Gaming Forums => Nintendo Gaming => Topic started by: Adrock on December 19, 2013, 02:12:03 PM
Title: Pick One Dormant Nintendo IP
Post by: Adrock on December 19, 2013, 02:12:03 PM
1. Would you reboot it or make a sequel?
2. Which platform: Wii U or 3DS?
3. Who would you want to develop it?
4. What do you want to see (e.g. gameplay, characters, stages etc.)? Anything goes, but try to be reasonable.
To make this a bit more interesting, please only choose an IP that has been dormant for at least FIVE years. That means no Metroid, for example. Also, I want to stress that we each pick only one. That way we can discuss without repeats. And as always, don't be a dick.
I'll go first. I'll let others take Star Fox and F-Zero.
NBA Courtside
1. Reboot.
2. Wii U.
3. Next Level Games with Mark Turmell as a consultant.
4. On the surface, it's an NBA Jam clone: two on two, ridiculous dunks, three unanswered buckets and you're on fire and so on. I think it can get really fun and original once you start adding Nintendo characters, power-ups, and special modes to the mix. Link can shoot an arrow to block a shot. When Mario is "on fire," he can throw fireballs. Or you can pick up a fire flower to get an instant on fire for 10 to 15 seconds. There would be Nintendo themed courts with different hazards. So, for example, Bowser's ship has Bullet Bills fired at the court occasionally or Kamek shooting magic or making things appear. The way I envision one of the special modes is Daisy dunking on Dwight Howard after mauling James Harden using an invincibility star while the citizens of an Animal Crossing village cheer and KK Slider plays in the background.
Getting Tim Kitzroy as the announcer is an obvious choice so I'll go with Kristen Schaal instead. Just imagining her say, "Boomshakalaka!" fills me with great joy. Or maybe they could have an announcer team of Kristen Schaal and... it almost doesn't even matter who.
So, essentially, it's NBA Jam meets Super Smash Bros. It can still be played as an NBA licensed arcade game without all the Nintendo craziness, but for those special modes, it goes way further than Mario Sports Mix did.
Title: Re: Pick One Dormant Nintendo IP
Post by: ShyGuy on December 19, 2013, 02:40:53 PM
Geist
1. Re-imagining ;)
2. Wii U
3. High Voltage Software with Jason VanderBerge (Red Steel 2 cane guy) as Director
4. 2 component game, 60fps Online goal-based multiplayer that supports all Wii U controller styles and a AAA single player story that is short and tight and doesn't have too many cut scenes. Downloadable map packs released twice after game release.
Think the original Geist meets Splinter Cell from a first person POV.
Title: Re: Pick One Dormant Nintendo IP
Post by: ejamer on December 19, 2013, 02:54:30 PM
Typed out a nice response, and then lost wireless reception while trying to post so it was wasted. Short version:
Pinball (either the classic NES title or any of the themed games released across multiple systems)
1. Re-imagining - Nintendo has done a number of video pinball games, from the old NES classic to a bunch of themed releases across many platforms. 2. Wii U would be my preference... but why not both? 3. Zen Studios. They have plenty of experience with creating licensed pinball titles. 4. So many options! I'd like to see tables that explored the following franchises: Donkey Kong, Luigi's Mansion, Punch-Out!!, and Fatal Frame.
Title: Re: Pick One Dormant Nintendo IP
Post by: Sarail on December 19, 2013, 03:28:51 PM
Oh, you know where I'm going with this...
StarTropics: The Return
Platform: Wii U
Developer: Retro Studios (with the ex-Naughty Dog artists given full artistic reign)
Wants/Goals: It's a re-imagining of the StarTropics series and brand new sequel - set in the style of the Uncharted games, but with Nintendo's whimsical nature layered on top (looks like and progresses like an Uncharted, but doesn't completely play like one.) Graphically speaking, it looks fairly realistic, but still contains that Nintendo whimsy that makes their games shine. It's colourful, but not too much that it blows your mind-thoughts away (when I look outside my own window, I see LOTS of colour everywhere - not so much brown.)
