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Gaming Forums => Nintendo Gaming => Topic started by: Shorty McNostril on June 19, 2003, 01:24:19 PM

Title: Gameboy Advance Attachment
Post by: Shorty McNostril on June 19, 2003, 01:24:19 PM
In Australia, the new GBA attachment came out today.  Im just wondering if the attachment also does the same thing  that the actual unit link to the cube does.  For example.  Metroid Prime and Fusion are link compatible as most if not all of you probably already know.  I want to know if this new deck also simulates this, of if it just works like the old super game boy and does nothing but play them.  I'd like to see what you think.    
Title: RE: Gameboy Advance Attachment
Post by: BlkPaladin on June 19, 2003, 04:51:05 PM
No it makes the gamecube into a GBA. You will need another gamecube to do the link thing.
Title: RE: Gameboy Advance Attachment
Post by: Bloodworth on June 19, 2003, 08:31:35 PM
We'll have a huge FAQ about this before next week, so keep on the lookout.
Title: Gameboy Advance Attachment
Post by: joeamis on June 19, 2003, 08:46:24 PM
you don't need a 2nd gamecube to link!!!  
I believe you can still use the link (GBA to GC) cable even with the GB Player attached
and if for some Bizarre reason you couldn't then just unconnect the player...(ok so it doesn't unconnect very easily but hey it's not that hard)
Title: RE: Gameboy Advance Attachment
Post by: Bloodworth on June 19, 2003, 10:20:59 PM
Ok, since it will be a day or two before this goes up, Joeamis is totally wrong.  You can't use the GBP if it's unconnected.  Period.  There's no way for it to even receive power.  As for connecting them, using the same system, that's bogus as well.  The Game Boy Player disc has to be in the system to tell it how to run the audio and video.  I'll go into more detail on the FAQ.
Title: Gameboy Advance Attachment
Post by: joeamis on June 19, 2003, 10:24:42 PM
I didn't say that Bloodworth, I said if you can't use the GBA to GC link cable with the GB Player attached
then you can use the link cable when the GB Player is unattached... that has nothing to do with using the GB Player unattached... I never said you could use the GB Player when it was unattached!  I'm not a total dumb@#$
Title: RE: Gameboy Advance Attachment
Post by: Bloodworth on June 19, 2003, 11:02:53 PM
Oh I see.  I totally misinterpreted what you were saying.  Yeah, having the Game Boy Player does not hinder your ability to do a normal link up to a Game Boy Advance.  You can even use connectivity features with the Player if you have a Cube with a GC game and another Cube with the GBP.
Title: Gameboy Advance Attachment
Post by: Bartman3010 on June 21, 2003, 02:10:48 AM
Wait, if the disc can turn the player on, so that should mean that any future game can recieve data from the cartridge slot if the disc tells the system to activate it?

Hey, it should be possible, if the GBP is connected to the system, the GCN shoulld be able to see it at the least. Theres no reason it shouldnt work.
Title: RE: Official Game Boy Player Discussion
Post by: Bloodworth on June 21, 2003, 03:15:16 PM
Making this the official thread now.
Title: Official Game Boy Player Discussion
Post by: Christberg on June 21, 2003, 03:50:31 PM
Here's a question you didn't answer:

Can you use the US bootdisc with a Japanese Gameboy Player?  Some guy who already has one and knows how to get a US one cheap wanted to know.
Title: RE: Official Game Boy Player Discussion
Post by: Bloodworth on June 21, 2003, 04:27:04 PM
As soon as we can confirm that Nintendo will be sparing replacement boot discs and can check it out, we'll let you know.
Title: Official Game Boy Player Discussion
Post by: Joshtheleo on June 21, 2003, 04:46:18 PM
How cheap of nintendo..i was all for the gameboy player till i read that faq...no mode for Widescreen tvs! the gba has a widescreen and i thought the 16:9 ratio was a standard in japan?  no progressive scan is a dissapointment but no biggy.  not using the super gameboy features? now that one is dumb, Nintendo released 2 super gameboy's and plenty of games aready include the code for them, was it going to be that difficult for the gbp to read the extra code?

now that im done ranting, one question for bloodworth.  How do gbc and gb games look on the tv, i mean do they fill the screen, fit in a window, or are they horizontaly streched like on the gba (which is dumb, they should have streched it verticaly)?  
Title: Official Game Boy Player Discussion
Post by: Clonester on June 21, 2003, 05:05:47 PM
Has anyone played Donkey Kong GBA on the GB Player? How does it stack up to it's SNES counterpart in terms of graphics on the Player?

What about other GBA games? In the FAQ you said Yoshi's Island looked nice on the GB Player. Does this game as well as other SNES ports look as good as they did on the SNES? That's really the only thing I was wondering before I purchase it. I'm happy about the better quality sound, because great sound adds a lot to a game. Also, if Chrono Trigger was ever ported to the GBA, I would be happy that the great soundtrack would remain top quality on the GB Player, because I'm sure it wouldn't be quite up to par on the GBA speakers.  
Title: RE: Official Game Boy Player Discussion
Post by: RickPowers on June 21, 2003, 05:08:25 PM
Those questions are answered in the FAQ, Josh.  The games can either be played with a frame, or stretched to fit the screen.

As for it being "cheap" of Nintendo ... it's not.  Maybe it was a technical limitation, maybe not.  What we do know is that the Game Boy Player was effectively developed by a VERY small team, and I'm sure that such niche features were just not a priority.
Title: Official Game Boy Player Discussion
Post by: Big_Pimp on June 21, 2003, 05:11:03 PM
I can't wait to play Advance Wars 2 on a TV screen with my friends.
Title: Official Game Boy Player Discussion
Post by: SuckLikeAFox on June 21, 2003, 05:27:28 PM
The GBP is great, I have the import (no stupid black on indigo)
But you made one mistake, it very well does support progressive scan
Title: RE: Official Game Boy Player Discussion
Post by: Bloodworth on June 21, 2003, 06:12:17 PM
Ah shoot, I'm fixing it now
Title: RE: Official Game Boy Player Discussion
Post by: Bloodworth on June 21, 2003, 06:33:53 PM
Quote

now that im done ranting, one question for bloodworth. How do gbc and gb games look on the tv, i mean do they fill the screen, fit in a window, or are they horizontaly streched like on the gba (which is dumb, they should have streched it verticaly)?


They work just as they do on GBA: Either a framed screen at the normal GB dimensions or a horizontally stretched screen.

Quote

Does this game as well as other SNES ports look as good as they did on the SNES?


Totally depends on the game.  As I mentioned, we did a side-by-side with Mario World and it looks better on GBA.  I haven't seen DKC yet, so I'm not sure.

Title: Official Game Boy Player Discussion
Post by: TheYoungerPlumber on June 21, 2003, 06:44:17 PM
Quote

no mode for Widescreen tvs!


Actually, adding support for widescreen TV's would be a huge effort and, quite honestly, pointless.  Every digital widescreen TV I've seen has a zoom feature that should do a pretty good job of filling the screen.
Title: Official Game Boy Player Discussion
Post by: sm4k on June 21, 2003, 07:43:54 PM
Nice FAQ, I have been looking for something like this to verify/dismiss various rumors that I have been hearing.

I was disapointed to get a confirmation that it would require a boot disk, I was hoping that it would come with a disk that would - in effect - flash the gamecube's bios and give it the added feature for you to select to boot to the GBP or to a GC game, somewhat similar to how if you are using a PS2 and hit some buttons before the game actually boots, it presents you with a menu, if you want to boot off the cd or mess around with your memory card.  Alas, was not to be.

I was also hoping that it would do what Shorty McNostril was talking about, let you put a game like Metroid Fusion into the GBP, that running Metroid Prime and choosing the Link Bonuses that it would recognize that Fusion was in the GBP, and unlock all the features just as it would if you were linking a real GBA.  Again, not to be, but maybe in the future.

All in All I'm really looking forward to this.  I just had one question about what the FAQ talked about, the controls.  You can only choose from 2 given sets of control lay outs? You can't map your own?  I ask this because I have imported one of those Hori controllers, similar to a SNES controller, to play GBA games on with the GBP.  I figured that it had the perfect amount of buttons and would be the ideal controller for the situation.  But if I can only choose between two button layouts, I guess the 'select' button on the Hori controller will be going to waste, instead of being my Select button on the GBP.
Title: RE: Official Game Boy Player Discussion
Post by: Bloodworth on June 21, 2003, 07:53:54 PM
Well, what does the select button on the Hori controller map to anyways?  
Title: Official Game Boy Player Discussion
Post by: Pale on June 21, 2003, 08:13:54 PM
Does anyone have any more news on the supposed q version of the gbp?  like a release date?
Title: Official Game Boy Player Discussion
Post by: sm4k on June 21, 2003, 08:33:08 PM
Quote

Originally posted by: Bloodworth
Well, what does the select button on the Hori controller map to anyways?


