Gaming Forums => Nintendo Gaming => Topic started by: Oz_joker on June 11, 2003, 08:24:00 PM
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Oz_joker on June 11, 2003, 08:24:00 PM
Am I the ony person who has noticed that in Zelda, anything more than 10 feet away from Link is is EXTREMELY blurry? It's like the screen has been wiped down with vasoline. Worst of all, this problem isn't on the title screen - on the title screen everything is so crisp and clean, no matter how far away, yet in the game, if it's not right up close, is blurred out, it's SO BAD IT GIVES ME HEADACHES!
- Argh, my eyes!!!
Why the hell did Nintendo ruin a perfectly good game by blurring everything except things right up and close to the player?
Also, I've noticed that sometimes theres strange, faint, vertical lines going up the screen, although this mostly occurs when day is changing into night a vice-a-versa.
Anybody else experienced these things?
'LaTeR!
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Ocarina Blue on June 11, 2003, 08:31:51 PM
I did until I relised by TV was on a bad tuning frequency, try that.
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: PIAC on June 11, 2003, 08:39:06 PM
i thought the blury thing was to have somewhat good detail at a big draw distance, especially considering the whole world is accessable without loading an area
and are you sure the verticle lines arn't Tordados/Twisters?
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: KDR_11k on June 11, 2003, 08:49:48 PM
Wind Waker blurs the distance on purpose. It's to simulate the depth-focus. After all, with those eyes, what sight do you expect from Link ;b ?
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Oz_joker on June 11, 2003, 08:59:16 PM
No - It's just really blurry. This problem is not acceptable, especially by Nintendo's standards.
I have noticed that over the past few years, the quality of Nintendo's products has declined.
Gamecube's with skipping disc drives, GBA SP's with faulty screen's, and now this.
I don't mean to bitch, but these things are REALLY un-acceptable.
But it's the fact that Outset island is so clear on the title screen, yet so blurry in the game - I feel kinda cheated.
Maybe it's becuase I have a large progressive scan HDTV that I notice this, and you guys don't, so you don't really see it on your smaller T.V.'s - I don't know.
If the blurring was done to allow greater draw in and distance, I would have MUCH prefered some pop up and keep everything crisp and clean. Honestly, it's worse than the blurring in some N64 games, which makes it all the more worse.
And no, the occasional faint vertical white lines aren't the tornadoes!
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Nintega on June 11, 2003, 09:17:32 PM
I haven't noticed any blurring except for the draw distance which is normal but then again I'm using component input.
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: PIAC on June 11, 2003, 09:17:37 PM
oh come on, declineing quality of nintendo products? hardly.
if its too blury dont play it, return it.
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Oz_joker on June 11, 2003, 09:31:10 PM
I want to play the game so bad, but the blurring is killing me!
It just means that I can only play for 10 minute intervals at a time before my eyes need 5 minutes to recover.
It's a just a shame that THIS game has to be cursed with this problem.
It couldn't be some 3rd party crap game that nobody cares about - oh no - it had to be Zelda. Oh, the humanity.
You guys don't know what it's like - every other game, Metroid Prime, Mario Sunshine, Rogue Leader - they all look utterly beautiful on my T.V., yet Zelda.....uggghhhh.
If you don't have a HDTV, you probaBly don't know what I'm talking about.
It's just so.....AGGRAVATING.
My eyes are feeling better, so I'm going back for another 10 minute bash!
'LatEr!
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: popkorn1 on June 11, 2003, 11:03:26 PM
dude, eat a carrot. they help your vision. you have issues. if your eyes are that bad, you shouldn't be playing video games anyway. *whips out megaphone* back away from the tv!
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Rogue on June 12, 2003, 12:53:32 AM
I think the PAL version was made less blurry. Either that or the extra 100 lines makes the picture sharp enough to counter-effect the blur.
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: PIAC on June 12, 2003, 01:13:34 AM
import the pal version
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: thecubedcanuck on June 12, 2003, 02:14:23 AM
Quote have noticed that over the past few years, the quality of Nintendo's products has declined.
