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Gaming Forums => General Gaming => Topic started by: azeke on July 25, 2014, 01:09:04 AM

Title: Legend of Korra game by Platinum
Post by: azeke on July 25, 2014, 01:09:04 AM
Strong contender for #2 GOTY (obviously Bayonetta 2 is already indisputably #1):
(http://pbs.twimg.com/media/BtUrpVfIQAAEQKH.jpg)

We should finally see some gameplay videos tomorrow.
Title: Re: Legend of Korra game by Platinum
Post by: Oblivion on July 25, 2014, 03:31:38 AM
After the drama that's been going on, I'm gonna support anything they release for the show. I've bought all the home video releases, soundtrack, art books, comics, and now I'll add a game to my collection.
Title: Re: Legend of Korra game by Platinum
Post by: Oblivion on July 25, 2014, 03:32:19 PM
http://m.ign.com/articles/2014/07/22/sdcc-2014-ign-live-comic-con-live-stream-schedule (http://m.ign.com/articles/2014/07/22/sdcc-2014-ign-live-comic-con-live-stream-schedule)

IGN will livestream the Korra game for 15 minutes at 3:15 P.M. PST today.
Title: Re: Legend of Korra game by Platinum
Post by: azeke on July 25, 2014, 06:19:15 PM
Watching the stream live.

Graphically looks pretty cheap, but whatevs.

Character is smaller on screen than usual for Platinum games allowing for bigger scale attacks and bigger enemies (closer to Sengoku Basara)

4 hours campaign on one difficulty.
Title: Re: Legend of Korra game by Platinum
Post by: Oblivion on July 25, 2014, 06:47:51 PM
It's a cheap downloadable licensed game. Platinum or not, it was guaranteed to look bad graphically. I'm loving the combat system but the dumb "temple run" Naga stage was the worst part of the video.

I hope whatever god awful story they have in it isn't canon.
Title: Re: Legend of Korra game by Platinum
Post by: azeke on July 25, 2014, 10:55:23 PM
http://www.youtube.com/watch?v=3zRYc1p00m0
Title: Re: Legend of Korra game by Platinum
Post by: broodwars on July 25, 2014, 11:07:45 PM
It's a cheap downloadable licensed game. Platinum or not, it was guaranteed to look bad graphically. I'm loving the combat system but the dumb "temple run" Naga stage was the worst part of the video.

I hope whatever god awful story they have in it isn't canon.

I believe the creators confirmed the game as canon when the game was originally announced and stated to take place between seasons 2 & 3.

Just glancing at the footage, this may be unfair considering the constraints of a video game but my chief complaint is that the Bending (THE most iconic and important aspect of the show) looks super generic. I don't get any sense of the distinct fighting styles behind the different elements that are in the actual show. It just looks like Korra doing standard punches and kicks with the occasional elemental glow thrown in. Meh.
Title: Re: Legend of Korra game by Platinum
Post by: Oblivion on July 25, 2014, 11:11:08 PM
It's a cheap downloadable licensed game. Platinum or not, it was guaranteed to look bad graphically. I'm loving the combat system but the dumb "temple run" Naga stage was the worst part of the video.

I hope whatever god awful story they have in it isn't canon.

I believe the creators confirmed the game as canon when the game was originally announced and stated to take place between seasons 2 & 3.


Yeah, I remember seeing that, but I refuse to call it canon. T_T
Title: Re: Legend of Korra game by Platinum
Post by: azeke on July 26, 2014, 02:39:34 AM
Another video with the samedemo:
http://youtu.be/EkpG4amknYQ
Title: Re: Legend of Korra game by Platinum
Post by: Spak-Spang on July 28, 2014, 12:26:59 AM
I was not impressed at all with the video demo.  The different style of bending doesn't feel unique at all.  The water bending and fire bending basic attacks felt the same. 

What I like about the show is the paper, rock, scissors approach to the elements, and how the characters use their abilities in unique ways to express bending creativity and unique style. 