No idea, I haven't recieved it yet, I ordered it last Friday (June 13th) and did standard global, since it's going from Hong-Kong to Missouri, USA, I would assume that I'm not going to get it till Monday or Tuesday.
Title: Official Game Boy Player Discussion
Post by: Wooly427 on June 21, 2003, 08:49:15 PM
In the FAQ it said that some games like Castlevania Aria of Sorrow don't look as good?  Do they look really bad or something?  Why?  What about Harmony of Dissonance and Circle of the Moon???  That is one of the reasons I am getting this GBP and now you're telling me it looks like crap??  Please inform me!
Title: Official Game Boy Player Discussion
Post by: mud3342 on June 21, 2003, 10:03:43 PM
Hello fellow gamecube and or gameboy players. ^_^ I have news of the GBP!! First off, the
2 settings for the controller on the GBP are to either have the X and Y both be the select button and for L and R to be the GBA's L and R, or for L and R both to be select and Y be L and X be R, also, the "Hori Digital controller" works perfect with the GBP, for all the select button is is a 2nd Y button, so all u have to do is use the first controller option in the GBP and the select on the controller will be the select in the game. Next, I have much bigger news about the GBP and Gamecube Q connectability, for I, myself, have gotten them to work perfectly together, the only main "problem" is that u have to do a bit a sawing, for the Q's front legs and a few nubs on the GBP must be removed for them to fit together. Now, I didnt have any trouble with this, but please if you plan on doing this procedure, please use extreme caution, for among other things, scratching the bottom of the Q is almost inevitable, and also if u are not in the knowing of how this might work, please ask for others assistance, but if wat u rilly want is a Q that plays GBA games then this is ur only way, good luck! ^_^
Title: RE: Official Game Boy Player Discussion
Post by: PIAC on June 21, 2003, 10:04:16 PM
ill test it now, with Circle of the Moon

okay, i gave it a quick 5 second play, and i think it looks alot better than the GBA version
Title: RE: Official Game Boy Player Discussion
Post by: Bloodworth on June 21, 2003, 10:20:21 PM
I was speaking of Aria of Sorrow there specifically, and I just felt that in comparison to other games, it's not as detailed.  On the GBA, that doesn't matter, but when you put it on a TV screen you'll notice it.  That doesn't mean it's terrible looking, especially with the excellent animation, but in comparison with Yoshi's Island (which had tiny details even on the television), it seemed a little simpler.  Anyways, I'm rambling, but it's not something to worry about.  It's a great game on it's own merits, and you'll enjoy it no matter what as are both other GBA Castlevanias.
Title: Official Game Boy Player Discussion
Post by: TheYoungerPlumber on June 21, 2003, 11:40:21 PM
In case anyone's interested, I reviewed the GBP a few months ago.  Bloodworth's FAQ pretty much covers what I say in my review, but I thought I'd point it out anyway!
Title: Official Game Boy Player Discussion
Post by: Wooly427 on June 22, 2003, 04:54:25 AM
Oh ok, I was just a little confused about what you were saying.  So it looks good, but just not as detailed probably because they didn't design it to look good on the GBP.  So you said Metroid Fusion really looks good huh?  Does it look better than Super Metriod did?  What are some really good games you would recommend for the GBP on graphics and funfactor?  OH, and what about the Sonic Advance games?  Are they really fast and fluid on the GBP?  Sorry for all of the questions...I'm just really curious about this thing and I can't wait until Tuesday!  I really appreciate all of your help!
Title: Official Game Boy Player Discussion
Post by: Robageejammin on June 22, 2003, 06:40:35 AM
Hey, when you get the chance could you gimme the specs on Adam's Super Mega Hyper TV. That's some good schist! Lots of possibilities...
Title: Official Game Boy Player Discussion
Post by: Bartman3010 on June 22, 2003, 08:30:32 AM
What about the games where they brightened the characters? Do you have to turn the brightness down on your TV screen so your eyes dont hurt...or something?
Title: RE: Official Game Boy Player Discussion
Post by: Bloodworth on June 22, 2003, 08:52:04 AM
Bartman, I haven't noticed a problem like that with any games, so I wouldn't worry about that.
Wooly, I'm not sure I would say Fusion looks better than Super Metroid, but they're definitely comparable.  Good games to pick up are Wario Ware, the Sonic games, the Mario Advance games, RPGs, Doom II, Kirby: Nightmare in Dreamland, etc.  So yeah, the only game I've seen that seems to suffer on the GBP is Pokemon R/S with it's blurry text , but it's still plays fine.
Title: Official Game Boy Player Discussion
Post by: Wooly427 on June 22, 2003, 09:53:08 AM
Now I know that games like Mario Kart, you need to look at the gameboy advance screen if you're not player 1, but lets say a game like Contra has a 2 player co-op mode with 2 players on screen at once...couldn't the second player just simply have the GBA attached to the GBP with a link cable and just look at the television to play since both players are on screen???  
Title: Official Game Boy Player Discussion
Post by: Wooly427 on June 22, 2003, 10:06:05 AM
Oh yea and where is a good website to order one of those Hori controllers?
Title: RE: Official Game Boy Player Discussion
Post by: Bloodworth on June 22, 2003, 10:10:05 AM
To your first question: Yeah that should work just fine.

Second: http://www.videogamedepot.com
Title: Official Game Boy Player Discussion
Post by: Bartman3010 on June 23, 2003, 06:53:04 AM
Ugh, $20? Thats just as bad as Play Asia's.

Wernt they cheaper or something? Oh well, somebody tell NoA to bring these controllers home.

Oh, and since the GBP is comming out, they need to put in a way where you can have all the multiplayer functions with just one copy (Either you plug in more controllers or connect GBA's that only send controller responses.
Title: RE: Official Game Boy Player Discussion
Post by: RickPowers on June 23, 2003, 08:32:14 AM
Except that the Game Boy Player needs 30% of the GameCube's processing power to run just ONE cart.  To emulate four different Game Boy Advances would take 120% ... a physical impossibility.  That, and the Player is actually a single Game Boy Advance in a new shell, and it doesn't have the ability to spawn more copies than the only one that's in the cartridge slot.  I really don't understand what's so hard for people to understand about this stuff.  You can't do it with only one Game Boy Advance, so why should you be able to do with with one GameCube/Player?
Title: Official Game Boy Player Discussion
Post by: Round Eye on June 23, 2003, 08:56:17 AM
Has anyone seen the GBP in Canada yet?  More specifically Calgary?

I checked Futureshops website and they had an estimated date of Jun 25.  Thinking I will have to wait untill then, we always seem to be a couple days behind *goes and cries to momma*.
Title: Official Game Boy Player Discussion
Post by: Bartman3010 on June 23, 2003, 08:57:53 AM
No, I mean developers make a 'splitscreen' multiplayer function without the need for emulation/copying etc.

For example, a linked GBA without a cartridge is sent data to recieve control responses, or if the cart detects that its in a Game Boy Player, you could just plug in another controller and it can find the newly plugged in controller and the Player takes responses from it.

Assuming that a Game Boy Advance can handle splitscreen play anyway.

Just think, you'll need only a copy of SMA4 for a single screen Mario Bros. game.  
Title: Official Game Boy Player Discussion
Post by: Pale on June 23, 2003, 09:32:30 AM
To that guy who modded his q to fit the gbplayer... do you have any pics? I'd like to see if the dumb black uglifies it too much.  
Title: Official Game Boy Player Discussion
Post by: Round Eye on June 23, 2003, 09:47:17 AM
Maybe the new games will have the ability to do multiplayer with just one cartridge.  For fighting games and turn based.  Maybe some will even have split screen.  Now that developers have the GBP to play with they could do a lot of different things.  Exspecially if it is a big seller.
Title: Official Game Boy Player Discussion
Post by: franky005 on June 23, 2003, 11:49:11 AM
I am really looking forward to the GBP.  I don't have a Gameboy Advance, but for only $50 I am looking forward to another system.  I never had a Super Nintendo, and I am looking forward to being able to play the ports.
Title: Official Game Boy Player Discussion
Post by: DRJ on June 23, 2003, 12:44:58 PM
Quote

Maybe the new games will have the ability to do multiplayer with just one cartridge. For fighting games and turn based. Maybe some will even have split screen. Now that developers have the GBP to play with they could do a lot of different things. Exspecially if it is a big seller.


I like that it will give developers more flexability in making games. They can include multiplayer on one screen or with split screens. There will probably be online games. I am very interested to see what games will be coming out to fully utilize this system.
Title: Official Game Boy Player Discussion
Post by: Wooly427 on June 23, 2003, 04:47:01 PM
Wait, so you are saying that all I need is 4 controllers and a copy of the Mario Advance game in the GBP to play the 4 player mode on the TV?  I don't need 4 GBA's linked up?  That is awesome if that's true.  That means that some games are already GBP friendly.  Thanks
Title: RE: Official Game Boy Player Discussion
Post by: RickPowers on June 23, 2003, 04:55:51 PM
No, that's not true, and I've gone to great lengths to try to bring you all back down to reality.  It's not going to happen, so PLEASE ... stop expecting it.
Title: Official Game Boy Player Discussion
Post by: mud3342 on June 23, 2003, 05:09:51 PM
Quote

Originally posted by: PaleZer0
To that guy who modded his q to fit the gbplayer... do you have any pics? I'd like to see if the dumb black uglifies it too much.  


heres a pic: http://www.geocities.com/mud3342000/qgbp.jpg  Its the platinum one!

