Gaming Forums => Nintendo Gaming => Topic started by: sweetfeathery on July 02, 2013, 01:42:44 PM
Title: Wonderful 101 matters in America
Post by: sweetfeathery on July 02, 2013, 01:42:44 PM
One of the biggest complaints that Nintendo gets from its critics is that they have fallen flat on releasing new ips and core games for the base. The topic is a valid one in my opinion but I can also come to understand that if the majority of consumers who buy Nintendo hardware are only investing for Mario games, then the practices we have seen Nintendo follow makes logic sense. I bring this up due to the upcoming release of Wonderful 101.. a new ip that is trying to appeal to the core gaming crowd. I am worried about how well this game will be received by the general public because if this game fails expectations that Nintendo is holding it to, it could become the message point from Nintendo to say "Ha! We tried giving the core what they want but they wouldn't bite!" I think back to Sin & Punishment 2 for the Wii. This game sold poorly and was a staple argument for why Nintendo did not want to release Xenoblade in the states. There could be a lot riding on its game depending in how we receive it... Do we show Nintendo with the power of our wallets that we praise new core IPs and hunger for more? Or do we not matter and get pushed aside for the Moms with Wii Fit boards and the family crowds for another Mario Party?
Title: Re: Wonderful 101 matters in America
Post by: Oblivion on July 02, 2013, 01:55:48 PM
I too read that Kotaku article this morning.
Title: Re: Wonderful 101 matters in America
Post by: sweetfeathery on July 02, 2013, 02:20:18 PM
Great minds must think alike then
Title: Re: Wonderful 101 matters in America
Post by: Ian Sane on July 02, 2013, 02:28:44 PM
I really don't think individual games should be regarded as fair tests for interest in a new IP. If the game sells poorly does that mean that the market is rejecting new IPs or specifically Wonderful 101? I bought S&P and Xenoblade because I was very interested in them but I've never been quite so interested in Wonderful 101. Not all IPs are equal and no one's buying habbits would be all or nothing. You can be in favour of more new IPs without being specifically interested in every new IP Nintendo makes. But if they're stingy with them so each one becomes this big test and that really just isn't fair. Realistically the opposite could happen where this game becomes a huge hit and Nintendo starts creating more new IPs and they all fail because the actual consumer behaviour was that they were interested specifically in Wonderful 101 and not new IPs in general.
Third parties do these kinds of tests as well and it drives me nuts. They'll throw out one game and use that as the test to see if the Nintendo userbase is interested. Well I might be interested in 9/10 of that third party's offerings but the one they picked as the test was the one I wasn't and then it sells poorly and I lose out on everything.
Nintendo will do this to determine interest in an old franchise as well. They'll re-release Star Fox 64 to determine the selling power of the Star Fox IP. Well I'm very interested in Star Fox but I'm not going to buy the re-release specifically because I'm so interested in the series that I ALREADY OWN STAR FOX 64! The target audience of such a game is people that DON'T already own the game. The purchase is redundant for an existing fan.
These "tests" are usually so flawed that it makes no sense to make future decisions based on them. In regards to new IPs, only a stready stream of them would provide a true test of the market's interest in them. The odd game here or there is too small of a sample to give an accurate picture as it relies on the marketability of that one specific game.
Title: Re: Wonderful 101 matters in America
Post by: azeke on July 02, 2013, 02:28:53 PM
Quote
New IP
Meaningless buzzword that lost all meaning in fanboy forum wars.
Quote
core games
Meaningless buzzword that lost all meaning in fanboy forum wars.
Quote
buying games as a social message
is not how it works
You're supposed to look at each individual game and get it (or not) if it appeals to you.
That's it.
I will get W101 because it looks crazy and fun and crazy fun.
Title: Re: Wonderful 101 matters in America
Post by: marty on July 02, 2013, 02:35:57 PM
Considering the trail of flops that platinum/clover have produced, I wouldn't expect anyone, especially Nintendo, to get their hopes up that this game will produce any kind of respectable sales.