Its about time someone else said this. I agree 100%
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: PIAC on June 12, 2003, 02:22:00 AM
i disagree, though personal expiriance the only nintendo product hardware wise to fail has been my n64 and that was after a 5 year life of very heavy gameing and carrying it around somewhat roughly. software wise i think they are as stunning as ever.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Mario on June 12, 2003, 03:02:03 AM
Someone please lock this troll thread.
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Termin8Anakin on June 12, 2003, 03:16:40 AM
Everyone note the name of the thread-started: Oz-Joker. But he does have a valid point. Remember how I got Zelda and said how blurry it was? I think the thing with the draw distance is great and 'realistic', but I think the blurriness comes a little too close. I'm used to it now, and can play fine, but the 'draw distance' is too close. There shouldn't be any blurring at all when you're on the islands, but lo and behold, there is.
Joker has a valid point.
But don't kill me for agreeing with him. Please. No, don't get that axe out PIAC. Mario, how did you get my sais?
*runs for Termin8's life*
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Infernal Monkey on June 12, 2003, 04:10:55 AM
Oz_Joker, decrease the colour setting on your TV set. No, really. It helps.
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Termin8Anakin on June 12, 2003, 04:39:43 AM
what does the colour decrease do? other than decrease the colour of course.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: StRaNgE on June 12, 2003, 04:56:37 AM
i'm running on a 61" tv and i notice not only the blurring although it does not bother me but i notice the vertical lines as well. they are much more noticeable at sunrise or set.
i have no idea how those slipped through but yet again you can easily over look them if you just get into the game both things are forgotten.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: nitsu niflheim on June 12, 2003, 05:29:41 AM
I don't remember any blurry visuals when I was playing Zelda WW, and I have an old tv.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Pale on June 12, 2003, 07:32:04 AM
The blurring is done on purpose, its to focus the users eyes and give a more realistic effect. Can you see the person standing in front of you and focus on what is 300 yards away? no you cant....if you look through the telescope, thus changing what you want to be focused on, its not blurry anymore....
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: ThePerm on June 12, 2003, 10:41:39 AM
wo ist mein reisefuhrer?
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: ThePerm on June 12, 2003, 10:42:52 AM
turn up the damn sharpness on your tv and make sure the contrast is as high as possible..the game is not blurry whatsoevr on my tv.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: NinGurl69 *huggles on June 12, 2003, 12:07:48 PM
Outset Island is the first playable region in the game. And it's the blurriest region on the game, which is why so many people bitch about the blurriness the first time they play the game. Once they ditch Grammy and get a move on with their deep sea fishing expedition, they stop complaining.
Everywhere else looks OK. The dungeons look just fine. I think the closer Elf Boy Wonder is to home, the worse his eyesight gets.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Grey Ninja on June 12, 2003, 12:13:52 PM
Personally I am not a fan of overly crisp graphics that you get with too high of resolutions. I like the grain effect added to Resident Evil and Silent Hill 2. I also like the heat and distance blurring done in Mario Sunshine and Zelda: Wind Waker. I think it makes the games look pretty good. Granted though, I think that they should have toned it down in Wind Waker, sine the game is supposed to be like an interactive cartoon, and cartoons are known for crisp lines.
But I really don't think it's THAT big of a complaint.
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Cube323 on June 12, 2003, 12:43:30 PM
This topic is a freakin joke. I'm sorry to sound rude, but it is. I have a really good TV and I have played through WW twice. Not once did I notce this "blurring." I truthfully think this topic was started by another little "hater" with nothing to do but bash Nintendo. Serisoulsy, I am totally sick of all of these "my gamecube/gba is broke" or "somethings wrong with my game" topics. Most of the time all of these complaints are made by people who dont even own the game or system they are complaining about. Just little haters trying to bring everyone down.