Title: Official Game Boy Player Discussion
Post by: Bartman3010 on June 23, 2003, 07:09:36 PM
*Sigh* one last time. REMEMBER! There is NO Game Boy game of ANY type that can support anything that I've said EARLIER, or BELOW

All I'm trying to say is that since the Game Boy Player can utilize the different parts of the Gamecube, I'm very sure there is a high chance of where all you need to play...oh say like Super Mario Advance's Mario Bros. Classic mode with 4 players is plug in other controllers to play the other Marios. Sure, the screen IS too big for that to happen correctly, but if they can scale the sprites or something it can work. And a splitscreen game of something flat shouldnt be too bothersome for the GBA to handle. Like if there was a race in like a Super Mario World level at least a 2 player split would work correctly. The GBA/P can handle all the art/pallete and stuff. There wont be any need to emulate yet another GBA. And another 'screen' cant be too harsh on the GBP/A

Or if what that guy said earlier about fighting games, that will DEFINATLEY work. The GBP can pick up the other controller port and control the other character. Come on, it should at least do single screen multiplayer.

Oh, one thing, even though it was 'released' today, my Gamestop said that it wont come in until tommorrow. I cant wait. Whee!  
Title: RE: Official Game Boy Player Discussion
Post by: RickPowers on June 23, 2003, 07:28:18 PM
See, there's just one problem with all of the suggestions you guys are making.  They'd ONLY be playable on the Game Boy Player, which REQUIRES a GameCube.  You couldn't play those games on a standard Game Boy Advance.  That being the case, since a GameCube is already part of the equation, wouldn't the smarter choice be to make a GAMECUBE game?

Seriously, while you guys have come up with innovative, technical possibilities, you're ignoring the fact that just because you CAN, doesn't mean you SHOULD.
Title: Official Game Boy Player Discussion
Post by: Bartman3010 on June 23, 2003, 08:44:14 PM
Okay maybe with the stripped down features just to be fair. Whatever. Look, the point of it all is so that you wouldnt have to buy another copy. Could that feature bite into Nintendo's Game Boy sales? Its very possible. But with some thought put into it, they could have the feature and still sell more games.
Title: Official Game Boy Player Discussion
Post by: Pale on June 23, 2003, 09:02:23 PM
Quote

Originally posted by: mud3342

heres a pic: http://www.geocities.com/mud3342000/qgbp.jpg  Its the platinum one!


Yeah, i really don't think i can bring myself to kill my q like that.  :-/  

What am i worried about though, i already own an sp and that works just fine.    It's just the "i need every piece of nintendo hardware" disease I have.

 
Title: RE: Official Game Boy Player Discussion
Post by: WesDawg on June 24, 2003, 04:46:12 AM
Rick, Surely they can make games that know whether they're in the GBP or on a GBA or a GBA:SP. Doesn't FF:Tactics do that somehow? Anyways, couldn't they put both control schemes in. One for when you've connected two/four GBAs and one for when you're on the GBP?
Title: RE: Official Game Boy Player Discussion
Post by: Don'tHate742 on June 24, 2003, 10:28:38 AM
Why can't developers just add another mode in there Multi-Player category that specifies wether you are using a GBP or GBA's. I'm sure Nintendo has this in mind for future games.
Title: Official Game Boy Player Discussion
Post by: Rhoq on June 24, 2003, 11:40:56 AM
Here is my dilemma...I do not own any version of GameBoy and I don't have any GameBoy games. I am interested in the GameBoy Player because it would allow me to play some of the older NES/SNES titles like Super Mario Bros. and Street Fighter II. Since I am a casual gamer and would only use the GameBoy Player as a means of reliving my childhood with a handful of games, would you guys recommend that I buy one? My fear is that I would spend $50 on the GBP (and what $25-$35 on cartridges?) and not make good use of the unit by only playing a handful games. I wouldn't want my purchase to go to waste since I barely play my Cube as it is.
Title: Official Game Boy Player Discussion
Post by: DRJ on June 24, 2003, 12:00:12 PM
If there is at least one game that you would want to play, then I would recommend getting the player. If you are not sure what you would play I would say wait a while. Nintendo is giving these away free with every gamecube purchase, so there are going to be a lot of gameboy players that people will be trying to sell second hand. Check out ebay in a month and pick one up for $30. As for me I am getting one right away since I cant wait to play zelda and metroid on the tv.
Title: Official Game Boy Player Discussion
Post by: SCF on June 24, 2003, 02:34:08 PM
I know the gameboyplayer is an awesome addition to  Nintendo's hardware lineup BUT I think my local Gamestop store is abusive on this little machine. When I got to the store I notice most of the new GBA games were in the 40 bucks rage wich I thought it was rare since a month ago I went to the same store and  most of them where in the 30 bucks range. When I go to pick up my new GBA player they told me it wasn't 45.99 that I had to pay,(because i pre order it a while a go) no no no it was 55.99 that I had to pay, so that means i had to pay 99.99 bucks for the gba player plus a gba game? WTF? this is abusive I tell you abusive I was so mad that they change the price range because they wanted more $$$$ I think this is too much, 40 bucks for a gba game is too much in my mind when we all know that the gba games are always in the 30 range, i may be bitching about the 10 or 20 bucks that i have to pay more, but think about it, if i pay 20 more bucks, so will you and other 1000 people meaning they are making more money. I think this is too abusive and a slap in the face to the gamer comunity, so screw you gamestop.
Title: Official Game Boy Player Discussion
Post by: Ian Sane on June 24, 2003, 02:52:31 PM
"When I go to pick up my new GBA player they told me it wasn't 45.99 that I had to pay,(because i pre order it a while a go) no no no it was 55.99 that I had to pay, so that means i had to pay 99.99 bucks for the gba player plus a gba game?"

Did they tell you when you pre-ordered that the price was 45.99?  If that's the price you agreed to they shouldn't be able to just charge an extra 10 bucks (that might even be illegal).  I don't know how you handled the situation but I would have chewed them out right there.  Something to the tune of "this is BULLSH!T. You can kiss my business good bye." would have been my words.  If you were pissed off why didn't you buy the game somewhere else?  I understand you pre-ordered the Player but I assume you just bought a game off of the shelf.
Title: Official Game Boy Player Discussion
Post by: SCF on June 24, 2003, 03:31:58 PM
No I didnt bought a game from them in fact I don't think I will till they lower the prices again, but yet thats their problem losing another costumer, im gonna check Eb tomorrow to see if they have the GCP cheaper cause I really want it but not so much that i'll pay the extra money for it.
Title: Official Game Boy Player Discussion
Post by: N-forced on June 24, 2003, 03:44:38 PM
Hi guys,

Some of you probably also own a GBP like me, and after playing some time with if i got a question:

The Screen sometimes got frame isues, especially noticable in newer platform games where a whole lot of scrolling is going on.
I'm a owner of a Pal version and i got it running in 60 hz mode.

I'm thinking that Nintendo did some lousy porting, cause the main market is using the ntsc format.
I've read your faq and that didn't clear up the probs i'm getting so could you please check your scrolling again ?

Does your Player run the games as fluidly like your gba ?
Title: Official Game Boy Player Discussion
Post by: TOY on June 24, 2003, 04:29:27 PM
I picked up my Gameboy Player today from EB and my purchase went much better than SCF. I preordered and payed in full quite a while ago, the price was 39.99 and the salesman told me I was lucky to have payed it off so early because the price is now 49.99 and he couldnt charge me the extra 10.00 For once something finally goes my way. Now I just need to get it hooked up so I can try it.





TOY



Title: Official Game Boy Player Discussion
Post by: Bartman3010 on June 24, 2003, 05:48:15 PM
Yeah, my games sometimes lagged for a second, but I'm not totally affected by this.

I'm also aware that my TV tuner on my PC can resize the display any way I want to. So I can have my games full screen on my PC (And on my TV through some connecting) but thats beside the point.

Also, I'm happy some people agree with me on the multiplayer issue. I wouldnt mind if the mini games were on one screen only. But with 2 player games like DKC's Candy Kong's DDR (Or wahtever its called) its ridiculous that you need another GBA and copy of DKC to play this mode. Although I wonder if this is impossible, since I found out that no matter what controllers plugged into where, it'll still take responses for the same first controller.  
Title: Official Game Boy Player Discussion
Post by: Rhoq on June 25, 2003, 04:37:21 AM
Quote

Originally posted by: SCF
I know the gameboyplayer is an awesome addition to  Nintendo's hardware lineup BUT I think my local Gamestop store is abusive on this little machine. When I got to the store I notice most of the new GBA games were in the 40 bucks rage wich I thought it was rare since a month ago I went to the same store and  most of them where in the 30 bucks range. When I go to pick up my new GBA player they told me it wasn't 45.99 that I had to pay,(because i pre order it a while a go) no no no it was 55.99 that I had to pay, so that means i had to pay 99.99 bucks for the gba player plus a gba game? WTF? this is abusive I tell you abusive I was so mad that they change the price range because they wanted more $$$$ I think this is too much, 40 bucks for a gba game is too much in my mind when we all know that the gba games are always in the 30 range, i may be bitching about the 10 or 20 bucks that i have to pay more, but think about it, if i pay 20 more bucks, so will you and other 1000 people meaning they are making more money. I think this is too abusive and a slap in the face to the gamer comunity, so screw you gamestop.