Plot: Mike Jones returns to Coralcola Island (C-Island) years later to find that the previously rescued Argonian alien children that were released from the cubes, have been kidnapped, cloned, and used to create a menacing alien army threatening to not only take over the South Seas, but to use and harvest the planet, too. Where does this threat come from, you ask? Why... Zoda wasn't the main guy in charge, after all. His higher up has sent a new beastly burden to plunder the world, and this time Zop (get it? Soda/Pop...Zoda/Zop) leads the retaliation.
Locations: Just as in the first StarTropics (and also how Uncharted progresses), the game plays out in chapters - a stage by stage affair. So, if you miss a heart container, that's it...you missed your chance. Game starts out, obviously, in Coralcola Island where several chapters are spent plunging head first, deep into the trap-laden, treasure chest-filled jungles and caves. As it progresses, you'll visit various other locations and islands in the South Seas via Jones' submarine. There's also a small chapter where you'll get to ride on a dolphin! This is a sort of change from the game's normal progression, as it's a more brisk, faster-paced, obstacle course kind of level. The dolphin, by the way, is the lost son you rescued for the mother dolphin - who ended up saving YOUR life at the end of StarTropics. Also, along the way, Dr. J (Mike's father) helps out in various chapters, aiding Mike in clearing certain obstacles or puzzles, and he also creates new gadgets and weapons for Mike to use and fight with. And finally, Peter, the talking parrot, returns in a couple of chapters, too, to help aid in the darkness/caves - Mike has Peter carry a lantern, of course.
Gameplay: Now here is where striking differences start to occur between this game and the Uncharted series. Mike, who obviously doesn't use guns, carries a yo-yo (the Island Star) as his primary weapon. And just as in previous games, Mike can pick up a variety of weapons strewn about the South Seas and/or dropped by fallen Argonian clones such as baseball bats, baseballs, alien laser blasters, shurikens, torches, slingshots, and even newer items, too - such as coconut bombs! One drastic difference this time, however, is there should be certain key moments in the storyline where Mike comes across an especially hidden treasure chest. These chests carry certain key items that Mike keeps on him at all times. For instance, the Reflective Mirror is now a permanent shield that Mike can choose whether or not to carry at all times (let's say he gets this early on in Chapter 3.) The Rod of Sight will also return - especially so as the Argonian clones have discovered ways of cloaking themselves! As for key items and new usages, the Cleats should return as an item that allows Mike to speed boost - clearing certain environmental puzzles by running through loops blazingly fast, or even wall jumping/running ala Prince of Persia (seriously, this game will have it all.)
As for his primary weapon, it's upgradeable just as it was in previous games, but now the upgrade stays permanent. And yes, there's wall-covering and cover-shooting. There NEEDS to be. After all, some of the Argonian clones and other enemies are going to be indestructible - you might have to stealthily sneak past in certain chapters as the only way to advance. This along with the previous weapons/items are how Mike will battle his evil-doers this time around - whimsical, yet serious in nature.
Puzzles! This is where the game truly shines. Mike, a full-blown archaeologist now (all thanks to his dad, Dr. J) carries certain archaeological tools on him at all times. These tools will help him solve all sorts of environmental puzzles laid out all across the South Seas as he progresses through the story. He'll use brushes to wipe off dusty surfaces (using the Wii U GamePad screen, of course), mattocks/picks to bust through rock/debris, secateurs to cut vines (to swing from), trays to shift sand to find special keys (moving the GamePad back and forth), and Mike will even carry a small backpack sprayer to wash away certain elements in the environment unveiling puzzle clues or hidden passages (there will always be small pools or puddles of water nearby to refill the sprayer - stand in them to refill it.) I feel like all of these aspects will really drive home the notion that Mike is an archaeologist - thus giving the game a true feeling of discovery as you progress through each chapter.
So, yeah. StarTropics. Anyone know how I can send this to Retro Studios? I'm serious about this game being made.
Title: Re: Pick One Dormant Nintendo IP
Post by: BlackNMild2k1 on December 19, 2013, 03:38:30 PM
Developer: Retro Studios (with the ex-Naughty Dog artists given full artistic reign)
Wants/Goals: It's a re-imagining of the StarTropics series and brand new sequel - set in the style of the Uncharted games.
I don't know hardly anything about this game, as I've never played it, and I haven't even read the entirety of this post, but it starts off almost exactly how I would have worded it as this is what I came in this thread to post.
