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NWR Interactive => TalkBack => Topic started by: Killer_Man_Jaro on August 09, 2013, 01:47:17 PM

Title: Pokémon X and Y Introduces New Super Training and Core Training Systems
Post by: Killer_Man_Jaro on August 09, 2013, 01:47:17 PM

Are you confused by the EV Training in past titles? These new systems might just be the primer you need.

http://www.nintendoworldreport.com/news/35154

Pokémon X and Pokémon Y will incorporate two brand new methods of training your Pokémon outside of battle, known as Super Training and Core Training, respectively.

Super Training, referred to as S.T. for short, consists of a series of different minigame-style activities that the player puts their Pokémon through, in order to help raise their base stats, or Effort Values, which determine what the monster gains in HP, Attack, Defence and so on when it levels up.

An example of a Super Training activity, outlined in the latest issue of Japanese magazine CoroCoro, sees the player pit their Pokémon against other Pokémon-themed Balloon Bots in a virtual field. The objective of the game, which is controlled by using the Circle Pad and Touch Screen in tandem, is to shoot balls into the opposing goal, whilst preventing the Balloon Bots from scoring in your goal. Completing this game will result in a boost in your Pokémon's Effort Values.

Core Training, meanwhile, is a passive version of the Super Training system that does not require interaction from the player. By playing the Super Training games, players will unlock training bags, which can then be given to their Pokémon to increase their Effort Values independently. Core Training progress can be viewed via an icon on the Touch Screen at any time, although the player can speed it up by tapping on the screen while the Pokémon trains.

In previous instalments in the Pokémon franchise, it was possible to grow a monster's Effort Values through a complex process called EV Training, though this was less transparent than these new systems and was primarily used by advanced level players.

Pokémon X and Pokémon Y will be released around the world simultaneously on October 12 for Nintendo 3DS.

Title: Re: Pokémon X and Y Introduces New Super Training and Core Training Systems
Post by: Oblivion on August 09, 2013, 01:55:39 PM
I wish they would just allow us to view EV values in the stat screen.
Title: Re: Pokémon X and Y Introduces New Super Training and Core Training Systems
Post by: xcwarrior on August 09, 2013, 02:11:24 PM
I wish they would just allow us to view EV values in the stat screen.

Well we can hope they do that. Not like they said they won't be doing it.


As for this announcement, great! Will be nice to train in a variety of ways. Going around in circles killing 1000 tenacools gets tiring.
Title: Re: Pokémon X and Y Introduces New Super Training and Core Training Systems
Post by: EvilMario on August 09, 2013, 02:28:56 PM
Now just give us a method (or mini-games) to max out our IVs, and we'll be all set. I really don't want another generation of RNG aware players being the only ones that can be competitive. It'd be much better for VGCs and online tournaments if the playing field was a leveled as it could be.
Title: Re: Pokémon X and Y Introduces New Super Training and Core Training Systems
Post by: Oblivion on August 09, 2013, 02:58:06 PM
It's hard to max them anyway, and they hardly affect your stats so most people barely worry about them.


If you use your EVs correctly and play the metagame correctly, having better IVs doesn't really matter.
Title: Re: Pokémon X and Y Introduces New Super Training and Core Training Systems
Post by: Ceric on August 09, 2013, 05:14:10 PM
I wish the just implement Monster Hunter 4 w/ 2's sending out mechanic in Pokemon.  That way you could just be a Pokemon Rancher.
Title: Re: Pokémon X and Y Introduces New Super Training and Core Training Systems
Post by: Mop it up on August 09, 2013, 09:12:29 PM
I'd rather they just do away with the whole thing, but I guess is this better than before...
Title: Re: Pokémon X and Y Introduces New Super Training and Core Training Systems
Post by: King Bowser Koopa on August 09, 2013, 11:24:54 PM
Quote
The objective of the game, which is controlled by using the Circle Pad and Touch Screen in tandem, is to shoot balls into the opposing goal, whilst preventing the Balloon Bots from scoring in your goal.

For a second there I thought that said Balloon Bats, and immediately thought of our contest winner back in February.
http://www.nintendoworldreport.com/feature/33257
Title: Re: Pokémon X and Y Introduces New Super Training and Core Training Systems
Post by: EvilMario on August 10, 2013, 08:05:53 PM
It's hard to max them anyway, and they hardly affect your stats so most people barely worry about them.


If you use your EVs correctly and play the metagame correctly, having better IVs doesn't really matter.


Entirely not true at the highest levels, when you're building EV spreads around specific damage output. Speed being the most obvious where less than perfect IVs will bite you, but any missing out on 'a few here and there' will end up making the difference in the long run. You can surely win a tournament with a bunch of mediocrely IV'ed Pokemon, but you are handicapping yourself.
Title: Re: Pokémon X and Y Introduces New Super Training and Core Training Systems
Post by: Wah on August 12, 2013, 07:11:41 PM
I hope they bring back a version of poke'alton! ;D
P.S
Did anyone's server crash yesterday could not get into here all day :'(