Nintendo World Report Forums

NWR Interactive => TalkBack => Topic started by: NWR_insanolord on February 07, 2014, 10:51:18 AM

Title: Shin'en Making New Art of Balance for Wii U
Post by: NWR_insanolord on February 07, 2014, 10:51:18 AM

Prepare your spatial reasoning skills for its launch this spring.

http://www.nintendoworldreport.com/news/36507

Shin'en is developing a new game in its Art of Balance series that will launch on the Wii U eShop in spring 2014.

The series, which originated on WiiWare in 2010 and then saw an installment on the 3DS eShop two years later, involves puzzle situations in which the goal is to stack a series of items while maintaining their balance. 

The Wii U game will include local multiplayer for up to five players, as well as online play with leaderboards. It can be controlled with the GamePad touch screen, traditional analog controls, or by using the Wii Remote. The developers promise lush HD graphics with more accurate physics than the previous titles and that the game would run at 240 frames per second.

Title: Re: Shin'en Making New Art of Balance for Wii U
Post by: ShyGuy on February 07, 2014, 11:56:07 AM
TWO HUNDRED AND FORTY FRAMES PER SECOND.




Hahahahaha, that is ridiculous.

Title: Re: Shin'en Making New Art of Balance for Wii U
Post by: ShyGuy on February 07, 2014, 12:01:52 PM
Just to clarify, it appears that the physics calculation are 240fps, not sure what the display rate it going to be. Maybe the same?

Looks gorgeous:

(http://i91.photobucket.com/albums/k302/shyguy70/large_zps8325a9e1.jpg) (http://s91.photobucket.com/user/shyguy70/media/large_zps8325a9e1.jpg.html)
Title: Re: Shin'en Making New Art of Balance for Wii U
Post by: Oblivion on February 07, 2014, 12:56:40 PM
...why? Most people won't be able to take advantage of that framerate with the average television.
Title: Re: Shin'en Making New Art of Balance for Wii U
Post by: azeke on February 07, 2014, 01:03:00 PM
I have WiiWare version. I wish there was some kind of program to upgrade it to Wii U software.


Don't be fooled by game's somewhat simple and unassuming premise, give it a chance. It has a demo on 3DS (and probably on Wii i think, if anyone cares) -- check it out. It's more fun than it looks like.


Might as well be Shin'en's best game.
Title: Re: Shin'en Making New Art of Balance for Wii U
Post by: Cyrian on February 07, 2014, 02:57:03 PM
There's a flash game with a similar premise called Perfect Balance. At first I thought this was what the article was about.

http://www.kongregate.com/games/ttursas/perfect-balance
Title: Re: Shin'en Making New Art of Balance for Wii U
Post by: Caliban on February 07, 2014, 06:28:54 PM
It's like Shin'en is making a mockery of less talented/hardworking developers. 240 fps for a game that doesn't really need it? Why the **** not.
Title: Re: Shin'en Making New Art of Balance for Wii U
Post by: Shaymin on February 07, 2014, 09:20:09 PM
The 240fps is the physics engine ONLY. I assume it'll be 1080p/60FPS for the graphics though because that's how Shin'en rolls (and it's not like a puzzle game would be as complicated as say, a epic RPG.)
Title: Re: Shin'en Making New Art of Balance for Wii U
Post by: nickmitch on February 07, 2014, 10:35:53 PM
The 240fps is the physics engine ONLY. I assume it'll be 1080p/60FPS for the graphics though because that's how Shin'en rolls (and it's not like a puzzle game would be as complicated as say, a epic RPG.)

Sounds like loser talk.