Gaming Forums => Nintendo Gaming => Topic started by: AdvancedGamer on June 10, 2003, 11:06:43 AM
Title: Why not a Viewtifull Joe Advance?
Post by: AdvancedGamer on June 10, 2003, 11:06:43 AM
Viewtifull Joe advance would be sooooooooo sick. There's no reason not to make one. it would be so perfect. Post replies.
Title: Why not a Viewtifull Joe Advance?
Post by: bloodlustandloss on June 10, 2003, 09:31:50 PM
I wouldn't exactly agree with you. Yes, it is a side scroller, but you have to remember that the game is fully 3-D. You really couldn't recreate the same type of feel and look on the GBA. Although if it were possible, it would be an awesome idea. When I got the preview disc I played Viewtiful Joe like mad. So if there ever was a true, well made port I would definately go out and buy it.
Title: RE: Why not a Viewtifull Joe Advance?
Post by: PIAC on June 10, 2003, 11:14:29 PM
i want a new battle toads or double dragon or something so yes i would be interested in a veiwtiful joe advance game
Title: RE: Why not a Viewtifull Joe Advance?
Post by: aoi tsuki on June 11, 2003, 08:27:36 AM
The graphics are 3D, yes, but the gameplay is decidedly 2D. The only thing that might not translate well to the GBA is the characters. When using zoom or slow-mo, the detail in characters is apparent on the GC version. To recreate that on the GBA, you'd either need several prerendered frames, or cel-shaded characters, which haven't been done on the GBA, especially at that size.
VJ on GBA is a definite possibility though.
Title: RE: Why not a Viewtifull Joe Advance?
Post by: controllerport1 on June 14, 2003, 03:55:14 AM
They could always use a vertical scroll setup (a la Super Mario Bros. Deluxe) to allow the player to view things above the visible area of the screen, allowing the characters to take up more screen space. Of course, this would limit it to a degree, and the vertical scroll is hard to get right. Plus a lot of VJ's visual appeal is the movement of the objects(rotating some flat objects) although it's subtle sometimes. This would be fairly hard to do right, but it's a possibility. Let's hope VJ sells well, then mabie we'll get a GBA version. KEEP THOSE FINGERS CROSSED!
stay Viewtiful people.
Title: RE: Why not a Viewtifull Joe Advance?
Post by: Blackfire on June 15, 2003, 07:38:36 PM
Lets get a Metal Slug game on the GBA...oh yeah baby thats one bad ass game.
Title: Why not a Viewtifull Joe Advance?
Post by: mouse_clicker on June 17, 2003, 01:34:26 PM
Let me adress the question posed in the title, i.e. Why not a Viewtifull Joe Advance?
The answer is quite simple- because Capcom isn't even sure if the Gamecube version will do well so they certainly don't want to pour money into a handheld sequel without first knowing there's a fanbase.
Title: Why not a Viewtifull Joe Advance?
Post by: Chu Chu Pocket on July 17, 2003, 06:15:01 PM
Graphics and camera movement wouldn't be the only problem with a port of Viewtiful joe. You would have to add in the controls factor, since the GC controller has 6 buttons not to mention the C-stick and D-pad while the GBA only has 4. The controls would have to be dumbed down so much it probably wouldn't play very well.
Title: RE: Why not a Viewtifull Joe Advance?
Post by: vudu on July 18, 2003, 05:07:03 AM
punch = b kick = a jump = up fast = l slow = r zoom = down
Title: RE: Why not a Viewtifull Joe Advance?
Post by: vudu on July 18, 2003, 05:08:06 AM
actually, now that i think about it, you need to be able to duck. so zoom = l + r
Title: Why not a Viewtifull Joe Advance?
Post by: Soundworks on July 18, 2003, 11:47:01 AM
That would be so sweet!
And I'm in need of a new good side scroller. I already have Mario Bros 3 on Snes. And enough with the remakes..
Title: RE: Why not a Viewtifull Joe Advance?
Post by: PIAC on July 19, 2003, 07:18:17 AM
well, its a huge hit in japan, so if there was any possibility before, its now a slightly better possibility!
Title: Why not a Viewtifull Joe Advance?
Post by: mouse_clicker on July 19, 2003, 10:38:35 AM
I wouldn't say a huge hit quite yet- from what I understand Capcom anticipated Viewtiful Joe selling rather poorly in Japan so they had an inital release of only 50,000 copies, which of course sold out very quickly. I don't know if Capcom has released it's second shipment yet, though, or how well it did/will sell.
Title: RE: Why not a Viewtifull Joe Advance?
Post by: PIAC on July 19, 2003, 06:15:31 PM
well a sell out is still a hit, cause then it hypes the game further, supply and demand etc.
well, either way, its selling well
Title: Why not a Viewtifull Joe Advance?
Post by: Oldskool on July 20, 2003, 12:11:23 AM
I don't know if the GBA could handle the slo-mo and stuff well.
Title: RE: Why not a Viewtifull Joe Advance?
Post by: PIAC on July 20, 2003, 10:25:10 AM
yeah it could, just overload the proccessor so it has slowdown
the GBA could easily handle it.. it is a 32bit proccessor after all. play some Golden Sun and see the impressive graphics during the battles, it can be done.. please let it be done :\
Title: Why not a Viewtifull Joe Advance?
Post by: mouse_clicker on July 20, 2003, 11:23:13 AM
I guess Viewtiful Joe is a hit in Japan- it was the 4th best selling game and is now the 9th- pretty good.
Title: Why not a Viewtifull Joe Advance?
Post by: dmcollin on July 21, 2003, 02:14:39 PM
Quote Originally posted by: PIAC i want a new battle toads or double dragon or something so yes i would be interested in a veiwtiful joe advance game
some company is coming out with an updated version of double dragon and river city ransom for xmas this year
Title: Why not a Viewtifull Joe Advance?
Post by: Gohan_Chaos on July 22, 2003, 08:13:12 AM
that would be phat, it would be like Final Fight, except it would have to be a longer game, and as for the powers, I dont know if it would work on the GBA
Title: Why not a Viewtifull Joe Advance?
Post by: Michael8983 on July 25, 2003, 12:09:40 PM
From my understanding, VJ and all the Capcom 5 except for RE4 are made by small teams with minimal development costs. So VJ won't have to sell that well to be a huge success for Capcom. Also, Capcom knows it could be a potential franchise so even if the first game isn't a massive hit, if it sales well enough to make a nice profit and gains a fan-base (already happened!), its sequels could perform exponentially better.
Title: RE:Why not a Viewtifull Joe Advance?
Post by: misternull on July 31, 2003, 04:25:43 AM
who said something about metal slug?
if you're looking for a game to hold you over till someone gets smart and ports metal slug, then check out ct special forces 2. it's pretty good, and has a lot of same gameplay elements.