Title: Re: Wonderful 101 matters in America
Post by: Caterkiller on July 03, 2013, 01:55:38 AM
Some of the trailers for this game look like an absolute blast. This is pretty much Nintendo's first new IP of the generation. If it gets great reviews across the board and gets largely ignored then I will have given up on all humanity.
I mean not much else will be out when it comes so I have to imagine the people paying attention for anything will lap it up.
Title: Re: Wonderful 101 matters in America
Post by: ShyGuy on July 05, 2013, 11:01:40 AM
Wonderful 101! I really like the idea of introducing all these new characters. We've only been introduced to around 4 so far.
Mr. Wedgewood, AKA Wonder Eyes Red. Giant hand power
Wonder Eyes Blue. Giant sword power.
Wonder Eyes Green. Giant gun power. also fat.
Wonder Eyes Pink. Giant Whip power.
There's that Famicom kid, the Orange Post office box head, a floating bot, some big General looking guy...
I wonder if they all have crowd-sourcing green lanternish powers?
edit: Telephone head guy!
Title: Re: Wonderful 101 matters in America
Post by: Do_What on July 05, 2013, 12:43:17 PM
That's terrible logic because you don't know why people don't buy individual games. A game can have a number of things going on that turn different people off. That's the case with a lot of games that don't sell well. One group doesn't like the graphics, another thinks the story looks dumb, another doesn't trust the dev or publisher, another just isn't in the mood for another game with a certain type of protagonist, it came out at a weird time of year where people who might be into this are being pulled in different directions and so forth and so on. Wonderful 101 has a great chance at flopping and it won't be because it's a new IP. It also isn't incumbent on any particular person to buy a game. Voting with your dollars is a myth, because they don't know why you didn't buy the game. And if you send them a letter or an email or post on their forum with the exact reason you didn't buy the game they'll giggle a bit, maybe send you a form letter in return if they're bored and generally ignore you.
And the false dichotomy of core gamers/moms is stupid and needs to stop.
Title: Re: Wonderful 101 matters in America
Post by: sweetfeathery on July 05, 2013, 12:54:03 PM
If I was posting this about an Xbox game then, yes, terrible logic indeed. But this is Nintendo we are talking about whih I would mark exceptional. I agree with you that a game may or may not sell for different reasons and that a individuals reason for buying or not buying this game will scatter across the board. But we've seen Nintendo pull this logic on us before with past games and to not use the mom/child semogralhoc would be silly because back in tr Wii drought NoA was giving us Mystery Case File games in the states over core titles that they didn't want t bother publishing for the home console.
Title: Re: Wonderful 101 matters in America
Post by: Phil on July 05, 2013, 03:50:52 PM
W101 might have more chance to break out. Nintendo, do some promo cartoon shorts or something, show them on Cartoon Network and Nick and it might be successful. Their Kid Icarus and Luigi's Mansion ads were good.
I mean this game IS a saturday cartoon, you just have to make one more step.
Certainly makes more sense than doing Pikmin shorts.
When did Kid Icarus shorts hit? Before or after the game? Were they even shown on actual tv or were just on 3DS Video service?
Title: Re: Wonderful 101 matters in America
Post by: ShyGuy on July 18, 2013, 07:47:35 PM
DANG IT PEOPLE I CANT HANDLE THE HYPE FEVER THIS GAME IS GIVING ME
(http://i91.photobucket.com/albums/k302/shyguy70/101FEVER_zps0213f601.png) (http://s91.photobucket.com/user/shyguy70/media/101FEVER_zps0213f601.png.html) ALL THE FEELS ARE MAKING ME WOOZY
I spot Dinosaur girl, Captain old Fashioned Microphone, Yellow Car with a Door Open Guy, uh, Fat Toilet Man?
Title: Re: Wonderful 101 matters in America
Post by: ShyGuy on July 19, 2013, 07:57:10 PM
First few minutes of gameplay, fills in the story more and shows a couple more characters. I see a Picasso helmet and a Bonsai tree head guy.
Title: Re: Wonderful 101 matters in America
Post by: shingi_70 on July 19, 2013, 10:24:45 PM
Can't wait to play the Wonderful 100 + me.