I hope the demo was just very boring, and the actual game will be more exciting.
Title: Re: Legend of Korra game by Platinum
Post by: azeke on July 30, 2014, 06:30:37 AM
Another video:
http://www.gametrailers.com/videos/k6e9v2/the-legend-of-korra-sdcc-14--eyes-on

Hosts are terrible as usual.
Title: Re: Legend of Korra game by Platinum
Post by: azeke on August 25, 2014, 04:27:01 PM
Release date: October 21st and a new video:

http://www.youtube.com/watch?v=56F979JU1ek

October will have 3 Platinum releases, nice.
Title: Re: Legend of Korra game by Platinum
Post by: Oblivion on August 25, 2014, 04:37:42 PM
I'm definitely hyped. Pro-bending mode doesn't have an offline or online multiplayer components, right?
Title: Re: Legend of Korra game by Platinum
Post by: Spak-Spang on September 04, 2014, 10:10:33 PM
Unless it is changed Pro-Bending Mode is only single player...I think I remember that from an interview.

Anyway, I wish I could be impressed, but yeah the bending as awful in this.  What is great about the original series and this...was bending was connected to a martial art form.  So Fire Benders should actually be using Martial arts and bending together.  The same with all the bending. 

I would rather see 4 distinct fighting styles, that the player can use, and then enhance with bending.  So like the 4 shoulder buttons being used to modify regular attacks with bending.  So I could do a few regular kicks and then modify with air to launch into the air and modify my jump with air and then Fire bend blast him to the ground.  But I feel that this game doesn't actually give the full variety I am looking for.
Title: Re: Legend of Korra game by Platinum
Post by: Oblivion on September 04, 2014, 10:22:25 PM
The bending in Korra is also based on many different martial arts. This is just a shitty action game.
Title: Re: Legend of Korra game by Platinum
Post by: azeke on September 04, 2014, 11:14:37 PM
So like the 4 shoulder buttons being used to modify regular attacks with bending.
You're contradicting yourself. If you want "regular attacks" that are the same regardless of bending, then it wouldn't 4 distinct fighting styles to begin with.

modify with air to launch into the air and modify my jump with air and then Fire bend blast him to the ground.  But I feel that this game doesn't actually give the full variety I am looking for.
That's exactly what the game is doing and most of the videos showed combining different styles within one combo starting with launchers and then switching to some other element to finish the enemy.

Ideas are like assholes -- everyone has them. So far, this game seeming does the best of trying to preserve cartoon ideas while trying to make the actual game satisfying and balanced.

You guys need to play some character action games.
Title: Re: Legend of Korra game by Platinum
Post by: Spak-Spang on September 05, 2014, 12:53:52 AM
The problem to me is...the bending I saw looked the same...and I know ideas aren't everything...and implication is everything. 
Title: Re: Legend of Korra game by Platinum
Post by: Oblivion on September 05, 2014, 03:09:00 AM
Azeke, if you want to act all holier than thou you may want to try harder. Jeez man. Lay off.
Title: Re: Legend of Korra game by Platinum
Post by: Spak-Spang on September 23, 2014, 10:00:55 PM
Azeke:  I am not contradicting myself.

In the original series each element was modeled after a different fighting style.  But Aang still used Air nation fighting with other fighting styles...because he never really mastered any other techniques...just bending.

So Korra you could argue master water bending martial arts and would modify her techniques with other bending.  However when she modified common attacks with different bending maybe she would have learned a technique to modify that normal attack into something similar to what a fire bending martial artist would have learned.

By using this technique you could have allowed the player to play as several different benders from the series...developing their unique fighting styles and giving the "pure" benders more options are representation of their bending and fighting styles. 

This would make it necessary to learn how to best fight each type of bender in a sort of paper rock scissors match. 
Title: Re: Legend of Korra game by Platinum
Post by: azeke on September 24, 2014, 02:12:25 AM
In the original series each element was modeled after a different fighting style.  But Aang still used Air nation fighting with other fighting styles...because he never really mastered any other techniques...just bending.
You're right of course, but you're talking in a very general terms, and that is hardly applicable to game design.