Title: Re: Pick One Dormant Nintendo IP
Post by: Louieturkey on December 19, 2013, 07:47:41 PM
I'd buy a Wii U for that StarTropics game. I've been hoping for a sequel to that one and Racht's version sounds highly intriguing.
Title: Re: Pick One Dormant Nintendo IP
Post by: Weetrick on December 19, 2013, 08:17:40 PM
ROGUE SQUADRON 4
1. Sequel
2. Wii U
3. A new studio with former Factor 5 talent
4. Three acts: one for each of the Star Wars trilogies. Each act would have missions and ships from it's respective trilogy. Get rid of the on-foot missions from Rebel Strike and keep it 100% vehicle based. The graphics should set the bar for future Wii U games, just like Rogue Leader did with the Gamecube. Best of all, this idea makes sense financially - Star Wars has mass appeal and they could time it to capitalize on the Episode VII hype.
Title: Re: Pick One Dormant Nintendo IP
Post by: lolmonade on December 19, 2013, 08:29:50 PM
Duck Hunt
1. Would you reboot it or make a sequel? Reboot 2. Which platform: Wii U or 3DS? Wii U 3. Who would you want to develop it? Sega 4. What do you want to see (e.g. gameplay, characters, stages etc.)? Anything goes, but try to be reasonable.
Various birds & other animal targets (Deer, Laughing Dog?)
Optional game modes, including ones which have powerups for accuracy streaks, horde mode,
Online multiplayer - Both players play at same time, with face being displayed via Wii U camera while playing. 3-4 ducks fly by per round, for 5 rounds a match. Player with most accurate shots win.
Title: Re: Pick One Dormant Nintendo IP
Post by: the asylum on December 19, 2013, 09:08:28 PM
F-Zero 4
Reboot/Sequel- Sequel
Platform- Wii U
Developer- EAD or Retro
What I want to see
White Land. Death Wind. Every other location that GX left out. Also some of the Maximum Velocity locations like Tenth Zone East and Ancient Mesa (or, failing that, having their themes as unlockables- MaxVel had some SERIOUSLY pimpin tunes)
also better story mode cutscenes
and a track editor. I learned how to use Valve's Hammer editor easily enough, with a quick tutorial any monkey could make a track.
Title: Re: Pick One Dormant Nintendo IP
Post by: Kytim89 on December 19, 2013, 09:28:03 PM
Star Fox
Platform: Wii U
Developer: Platinum Studios (with Kamiya as director and creative consultant)
Wants/Goals: A return to the style of the first two Star Fox games. Combine the action and over the top production values of Platinum Games Bayonetta, Vanquish, with the style of Wonderful 101. Have online co-op and Slippy Hunting mode as the online system.
Title: Re: Pick One Dormant Nintendo IP
Post by: Shaymin on December 19, 2013, 10:51:50 PM
Mach Rider
Reboot/Sequel: Former, since it's been dead since the Reagan administration.
Platform: WiiU
Developer: New studio helmed by the one person each at Obsidian and Bethesda who actually knows how to program /death glare at his roommate's Fallout: New Vegas and Skyrim
Wants/Goals: A guided RPG experience that uses the bikes for the odd race sequence but otherwise uses it as a travel mechanism. You have a small party (3) in an alternate version of today who are criss-crossing the country doing odd jobs and get wrapped up in a situation beyond their control. Basically, a unique WRPG-style experience.
Title: Re: Pick One Dormant Nintendo IP
Post by: Nile Boogie Returns on December 22, 2013, 07:56:33 PM
Kung Fu
Reboot (if that even counts)
3DS
Wayforward
I want this to be like the Bruce Lee movie. Pretty straight forward Beat'em up, OR The Raid: Redemption A few rpg elements, maybe even some magic but yeah, this and this NOW!!!!!!
Title: Re: Pick One Dormant Nintendo IP
Post by: Spak-Spang on December 23, 2013, 12:54:16 AM
I would settle for a good side scrolling beat'em up done Nintendo style. So don't farm it out, but have a real Nintendo studio design it.
Title: Re: Pick One Dormant Nintendo IP
Post by: Kytim89 on December 23, 2013, 01:17:17 AM
1. Don't say you couldn't help it. Yes, you could. You chose not to. Stop it.
2. You didn't even answer all the questions from the original post (namely the most important question, number 4) which means you failed the entire point of this thread.