Title: Re: Wonderful 101 matters in America
Post by: ShyGuy on July 19, 2013, 10:45:49 PM
They should have called it the Wonderful 100+U.
Title: Re: Wonderful 101 matters in America
Post by: Ceric on July 20, 2013, 08:23:49 AM
I'm very excited for this game but I think the most recent trailer isn't as awesome as the other ones.
Title: Re: Wonderful 101 matters in America
Post by: Caterkiller on July 20, 2013, 04:34:52 PM
Played this game a few hours ago... I NEED! I told the staff there that this game needs advertising or it will be sent to die! I repeated it over and over to make sure she passes on the input.
The game feels really good.
Title: Re: Wonderful 101 matters in America
Post by: ShyGuy on July 20, 2013, 06:36:35 PM
Played this game a few hours ago... I NEED! I told the staff there that this game needs advertising or it will be sent to die! I repeated it over and over to make sure she passes on the input.
The game feels really good.
:O I want full impressions!
Title: Re: Wonderful 101 matters in America
Post by: Kytim89 on July 20, 2013, 06:52:55 PM
What would have made this game even better is if Nintendo offered action figures for it in the style of Skylanders or trading cards similar to those of Kid Icarus Uprising.
Title: Re: Wonderful 101 matters in America
Post by: Caterkiller on July 20, 2013, 09:51:59 PM
Played this game a few hours ago... I NEED! I told the staff there that this game needs advertising or it will be sent to die! I repeated it over and over to make sure she passes on the input.
The game feels really good.
:O I want full impressions!
I don't really remember everything and I only had one play through sorry but here goes:
1 - The controls were very fluid and responsive. Running around as a big swarm felt good in and of it's self.
2 - Attacking the big bosses felt very rewarding, as in the hits given by the gun, the whip, and sword really felt like I was doing some damage.
3 - I know there is a way to create the weapons in more ways than one(or so I think) but I used the tabled to draw the figures each time. Making a circle, a line or what ever was easy enough and didn't feel intrusive to me. Though i'm sure other will complain cause it aint a button but I actually liked using my thumb for straight lines or using my index finger for the others.
The thing is it was pretty chaotic and I was somewhat in a rush so I couldn't quite comprehend everything. Hopefully someone else can give real impressions. All I know is I'm more sold than ever.
Title: Re: Wonderful 101 matters in America
Post by: paleselan on July 20, 2013, 10:27:35 PM
I'll be buying The Wonderful 101, but I DOUBT it will sell well at all.
Title: Re: Wonderful 101 matters in America
Post by: lolmonade on July 23, 2013, 10:56:31 AM
I find myself in a situation lately where I don't have much reason to turn on my Wii U, but I also am not in the market to buy new games right now due to a nice big backlog of games i'm working on playing through.
If that weren't the case, I would be snatching up a copy of this game after reading a few reviews, because I've enjoyed the one Platinum Game i've played (Metal Gear Rising), and imagine this game would be just as fun.
I've had to scale back my buying games because of wanting to "support new IP" or "support unique game types". It just gets too pricy at a certain point, especially when I'll probably be able to find new copies of this game for $20-30 by the time I actually have time to invest in a newly purchased game.
Title: Re: Wonderful 101 matters in America
Post by: swordslinger on July 28, 2013, 03:00:30 PM
After MadWorld, I'll buy anything from Platinum Games.
Title: Re: Wonderful 101 matters in America
Post by: XavierMike on July 28, 2013, 03:26:29 PM
I think Platinum is one of y favorite developers, so anything they do( W101 or Bayonetta 2) are must buys.
Title: Re: Wonderful 101 matters in America
Post by: ShyGuy on August 08, 2013, 04:26:02 AM
I almost missed these two new Wonder Agents on the Platinum blog:
Wonderful 101 looks like and E or T affair, I don't think they'd go for a download code for an M title..
I wouldn't mind if they did, but I would understand why it likely won't happen.