Even within the show all the definitions are blurred and there is no developed ready-to-use clear combat system that you could just transfer into a game, ATLA isn't Pokemon or D&D. It's a story, first and foremost and an amazing one at that.

This game isn't rooted in real-world kung-fu styles, but it's more in a Platinum tradition with roots from Devil May Cry combat systems (specifically DMC4 with on the fly style-switching). Of course they tried to tailor it into some slight resemblance to the show visually, but mechanically it's Platinum game 100%.

That's why it's hard for people outside of that context to judge what's going in there and see the real depth.

The problem to me is...the bending I saw looked the same...
Let's analyze one scene and i will try to show you the depth, shall we?
http://www.youtube.com/watch?v=EkpG4amknYQ&t=7m02s
(if the link doesn't work for you, switch to 7:02 in the video)

We start at long range with water bending blasts from afar:
(http://i60.tinypic.com/2116lix.jpg)

As the guy on the right start closing in, we switch to Earth which is slower but hard hitting:
(http://i59.tinypic.com/o5p3pc.jpg)

and start doing Earth moves stunning the distant guy that we are focused on ("tagging" him, note the the red line with "X" over his head):
(http://i59.tinypic.com/wisth5.jpg)

Then instantly, mid-combo player switches to Water (actually the switch happened in the last screenshot but the effects of the Earth combo were still there), keeps attacking stunned equalist at the distance and at the same time blast from switching also hits the mook on the right who was just about to attack:
(http://i57.tinypic.com/35hns7k.jpg)

Switch to Air (for some reason):
(http://i59.tinypic.com/ruzfav.jpg)

Two mid-range air blasts:
(http://i62.tinypic.com/2r47ay0.jpg)

As the player starts closing in, he switches to Fire (in this game, it's close-mid range style):
(http://i59.tinypic.com/2wc30y1.jpg)

With Fire he does combo string with area effect where fireballs are rotating all around us (equalist on the right tries to dodge it):
(http://i61.tinypic.com/1zdca6o.jpg)

As the player continues his Fire combo closing in on stunned equalist, he notices the guy on the right who got way to close and switches to Earth to cause "switch explosion" to knock him out:
(http://i62.tinypic.com/2n1crp5.jpg)

And another hard hit with Earth (note how the last fireball of our unfinished Fire combo is still in the air):
(http://i61.tinypic.com/msk6m8.jpg)

Our guy is fully stunned and ripe for finishing off:
(http://i61.tinypic.com/2564glc.jpg)

Not even sure what happens here, maybe when mooks are stunned any attack counts as this kind of crazy finishing move:
(http://i62.tinypic.com/k05a47.jpg)

We switch to the remaining mook:
(http://i62.tinypic.com/23ixen9.jpg)

Fire attack launches him in the air. Switch to Earth and then Water (because switcher is a circle):
(http://i60.tinypic.com/xvs7s.jpg)

Water attacks keep him helpless in the air, "juggling" him:
(http://i60.tinypic.com/dpa53a.jpg)

Player switches to Air and does Dragon Punch type rising uppercut:
(http://i60.tinypic.com/34g7ub9.jpg)

Switch to Fire, two brief attacks, aaaand he's done:
(http://i57.tinypic.com/2iudysm.jpg)

Table with the final result of the fight. The entire encounter took the player 16 seconds:
(http://i61.tinypic.com/294miw9.jpg)