I'm glad to know that I am not the only one who thinks GameStop is shady at times. From what I have personally witnessed, certain GameStop stores make up their own prices. I live in Philadelphia, PA (USA) - I work in Center City (our downtown area). The only GameStop in this area is at The Gallery (a shopping mall). Since The Gallery is a high traffic shopping center, the GameStop that is located there does HUGE business. Every time I go in there, GameStop is crowded. I have noticed that at this store in particular, the prices are $5-$10 higher on games (new and used) than the prices listed on the GameStop website and at the 2 other locations that I sometimes shop at. The reason why I go this GameStop is because it is more or less on my way home from work. The other 2 GameStops that I go to are in my neighborhood in NE Philly (Mayfair Shopping Center and Bustleton & Cottman). Those stores have the same prices as listed on the website and sometimes they are cheaper!
Title: Official Game Boy Player Discussion
Post by: Wooly427 on June 25, 2003, 04:53:32 AM
Have any of you guys tried the Four Swords on Zelda for GBA?  Can you play it all on the same screen with 4 controllers too?
Title: Official Game Boy Player Discussion
Post by: DRJ on June 25, 2003, 04:59:08 AM
Its all about supply and demand. If the store can get more money for their items, more power to them. If people dont take the time to shop around oh well. Now in the case of pre-ordering and then having the price change above the msrp is complete bs.

But games are priced differently depending on where you go. I saw home run king at Toys R Us for $30 and best buy has them for $8.95. I cant really complain to Toys R Us for over charging, I just wouldnt buy from them.

As for Gamestop they seem very high to me anyways. I see Metroid Prime for $50, well ok, but it is used for $44.95, whats up with this I can save $5 for a used scratched up copy? ooooh. I go to Dimple Records now for used games since theya are in the $20 range.

Also if you are buying new items you can get $5 off at best buy for anything over $20. Just look for the Gamers Gift Cards. They are gift cards with a $5 coupon off any game or accessory (Gamecube, Xbox, PS1/2 etc). Just buy it and put $10 on it then spend it (since the ammount you buy it for is just on the card) and save $5. Its not much savings, but every little bit counts.
Title: Official Game Boy Player Discussion
Post by: Ms.Pikmin on June 25, 2003, 06:03:10 AM
I have also noticed that Gamestop can be priced higher than other stores.  I was recently at our local mall where EB and Gamestop are at opposite ends.  WarioWare was $30.00 at EB but at Gamestop it was $35.00.  I asked the person working why it was more than at EB and he said the prices were set by Nintendo and that he doubted I saw it for less at EB (by the way, he was kind of a jerk).  At that point I should have just left, but I wanted to get the game and I needed to write a check, which EB doesn't accept.  I asked if they did competitive pricing and he said yes.  I asked him to call EB and check their price.  He did, and I was right.   BTW, I am not trying to insinuate that all Gamestop employees are rude.  I do go there sometimes and this was my first experience with someone rude.  I have, however, seen many games that are priced significantly higher than at other stores.  
Title: Official Game Boy Player Discussion
Post by: Bloodworth on June 25, 2003, 06:57:18 AM
Quote

Originally posted by: Wooly427
Have any of you guys tried the Four Swords on Zelda for GBA?  Can you play it all on the same screen with 4 controllers too?


No, no.  We've explained this very thoroughly.  Multiplayer works exactly the same as it does on GBA (you need multiple systems for most games), and it will remain that way unless new games are specifically programmed for the Game Boy Player.  The only games that you can use two controllers with are games that would have had both players sharing a Game Boy.  All four controller slots behave as if they are controller one.
Title: Official Game Boy Player Discussion
Post by: Round Eye on June 25, 2003, 10:23:13 AM
Quote

Originally posted by: RickPowers
No, that's not true, and I've gone to great lengths to try to bring you all back down to reality.  It's not going to happen, so PLEASE ... stop expecting it.


I really don't see the reason why they could not bring more multiplayer functionality.  I realize the old/current games will not have this ability.  For future games if the single cartridge is designed for it, why not?  

The GC would still only be emulating one cartridge.  I am sure Nintendo had the forsight to leave the door open in the hardware for more multiplayer development.

The GBP will open up another option menu for developers to put on their cartridge, count on it.
Title: Official Game Boy Player Discussion
Post by: TheYoungerPlumber on June 25, 2003, 11:16:49 AM
Look, I made this very clear in my review, and Rick has been saying this much longer than I have: THE GAME BOY PLAYER IS NOT AN EMULATOR.  It is actual GBA hardware.  The game runs off of the one-inch peripheral, not the GameCube.  The GameCube is simply used for its excellent input/outpout capabilities.

Yes, the GBP can access some special features the GameCube has to offer, but it would be pointless to make, in essence, a GameCube game on a GBA cart.  The Game Boy Player still runs at the same resolution as a GBA.  Some crazy split screen mode with GBA resolution would look pretty darn horrible.  If the GBP is capable of treating each port as a seperate input, which is quite likely, we will see single-screen multiplayer if anything.  Of course any serious single-screen multiplayer game will be designed for the GameCube and its higher resolution.
Title: Official Game Boy Player Discussion
Post by: Round Eye on June 25, 2003, 12:02:14 PM
Quote

Originally posted by: TheYoungerPlumber
If the GBP is capable of treating each port as a seperate input, which is quite likely, we will see single-screen multiplayer if anything.  Of course any serious single-screen multiplayer game will be designed for the GameCube and its higher resolution.



Exactly, that is all I meant.  It would be ideal for fighting games, like SF Alpha.  Just so you would not have to buy the extra cartridge...

hmmm...

Never mind ain't going to happen.

Title: Official Game Boy Player Discussion
Post by: Bartman3010 on June 25, 2003, 01:17:46 PM
Well, okay, it could probably have a very bad split due to the fact being the normal screen is so tiny, I kinda forgot that...heh. Unless they were very very ti-- OKAY! Stop throwing rocks!

And besides, its cheaper to buy a brand new GBA game than to get a brand new GCN game, then again, these days, developers arent very creative, and we probably wont see a Single screen mini game for 4 players at all. Unless its from Nintendo.

Bloodworth, it should be irrelevent that the Game Boy Player reckonizes all 4 ports as the same controller, some specifically designed games can tell the system otherwise I'm sure.  
Title: Official Game Boy Player Discussion
Post by: Rhoq on June 26, 2003, 04:36:24 AM
OK, I bought the GameBoy Player last night along with Super Mario Bros. DX for the GameBoy Color. The game looks great on the TV, but I do have a question...

When trying Super Mario Bros. DX out, I noticed that if I push up on the either the D-Pad or the Analog Stick there is some kind of scrolling, where the the game screen moves up , cutting off the bottom inch or so of the screen (the ground that Mario walks on, enemies, etc.). If I push down, the screen returns to the original position. Also, if I press X or Y (select) - it does a weird scrolling where it jumps an inch to the right or left.

While I am not really concerned about the X and Y scrolling, I am concerned about what happens when I push up on the controller, since it affects the play area. What I would like to know is: Is this a problem with the GameBoy Player or is this the way Super Mario Bros. DX was designed? When played on the GameBoy Color or GameBoy Advance, does the same thing happen when you press up on the D-Pad?
Title: Official Game Boy Player Discussion
Post by: HolyPaladin on June 26, 2003, 05:19:26 AM
Quote

Originally posted by: Rhoq
OK, I bought the GameBoy Player last night along with Super Mario Bros. DX for the GameBoy Color. The game looks great on the TV, but I do have a question...

When trying Super Mario Bros. DX out, I noticed that if I push up on the either the D-Pad or the Analog Stick there is some kind of scrolling, where the the game screen moves up , cutting off the bottom inch or so of the screen (the ground that Mario walks on, enemies, etc.). If I push down, the screen returns to the original position. Also, if I press X or Y (select) - it does a weird scrolling where it jumps an inch to the right or left.

While I am not really concerned about the X and Y scrolling, I am concerned about what happens when I push up on the controller, since it affects the play area. What I would like to know is: Is this a problem with the GameBoy Player or is this the way Super Mario Bros. DX was designed? When played on the GameBoy Color or GameBoy Advance, does the same thing happen when you press up on the D-Pad?


I haven't played that particular game, but it sounds to me like something programmed into it.  I have played a few games before that made it possible to deliberately scroll the screen this way or that, mainly up and down, to see farther into that direction.  Howeverm I never have really used my GB Player, yet, since I still have my nose buried in Mega Man: Network Transmission.  I mean to get back to some GBA games after finishing this GCN game, probably.

Title: Official Game Boy Player Discussion
Post by: DRJ on June 26, 2003, 06:03:18 AM
Pressing up just makes Mario look up and the screen scrolls upward to show more of the area. So far I have tried Zelda Four Swords and Metroid Fusion on my GBP and they both look great. Plus I like being able to hear the sound through my speakers. If you havnt picked up this system yet go get one now, it is great.  
Title: Official Game Boy Player Discussion
Post by: Rhoq on June 26, 2003, 07:19:47 AM
Quote

Originally posted by: DRJ
Pressing up just makes Mario look up and the screen scrolls upward to show more of the area. So far I have tried Zelda Four Swords and Metroid Fusion on my GBP and they both look great. Plus I like being able to hear the sound through my speakers. If you havnt picked up this system yet go get one now, it is great.