Why not? Shin Megami Tensei 4 on the 3DS is an M-rated title you can buy through digital download. Just throw a worthless age gate on the on-disc demo that any 2 year old could figure out how to get around and you're set.
Title: Re: Wonderful 101 matters in America
Post by: Kytim89 on August 09, 2013, 01:44:11 AM
They could put a Bayonetta 2 demo on the Wii U eShop.
Title: Re: Wonderful 101 matters in America
Post by: Retro Deckades on August 09, 2013, 10:57:44 AM
The new trailer at the end of today's Nintendo Direct was absolutely awesome.
I sure hope this game sells well. It seems as though it might have wider appeal than other Wii U games. Hopefully it interests players both young and old.
Oh, and in case you didn't catch it in today's Direct, this game will be available on September 15th.
Title: Re: Wonderful 101 matters in America
Post by: broodwars on August 09, 2013, 11:01:18 AM
So apparently there's a Wonderful 101 demo out today everywhere but in North America. Go figure. No one would ever accuse the modern NoA of being interested in selling games.
Title: Re: Wonderful 101 matters in America
Post by: Soren on August 09, 2013, 11:14:23 AM
Are we bitching over demo for a game this is still over a month away from release? Even the highly anticipated Madden demo only drops 2 weeks before the game.
Also, in keeping with the spirit of this Direct, I believe every other post should end with a reminder of the release date.
The Wonderful 101 will be available on September 15.
Title: Re: Wonderful 101 matters in America
Post by: broodwars on August 09, 2013, 11:18:48 AM
Are we bitching over demo for a game this is still over a month away from release? Even the highly anticipated Madden demo only drops 2 weeks before the game.
Madden has also essentially been the same game every year since the Xbox 360 launch, if not earlier. If you want a demo for the new Madden, there's likely near-7 years' worth of Madden demos up on the service of your choice. This is presumably a new game and one that's doomed to fail unless NoA gets the marketing out and generates some positive buzz.
Title: Re: Wonderful 101 matters in America
Post by: Soren on August 09, 2013, 11:28:13 AM
Are we bitching over demo for a game this is still over a month away from release? Even the highly anticipated Madden demo only drops 2 weeks before the game.
Madden has also essentially been the same game every year since the Xbox 360 launch, if not earlier. If you want a demo for the new Madden, there's likely near-7 years' worth of Madden demos up on the service of your choice. This is presumably a new game and one that's doomed to fail unless NoA gets the marketing out and generates some positive buzz.
So you want them to fire all their bullets today? The Direct is already generating positive buzz. There's no point in having the demo come alongside it when the game is still so far away. More promotion after this and a demo at the end of the month sounds like a better plan than just going "here, have everything today."
The Wonderful 101 will be released on September 15.
Title: Re: Wonderful 101 matters in America
Post by: broodwars on August 09, 2013, 11:36:36 AM
So you want them to fire all their bullets today? The Direct is already generating positive buzz. There's no point in having the demo come alongside it when the game is still so far away. More promotion after this and a demo at the end of the month sounds like a better plan than just going "here, have everything today."
1. If a demo & a Nintendo Direct are all Nintendo has to market Wonderful 101, they're firing blanks and the game will fail just like most Platinum games do.
2. I've never subscribed to this ridiculous notion Nintendo (and by extension their die-hard fans) seems to have that the game won't sell as well if you actually allow people to build anticipation for a game longer than a week in advance. Get the demo out to be the one-two punch with the Direct, and then support the game with actual advertising in the month leading up to release.That's called a "marketing campaign", a term that seems to be a foreign concept to NoA these days. And lest we forget, September's a big month for game releases. If Nintendo waits until the last possible second like they always do, they'll get buried by just about every other release.
Title: Re: Wonderful 101 matters in America
Post by: Adrock on August 09, 2013, 11:48:01 AM
1. If a demo & a Nintendo Direct are all Nintendo has to market Wonderful 101, they're firing blanks and the game will fail just like most Platinum games do.
Then it doesn't matter what Nintendo does if the real problem is that Platinum Games makes cult hits, not commericial hits.
