We might see more than just the original Mario Bros. and NSMB skins in the final version of the game.
http://www.nintendoworldreport.com/news/37806/additional-mario-skins-may-appear-in-mario-maker
Art assets from other Super Mario Bros. games, such as Super Mario Bros. USA, Super Mario 3, and Super Mario World are being considered to be implemented into Mario Maker, Takashi Tezuka revealed to us in an interview. While Tezuka could make no promises, he went on to say that the development team is considering the use of different skins in the the game but currently are not sure which ones they are going to use in the final version.
Mario Maker will release on the Wii U in 2015. For more information on the game, be sure to read our hands-on preview here and check out the video of the game form the E3 show floor below.
"Skins" is kind of a very basic way to describe it. Like if I'm going with SMB2 stuff I want to be able to stand on a Shyguy and then throw him. That's a different gameplay mechanic than how anything works in SMB1 or pretty much any Mario game except SMB2. Art assets aren't really what I'm looking for. I want to be able to take any element from pre-existing Mario games and put it in the level and it acts like it would in its source game. Koopas for example work differently in SMW because they shoot out of their shells. If it's just putting a Koopa in that always acts like SMB1 Koopa but you can make it look like a SMW Koopa, there's not much to that. It's cooler than being limited to just SMB1 or NSMB style visuals but it's superficial.
The problem is that the level of complexity I want out of a Mario Maker is a lot more than what Nintendo wants to make and justificably what a large section of the target demo for this title would be comfortable with. I think Nintendo wants to make more of a fun little sandbox for people to fool around in but some of us want an outright fully-featured Mario game development tool.
They can probably make this whole thing a little meatier if they save the elements from other games for DLC or outright sequels where it isn't just a graphics skin.
"Skins" is kind of a very basic way to describe it. Like if I'm going with SMB2 stuff I want to be able to stand on a Shyguy and then throw him. That's a different gameplay mechanic than how anything works in SMB1 or pretty much any Mario game except SMB2. Art assets aren't really what I'm looking for. I want to be able to take any element from pre-existing Mario games and put it in the level and it acts like it would in its source game. Koopas for example work differently in SMW because they shoot out of their shells. If it's just putting a Koopa in that always acts like SMB1 Koopa but you can make it look like a SMW Koopa, there's not much to that. It's cooler than being limited to just SMB1 or NSMB style visuals but it's superficial.
The problem is that the level of complexity I want out of a Mario Maker is a lot more than what Nintendo wants to make and justificably what a large section of the target demo for this title would be comfortable with. I think Nintendo wants to make more of a fun little sandbox for people to fool around in but some of us want an outright fully-featured Mario game development tool.
They can probably make this whole thing a little meatier if they save the elements from other games for DLC or outright sequels where it isn't just a graphics skin.
"Skins" is kind of a very basic way to describe it. Like if I'm going with SMB2 stuff I want to be able to stand on a Shyguy and then throw him. That's a different gameplay mechanic than how anything works in SMB1 or pretty much any Mario game except SMB2. Art assets aren't really what I'm looking for. I want to be able to take any element from pre-existing Mario games and put it in the level and it acts like it would in its source game. Koopas for example work differently in SMW because they shoot out of their shells. If it's just putting a Koopa in that always acts like SMB1 Koopa but you can make it look like a SMW Koopa, there's not much to that. It's cooler than being limited to just SMB1 or NSMB style visuals but it's superficial.I believe 3d world actually handled this by introducing some sort of goomba subspecies called a 'galoomba' that looks and behaves like the ones in Super Mario World so they could do something similar. Either way considering how much they put into the e-reader levels for Mario 3 (seriously, they had levels with charging chucks and those penguins from yoshi's island for god sake) I think it's safe to assume we can expect to see some things taken from other games,