3. Mario isn't a dormant IP by a damn sight. Don't even try to justify this by trying to making the RPGs a separate IP.
4. If you really want to discuss a follow-up to Super Mario RPG: Legend of the Seven Stars, create a new thread.
Seriously, kytim, I have no idea how you got this far in life with your inability to follow simple instructions. What the what?
Title: Re: Pick One Dormant Nintendo IP
Post by: Kytim89 on December 23, 2013, 01:52:42 AM
1. Don't say you couldn't help it. Yes, you could. You chose not to. Stop it.
2. You didn't even answer all the questions from the original post (namely the most important question, number 4) which means you failed the entire point of this thread.
3. Mario isn't a dormant IP by a damn sight. Don't even try to justify this by trying to making the RPGs a separate IP.
4. If you really want to discuss a follow-up to Super Mario RPG: Legend of the Seven Stars, create a new thread.
Seriously, kytim, I have no idea how you got this far in life with your inability to follow simple instructions. What the what?
I did it just to irritate you, Adrock.
Title: Re: Pick One Dormant Nintendo IP
Post by: Adrock on December 23, 2013, 02:01:11 AM
I should probably just report you to a mod then. I was under the impression that you somehow didn't know better. Thanks for undermining my attempts at fostering discussions on this board. I guess we can all go back to Nintendo bashing then.
Title: Re: Pick One Dormant Nintendo IP
Post by: Kytim89 on December 23, 2013, 02:26:53 AM
I should probably just report you to a mod then. I was under the impression that you somehow didn't know better. Thanks for undermining my attempts at fostering discussions on this board. I guess we can all go back to Nintendo bashing then.
It was late at might and I wasn't paying attention.
Title: Re: Pick One Dormant Nintendo IP
Post by: rlse9 on December 23, 2013, 10:38:09 AM
I'll bring this thread back on track.
Wave Race
1. Sequel
2. Wii U
3. I don't really pay attention to what studios develop games, as long as it's someone good, I don't really care.
4. Take everything that made the N64 version (Gamecube version was good, too, but I have fonder memories of the N64 version) so great and expand upon it. It's a game that I think would really benefit from HD visuals, the game looked great given the technical limitations at the time and it would modernize really well. More tracks would be great and more shortcuts in the tracks. The racing gameplay was great the way it was but expanding on the trick system a little bit would be good. Maybe go Mario Kart style and include updated versions of older tracks, I'd love to play Drake Lake with modern visuals. Obviously online multiplayer off-screen play using the gamepad.
Title: Re: Pick One Dormant Nintendo IP
Post by: Adrock on December 23, 2013, 12:12:53 PM
1. I'm not too familiar with StarTropics, but I would like the story to continue with Mike Jones as a kid. Looking at screenshots on the Google, I think cel-shading is the way to go. Gameplay similar to Uncharted might work though I'm not sure cover-based gameplay is appropriate with the type of game StarTropics and its sequel are. It might be too different, but I suppose so was Kid Icarus: Uprising. I'm opposed to turning Zoda into a Darth Vader-esque lackey. I really dislike when that happens (e.g. Megatron in the Transformers movies). I don't think it's worth reducing a villain like that. Maybe Zoda had a subordinate who wants to pick up where his predecessor left off.
2. F-Zero needs a track editor. That was one of the coolest things about 64DD. The technology is there to take it to the next level.
3. Does Nintendo own Kung-Fu/Kung-Fu Master? I wiki-searched it. The arcade game was developed and published by Irem while Nintendo handled the NES version.
Title: Re: Pick One Dormant Nintendo IP
Post by: NWR_insanolord on December 23, 2013, 01:37:25 PM
Why remake Kung Fu when you could give the same treatment to the all-time classic beat-em-up Urban Champion?
Title: Re: Pick One Dormant Nintendo IP
Post by: Adrock on December 24, 2013, 02:27:21 AM
Urban Champion is brutal to even watch for more than a few seconds. I suppose if Nintendo were to reboot anything, Urban Champion wouldn't be a bad place to start just so they can fix everything about it. I could see it evolving into an actual beat 'em up or refined and simplified to the point where it's Divekick... with fists.
