The upcoming Wii U RPG from Monolith Soft is quite massive, according to Famitsu.
http://www.nintendoworldreport.com/news/39548/new-information-on-xenoblade-chronicles-x-revealed
New gameplay details from the upcoming Wii U RPG Xenoblade Chronicles X have emerged in the latest issue of Famitsu.
The world of Xenoblade Chronicles X will be about 5 times the size of the world in the previous game in the series, Xenoblade Chronicles. Because of this larger world, the linearity of the game's story and progression has been tweaked. Instead of having to take on one big quest while taking on smaller ones in a linear order, players now have the freedom to tackle quests in any order they see fit, similar to games in the Fallout and Elder Scrolls series. The GamePad will display a giant map in which players can view all the active and available quests, and also allows them to warp to different areas instantly. Executive Director of the game Tetsuya Takahashi said it took him over 300 hours to play through the entire game's content.
The gameplay is also faster-paced, giving the player a faster sense of speed and ability to change from short to long-range weapons fairly quickly. While there is no healer class in the game, there's a new system in place called "Soul Voice", which can be triggered to string together attacks and heal the party at the same time. While it looked like the game featured online co-op in some of the early trailers, the game will only feature online functionality in a passive way, allowing players to leave behind messages for others, similar to to the Souls series of games.
Xenoblade Chronicles X is due out on April 29 in Japan.
I hate to say it since I was such a fan of the first Xenoblade, but if this new one's a Skyrim knock-off no thanks. I liked having a big open world with a linear story in the first game. I don't need another massively-open world game with a billion side quests to do and a main quest I don't care about.
I hate to say it since I was such a fan of the first Xenoblade, but if this new one's a Skyrim knock-off no thanks. I liked having a big open world with a linear story in the first game. I don't need another massively-open world game with a billion side quests to do and a main quest I don't care about.
I'm sorry this logic just boggles my mind. You're bagging on them for allowing more freedom? Why does this also mean that the story is nothing to "care about?" Especially since we don't know all that much yet. Correct me if I'm wrong here but I'm fairly certain that just because it is an open world with a "billion" side quests doesn't mean you have to complete them. If you want to run right through the story then do it...you are allowed.
If you want to run right through the story then do it...you are allowed.
Well it was a mess at first I'll admit that but to be fair I was talking specifically about the writing and charcters.
I hear you though. I'm not trying to convince you otherwise. Just puzzled by the common complaint that an open world game can't have a good story. But oh well I am stoked for this no matter but I still have hope they will provide enough entertainment story-wise.
While there is no healer class in the game, there's a new system in place called "Soul Voice", which can be triggered to string together attacks and heal the party at the same time.I didn't know walking simulators needed a healing system :smug:
Did broodwars actually just call this a Skyrim knockoff
If I don't stop laughing I actually might die
One major difference would be that Nintendo would never let something as buggy as a lot of open world games are out the door.Probably why we haven't seen a playable Demo yet.
It might have local. Adding online does make it more complicated.