Holding out hope for Super Mario 64 DS (Wii U)
http://www.nintendoworldreport.com/video/40009/john-plays-yoshis-island-ds-and-mario-64-on-wii-u
As of yesterday, we've got two new systems to welcome into the Wii U Virtual Console library. Yes, that's right, those long awaited Nintendo 64 and Nintendo DS games are finally here. Now it's time to see how Nintendo has done bringing these games to the Wii U. Below are two videos diving deep into the games and their virtual console interfaces.
There are exactly zero display options for Yoshi's Island DS that appear workable to me... which is disappointing. DS games that don't use both screens to display all the action, but instead use the lower screen for maps, inventory, etc.
also, you're forgetting the fact that Yoshi's Island DS is some of the worst ass-cheese Artoon ever shat upon store shelves...
I'm actually interested in playing a game or two with the 'Tate" mode, like Contra 4 or Sonic Rush, but... man, Yoshi's Island DS is one of the most heart-breakingly disappointing 2D platformers for the DS. I'd have rather gotten Wario: Master of Disguise (Also an awful game), Kirby Squeak Squad (Also an awful game) or like... I dunno, Starfy or Super Princess Peach.
Out of curiosity, have you experienced any lag input with the Wii-U version of Mario 64? I'd seen at least one person on another forum complain that there appeared to be some slight lag on the Wii-U version, but not the Wii version, which has made me a bit hesitant about upgrading.Not that I've noticed. I'd challenge anyone who mentions lag input on an N64 game to go back and play it on the original. To me it feels just as awkward as Mario 64 always has ;)