Title: Re: Pick One Dormant Nintendo IP
Post by: Kytim89 on December 24, 2013, 03:50:42 AM
Sumo Digital would be perfect for a reboot of F-Zero and Wave Race.
Title: Re: Pick One Dormant Nintendo IP
Post by: Ian Sane on December 27, 2013, 05:38:00 PM
What value does Urban Champion have as an IP? Most people haven't heard of it and if you do know it, then you know that Urban Champion sucks. So Nintendo would be putting out a game with virtually no name recognition except with those who already associate it with a lousy game. Pre-existing IP isn't just some instant formula for success. Something like Star Fox for example has some name value. It was a big Nintendo franchise for a while and it had some big hits. But if the IP has no selling value then using it is effectively no different than coming up with something new. Now Urban Champion is effectively a joke but I think Mach Rider is a concept with a lot of potential but I won't for even a second assume that its name has any actual value. Hell, I didn't even know Mach Rider existed until the late 90's and I was a kid in the 80's when the NES was king. It wasn't a strong IP even then as it was one of those old "black box" games that mostly fell out of favour as us kids latched on to more advanced titles. Some of Nintendo's IP is only of value to diehard Nintendo nuts who would buy ANY Nintendo game that looked half-decent, including new IP.
F-Zero, Star Fox and Wave Race have enough of a history to still have some name value and StarTropics might have Kid Icarus retro appeal. Pretty much everything else is too minor or obscure. It wouldn't be BAD for Nintendo to revisit them but I doubt they would gain much extra sales from the brand name.
Personally I've always wanted to design the ultimate wrestling game. It's gameplay would be a combo of Fire Pro Wrestling and the AKI wrestling games on the N64. Both games offer some cool control schemes while also having some annoying flaws (Fire Pro is not intuitive, AKI is too slow) and I think a middle ground would work. I guess it could be a reboot of Nintendo's Pro Wrestling with Starman and pals as the characters but it certainly doesn't need to be. I also don't know how much value such a generic name as "Pro Wrestling" would have or if it could even be trademarked.
Star Fox needs a sequel to be made in the mindset that we're actually in 2002 or so and you're making a follow-up to Star Fox 64 on the Gamecube but for some reason the graphics are better and online play is possible. But other than that you just assume the other games never existed and you have zero interest in taking the characters out of the vehicles. And you get Treasure to do it.
Title: Re: Pick One Dormant Nintendo IP
Post by: Nile Boogie Returns on December 28, 2013, 07:38:23 AM
While I agree with most of what Ian said (which is very weird), I would have to point out the amount of people who played 80's Nintendo games and still play today would guess is in the millions. Urban Champion, Star Tropics, Duck Hunt, Kung fu and Gyromite all still have a place, just look at Smash Bros. I love when they pull out the obscure trophy or playable character form the Reagan Administration. Nintendo ip collection is 2nd only to Disney (if that). They can hit that nostalgia button really well.
Star Fox by Treasure is pure win!
Title: Re: Pick One Dormant Nintendo IP
Post by: Stogi on December 28, 2013, 08:13:31 AM
Eternal Darkness
Sequel
Developed by someone other than Capcom. Maybe ze Grasshopper?
Wii U
I would say that I would like for it to play like Dead Space which took the same idea from the original ED about carving up bodies and made it smoother. I would make it chapter base with a hub character but instead of a mansion I would make it a small town with library, police station, etc. Nothing big though.
Story is key and I don't quite remember the last one; something about gods and the planetary alignment. All I care about really is the historical figures they present, and in that sense there is plenty of fodder. I would like to add though that there is at least one mission in the future.
Gameplay should be as chilling as ever. Build on the insanity effects but this time do not show a bar. Also every chapter should introduce something new in terms of gameplay, making use of the historical figure's traits; and nothing too generic like an archeologist cleaning an artifact, instead more inciteful like an archeologist learning the flaws of an ancient beasts design and using that knowledge to kill one he encounters later. Oh and one last thing, there should be one chapter where you encounter no threats at all despite the atmosphere threating one. That chapter could ultimately be the scariest.
Title: Re: Pick One Dormant Nintendo IP
Post by: Adrock on December 28, 2013, 09:41:13 AM
F-Zero, Star Fox and Wave Race have enough of a history to still have some name value and StarTropics might have Kid Icarus retro appeal. Pretty much everything else is too minor or obscure. It wouldn't be BAD for Nintendo to revisit them but I doubt they would gain much extra sales from the brand name.