Refrain from personal attacks or you will be banned from the forums. - Jonny
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Ninja X on June 12, 2003, 12:45:18 PM
Joker, want to hear a simple little solution that'll save your eyes?
Play on a smaller TV.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: thecubedcanuck on June 12, 2003, 12:56:42 PM
Quote Not once did I notce this "blurring." I truthfully think this topic was started by another little "hater" with nothing to do but bash Nintendo.
Please, it is as blurry as hell.
Quote Serisoulsy, I am totally sick of all of these "my gamecube/gba is broke" or "somethings wrong with my game" topics. Most of the time all of these complaints are made by people who dont even own the game or system they are complaining about
LMAO, oh the conspiracy. Gimme a break.
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Cube323 on June 12, 2003, 01:04:04 PM
Canuk you must be blind, seriously. Im sorry to say it. Plus no one's saying theres a conspiracy. It's just no-life 10 year olds who get their pleasures by bashing rival systems and/or games that most of the time, they don't even own!
Open your freakin eyes. This happens in all web forums. Unfortunately, it seems that if you are a Nintendo fan, you have to put up with this $H*T the most. Why? Because $ony fans often act like nazi's and they feel the need to spread their hatred everywhere.
More personal attacks edited out. Be civil or don't post. - Jonny
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: NinGurl69 *huggles on June 12, 2003, 01:29:01 PM
Quote Originally posted by: Grey Ninja since the game is supposed to be like an interactive cartoon, and cartoons are known for crisp lines.
You forgot to mention that backgrounds in cartoons tend not to be nearly as detailed and sharp as the characters themselves, to shift emphasis to the character and make them stand out. Backgrounds are rarely given the same amount of outlining detail as foreground characters/objects, otherwise you would lose the sense of distance and depth.
Wind Waker's depth blurring is justified, but was way overdone on Outset Island, hence the bitching. It used to bother me too, until I left the island.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Oz_joker on June 12, 2003, 01:34:56 PM
To those immature morons who have bitched about my point of view - grow up.
I, if anybody, is a Nintendo fan. My bedroom is loaded with all types of Nintendo icons, and my idol is Shiggsy.
However, I, unlike some of you, am not biased, and will freely speak my mind, good or bad, about any topic.
I, of all people, do not appreciate being called a "system basher", the definition of which is utterly ludicrous, and intend to report your crude comments to the board administrator.
Despite my user name, Oz_joker, I am not joking, as these are issues with the game that I am 100% serious about.
Many of you are Americans, believers of "Free Speech". You should be ashamed of yourselves.
In addition, replies from others to my thread have confirmed my observations while playing the game.
The fact is, objects a mile from Link should blur, but not objects 10 feet - 1 mile, that's simply rediculous. Yes, I will concede that this blurring does not occur in the dungeons, only outside, but the dungeons probably only represent less than 5% of the game.
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Cube323 on June 12, 2003, 01:55:37 PM
Im not backing down from any of my statements. I've played the game twice and I still don't see what you are talking about. Im starting to wonder if you have a bad connection or even, a bad TV. Also is your GameCube hooked up w/ a co-axial cable? They suck you know, and they will seriously hamper your games picture quality. Still, it shouldn't be as bad as you describe. Unfortunately, todays games are meant to be played with at least a component connection (the yellow, white, red plugs.) I have an SVHS connection and its really nice. Not as nice as a Composite connection (even more colored plugs.)
Finally, I dont mean to seem hostile, its nothing personal I can assure you. I am just sick of all of the bashers that come to this site in an attempt to bring everyone down. Just search through the threads in this forums and you will see what I mean. Idiots making foolish claims that really have no basis in reality. 10 years olds with nothing better to do than lie and complain about stuff they don't even own. And ,believe it or not, actual Video Game Industry Publicisits (mainly from $ony) who monitor many of the popular web boards for their "market research." It just drives me insane.
Seriously, I think if you have a problem, return the game and quit bitching about it. Theres no reason to come here and whine.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: AngusPodgorny on June 12, 2003, 02:34:54 PM
I'll provide a dissenting opinion here and agree with the thread starter. I think they overdid it with the blur effects. Also, those vertical lines are horrible if you have a large TV. It detracts from the game.
