Majora's Mask is getting some exciting improvements for 3DS!
http://www.nintendoworldreport.com/news/39366/bombers-notebook-getting-revamped-for-majoras-mask-3d
The Legend of Zelda: Majora's Mask 3D will feature an improved Bomber's Notebook.
Franchise producer Eiji Aonuma revealed this exciting news in the latest issue of GamesMaster, noting that update was first suggested by legendary game designer Shigeru Miyamoto.
"We were told by Mr. Miyamoto that he felt there were a lot of users who finished the original without even noticing all the hidden events scattered around the town," Aonuma explained. "He said that he wanted us to make sure users were more aware of them this time around.
The Bomber's Notebook, which is used to keep track of the game's wide array of quests, will also take advantage of the 3DS's dual screens and will "act more like an electronic notebook that leads players to these hidden events."
Not too long ago, we learned that this 3D update of Majora's Mask will also feature feather statues for easier saving.
Obviously you shouldn't NEED Gamefaqs. But it's hard to design a whole game's worth of puzzles that every player is going to figure out on their own. All sorts of great games have at least one puzzle where even after looking it up online my response is "how the hell would anyone come to THAT conclusion?" You might get stuck. But in the 21st century we have the ability to go online and look up a solution when we're totally stumped. It's a huge improvement over the old days where if you were stuck your only option was a strategy guide or hotline or you just stayed stuck.
But despite this, devs are afraid of the player getting stuck for even a second. Skyward Sword has Fi point out everything of interest in a room before the game even gives me control to go look around myself. The assumption is that the player is so fucking helpless that I'm not even given the option to figure things out myself, when figuring things out is the whole damn point of having a puzzle in a game. If I'm not supposed to explore then why not just make sequential levels? If I'm not supposed to solve the puzzle myself then why it is even impeding my path?