And it's not even that impressive of a fight to be honest. He only used very basic attacks and combos.
Title: Re: Legend of Korra game by Platinum
Post by: Spak-Spang on September 24, 2014, 03:19:18 AM
I watched that video, and honestly wasn't impressed.  Actually I based my original opinions on that video.  I hope that I am wrong, because Korra is one of my favorite shows, and I want her to get a great game to help continue the popularity of the franchise.  But until I see how the different elements react to different characters, which may actually be in the game.  I don't know.  To me many of the moves (not all of them) looked like.  Red Fireball, Blue Fireball, Air Fireball. 
Title: Re: Legend of Korra game by Platinum
Post by: broodwars on September 24, 2014, 03:39:42 AM
Look, you can try to defend the mechanics all you want. For all your talk about tactics, Azeke, it doesn't change that it's boring to watch; looks lazily implemented; and looks nothing like the bending in the show it's based on.  It just looks like the lazy cash grab that it is.  Hell, I wouldn't be surprised if the bending in that 360 cash-in Avatar: TLA game (the one everyone farmed for achievements) looked more convincing.
Title: Re: Legend of Korra game by Platinum
Post by: azeke on September 24, 2014, 03:42:34 AM
Freezing enemies with water blasts (20:06 (http://www.youtube.com/watch?v=EkpG4amknYQ&t=20m06s)):
(http://i59.tinypic.com/14noeol.jpg)

Strong fire attack (19:20 (http://www.youtube.com/watch?v=EkpG4amknYQ&t=19m20s)):
(http://i58.tinypic.com/ob08it.jpg)

Fire breathing attack (19:26 (http://www.youtube.com/watch?v=EkpG4amknYQ&t=19m26s)):
(http://i59.tinypic.com/2417a88.jpg)

Very deliberate and unique earthbending combo starting from 19:09 (http://www.youtube.com/watch?v=EkpG4amknYQ&t=19m09s):
(http://i61.tinypic.com/w02r7o.jpg)

Raising a column launching Two Toed Ping into the air:
(http://i57.tinypic.com/20zd3pk.jpg)

And then kicking the upper part of the column, throwing it towards Viper and unnamed earthbender:
(http://i62.tinypic.com/34xgwex.jpg)

All are unmistakably unique moves that are impossible to confuse with any other elements.
Title: Re: Legend of Korra game by Platinum
Post by: azeke on September 24, 2014, 03:49:21 AM
you can try to defend the mechanics all you want
By using word "defending" you're trying to imply it's deficient in some way, and automatically put me in inferior position. I refuse to put myself there.

I am not defending anything. I am showing the ways how this game's combat looks great. Using actual facts, like actual screenshots and footage from the game.

Also this implies this is some kind of war. I don't how it looks from your side, but i see this as a clarification of misunderstandings.

Combat looks great and is exciting to watch and should be 100 times even more exciting to play, judging by Platinum's stellar track record.
Title: Re: Legend of Korra game by Platinum
Post by: Spak-Spang on September 24, 2014, 11:10:19 AM
The last attacks you showed are much better, and represent the universe much better.  Thanks for showing me those. 

In the end, it really is going to be impossible to make a video game with the level of "organic" bending usage from the series.  But that just shows how great that series truly is. 

Title: Re: Legend of Korra game by Platinum
Post by: Ceric on September 25, 2014, 03:39:57 PM
Why is Korra beating up the Village of Wii Fit Trainers?
Title: Re: Legend of Korra game by Platinum
Post by: azeke on October 21, 2014, 12:09:39 AM
The week of Platinum is on!

People are already streaming it on Twitch:
http://www.twitch.tv/directory/game/The%20Legend%20of%20Korra
Title: Re: Legend of Korra game by Platinum
Post by: broodwars on October 21, 2014, 02:55:54 AM
The week of Platinum is on!

People are already streaming it on Twitch:
http://www.twitch.tv/directory/game/The%20Legend%20of%20Korra (http://www.twitch.tv/directory/game/The%20Legend%20of%20Korra)

At one point I was probably on that list (as NintendoFreeRadio), because I was streaming it on my PS4. So far, I've made it up to Chapter 5 and...ugh...this game is such a goddamn slog. The levels are ludicrously long, composed of the same copy & pasted Republic City streets and alleys and the same 3-4 enemy types. I must have spent a solid hour on chapter 4 alone because the level just wouldn't END. The boss fights I've had against the Mechatanks seem cool at first...until you realize the things have a health bar 10x as long as yours, and your attacks do so little damage to them that you're in for about 10 minutes of painfully dull "3 hit combo, dodge, 3 hit combo, counter, 3 hit combo, repeat."  Aside from attack speed and some range differences, I've seen absolutely no differentiation between the two elements I've unlocked (water and earth). The game has given me no indication whatsoever why I would use one element in battle instead of another. There are a total 2 counter animations in the whole game, too, and absolutely no special attack animation sequences appear in the boss fights.