I could also make other complaints, mainly regarding visual artifacts that are only visible when running in progressive scan mode. It's disappointing that they have these problems; it's 2003 after all.
It's still a great game, gameplay-wise.
-Angus
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Polyethylene on June 12, 2003, 03:44:29 PM
Oh come on! one of the best things about the game are the graphics. Everytime i play it i feel how perfectly they fit in the Zelda world. If you say you don't like the graphics i can believe you but if you say that the game is hard to play just because the graphics then you're beeing too fussy. And it's not just me, no all the reviews gave it a 10 in graphics but no one gave it less than a 9.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Raising_Hell on June 12, 2003, 03:52:33 PM
Ha, this is a nice topic, I never though anyone would complain about this.
Well as is has been said, the blurring is used to simulate depth of field, a focal effect, like when a camera focuses on something close to it, then the background gets blurry. I really found this addition to be great, I don't know why it would bother anyone. They used this to make the objects and characters in the foreground to look more realistic when viewed against a background with a great distance. If you've ever tried any 3d software just using a slight focal effect instantly makes the image more realistic, makes the object pop out. It happens in WW too. Try bringing the camera to a nice side view close to the boat when you travel and you'll notice that the whole scene looks as if Link and the boat are almost plastic models you can reach out and catch. Neat. But still, this effect is only noticable when travelling at sea, and it's nice to look at while you wait to get to your destination.
So, it's not your TV's not the color, maybe the sharpness will fix things abit but it's not there to make the game run faster or make the Cube draw the world in a greater distance, quite the contrary this effect takes more to do. You see, this effect take the rendered image, uses the z-buffer information of each pixel to find out how far from the camera the pixel is and if it's farther than a given distance it get's blurred, and depending on what way they used, it's either done after the rendering or while the image is being rendered. Either way it steals power but it's nice to have it in there. Maybe next time they'll add some "director AI" and let the camera focus automatically and make nice dramatic shots here and there.
Ah, all you youngsters have gotten all used to all this 3d photoreal dolby surround nonsense, try playing 2 colored, low res, 2 frames per animation style games, that ought to make you appreciate good games, hehe. Sorry, that was my Cranky Kong outburst.
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Termin8Anakin on June 12, 2003, 05:13:30 PM
I like how they did the figurines in the Nintendo Gallery. They really do look 3D! Are they? Or aren't they?
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Grey Ninja on June 12, 2003, 05:28:19 PM
Yes, Termin8, everything in the game is 3D.
Anyways, I have to agree with the thread starter that there IS a noticable blur. I will not agree with people like Cubed Canuck though in that it's a sign of Nintendo's failure as a game company, or whatever else he was spouting off.
I have just started a new game yesterday, and I do notice the blurring, and I can imagine it would be a lot more noticable on a big TV, but I still don't see the problem with it. It's not like you can't see what's going on, and it's not like it looks terrible. It just provides another layer to the game.
And yes, speaking as a coder, I will back up what Raising_Hell said. Nintendo is doing some sort of fancy framebuffer effect, and it is taking time to do it. It's not to ease the workload any. They could have just as easily swapped out the models for distant objects. (which I suspect that they might have done anyways)
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: TheYoungerPlumber on June 12, 2003, 07:39:30 PM
OK, OK, simmer down, guys! Please don't throw insults at one another--it only ruins one's own credibility. If someone is really bothered by a filter when most aren't, it doesn't make that individual a bad person. Would you call someone a moron for having an epileptic seizure while watching TV or playing a game? Maybe some of you would, which is a damn shame.