Cool. What's frustrating is that when it scrolls up, a crucial part of the playing area disappears. It's a bit frustrating. I take it that it's the exact same way when played on the GBC or GBA and not just something the GBP is doing to the game?

Other than that, I think the game looks just as good with the GBP as the original did on the NES
 
Title: Official Game Boy Player Discussion
Post by: DRJ on June 26, 2003, 08:00:43 AM
Quote

I take it that it's the exact same way when played on the GBC or GBA and not just something the GBP is doing to the game?


The GBP is the same thing as a GBA. Same hardware etc. So it doesnt really do anything new except output the audio/video differently.

I guess your just supposed to look up to see what is going on and then go back to the normal view. If you see something at the very top of the screen this will let you have a better look at what you are dealing with.
Title: Official Game Boy Player Discussion
Post by: Bartman3010 on June 26, 2003, 10:01:50 AM
Super Mario Bros. DX always had the function to move the screen up and down. Reason why is that the screen is SMALL!

Though I do kinda wish for a Super Mario Advance 5 - Super Mario Bros.

Oh, if you press Select the screen shifts directly behind Mario.
Title: Official Game Boy Player Discussion
Post by: Round Eye on June 26, 2003, 03:08:53 PM
Does any else think that the GBP will put more pressure on the developers to add more detail to their games?  Before, they could get away with low detail on the tiny screen.  Now reviewers will be reviewing the games on the big screen and making judgements based on that.
Title: Official Game Boy Player Discussion
Post by: Bartman3010 on June 26, 2003, 09:20:16 PM
I thought they already were....
Title: RE: Official Game Boy Player Discussion
Post by: MysticGohan on June 26, 2003, 10:35:43 PM
I'm pretty satisfied with my GBP, I've found it extremely easier on the eyes and fun to play with. I've also tried linking up my GBA with the GBP and it works wonderfully with Mario Advance ( Super Mario Bros. 2) It's nice to have multiplayer that doesn't require more than one cart to play.

It does look really nice on the TV set, Metroid Fusion especially. it's very comparable to the SNES Super Metroid, I hope Metroid: Zero Mission will look just as nice as either of those mentioned.

Golden Sun I find looks really sweet, like it was made for the big screen and the audio helps coming through the TV. I really want to get Lost ages.

Games like Zelda oracle of ages and Links awakening look good, Although the original Links awakening isn't nearly as well presented compared to it's game boy color counter part, but it's still pretty darn close.

I would like to play 4 sword, but there's that issue of needing more than one cart to play *sigh* Although I do own the original lttp for snes.

And Breath Of Fire 2 looks as well as it's SNES counter part, the only minor issue is that the sound effects in some areas aren't nearly as well produced compared to the original. But it excels everywhere else.

when it's all said and done.... I love this thing
Title: Official Game Boy Player Discussion
Post by: Nephilim on June 27, 2003, 05:16:35 AM
I bought one today, I quite like it.
But my old Donkey kong land doesnt work on it, no matter how much i blow on it, I always get the graphical glitch on the nintendo logo. which sucks, since 6months ago it worked on my gb pocket.

Also Iv got a question, I noticed on the bottom of the unit, It says it lives up to canadian standards and the booklet has french and english in it...why did they do that with a Pal version? I dont think canadian standards have anything to do with Australia/nz, since it says only to be sold here on the box
Title: Official Game Boy Player Discussion
Post by: thesos21 on June 27, 2003, 06:56:21 AM
Mario Golf is one of my favorite Gameboy titles of all time. So I put it in the player and there is a delay when you push the "A" button for the distance on your shots. I've tried different controllers but it didn't work. Anyone else had this happen?
Title: Official Game Boy Player Discussion
Post by: MysticGohan on June 27, 2003, 07:08:19 AM
Quote

Originally posted by: DeadlyD
I bought one today, I quite like it.
But my old Donkey kong land doesnt work on it, no matter how much i blow on it, I always get the graphical glitch on the nintendo logo. which sucks, since 6months ago it worked on my gb pocket.

Also Iv got a question, I noticed on the bottom of the unit, It says it lives up to canadian standards and the booklet has french and english in it...why did they do that with a Pal version? I dont think canadian standards have anything to do with Australia/nz, since it says only to be sold here on the box



Where did you get it from? Sounds like somehow you got a canadian GBP. I'm not quite sure how, but it's strange that something like that would be under the unit especially in your case. hmmmmmmm Intresting, You might have an imported gbp with an Aus boot disc, that would sound plausible. Perhaps Daniel or Rick can answer this, as I can only think of what I've listed as the case.

Also I remember when the GBA first came out, I believed it was said that it can play most Game boy games but there are a few that may not work.
Title: Official Game Boy Player Discussion
Post by: Pale on June 27, 2003, 12:41:06 PM
Does anyone have a higher quality pic of a q with gbplayer?  (no offense mud) I'm still debating...
Title: Official Game Boy Player Discussion
Post by: Pale on June 27, 2003, 04:43:36 PM
Also, when are they gonna start including the gbplayer free with a new cube?
Title: Official Game Boy Player Discussion
Post by: MysticGohan on June 27, 2003, 11:08:13 PM
They already have  Palzer
Title: Official Game Boy Player Discussion
Post by: sm4k on June 28, 2003, 03:17:20 PM
Quote

Originally posted by: Round Eye
Does any else think that the GBP will put more pressure on the developers to add more detail to their games?  Before, they could get away with low detail on the tiny screen.  Now reviewers will be reviewing the games on the big screen and making judgements based on that.


Well, keep in mind that developers are still creating their games FOR the GBA mostly.  Any truely honest reviewer would probably base 90% of their judgement upon how it looks/plays on a GBA or GBASP as that's where the majority of all GBA games are going to be played, and probably only touch on how well it looks on, or if there are any perks to playing it on the GBP.
Title: Official Game Boy Player Discussion
Post by: DRJ on June 28, 2003, 03:47:20 PM
It looks like there is a new version of the GBP designed for the panasonic q.

Link
Title: Official Game Boy Player Discussion
Post by: Pale on June 28, 2003, 07:58:56 PM
Thats just them making a page for the q version that will prolly never come out.  The picture is just a platinum regular one.
Title: RE: Official Game Boy Player Discussion
Post by: ruby_onix on June 30, 2003, 01:09:49 AM
I was thinking of getting one of those Nyko "PlayCube" adaptors (they let you plug in a PS2 controller instead of a GameCube controller) for my GameBoy Player, since PS2 controllers are backwards compatible, and the old non-analog PSX controllers are virtually the same thing as the Hori Pad, while being cheaper, more versatile, and more easily available, but I spotted on the GameFAQs boards that apparently Nyko's PlayCube adaptor doesn't work with the GameBoy Player.

Can anyone confirm this?

Did Nintendo specifically design the GameBoy Player to take a stab at an unauthorized third party accessory that they didn't like?
Title: Official Game Boy Player Discussion
Post by: bubba23 on June 30, 2003, 06:04:54 AM
>>I was thinking of getting one of those Nyko "PlayCube" adaptors (they let you plug in a PS2 controller instead of a GameCube controller) for my GameBoy Player, >>since PS2 controllers are backwards compatible, and the old non-analog PSX controllers are virtually the same thing as the Hori Pad, while being cheaper, more >>versatile, and more easily available, but I spotted on the GameFAQs boards that apparently Nyko's PlayCube adaptor doesn't work with the GameBoy Player.

>>Can anyone confirm this?

I just tested it out the Playcube with a regular PS2 controller and a Shadowblade Arcade Stick playing a game on the GBP. I couldn't get any movement on either of them . That's too bad because that would have been a great idea.
Title: RE: Official Game Boy Player Discussion
Post by: Bloodworth on June 30, 2003, 10:22:08 PM
Ahh crap! Someone's borrowing my PlayCube.  I'll try it myself when I get a chance.
Title: RE: Official Game Boy Player Discussion
Post by: Artimus on July 01, 2003, 05:45:36 AM
Got my GBP yesterday and I can't believe how clear it is! Really great. And so much nicer than a GBA!
Title: RE: Official Game Boy Player Discussion
Post by: ssj4_android on July 02, 2003, 02:10:58 PM
Well, GBA games must be able to access at least some gamecube functions using the GBAP since Pokemon Pinball will have the GCN controller rumble. BTW, I think LOTR: TTT looks better on the GBAP than the GBA.
Title: Official Game Boy Player Discussion
Post by: Gup on July 03, 2003, 02:58:48 PM
Question, where's the select button when using the GBA Player with GC controller? (Sorry if I'm the only one who doesn't know and am wasting your time)
Title: Official Game Boy Player Discussion
Post by: DRJ on July 03, 2003, 04:33:19 PM
You can configure it so that x and y are select. Also L and R can be select. Depending on what your prefference is.  
Title: Official Game Boy Player Discussion
Post by: hashboygenius on July 08, 2003, 12:48:45 AM
i think the gameboy player is a good idea its just that the screen resolution of the gameboy advanseis ok for a small screen but when projected onto a tv wont it look quite a bit blurred or will the resolution be inhanced by the tv
Title: Official Game Boy Player Discussion
Post by: Rhoq on July 08, 2003, 04:18:08 AM
Quote