While this is true, sales potential is not the point of this thread. At all. Seriously. I am trying (and failing) to foster discussion about games that doesn't descend into the usual trappings of negativity. If an IP is dormant, the IP owner clearly doesn't believe in its sales potential. Can we just accept and ignore that?
I would like to see Star Fox brought back with a comedic tone. Star Fox 64 is full of unintentional comedy so I think some self-awareness could go a long way. It should poke fun at the fact that the last couple games weren't great and that the story took itself way too seriously. "The Fantastic Mr. Star Fox" might be too difficult to keep up for an entire game (and it's more of a Wes Anderson parody anyway). There are a few different ways of going about this depending on how Fox is portrayed.
If Nintendo were to go the comedic route, they would get drastically different results depending on who they got to develop it. I have a pretty clear idea of how Hideki Kamiya and Platinum Games would handle Star Fox so I'll go with Tim Schafer and Double Fine.
Also, bring back the puppet look. It'd look really nice in HD.
Developed by someone other than Capcom. Maybe ze Grasshopper?
Wii U
I would say that I would like for it to play like Dead Space which took the same idea from the original ED about carving up bodies and made it smoother. I would make it chapter base with a hub character but instead of a mansion I would make it a small town with library, police station, etc. Nothing big though.
Story is key and I don't quite remember the last one; something about gods and the planetary alignment. All I care about really is the historical figures they present, and in that sense there is plenty of fodder. I would like to add though that there is at least one mission in the future.
Gameplay should be as chilling as ever. Build on the insanity effects but this time do not show a bar. Also every chapter should introduce something new in terms of gameplay, making use of the historical figure's traits; and nothing too generic like an archeologist cleaning an artifact, instead more inciteful like an archeologist learning the flaws of an ancient beasts design and using that knowledge to kill one he encounters later. Oh and one last thing, there should be one chapter where you encounter no threats at all despite the atmosphere threating one. That chapter could ultimately be the scariest.
We got a pretty good idea of what an Eternal Darkness sequel would look like earlier this year. Based on what was shown, I thought Shadow of the Eternals played it little too close to Eternal Darkness. I like the idea of exploring a small town, but I would take it a bit further and have several small towns or cities shown at different point in history. And something your character does has a very lasting affect on the landscape shown years, decades, or even centuries later. Since the story wouldn't be told chronologically, it would be cool to see something in one era then see how it came to be in an earlier one.
Eternal Darkness was best when it played off of horror tropes (e.g. fewer cheap scares, more psychological stuff like losing a save file) and circumvented gaming tradition (e.g. not letting you fight an obvious boss). I'd like to see way more of that. In most Zelda games, you spend half the dungeon looking for the new item. Here, there could be a stage where you can get that certain item in the second room completely unguarded then you're just mowing through the stage in beast mode. Then, a different character goes through the same stage hours later (in the game's world) and is practically defenseless without that item (unless you left it with the previous character, but no one is ever going to do that on a first play through). How those two chapters play is totally dependent on each other even if it doesn't affect the overall plot. That could be a fun co-op stage, either online or with two GamePads.
There's a lot they could do with the GamePad. Say a character is tied to a chair, you can look around by moving the GamePad. Or you could play on the GamePad while the TV shows the first person perspective of a monster looking for and ultimately chasing you. A lot of insanity effects could be done through the GamePad too like pulling up the Home menu on the GamePad while your character is brutally murdered on the TV. Or switching screens right in the middle of a boss battle, but one screen shows alternate instant kill outcomes of the fight or a completely unrelated creepy video. It's distracting, but that's the point. Or the GamePad telling you to use a Wii Remote even though the game is not officially compatible with it. You could actually connect a Wii Remote to start playing with it then the screen flashes to tell you you're going insane.
Also, I agree that they should get rid of the sanity meter. I don't think sanity should be self-monitored. John Locke in Lost said it best, "No, crazy people don't know they're going crazy. They think they're getting saner." Sanity effects should be present throughout the game, but later levels should be built around insanity and you can't fix it by casting magick. You have to play through it though this involves very fine-tuned level design. If it's too distracting or overbearing, the game may become unplayable. And if there are different paths (based on which Ancient is chosen), they have to be varied enough to justify it. Switching a few lines of dialog isn't the same. Maybe a supporting character is killed in one path or betrays you in another.
