Here's the cure for your holiday hangover -- RFN is back in 2014!
http://www.nintendoworldreport.com/rfn/36310
Shorter episode this week, as Jon was too busy to join us, and Gui was too tired for a big show. No problem, we packed it a little tighter to make up the difference! First up in New Business is Guild02: Attack of the Friday Monsters, which all three of the present crew have now played. After a quick word on EDGE, Jonny passes the baton to James, who has been exercising the PS2 backwards-compatibility feature of his recently acquired PS3. He went for an ultra-Japanese theme with Persona 3 FES and Ace Combat 4 and Ace Combat 5. Gui puts us back in Nintendo territory with his return to a childhood favorite (and notable Virtual Console absentee), Final Fantasy Adventure for the original Game Boy. With the segment's remaining time, Jonny swings back in for a few thoughts on Tearaway, a good game that will certainly not save the Vita.
We pushed off Top 5 lists until Jon can be present, so this week has us catching up on more Listener Mail. We get meta in discussing our podcast's musical themes and which video game music we'd like to hear played by someone like Jason Ricci (look below this article for links to his last album). We get a much-needed lesson on brand marketing from a listener who actually does that for a living. Finally, we discuss what a shorter console cycle might mean for Nintendo fans who want to play their current games on future systems.
Hear your own email discussed on a future episode by emailing the podcast! Also, please remember to play F-Zero X and/or GX -- now with a special RetroActive forum thread to work out your thoughts before the upcoming live show! (Date is still TBA.) And don't forget... HAPPY NEW YEAR! We are delighted to bring you more of this show in 2014 and thank you for listening!
AFAIK it's fairly easy to replace the HDD in a PS3 so you don't need to stick to the 60GB one just because you wanted PS2 BC.
I have no idea why games aimed at children like Tearaway (which is 30€ retail here, 25€ on the PSN store) are so easy, kids don't need coddling like that. As kids we couldn't afford a new game every week, we had to make do with them for months at a time so an easy game that you finish quickly is a terrible proposition. These days the mentality is that if you didn't beat a game you didn't really play it but back then getting part ways in, dying and being forced to start again was normal. You don't beat a game like Ghosts and Goblins or R-Type, you just keep trying. Hell, as kids we didn't even beat Super Mario Land or Sonic 1 (Master System) but that just meant there was more for us to experience there. Ad the games that did have saves to let us beat them had HUGE piles of content, games like Super Mario World or Donkey Kong. It's all 4 hour "tightly crafted" campaigns these days, not large world maps with literally a hundred levels. Yeah, they reused assets a lot, the same blocks appear in most Mario levels but there were still a hundred hand crafted levels in there that (most importantly) played differently.