Originally posted by: hashboygenius
i think the gameboy player is a good idea its just that the screen resolution of the gameboy advanseis ok for a small screen but when projected onto a tv wont it look quite a bit blurred or will the resolution be inhanced by the tv


While it's true that most of the GBA games are designed for the 2.9" screen of the GBA, most of them look surprisingly clear on a TV screen. Easily SNES quality graphics. You have to remember that the GameBoy Player uses the GameCube to process the video images. It is not just magnifying the GameBoy video.
Title: Official Game Boy Player Discussion
Post by: DRJ on July 08, 2003, 04:56:32 AM
The graffics are excellent. Obviously its not GCN quality graffics, but better than SNES IMO. Zelda ALTTP looked incredible, and Metroid Fusion also looks very nice. I have a GBA SP, but I can never really play a handheld for too long 'cause the small screen starts to hurts my eyes. No with a GBP I'm in heaven. I can play all my favorite old school 2d games on a regular tv.
Title: Official Game Boy Player Discussion
Post by: nitsu niflheim on July 08, 2003, 05:02:02 AM
Quote

Originally posted by: sm4k
Quote

Originally posted by: Round Eye
Does any else think that the GBP will put more pressure on the developers to add more detail to their games?  Before, they could get away with low detail on the tiny screen.  Now reviewers will be reviewing the games on the big screen and making judgements based on that.


Well, keep in mind that developers are still creating their games FOR the GBA mostly.  Any truely honest reviewer would probably base 90% of their judgement upon how it looks/plays on a GBA or GBASP as that's where the majority of all GBA games are going to be played, and probably only touch on how well it looks on, or if there are any perks to playing it on the GBP.



Well, Final Fantasy Tactics Advance was made with GBA, GBA SP and GBP all in mind and will function differently for each system so the user can get the best use out of the game.  That is from what I read about the game several months ago.  
Title: Official Game Boy Player Discussion
Post by: Asimov on July 10, 2003, 09:52:54 AM
I was just thinking....now that the GBP is out couldn't developers add like more button functions or analog control or something?  Say for instance Capcom decided to release yet another port of its arcade fighting games.  Well you could potentially have two control methods: one six button and one four button.  Or a company could add and analog control scheme to a future racing game.  Just an idea.....
Title: Official Game Boy Player Discussion
Post by: Cooolcorey on July 10, 2003, 09:20:41 PM
Yep, it's possible. They can also do online GBA games or use the GBP as a substitue for a GCN-GBA link cable for linkage. It's not likely, but Nintendo has said that stuff like that is possible.
Title: Official Game Boy Player Discussion
Post by: KnowsNothing on July 12, 2003, 02:32:12 PM
errrm, didn't Nintendo say the GBP CANNOT substitute for a GCN-GBA link cable?  
Title: RE: Official Game Boy Player Discussion
Post by: Bloodworth on July 12, 2003, 02:48:03 PM
Yeah, they did.  There's no reason for it though.  It works just fine.
Title: Official Game Boy Player Discussion
Post by: TAYREL713 on July 15, 2003, 11:28:31 AM
What do you mean it works fine Bloodworth? Do you know something we dont?  
Title: RE: Official Game Boy Player Discussion
Post by: Bloodworth on July 15, 2003, 08:09:54 PM
I mean we've tried it and it works fine.  We're guessing the "warning" should be taken just as lightly as the warning not to use rechargeable batteries in a Game Boy or Wave Bird.
Title: Official Game Boy Player Discussion
Post by: penfold on July 16, 2003, 04:33:58 PM
I went ahead and bought a Game Boy Player for my GameCube last night along with the Donkey Kong Country cart for the GBA (I have about 30 games for the GBA). I have to admit that I have always hated the lighting on the GB and had to get the GBP because I wanted to see the GB games clearly. Afterall, I didnt do very good on the Mario Kart game for the Cube thanks to the lighting. Guess what? First place on the 50 and the 100 races with Wario and Toad (my fave characters on all the Mario Kart games for the SNES, N64, and the GBA) on my first races with the GBP.

My only gripe with the GBP is the packaging. Why did Nintendo have to put the adapter in all that plastic? It would have been better, IMHO, to package it just like the GameCube. It took me 6 minutes to get the GBP out of the plastic with sharp scissors. Other than that, the GBP is truly a masterpiece. Okay, the games dont always show up clearly (afterall, the games are not designed for viewing on a television screen), but its better than looking at a certain way on a GBA trying to figure out whether or not Toad is actually in the lead, or in last place.

Congrats to Nintendo for creating another masterpiece and adding over a thousand games to the Cube library.

Title: RE: Official Game Boy Player Discussion
Post by: nitsu niflheim on July 17, 2003, 03:35:51 AM
Because Nintendo must like to waste resourses.  I wish they would just put everything in a damn box, all that plactic is just too much especially for a freakin' memory card.
Title: Official Game Boy Player Discussion
Post by: Soundworks on July 18, 2003, 11:34:38 AM
I love the GBP, a good piece of hardware.

I did a review on a small but cool Gamecube site. Please check it out and give me your thoughts on it.

http://www.gamecubeland.com/hosted/thamozz/
Title: Official Game Boy Player Discussion
Post by: ruby_onix on July 18, 2003, 12:24:39 PM
Asimov - "I was just thinking....now that the GBP is out couldn't developers add like more button functions or analog control or something?"

Cooolcorey - "Yep, it's possible. They can also do online GBA games or use the GBP as a substitue for a GCN-GBA link cable for linkage."

KnowsNothing - "errrm, didn't Nintendo say the GBP CANNOT substitute for a GCN-GBA link cable?"

Bloodworth - "Yeah, they did. There's no reason for it though. It works just fine."

TAYREL713 - "What do you mean it works fine Bloodworth? Do you know something we dont?"

Bloodworth - "I mean we've tried it and it works fine. We're guessing the "warning" should be taken just as lightly as the warning not to use rechargeable batteries in a Game Boy or Wave Bird."



I just noticed this and thought I should try and clarify it. I think Bloodworth mistook the question, or was answering something completely different.

The GBP currently can't substitute for a GCN-GBA link cable. You can't get GCN/GBA connectivity out of just a GameCube with the GBA Player. If you put Metroid Prime in your GCN, and Metroid Fusion in your GBA Player, the Fusion Suit in Prime won't unlock. Even if you do something weird like connect a GCN-GBA cable from one of the controller ports to the Player's game link port.

It's supposed to be completely possible that future games might include that feature, and others (by simply including the GBP's Boot Disk instructions inside a GameCube game). But it currently doesn't exist, so Nintendo says you can't do it.


What I think Bloodworth was commenting on was a line in the GBP instruction book that says you can't hook up two (or four) GBP-connected GameCubes to play multiplayer GBA games. It says you should only hook up one GameBoy Player, and then you can attach up to three regular GBA's.

That's not true though. If you have enough TV's and GameCubes, you can play all the big screen GBA multiplayer games that you want. I don't think anyone knows why Nintendo included that line.


Although I can understand Nintendo not endorsing rechargable batteries, because I've seen my GBA get picky, and refuse some of my cheaper third party GameBoy Color power packs (used through one of those third party GBA adaptors). Even though it's supposed to be all the same voltage, and they work on my GBC just fine.
Title: RE: Official Game Boy Player Discussion
Post by: Bloodworth on July 20, 2003, 12:09:46 AM
Thanks Ruby.
Title: RE: Official Game Boy Player Discussion
Post by: Gamefreak on July 20, 2003, 02:02:00 AM
About the rechargeable batteries...
My dad found a silver recarchable battery kit from Pelican (2 rechargeable battery "packs" [2 AA's fused together] and a charger) for 3 dollars at some store and bought it...And it works perfectly on my Platinum GBA, and even matches the color...
Title: Official Game Boy Player Discussion
Post by: mouse_clicker on July 20, 2003, 11:43:07 AM
I had one of those, Gamefreak- it worked great for a long time, but eventually the problem that plagues all nickle cadium batteries (or whatever they're called) reared it's ugly head. After a while it would only last for a few minutes and just became impracticle. I use regular batteries for my GBA now.
Title: Official Game Boy Player Discussion
Post by: Stimutacs Addict on July 20, 2003, 07:33:42 PM
my batteries went dead.. and i am too lazy to go to the store.. so WarioWare has to wait.


good story, eh?
Title: RE: Official Game Boy Player Discussion
Post by: Bloodworth on July 20, 2003, 11:16:35 PM
We've been telling people about this for years, but here we go again: http://www.thomas-distributing.com/ko-k2000-c+4.htm

The initial investment may seem a little steep, but I've been swapping out the same two sets of batteries since GBA was released in Japan.  It's certainly worth your money to buy enough of these batteries for every device you have.
Title: Official Game Boy Player Discussion
Post by: ruby_onix on July 22, 2003, 02:47:04 PM
Just curious, has anyone tried using the old PSX controllers on the GameBoy Player through the PlayCube adaptor?