As for who could develop it, maybe MercurySteam. I know you mentioned anyone other than Capcom, but I really like the specific team that developed Resident Evil Revelaitons.
Title: Re: Pick One Dormant Nintendo IP
Post by: Stogi on December 28, 2013, 11:44:33 AM
Having the main character explore the ruins of the old historical characters makes a lot of sense. After all, isn't that exactly what you would do after having a flash back of this persons life and probably death? I mentioned a future character and that could be an interesting twist later in the game having played with the same character throught out the game only to have them die or even better, go insane.
Furthermore, I want to expand on the historical figures traits. As I mentioned, an archeologist could learn a beasts evolutionary flaw but instead of using that information immediately, you could face that creature in another chapter and have to recall that information. Gameplay such as this would really be provocative because you wouldn't really know what information you might need in one life to succeed in another.
Speaking of succeeding, it would be interesting if you could die prematurely and have it effect the outcome of the future, but that might be extremely difficult to program.
Title: Re: Pick One Dormant Nintendo IP
Post by: Phil on December 28, 2013, 08:09:35 PM
I don't know if I want F-Zero or Star Fox. On one hand, if it's Star Fox, I hope it doesn't go in the bad direction Command went. On the other hand, I love the series-- even just went back to Assault earlier this month.
As for F-Zero, it would be a great technical showcase for the Wii U, and the series' fast speed would work well on the system.
Title: Re: Pick One Dormant Nintendo IP
Post by: Spak-Spang on December 29, 2013, 02:12:26 AM
I think Eternal Darkness had the big picture story told. I would love a story that focused on a town as its main character.
A small town with a dark evil secret. You never know exactly what is going on, because you are jumping through time periods…and yes you are right, what happens in one part of the city should have a lasting effect on the game. Go ahead and play with the concept of time manipulation. But keep it focused on trying to overcome a local evil within the cities dark history. And yes, do not let us see in insanity meter, because that helps us prepare for it. Also do not allow us to easily cheat and avoid insanity with spells.
Title: Re: Pick One Dormant Nintendo IP
Post by: Oblivion on December 29, 2013, 02:22:37 AM
Star Fox. To be honest, you could replace any mention of Star Fox in my post with F-Zero and it'd be the same request. 1. Reboot, I guess. Just call it Star Fox.
2. Wii U and 3DS.
3. Nintendo EAD or Retro.
4. 3DS would have the obvious perks like 3D and portability, with maybe the ability for StreetPass to trade time trials or customizable ships. Wii U would have orgasmic HD goodness and some sort of intergration with MiiVerse, but I'm not sure what it'd be. Online for both versions obviously. 32 players dogfights (maybe scaled down for 3DS version), either team deathmatch or free for all. Drop in drop out co op for the single player. Like I meantioned earlier, customizable ships that add a variety of perks.
Title: Re: Pick One Dormant Nintendo IP
Post by: Kytim89 on December 29, 2013, 02:46:34 AM
Platinum Games is just begging to make a Star Fox game for the Wii U. The sheer quality they would bring to a series like Star Fox is just over whelming. They could combine the art style of Wonderful 101 with the action of Bayonetta and Vanquish and make an awesome game. They should keep it like Star Fox SNES and 54 though.
Title: Re: Pick One Dormant Nintendo IP
Post by: Oblivion on December 29, 2013, 04:32:41 AM
The only problem I see with that is how the gameplay style and technique could translate to a spaceship shooter.
Title: Re: Pick One Dormant Nintendo IP
Post by: Spak-Spang on December 29, 2013, 08:23:05 PM
If they made Star Fox I would want the game to be designed like Star Fox 64, but instead of branching paths, I would like a single set of levels, but you can play either level as a different character. Each character then has different paths in the level, which of course interweave as always, but could also have different skill levels attached to them. Slippy would be the easy difficulty of a level. Fox the Hard and Falco the difficult...and what not. Then you can have online multiplayer where you are playing with 4 people at a time...each doing a different part of the level.