And **** fighting the Triple Threat Triads. Seriously. They have gigantic hit bars, the camera constantly spazzes out while you fight them, and they're fond of attacking you while hidden behind the terrible camera. I must have died 10 times in a row while fighting them for the first time, though I've gotten better at dealing with the game's bullshit since.

And whoever at Platinum thought the Naga stages were a good idea (in the words of Garfield) should be dragged out into the street and shot.

So what's good about the game? Well, the combat can be quite fun when enemies go down in just a few hits. There's a good, Kinetic feel to the combat when it works, much like certain other character action games. The game's counter system is Witch Time-esque: rewarding you with a damaging counterattack if you wait to block at the last possible moment. On some enemies, that counterattack can lead right into a Circle finishing move that I've seen take out more than one enemy at a time. While the environments are washed out and boring, the characters look great. The shop implementation is excellent, and there's a decent amount of exploration. The voice work is straight from the show (though I suspect Jinorah has a different actress), and the animated cutscenes could have been pulled right from the show.

Also, the trophy names are quite amusing. Seeing "Zhu Li! Do the Thing!" pop up during battle made me smile. And of course there's a trophy for collecting cabbages. I bet you can't guess what it's called! :P:

Overall, this isn't the disaster that I thought it would be, but it's not a great game, either. Purely "average."
Title: Re: Legend of Korra game by Platinum
Post by: azeke on October 21, 2014, 06:02:56 PM
Played for three hours:
(http://cloud-4.steampowered.com/ugc/548637014507053991/B8AFDE164627B6AB6B04798CFAA6387003D711F6/) (http://steamcommunity.com/sharedfiles/filedetails/?id=329941833&insideModal=1)
(http://cloud-4.steampowered.com/ugc/548637014507061809/A3187FAC1781DAB263CA3ED0E03160C02A639102/) (http://steamcommunity.com/sharedfiles/filedetails/?id=329941965&insideModal=1)
(http://cloud-4.steampowered.com/ugc/548637014507087841/6FE70BA4FD54F427561B01425DD687B0F12AC9DA/) (http://steamcommunity.com/sharedfiles/filedetails/?id=329942541&insideModal=1)
(http://cloud-4.steampowered.com/ugc/548637014507103360/F13871F629EEF5C3B15C73F804D6789A0253734E/) (http://steamcommunity.com/sharedfiles/filedetails/?id=329942921&insideModal=1)
(http://cloud-4.steampowered.com/ugc/548637014507112707/61FD6A3BEE17CF1FE8ECE8F61FA3A9D64320BF32/) (http://steamcommunity.com/sharedfiles/filedetails/?id=329943143&insideModal=1)
(http://cloud-4.steampowered.com/ugc/548637014507116492/BC4F2587BA34660E113EB78E2BA5C9E9BDFD80D2/) (http://steamcommunity.com/sharedfiles/filedetails/?id=329943242&insideModal=1)
(http://cloud-4.steampowered.com/ugc/548637014507165035/E1F276234FA9B0DA07504EE06773AD6A1F6E1252/) (http://steamcommunity.com/sharedfiles/filedetails/?id=329944370&insideModal=1)
(http://cloud-4.steampowered.com/ugc/548637014507156074/83DC4B47103FCD7AFE6319E24803052992BA77D6/) (http://steamcommunity.com/sharedfiles/filedetails/?id=329944169&insideModal=1)
(http://cloud-4.steampowered.com/ugc/548637014507222124/EEDB472C893275F2E56E127F8B03671755531BEA/) (http://steamcommunity.com/sharedfiles/filedetails/?id=329945614&insideModal=1)
(http://cloud-4.steampowered.com/ugc/548637014507169396/05F08BEB200C0F41426E677D605EAB3B536818D4/) (http://steamcommunity.com/sharedfiles/filedetails/?id=329944482&insideModal=1)

Few thoughts.