Yes, there is blurring in the game, but it is more prominent in certain areas. And I've played the game in progressive scan (VGA cable) and S-Video. I agree that they could have toned the effect down a little (it was too high in Mario Sunshine as well), but I got used to it. I'm glad to hear I'm not the only one seeing those strange vertical lines! Those things DO drive me crazy.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: SilverBack1138 on June 12, 2003, 08:08:16 PM
I disagree with you. I think Nintendo still has great quality stuff. I've never had a problem with anything I bought of Nintendo's.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: The Omen on June 12, 2003, 08:50:19 PM
I noticed the blurring effect right away, but i figured it was done purposely to be realistic. I never thought twice about it, and Wind Waker is one hell of a great game.
As for Nintendo products declining quality, i have to disagree. Every year, my favorite games are from Nintendo, and i play a lot of games on a lot of systems and PC. People need to stop worrying so much about graphics, and play the freaking game. Zeldas graphics are mostly incredible, animation is great. You kids would have committed suicide playing the Atari 2600, Colecovision or even the trusty old NES if all you cared about was graphics. And if you owned those systems,( like Cubed Canuck has) then you realize that we've been spoiled in a lot of ways because the improvments in visual quality have been done in a very short time. Go play your old SNES or Genesis, and see how much improvement there has been in just 10 years.
Bottom line, play the game, enjoy it. Or throw it out your window and never play it again, just stop bitching non-stop...especially about a game of the year candidate.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Pale on June 12, 2003, 09:03:36 PM
I throw my hand up for one pro-blur effect vote. But where exactly are these vertical lines you speak of? On the open sea or in a particular level? I'm not financially fortunate enough to play it in progressive so I didn't see any, but on the same hand, I follow the whole home theater thing quite a bit and this sounds like a curious anomoly.
It seems obvious that the opinions on the blurring seem to strictly follow those who have progressive capabilities and those who don't. Maybe it does look extremely funky on a progressive tv and nintendo didn't design it for that because that is such a small percentage of the population. Who knows, new effects like that have to go through trial and error before they can be perfected.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Oz_joker on June 12, 2003, 09:25:07 PM
If nobody acknowledges faults, how is a company (or person's) work suppose to improve? Should nobody raise issues, and pretend that everything is perfect in the world, nobody would seek improvement.
I believe that there are two types of critisism, positive and negative.
Positive is about raising an issue, with the intention that, in the future, the problem will be corrected for the better. Then there is negative critisism, bitching for no reason but to degrade a person /company.
If your English teacher tells you that he/she would prefer it if you re-structured a sentence, do you verbally assualt them? No!It's called positive critisism. There's a problem, that you think should be corrected to better the overall quality of a collective piece of work.
My issues with the game are not imaginary - others have noticed the intense blurring and strange, faint vertical lines as well.
Other than these distractions, the game is great.
Assuming the effect is intentional and not a result of technical limitations, maybe Nintendo should include a depth of field blurring option in future titles? Those strange, faint vertical lines still a concern though!
I encourage all to raise positive and negative issues regarding Nintendo hardware and software. Don't feel obliged to only post pro-Nintendo threads, fearing that any negative connotations with the big N will result in a quick death. Reality is not based on a Brady Bunch framework - there are positive and negative things in all aspects of like - including games!
'LaTeR!
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Termin8Anakin on June 12, 2003, 10:15:16 PM
It IS something that can be improved, but geez, it's not that bad. Is it your eyesite or something? And what vertical lines? I acknowledge the blur, but vertical lines?
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: NinGurl69 *huggles on June 13, 2003, 12:05:11 AM
He's referring to the color dithering patterns visible in flat shaded areas like the ocean waters, especially noticeable during sunrise and sunset where the color tones of the waters go through rapid transitions. Why does dither occur? Cuz the game is processing more color information than the hardware's color palette conveniently allows.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Mario on June 13, 2003, 03:42:26 AM
Hey, i like all that blurriness in Wind Waker, it adds style to the game, it looks good IMO. But in the first dungeun, the fire one, its a bit overused i think.
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Termin8Anakin on June 13, 2003, 03:56:09 AM
colour dithering? limitied colours?