I really don't understand how Nintendo can't see how to make new and fresh ideas with these games...I just came up with that...and that isn't even beginning to touch on what could be done.
Title: Re: Pick One Dormant Nintendo IP
Post by: ShyGuy on December 30, 2013, 12:56:16 AM
So was Starfox as bad as everyone says it was? I never played it.
Title: Re: Pick One Dormant Nintendo IP
Post by: NWR_insanolord on December 30, 2013, 01:28:50 AM
Which one? I haven't put much time into the original, and the only one I'd say is really good is the N64 game, which is amazing, but I thought the others all had positive aspects and were enjoyable within the right context.
Title: Re: Pick One Dormant Nintendo IP
Post by: Nemo on December 30, 2013, 03:46:34 AM
The SNES one is pretty dated. The graphics, though pretty cool for their time, don't look that good any more. There wasn't voice acting, so you had to read what people were telling you while dodging/shooting. It was pretty amazing for its time, though.
The N64 one is pretty much the same game, but with graphics that are good enough that you can tell what's happening (better draw distance and frame rate) and voice acting. I recall the story was pretty similar in both. And the RUMBLE PAK!
Title: Re: Pick One Dormant Nintendo IP
Post by: Ian Sane on December 30, 2013, 12:17:08 PM
How about Goldeneye/Perfect Dark? Obviously Nintendo doesn't have the rights to either IP but Goldeneye was a huge hit on the N64 and Nintendo just gave it up and made no effort to replace it. If you told a kid today that the first console to really do FPS games right was made by Nintendo, they probably wouldn't believe you.
Nintendo lost the James Bond rights so they had Rare make a spiritual sequel with a new IP. Then they sold Rare and lost Perfect Dark. So why not just make another spiritual sequel and create another new IP that Nintendo themselves now own? And I believe there is a Nintendo dev with some history of making games in a first person perspective who are currently hard at work at a 2D sidescroller. If Nintendo could just make do with only three teams working on sidescrollers instead of four then this dev could be freed up to work on such a project.
FPS games are the modern equivalent of sidescrollers during the 8 and 16 bit days. Can you imagine a company trying to sell a console around 1988 or so with effectively ZERO sidescrollers? That's pretty much what Nintendo has been doing. They gave up on a genre right around the time it became popular. So I want the next Perfect Dark, the game Nintendo should have made at least ten years ago, and I want Retro working on it. I honestly think that if Nintendo tackled any genre in an ambitious way they would make something cutting edge, so I wouldn't be worried about such a title coming across as a half-baked Halo clone. It isn't like Goldeneye was just a weak Doom clone.
Title: Re: Pick One Dormant Nintendo IP
Post by: Kytim89 on December 30, 2013, 03:25:36 PM
How about Goldeneye/Perfect Dark? Obviously Nintendo doesn't have the rights to either IP but Goldeneye was a huge hit on the N64 and Nintendo just gave it up and made no effort to replace it. If you told a kid today that the first console to really do FPS games right was made by Nintendo, they probably wouldn't believe you.
Nintendo lost the James Bond rights so they had Rare make a spiritual sequel with a new IP. Then they sold Rare and lost Perfect Dark. So why not just make another spiritual sequel and create another new IP that Nintendo themselves now own? And I believe there is a Nintendo dev with some history of making games in a first person perspective who are currently hard at work at a 2D sidescroller. If Nintendo could just make do with only three teams working on sidescrollers instead of four then this dev could be freed up to work on such a project.
FPS games are the modern equivalent of sidescrollers during the 8 and 16 bit days. Can you imagine a company trying to sell a console around 1988 or so with effectively ZERO sidescrollers? That's pretty much what Nintendo has been doing. They gave up on a genre right around the time it became popular. So I want the next Perfect Dark, the game Nintendo should have made at least ten years ago, and I want Retro working on it. I honestly think that if Nintendo tackled any genre in an ambitious way they would make something cutting edge, so I wouldn't be worried about such a title coming across as a half-baked Halo clone. It isn't like Goldeneye was just a weak Doom clone.
Nintendo could easily buy back all of Rare's IPs if they chose to it. Although Metroid Prime was Nintendo's foothold in the FPS genre, it would have been nice if Nintendo had kept Perfect Dark and modernized rather than let it die in the hands of Microsoft.