Main problem is the lack of polish. Voice acting and sound design in general is very subpar, and combat lacks polish you expect from Platinum (when you get caught by a bolo, QTE to free yourself takes too much time and sometimes you are immediately get caught by another rope).

Combat system is definitely not in the same league as DMC4/Bayo, but it's workable. In the beginning you don't have any bending moves, so it feels pretty boring. Once you start to unlock new bending arts and scroll -- it gets interesting mechanically.

"Temple run" segments are sad. They're fine technically and play okay, but why they're here to begin with? If they wanted to pad the length, you could have chosen a better game to ripoff.

Mechatanks are pretty hard. First one i think took me half an hour to beat. You need to get used to the timing of their attacks to parry everything they do and overwhelm them.

Platforming sucks, but that is nothing new for Platinum.

UI feels like it was done in a day (it probably was).

Game has interesting mechanic with talismans you can put on d-pad slots. Some of them boost your attack power or give you more points but you get your health halved.

Overall: combat is fun enough, i can totally see it becoming great as i unlock more moves. Everything else is eh.
Title: Re: Legend of Korra game by Platinum
Post by: ObbyDent on October 21, 2014, 09:11:44 PM
Game is god-tier trash. I agree with Gamespot, it is pretty close to be just as shitty as the live-action movie.
Title: Re: Legend of Korra game by Platinum
Post by: azeke on October 22, 2014, 06:29:44 AM
Let's breakdown combat system.

Game is built around charging. When you press attack button the gauge under healthbar starts filling up and you see circles on the ground, when you release the button you get powered up attack. There is also "perfect charge" mechanic that does something you release button just at the right time (entire screen flashes with colour of the element), but i am not sure what it does...

The gauge stay up for a while after charged attack and during that time your attack will be boosted. That's why it's useful to do one charge attack to fill the gauge before every encounter.

For defence you have dodging and guarding. Dodging is standard stuff: it is invincible during the dodge so you can dodge into the attack and as long as you exit the animation in the safe zone you're fine. There is a cooldown after 5 consecutive dodges to prevent you from spamming it too much.

Guarding is basically Royal Guard (http://devilmaycry.wikia.com/wiki/Royalguard_Style) from DMC3/4. You can compare it to Mahaa-Kalaa from Bayonetta or parrying from MGR, but here you don't need any directional input -- you just press left trigger with the right timing to counter an attack.

Guarding is kinda overpowered, so you will be tempted not to do anything and lure out enemies to attack so you can counter them and one hit kill them.

Triple triad members can guard as well and if you try to attack them during that state you will initiate God of War style QTE where you need to press directions with a left stick.

There is also stun mechanic, if you hit an enemy hard enough he gets dizzy and will be open for finishing move with B. You're invincible during finishing move animation and this move also hits everyone in the area so it's a life saver against big crowds.

Waterbending:
Long range stuff. It has cool unlockable water whip move -- you throw a water sprout and pull an enemy towards you. It's very cool to send an enemy flying and immeditately pull him back with it. There is also freezing attack but i've yet to freeze anyone with it.


Earthbending:
The most fun of all bending arts. It's extremely satisfying to hit enemies with charging hits with it. All attacks have area of effect and are VERY powerful. Earthbending also has the best combos right of the gate: simple XXX is very good, XXY -- is even better, YY is great and Y in the air is AMAZING (even moreso if charged). You hang in the air and then fall down to the ground and causing huge columns of earth to come out:
(http://cloud-4.steampowered.com/ugc/548637646845811299/2771E64472F8CCB5E63BF1530C431F87523D0D2A/) (http://steamcommunity.com/sharedfiles/filedetails/?id=330094278)

Firebending:
Kinda eh. Weak, nothing special. Fire kick move look pretty cool, but it's not super useful because it concentrates fire on only one enemy:
(http://cloud-4.steampowered.com/ugc/548637646845808325/CADE3F8447793B33C30AFB17ABAD0A7560F7FD29/) (http://steamcommunity.com/sharedfiles/filedetails/?id=330094252)

I've unlocked a few more moves for it so it might get more useful later on. We'll see.