My eyes see not these things.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: AngusPodgorny on June 13, 2003, 05:22:07 AM
Quote Originally posted by: Professional 666 He's referring to the color dithering patterns visible in flat shaded areas like the ocean waters, especially noticeable during sunrise and sunset where the color tones of the waters go through rapid transitions. Why does dither occur? Cuz the game is processing more color information than the hardware's color palette conveniently allows.
That sounds like a reasonable explanation. However, dithering usually results in color banding. I've never seen dithering produce regularly spaced vertical lines over the whole screen, as are present in WindWaker (and only WindWaker). They're pretty much visible all the time on my TV.
For those of you who haven't seen the lines, imagine looking at the game through the bars of a jail cell, where the "bars" are lighter-colored than the area in between them.
Someone mentioned that Nintendo might not be too concerned about progressive scan users, since they represent such a small percentage of the game-buying public. I agree with this. Many games have problems when running in p-scan mode. Example: FMV sequences often appear very blocky, possibly because they're designed for display on an interlaced device, and they're using some type of upscan algorithm. Didn't all Dreamcast games support VGA resolution? How many years ago? Then they get ported to gamecube and progressive scan support is removed. It doesn't really add up.
Nintendo makes great games; let there be no confusion. I think they're just perhaps a little too reluctant to fully embrace new technology.
-Angus
EDIT: Apparently, I think faster than I type, which causes me to skip words that are essential in understanding the sentence.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: StRaNgE on June 13, 2003, 05:53:48 AM
term, the lines are there, faint but there. i did not really notice them till after i looked for them specifically from reading about them here.
but the real question now is for cube, who has sworn to have played through the game twice and still has not noticed an effect that is on every single copy of wind waker but his. how rare his disk must be with no blur effect upon it. hold onto that you have a collectors item on your hands, what were the odds that cube would get the only disk made without that effect.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Oz_joker on June 13, 2003, 02:07:17 PM
Quote Originally posted by: AngusPodgorny
Quote Originally posted by: Professional 666
Someone mentioned that Nintendo might not be too concerned about progressive scan users, since they represent such a small percentage of the game-buying public. I agree with this. Many games have problems when running in p-scan mode. Example: FMV sequences often appear very blocky, possibly because they're designed for display on an interlaced device, and they're using some type of upscan algorithm. Didn't all Dreamcast games support VGA resolution? How many years ago? Then they get ported to gamecube and progressive scan support is removed. It doesn't really add up.
-Angus
But Nintendo has gone out of it's way to include Progressive scan support in it's games, so surely these vertical lines aren't a result of poor Pro-Scan support - Nintendo must have been aware of their presence in the game.
I've played MANY games on my television, cell-shaded and non-cell-shaded, but this is the only game that seems to suffer from this problem. Very strange.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: NeoShaggy on June 13, 2003, 09:06:41 PM
I'm glad not to be the only one with the vertical lines issue, I just bought a new Sony Wega and get mad when I saw them, but I was very confused to only see them in Wind Waker.
I'm trying to find a good video config to reduce the effect, If someone has found a good one, please post it.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: TheYoungerPlumber on June 13, 2003, 09:57:35 PM
The faint vertical lines (most easily seen in the sky during sunrise/sunset) are visible in both Progressive and Interlaced mode. They probably aren't visible with a composite video cable, but they are very noticeable with my S-video cable. Progressive vs Interlaced shouldn't even be a part of this discussion.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: NinGurl69 *huggles on June 14, 2003, 01:25:32 AM
Indeed. I don't use anything less than S-video and the dither patterns/lines come up plain-as-day.
To see an EXTREME case of dithering patterns, (in Windows) set your display to 256 colors, then open up MS Paint and checkout the colors you're allowed to paint with. Many of them are made up by dot patterns of colors.
In gentle cases, dithering causes the color banding seen in fog/smoke effects and lots of other areas in WW and Metroid Prime. The vertical lines in WW seem to be a strange dither pattern [side-effect] caused by EAD's method of calculating in-between color tones.