Like, one of the ones before the N64 came out, back when they didn't come with analog or rumble?

Those ones are much closer to what the Hori Pad offers. It could just be that the GBP has problems with the rumble, or analog, or something like that.
Title: Official Game Boy Player Discussion
Post by: VoodooMerlin on July 22, 2003, 02:53:26 PM
Finally got my hands on one of these little wonders for my Cube and it's worth every penny.

Look at all of the RPGs that the Cube has now!!! I gave up my beloved XboX (which strangely is lacking in the genre) and bought a second Cube with Player because of that fact. I notice no real degradation of the GBA games on a big screen at all. They give you enough options to make any game look great.

Hats off to the innovators at Nintendo.
Title: RE:Official Game Boy Player Discussion
Post by: TAYREL713 on July 28, 2003, 05:52:37 AM
double post sorry
Title: RE:Official Game Boy Player Discussion
Post by: TAYREL713 on July 28, 2003, 05:54:09 AM
So I can finally purchase this little number Thursaday, and was wondering how Metroid Fusion looks and plays on the big screen.I found it used at a phenomenal price. It's the game they seem to advertise with player but I was wondering what experience has proven in this regard? Basically is it more suited for the handheld?
Title: RE:Official Game Boy Player Discussion
Post by: VoodooMerlin on July 28, 2003, 05:18:31 PM
It's better on the TV. Be sure to choose the right filter.

You can see what you're doing!!!

ALL of the games are better. If not for it's portability and use as a connective controller, you could now ditch your GBA for good. You won't WANT to play games on it any more. Trust me.
Title: RE:Official Game Boy Player Discussion
Post by: Twisted Halo on July 29, 2003, 02:57:51 AM

If you ask me, it's still now as good as the Super GameBoy for SNES. From what I hear, they didn't add the cool backgrounds to the GBP like they did on SGB! Of course, it's still worth the money, but they could've done that to make the GBP more interesting. I actually liked beating games and watching the credits while there were people on the screen sitting in a movie theater watching it, sleeping, or even playing gameboy. Ahhhh, memories!
Title: RE:Official Game Boy Player Discussion
Post by: Giolon on July 29, 2003, 11:01:22 PM
I bought a Gameboy Player 2 weeks ago to get my through my shoulder surgery (I couldn't move the Gameboy around to get light, but I could hold a Gamecube controller) and I am extremely pleased with my purchase.  I've been playing mostly on the little 13" TV in my room (although it's quite a bit bigger than the GBA), but I have had some time on a nice 29" TV too.  Here's how the games I own faired on the GBP:

Metroid Fusion -- This game looks and plays great on the GBP.  It's almost like playing Super Metroid again.  The sound is spot on as well.

Mario Kart: Super Circuit -- Ugh!  This game looks BAD.  It's not such a biggie if you don't use full screen mode but those jagged edges on the rendered 3D models are horrible and you notice how low res the game really is.  The game controls, plays, and sounds just fine though.

The Legend of Zelda: A Link to the Past -- The game looks and plays fine, but I'm sorry guys, I can't play this one on the TV.  Why?  Because the sound is all wrong!  After years of playing LttP on the SNES, I know what the game should sound like and everything is too hollow, high pitched, and tinny compared to the sound from the original version.

Super Mario Advance 2: Super Mario World -- Exactly the same comments as Zelda.

Megaman Zero -- Gorgeous.  Sounds and plays well too

Golden Sun & Golden Sun: The Lost Age -- OH    MY    GOD!  These games were made for the big screen!  They look and sound absolutely fantastic!  My little stereo system nicely pulls the bass right out of the midi line and pumps it into my room, nice and full.  The top notch music is great to hear with a niced balanced orchestration.   And FINALLY!!!! I can see the excellent artwork that makes up the summons in this game without having to squint and get closer to my GBA.  The artwork in the game really shines on a television screen and the sound is there to back it up.  The only place that is not quite so nice is the overworld, but it never looked that great on the GBA in all it's Mode 7 scrolling glory.

Title: RE:Official Game Boy Player Discussion
Post by: mojorizin on July 31, 2003, 04:55:34 PM
Regarding the Filter:

I fiddled with the settings in Fusion, but didn't see much difference.  Is there a general rule regarding which filter fits certain games, does it default, or does anyone have suggestion for best setting for Fusion or the Castlevania series?
Title: RE:Official Game Boy Player Discussion
Post by: Giolon on August 03, 2003, 12:51:44 PM
Mojo, according to the little manual book thingy that came with the player, the different filter settings are just to stop "flickering" and other graphical oddities that may appear in some games.  For example, if you use the "Sharp" filter on Golden Sun: The Lost Age, the overworld map will sort of flicker or shimmer while you're walking around on it outside.  Switching to the "Soft" or "Normal" filter alleviates this problem.
Title: RE:Official Game Boy Player Discussion
Post by: mojorizin on August 04, 2003, 05:19:14 PM
Thanks for clearing that up.  Honestly I never thought to use the MANUAL!  After playing these things for a few decades I don't think I've read a manual for a console or peripheral since.....hell, I can't remember ever reading a manual for any of them.  Probably why after buying a nailgun I put the first one through the living room window.   Read the manual, kids.  A little tip from your Uncle Mojo.
Title: RE: Official Game Boy Player Discussion
Post by: PIAC on August 05, 2003, 04:17:06 AM
hahaha geez, that reminds me of one of the few 'home improvement' episodes where they had the 21 nailgun salute

regarding the filters, i dont really notice a difference in any of the 3, but that was on my horible old as i am tv that was worse quality than my GBA screen now i have my NEW tv i should probably try them out.
Title: RE:Official Game Boy Player Discussion
Post by: VideoGamerJ on August 05, 2003, 10:51:47 PM
I'm pissed, my last GCN broke and I bought a new GCN just days before this deal (or actually, my friend did) and the next few days later, he saw the bundle.  
Title: RE:Official Game Boy Player Discussion
Post by: Fox5 on August 06, 2003, 08:45:03 PM
The filter is the refresh rate. I assume sharp is 60 hz, normal is 30 hz, and soft is 20 or 15 hz. Some games rely on the low refresh rate of the gba screen to do graphical tricks, but as you lower the refresh rate you increase the 'lcd blur'.

BTW, nintendo probably recommended against linking gameboy players because it is impractical and someone could drop a tv on their head or something. And in a recent issue of nintendo power, they said the gameboy player can't be used for link ups with a gamecube game to download data into the ram.(you know, the cartless mode) Though I don't have 2 gamecubes to test this out, I did try a gba sending data to the gb player and it worked just fine. I also tried linking advance wars 1 and 2, but they only managed to find each other and not link, but as long as you're not doing fog of war the gb player works great for multiplayer advance wars. Bomberman isn't too shabby either, but it's not that fun.(old bombermans were better, plus the formula has lost some charm, especially when there are so much better console games available, at least advance wars stands alone...unless that gladius game has multiplayer, and a darn good one at that)
Title: RE: Official Game Boy Player Discussion
Post by: darknight06 on August 07, 2003, 08:27:14 AM
A gamecube game can link to a GB player on another cube like it was a regular GBA.  That and I've gotten the playcube adapter to work with it.  It works with the PS1 dual shock pad perfectly. Also, just for a little humor I connected a wormlight to the thing and it worked.  
Title: RE:Official Game Boy Player Discussion
Post by: ruby_onix on August 07, 2003, 11:51:25 AM
^^^ Can anyone confirm this?
Title: RE:Official Game Boy Player Discussion
Post by: Fox5 on August 07, 2003, 02:41:59 PM
I'm pretty sure gamecube to gameboy player works, but I still wonder if you might run into some kind of glitch when linking like 4 gameboy players...surely someone at PGC has tried 4 player Four Swords?
Title: RE:Official Game Boy Player Discussion
Post by: darknight06 on August 07, 2003, 02:53:26 PM
Playing Dr. Mario from the demo disk on the Cube using with the GBPlayer

http://home.villagephotos.com/2003-8/18679/DrMarioGBA.jpg

Title: RE: Official Game Boy Player Discussion
Post by: darknight06 on August 07, 2003, 04:05:34 PM
GBplayer with the Playcube adapter using a PS1 dual shock pad.  You will need quicktime to see it.
Sorry about the image quality though.  


http://home.villagephotos.com/2003-8/18679/playcubeGBplayer.zip    
Title: RE:Official Game Boy Player Discussion
Post by: ruby_onix on August 09, 2003, 12:22:41 AM
Well, that was enough to get me to finally give in and get a PlayCube. And I lucked out and actually found one of the Nyko brand ones for only $10 Canadian locally, just this afternoon.

Although I tried it with a PSX Dual Shock, and a PSOne Dual Shock, and even a crappy third party PSX analog controller, and none of them worked with the GameBoy Player. I'm hoping to try it with one of those old official non-analog PSX controllers by tomorrow. I guess trying the PS2 controller would probably be pointless.

You didn't have to do anything special to get it to work?