Title: Re: Wonderful 101 matters in America
Post by: Caterkiller on August 09, 2013, 12:05:00 PM
Can't we all just talk about how cool and fun that looked? Great Ceasars Ghost that looked like a blast!
Title: Re: Wonderful 101 matters in America
Post by: Adrock on August 09, 2013, 12:10:17 PM
That trailer was insane in the membrane. I'm certainly hyped for the game.
Title: Re: Wonderful 101 matters in America
Post by: broodwars on August 09, 2013, 12:20:06 PM
And once again NoA seems to be struggling to maintain a consistent message, because it seems the Wonderful 101 demo will be out today in NA after all: https://miiverse.nintendo.net/posts/AYMHAAABAABnUgHp_DP2FQ (https://miiverse.nintendo.net/posts/AYMHAAABAABnUgHp_DP2FQ)
Quote
Good morning, it's Satoru Iwata of Nintendo. I wanted to let you know that we've just released our latest Nintendo Direct on the official YouTube channel. In this Direct, Mr. Hideki Kamiya of PlatinumGames goes into details about The Wonderful 101 that will be released on September 15th. The game's demo will be available later today. Thank you for your patience.
Alright, that's more like it. Now how about an actual marketing campaign, Mr. Iwata?
Title: Re: Wonderful 101 matters in America
Post by: UncleBob on August 09, 2013, 12:25:28 PM
And once again NoA seems to be struggling to maintain a consistent message, [...]
Was there a previous message that said the demo *wouldn't* be out in NA today?
Well, I think NoA's total silence on a demo coming to NA as consumers in Europe & Japan were downloading it right after the Direct constitutes a message. Hell, in Nintendo of America's case, "silence" is more often their official response to any given matter about game releases than an actual written or spoken statement.
NoA's usual inability to control their own message notwithstanding, at least we're getting the demo today, though it'll probably hit the eShop after I've gone to work so I won't get a chance to play it till after midnight tonight. :( Still, at least we're getting it with the "cool kids" in Europe and Japan.
Title: Re: Wonderful 101 matters in America
Post by: UncleBob on August 09, 2013, 12:31:28 PM
Absence of evidence is not evidence of absence.
Title: Re: Wonderful 101 matters in America
Post by: Soren on August 09, 2013, 12:41:22 PM
Well, the demo might be TBA or MIA, but we can all agree The Wonderful 101 will be released on September 15.
Title: Re: Wonderful 101 matters in America
Post by: Caterkiller on August 09, 2013, 01:14:02 PM
So who isn't excited for this game after seeing all that? Broodwars, Ian, Squidward?
The game looks packed with content. Getting higher scores than everyone on NWR will most likely come with ease since Mario isn't around to up stage me anymore. Did the trailer say anything about leader boards?
Title: Re: Wonderful 101 matters in America
Post by: broodwars on August 09, 2013, 01:19:56 PM
So who isn't excited for this game after seeing all that? Broodwars, Ian, Squidward?
I skipped watching the Direct. I'm not so desperately interested in this game that I want to wake up early to watch another Direct for it, especially after working till midnight the night prior. My excitement for this game's going to be determined by how good the demo is, though the fact that I'm only paying $30 for it (Fire Emblem/SMT4 rebate) certainly helps.
Title: Re: Wonderful 101 matters in America
Post by: Kytim89 on August 09, 2013, 01:39:20 PM
This game will be a day one purchase for me.
Title: Re: Wonderful 101 matters in America
Post by: Retro Deckades on August 09, 2013, 03:12:01 PM
Wonderful 101 looks like and E or T affair, I don't think they'd go for a download code for an M title..
I wouldn't mind if they did, but I would understand why it likely won't happen.
Why not? Shin Megami Tensei 4 on the 3DS is an M-rated title you can buy through digital download. Just throw a worthless age gate on the on-disc demo that any 2 year old could figure out how to get around and you're set.
Because this is Nintendo we're talking about..
who will release The Wonderful 101 on September 15th.
Title: Re: Wonderful 101 matters in America
Post by: ShyGuy on August 12, 2013, 02:20:17 AM
Has anyone been able to circle the flower garden in that section where all the blue bombs are dropping?