Whenever more colors are being processed than the current palette allows, dither may occur, as shown by 256 color modes. Many GIF picture files are full of dots as a result of dithering, to downscale the color depth.
S-Video produces clean interlaced fields, so only a vertical shimmer is present as a result of alternating upper/lower interlace scanlines. Composite/RCA cables produces a horizontal shimmer ON TOP OF the vertical shimmer, causing a noticeable "dancing dot" noise phenomenon on images, thus blurring/degrading detail further probably making the WW dithering not noticeable amongst all the other noise on-screen. S-video doesn't create this type of noise at all.
Title: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Hostile Creation on June 14, 2003, 02:13:46 PM
You people bitch way too much about the stupidest stuff. Oz joker, i the intro, when the camera zoomed around Outset, I said, Wow, that's blurry. Right after that, I didn't notice it for the rest of the game. If it's that blurry, either you need to get your eyes checked or your TV is really messed up. I have a terrible television and the game looks fine.
Cubed, I've gone back to not liking you at all. If you did anything other than complain, you'd be okay, but Christ, you whine so damn much.
Title: RE: Wind Waker is SOOOOOO Blurry!!!!!!
Post by: Bloodworth on June 14, 2003, 03:25:23 PM
I never had a problem with the depth-of-field blur, but I have noticed the dithering or whatever it is. I don't know why games have issues like this, but I remember Final Fantasy III (VI) on SNES having a similar problem with a straight line down the middle in which the color was slightly darker.
This thread's had the potential to turn into a flame war several times, but I think it's doing ok. I'll keep my eye on it though.
Title: Wind Waker's Depth of Field Blur and Odd Vertical Lines
Post by: AngusPodgorny on June 14, 2003, 05:06:54 PM
Quote Originally posted by: Oz_joker
But Nintendo has gone out of it's way to include Progressive scan support in it's games, so surely these vertical lines aren't a result of poor Pro-Scan support - Nintendo must have been aware of their presence in the game.
I've played MANY games on my television, cell-shaded and non-cell-shaded, but this is the only game that seems to suffer from this problem. Very strange.
I didn't mean to imply that the lines were caused by running the game in p-scan mode. I believe the lines are there in either mode.
Another example of the p-scan problems I'm talking about: When you go to the Forsaken Forstress initially, it's dark and foggy. Running the game in interlaced mode, it looks like it's supposed to look (foggy). Running the game in p-scan mode, the fog manifests itself as a strange translucent pattern of squares. It's hard to explain; maybe I can get a screen cap.
-Angus
Title: Wind Waker's Depth of Field Blur and Odd Vertical Lines
Post by: TheYoungerPlumber on June 14, 2003, 09:56:54 PM
Quote Running the game in p-scan mode, the fog manifests itself as a strange translucent pattern of squares. It's hard to explain; maybe I can get a screen cap.
YES, and a screen cap would not due this issue justice (if you could get it at all). The dithering effect in Wind Waker’s fog (and elsewhere) is also found in Eternal Darkness. Why does this exist, and why only in progressive scan mode? Simple: think back to Super Smash Bros Melee and its deflicker filter, which averages pixels to make things softer. Well just about every GameCube game leaves that filter on for interlaced mode and off for progressive mode. However, the fog in WW and ED is created in such a way as to rely on this averaging of pixels to make their fog look natural! I'm not sure why the fog was done this way--perhaps leaving it to the deflicker removes extra overhead. I for one was bugged the hell out by the pixilated fog the first time I played both ED and WW in progressive scan. Hopefully Nintendo will fix this problem in future games.
Title: Wind Waker's Depth of Field Blur and Odd Vertical Lines
Post by: NinGurl69 *huggles on June 14, 2003, 10:09:57 PM
TYP, thanks for pointing that out. I've never gotten a good look at GC games in p-scan.
And there currently isn't any consumer-level capture hardware that will record from a component connection. If there was, capturing off 60fps NTSC games would be SO MUCH less painful.