas for the early game. I'd highly suggest making Corrin's sub-class to be Knight because of this, and just burn any boots you've gotten from anna gifts/path rewards on Corrin to keep them somewhat mobile so they cna take hits.
Don't worry about Corrin missing out on skills from Hoshidan Noble either. it's SUPER easy to get skills for Corrin and others by using the top ranked My Castle searches to find skill grind maps. . you can buy a skill off of a unit for half price if you challenge one of these straight beelines to the throne with no handicap, and then that unit will get put into the logbook to hire as an einherjar or learn the rest of their skills from.
For that matter, Mr. Laser, if you plan to do anything more than just run through the campaign of just Birthright, I HIGHLY suggest you pay for the money map, Ghostly Gold. mastering this somewhat randomized map with safe strategies will save you SO much time on maximizing weapons, hiring Einherjar, and making sure you can afford to buy expensive skills, etc.
finally, I'd like to share the Einherjar Maximization trick. I know i've talked about them a lot and it seems silly to invest so heavily into units that cannot support, but hear me out...
First off, when you beat the game, you can logbook 5 of your units for other playthroughs. they'll have the stats and skills you've given them, just not the items they had on them.
while it's entirely possible to max out a regular unit through gameplay, you are at the mercy of the RNG for this and have to keep buying eternal seals and gaining EXP at a snail's pace. Royal Royale DLC can provide stat-up items, but... good luck trying to win that map consistently! even the stronger teams on that map struggle to achieve consistent victory, I find!
Einherjar are INCREDIBLY easy to cap out, though. They become Excellent fall-backs for when it's time to money grind or when you just want to burn through the story or such. they're expendable as far as the game stats are concerned.
To max out an einherjar, you will need 2 save slots, preferably one of each stat- up item (or the combination of Dragon herbs, Boots, and a Seraph robe) and you will need around... oh, 80,000 gold just to be on the safe end.
Step 1.) load your file and go into the unit logbook in my castle. this is curated by the NPC who stands right there by the throne of your castle (Jacob/Felecia by default) and hire the desired Einherjar you want to become a BEAST. note if you've already hired the Einherjar before, you need to update them in the logbook and dismiss them and save before continuing.
Step 2.) feed all the stat ups/first blood/class change/skills/whatevs you want to give to your einherjar.
Step 3.) update the log book and save your game into the other save slot.
Step 4.) reload your original save. rehire your einherjar, feed them the same stat-up items you fed them and update them in the log book again. overwrite your secondary file again.
What this is doing is that the Log Book is part of data that is shared across all saves in Fire Emblem Fates. if a save occurs to ANY file, it updates the logbook universally, but will not say... update other copies of the original file that you burnt the stat up items on.
I used this for Birthright towards the late game because while i payed my dues proper in conquest and played that game (for the most part) like a proper fire emblem game, I just got sick and tired of Birthright by the end and wanted the free Einherjar of my units.