Our games range from old to recent and brand new, including a stunningly difficult new platformer. We also look at the state of RPGs on Wii U and respond to Smash Bros tournament backlash.
http://www.nintendoworldreport.com/rfn/36913/episode-375-whatcha-been-shipping
The core group is back together again this week, and we came prepared for a fun show filled with games and hot topics to discuss! Gui is up first to tell us about his early exit from Bravely Default (after dozens of hours), plus a Virtual Console jaunt with Adventure Island II. James checks out the new 3DS eShop release, Yumi's Odd Odyssey, and he kinda hates it. But not everyone feels that way -- Danny gave it a very positive review here at NWR, and Guillaume seems to be enjoying it too. Jon gives us some news before Jonny wraps up New Business by revisiting Wii Fit U, the stealth release that just got a useful patch and continues to prove itself as a useful fitness product.
For the feature segment, we have a trio of special topics this week. First up is a discussion of RPGs and why they still aren't showing up on Wii U. Next, we parse out the mountain of feedback on our Smash Bros. comments from last week's episode. You'll never convert James, but Jonny at least tries to establish a diplomatic tone for this passionate sub-community. Finally, we celebrate Koji Igarashi's freedom and imagine what awesome project he might work on as a newly independent developer in Japan.
We'll get back into Listener Mail next week -- there are several great ones already lined up, but we'll always take more of your hilarious and provocative emails! And don't forget to vote in the RetroActive poll; there are only a few days left from when this episode is being posted, so do it now while it's on your mind. One more thing... he forgot to plug it last week, so in case you missed Greg's latest appearance on Radio Trivia, un-miss that right now!
in all likelihood there just won't be many JRPGs on this generation of consoles overall, and when their relevance for home consoles has been on a steady decline for the past decade.Which is a real shame as I've really come to like them in the past few years, but playing good ones involves tracking down used copies for old systems.
Smash must have the element of randomness; random stages, random items. This is how the game was designed to be played. Likening it to sports, the pro version of soccer uses the same rules we use in our bar leagues, conversely, a game of poker on our 25-cent stakes table has the same element of randomness that the pro games have.
I'm curious whether any of the RFN crew listens to competing Nintendo podcasts. This one is heads and shoulders above the rest when it comes to 'contemplative podcasting,' but you can also be quite negative on Nintendo compared to the competition.I found a lot of them are drinking cool-aid way too much.
I think RFN strikes the perfect balance between positivity and criticism.
The weird, unpredictable, half-assed, half-genius nature of this company makes it perfect for our torturous examination every episode.