And/or, were you using the original Nyko brand PlayCube, or one of the others, like the "Cube JoyBox"?
Title: RE: Official Game Boy Player Discussion
Post by: darknight06 on August 09, 2003, 05:53:38 AM
Well, it was the original PlayCube adapter by Nyko, and I didn't have to do anything special to get it to work.  It just functioned like it was a original cube pad.  I can tell you from experience though that non-analog PSX controller does not work with the PlayCube at all.  Do you have a launch Gamecube or one of the newer ones?  Maybe that has something to do with it?  
Title: RE:Official Game Boy Player Discussion
Post by: ruby_onix on August 09, 2003, 12:46:28 PM
Quote

Do you have a launch Gamecube or one of the newer ones?

I think I got mine right after the first price cut. "Near launch" compared to ones coming out now, but not exactly the first batch. I got my GameBoy Player at launch though.

Quote

I can tell you from experience though that non-analog PSX controller does not work with the PlayCube at all.

That's weird. I'd think that less features would give it less to conflict with.

It makes me think that it could be just one particular run of the Dual Shock controllers that's working. My "PSX" Dual Shock is one of the grey ones from shortly before the switch to the "PSOne" design (after Sony removed that port on the back of the PSX), and my "PSOne" Dual Shock is the white controller that came with the PSOne, which I got shortly after it launched.

I know where I can borrow a really early model Dual Shock, so I'll try that one too.
Title: RE: Official Game Boy Player Discussion
Post by: darknight06 on August 10, 2003, 02:25:01 PM
Keep in mind that most cube games do use the analog sticks, which is probably why the original pads don't work with it.  The one that I'm using is the PSone dual shock pad, and as I've said earlier it works no questions asked.  Did you ever get a hold on that early model Dual Shock pad?  Also, has anyone else tried using their Playcube with it?  
Title: RE: Official Game Boy Player Discussion
Post by: darknight06 on August 10, 2003, 02:33:06 PM
Sorry, double post.
Title: RE:Official Game Boy Player Discussion
Post by: ruby_onix on August 10, 2003, 08:12:07 PM
I can't believe my luck. Today I found another Nyko PlayCube, and it's completely different in design.

This second one does appear to work perfectly with the GameBoy Player!

Here, I'll go into detail.

This is the first PlayCube I found.

I doesn't seem to work with the GBP at all (although I haven't gotten my hands on my brother's early-model Dual Shock yet, but I don't think that'll matter anymore).

When you turn on the GameCube with the GBP and a Dual Shock attached through this one, the "analog" light turns on instantly, but when you get to the "GameBoy Player" screen (right before your GBA game boots up), the light shuts off. You can turn it back on if you like, but it won't do you any good. Nothing at all works.

The light doesn't shut off if you're playing an average GameCube game, and it works on them just fine, in case anyone was wondering.

This is the second PlayCube I found.

When you turn the GameCube on with a Dual Shock and this PlayCube, the light on your Dual Shock will be off. And it won't turn on automatically. And none of the buttons work (analog or digital).

When you do turn on the analog, the sticks are completely miscalibrated. All of the digital functions work, but the analog stuff messes with your controls. This seems to be a problem localized in the PlayCube, because when I unplug the Dual Shock from the PlayCube "in-game", Samus keeps running around in circles. She stops abruptly if you unplug a normal GCN controller while you're playing. So it's gotta be the PlayCube itself that's still sending signals.

You can fix this by simply recalibrating the analogs. Press down X, Y, and Start (or rather, Triangle, Circle, and Start, since you should be using a Dual Shock), and hold them down for at least three seconds.

Once you do that, this PlayCube works perfectly. On a GameCube game, or the GameBoy Player.


By the way, it seems that sometimes when you turn on the GameCube with the "PlayCube #2", the Dual Shock's light will turn on instantly, and it will remember your analog recalibration. This doesn't seem to be a problem, and the light won't turn off when you hit the GameBoy Player screen. I'm not enough of a techie to know why that is or what it means, or why the "PlayCube #1" doesn't work, but it might be of some use to someone.


Or at least, that's how it's working for me. Any feedback from anyone else about what type of PlayCube they have, or if anyone has gotten anything else like the "Cube JoyBox" to work would probably be a good idea.
Title: RE:Official Game Boy Player Discussion
Post by: ruby_onix on August 10, 2003, 08:19:28 PM
Quote

Originally posted by: darknight06
Keep in mind that most cube games do use the analog sticks, which is probably why the original pads don't work with it.

Except that the Hori Pad (the SNES replica looking GameCube controller) apparently works perfectly on the GameBoy Player, and has no analog sticks or buttons.

Which was why I was hoping that the old non-analog PSX controllers could somehow be made to work with the GameBoy Player.

But, as I just mentioned, you have to turn on the analog on the Dual Shock before anything works (at least with mine), which is really weird, but is probably why the non-analog won't work.
Title: RE: Official Game Boy Player Discussion
Post by: darknight06 on August 11, 2003, 02:20:34 PM
 Whoa, I didn't know there were two different versions of the playcube.  That explains everything.  About the analog stick calibration for the other games, it seems a bit dodgy.  It seems to work fine as long as you're controlling something on screen but it becomes an issue when you try to stay still onscreen.  It has a bad habit of continuing to move the onscreen object in the last direction you pushed the stick in which in turn will probably mean re-calibration.  Funny thing is not all games do this, and from what i've seen the GBPlayer doesn't do this either.  Outside of that, it's great and I use it exclusively with the Game Boy Player.  
Title: RE:Official Game Boy Player Discussion
Post by: ruby_onix on August 11, 2003, 05:01:33 PM
You do have what I'm calling the "PlayCube 2" design (the black, rounded one), right?

I hope so, because if you've got the "PlayCube 1" (the squared one with the purple rectanglular thingy in the middle), then trying to figure out which ones work will get a lot more complicated...  
Title: RE:Official Game Boy Player Discussion
Post by: ruby_onix on August 11, 2003, 05:34:42 PM
Quote

About the analog stick calibration for the other games, it seems a bit dodgy. It seems to work fine as long as you're controlling something on screen but it becomes an issue when you try to stay still onscreen. It has a bad habit of continuing to move the onscreen object in the last direction you pushed the stick in which in turn will probably mean re-calibration. Funny thing is not all games do this, and from what i've seen the GBPlayer doesn't do this either.

Yeah, the PlayCube (either version) with a Dual Shock (I haven't tried the Dual Shock 2 much) seems really sensitive.

For me, I can have the analogs properly recalibrated at center, then I move forward, but when I let go of the stick it bounces back a little too far and I end up slowly moving backward. Then I can even try walking backward intentionally, and let go of the stick, and it bounces back too far again, and I find myself walking forward slowly. The Sony analogs just don't seem to center themselves when you're done as nicely as Nintendo ones do.

But, if you try to play the digital-control based GameBoy games on the GBP using the analog stick of the GameCube controller, you find that you have to move the stick a fair bit before it realizes that you moved it.

The GameBoy Player ignores most of the sensitivity levels of the analogs, and treats them like digital. So the Dual Shock analogs are fine with the GameBoy Player, and don't cause a problem, unless they're horribly mis-calibrated.


By the way, I've tried a third party "dual analog" style PSX controller on the GBP with the PlayCube, and it works just like the Sony-brand ones. Aside from the natural suckyness of most third party products.

So if you don't have a PSOne, and are thinking about getting the PlayCube now, but you're afraid of the still-high prices of the official Dual Shocks (or you just don't want to support Sony), you can feel free to pick up that $0.99 PSX controller in that bargain bin that you're looking at. Just make sure that it has analog, and doesn't look like it'll give you muscle cramps.
Title: RE: Official Game Boy Player Discussion
Post by: darknight06 on August 11, 2003, 06:15:44 PM
Yep, I have a Playcube 2.  I guess it's pretty much official then, get the one with the rounded connector piece.  If you have a Dual Shock and don't want to import a Hori Pad this is probably your best bet.
Title: Re: Gameboy Advance Attachment
Post by: UncleBob on June 14, 2008, 12:16:00 AM
YOU WERE ALL WRONG!!!! HAHAHAHA!

Kinda...  I discovered today something that was, apparently, known by a few people.  Some original Game Boy games were programmed with some special features for use with the Super Game Boy.

In direct contrast to claims made earlier in this post, there were a few games that were programmed with the ability to use more than one controller.  In fact, Bomberman GB and Wario Blast: Featuring Bomberman can use the Super Nintendo Multi-tap for four-player action. (the only other two games that I can find information as to using more than one controller on the SNES are Street Fighter II and Killer Instinct.  I just bought these off of eBay to check them out...)

So, ideally, it'd be completely possible to program a GBA game to interact with the GameBoy Player in a way that one system could do multi-player play.

Oh, bump.
Title: Re: Gameboy Advance Attachment
Post by: Dasmos on June 14, 2008, 07:38:02 AM
worst bump eva, ub. yes, this is worse that perm's many, many retarded bumps.

actually probably not, perm's bumps are pretty bad
Title: Re: Gameboy Advance Attachment
Post by: UncleBob on June 14, 2008, 09:30:30 AM
Well, I was actually just going to post a new topic, but I was doing a google search for related information and one of the hits that came back was the FAQ that this thread is linked to.

Reading all the people who completely nay-sayed the idea of special code being programed into Game Boy Games that could only be accessed on the Game Boy Player gave me a chuckle, since it was done with the SGB...