Airbending:
I've just unlocked it, so it didn't have too much time. But it felt VERY good, if a little overpowered, i was just mashing buttons and enemies were literally flying all over the place:
(http://cloud-4.steampowered.com/ugc/548637646845854160/E3B4F42BA08297442790BF473A982167D5FF51BD/) (http://steamcommunity.com/sharedfiles/filedetails/?id=330094706)

Game overall gets very challenging, both in combat and in other parts. You can cheese combat parts a bit by abusing finishing moves invinciblity and using camera trick where you focus the camera on one enemy because by the unwritten rule of all action games offscreen enemies become docile.

There is one particular temple run style sequence where i spent 20 minutes trying to beat it:
(http://cloud-4.steampowered.com/ugc/548637646845841236/E207A58C357EB9AD185C013D5CAD916821277BCE/) (http://steamcommunity.com/sharedfiles/filedetails/?id=330094598)
^ very, very hard.
Title: Re: Legend of Korra game by Platinum
Post by: azeke on October 22, 2014, 04:02:59 PM
Finished the game.

Some of the later parts were TERRIBLE:
(http://cloud-4.steampowered.com/ugc/548637646859503117/1D981916525EDB002C288E99D7E74448C0ED3C89/) (http://steamcommunity.com/sharedfiles/filedetails/?id=330291495)
^ do you see anything? Neither did i.

As you upgrade bending, air and fire get more powerful and useful (fire rocket move is pretty cool to get away). Water still kinda sucks.

The final boss fight was pretty great. At first it felt like it's absolutely impossible (like with all good bosses) but i managed, there were some really cool moments of empowerment. And of course the feel of release in the end when you finally defeat Hundun was typical Platinum stuff.

Credits were playable in Platinum fashion and also had some cool fanservice moments.

Coming back to previous levels fully upgraded feels like a bully among weaklings -- you can just throw everyone around by mashing buttons, where previously you could barely survive.
Title: Re: Legend of Korra game by Platinum
Post by: azeke on October 23, 2014, 12:43:24 AM
http://www.youtube.com/watch?v=KIZWM5v89-U
Title: Re: Legend of Korra game by Platinum
Post by: azeke on October 23, 2014, 11:49:47 PM
Video review that i find the most fair so far:
http://www.youtube.com/watch?v=Dk96W6n0Fvo
He gives it 6/10 and i kinda agree -- lack of polish, short length and other stuff really drag the game down.

BUT. Signature Platinum combat depth is still there, and when it works it's really satisfying and cool.

As evidenced in this combo video:
http://www.youtube.com/watch?v=hax17hfTcjE
^ done in a special training area, so the mook doesnt die and you can juggle him all you want.

Also there is somewhat technical analysis of combat systems in the game (might require knowledge of technical terms from DMC and Bayonetta series'):
http://www.youtube.com/watch?v=KIZWM5v89-U
Title: Re: Legend of Korra game by Platinum
Post by: azeke on December 05, 2014, 11:24:41 AM
I highly recommend watching this walkthrough of the game:
http://www.youtube.com/watch?v=bu5ADIxNXN0

He plays it on Extreme difficulty starting from scratch (which is the THE hardest run you can do in the game) and shows the way game is supposed to be played.

I myself was having a lot of problems on that difficulty, so i searched around and found these videos -- highly informative.
Title: Re: Legend of Korra game by Platinum
Post by: ObbyDent on December 05, 2014, 01:07:51 PM
...? You were having problems? Was your bending not maxed out?
Title: Re: Legend of Korra game by Platinum
Post by: azeke on December 05, 2014, 02:48:37 PM
Extreme difficulty starting from scratch