This game went the way of Porkins.
A Star Wars Rogue Squadron Collection was almost completed when it was canceled for the Wii.
Originally being developed as a trilogy collection for the original Xbox, multiple canceled projects revived the then 50% completed title for the Wii. Factor 5, the now dead developer of the game, implemented many control methods, including GameCube controllers, Wii Motion Plus, Wii Balance Board, and Wii Wheel support. There were even new lightsaber battles using 1:1 motion controls with the then new Motion Plus. In the end the game was never released, mainly due to financial struggles with Lucasarts and other companies involved. The former president of Factor 5 Julian Eggebrecht says of the game "Believe me, if you ever saw it running on the Wii at 60 [fps], it is by far - and I think I'm not overstating that - the technically most impressive thing you would ever see on [Wii]."
At this moment in time no Star Wars games are currently being worked on, at least publicly for Nintendo platforms. A new Battlefront game is coming from Dice, the developer behind the Battlefield series, however it is not for the Wii U.
If there was a kickstarter to help this see the light of day on the Wii U... I would be there in a snap, and I have never done a kickstarter before.Same here. I've never done a Kickstarter, but I would donate sure for this!
Disney seems to be in a licensing mood these days on everything Star Wars, so I wonder how easily they would sign a deal if Nintendo would get them on the phone and make a serious push to finish/publish this game as a Wii U eShop game, or at the very least get the rights to re-release the 2 Rogue Squadron games (+Battle for Naboo) as Virtual Console titles? The time to make such a deal would be now, before Disney's both simultaneously drummed up the value of the brand with the new movies and before they've killed off the brand through their typical over-exposure.