Title: Re: Wonderful 101 matters in America
Post by: azeke on August 12, 2013, 02:45:18 AM
Yes? It's not that hard?
Either with right stick of touchscreen.
But in general doing circles (to recruit people or for fist morph) is slightly easier with touchscreen. Also, i use your left finger for touchscreen -- not like i i need to move with left stick while i am drawing figures and that way i can press X or A instantly after drawing.
Title: Re: Wonderful 101 matters in America
Post by: EasyCure on August 13, 2013, 10:42:17 AM
I was pretty drunk when I first played the demo, and while I had no idea what was going on, it was damn fun. My also drunk friends agreed :p
Title: Re: Wonderful 101 matters in America
Post by: toddra on August 16, 2013, 12:59:39 PM
I think this game matters because it is one that is on my radar.
Title: Re: Wonderful 101 matters in America
Post by: Soren on August 19, 2013, 08:33:52 PM
Quote from: Hideki Kayima's Twitter
Is that IGN thing your god or something? RT @diosmekemeke: IGN say that the control of The Wonderful 101 is bad :O
Beautiful response. The drawing aspect of TW101 is a bit tricky to get used to at first but I don't think it warrants bad review scores.
Title: Re: Wonderful 101 matters in America
Post by: ShyGuy on December 23, 2013, 12:57:32 PM
Stop making excuses and prove you are worthy. Wonderful 101 is now $30.
Title: Re: Wonderful 101 matters in America
Post by: azeke on December 24, 2013, 11:28:40 PM
I see a big influx of new posters in miiverse community (https://miiverse.nintendo.net/titles/14866558073068145465/14866558073068145470). Lots of new people fumbling around with their first levels...
Ah, brings back the memories...
Title: Re: Wonderful 101 matters in America
Post by: UncleBob on December 24, 2013, 11:46:36 PM
I can't afford $30 on this.
I need to buy some more Skylanders.
Title: Re: Wonderful 101 matters in America
Post by: azeke on December 24, 2013, 11:54:55 PM
Go buy three $20 eShop cards at Best Buy for $54. ;)
Three $20 eShop cards are $48 at Best Buy. All eShop cards are 20% off. I bought 2 50's for $80/total. Best Buy throws in free shipping too, so you don't have to set foot in the store.
The demo is alright, it just felt shallow to me. My impression is it's a button masher that places style way over gameplay. I know it's on sale now for $30 at Amazon.com, but I just can't get myself to bite. It's a game that's still on my radar, but at less than $15. I think it will eventually hit that as poorly as its sold.
Title: Re: Wonderful 101 matters in America
Post by: MagicCow64 on December 25, 2013, 11:06:21 AM
$30 is a good buy-in for W101. I was not super pleased at spending $60 on it, but that's mostly because I had no interest in replaying it for better medals on each level. The campaign is surprisingly long, almost too much so, but after one run-through I knew I was never going to touch it again and traded it in. Unlike Viewtiful Joe, I could tell I was never going to get good enough at W101 to platinum it, and that seems to be where a lot of the value of the game potentially resides. I'm also not a teenager anymore; I probably wouldn't replay Viewtiful Joe at this point, either.
Title: Re: Wonderful 101 matters in America
Post by: UncleBob on December 25, 2013, 11:13:23 AM
Oh, you're right. I took 10% off for some reason. ;)
Title: Re: Wonderful 101 matters in America
Post by: Enner on December 25, 2013, 01:58:59 PM
The demo is alright, it just felt shallow to me. My impression is it's a button masher that places style way over gameplay.
That's an interesting thing to say since people love the games of Platinum Games for their tight systems and great mechanics.
There's a lot of crazy things you can do in the game: https://www.youtube.com/watch?v=bya_kIINBfQ The Wonderful 101 「Advanced System」 - Episode X-1: Aerial Loops
Wait, that's a bad one to start off with. Best to go back to basics: https://www.youtube.com/watch?v=sdHbPXNJvVE The Wonderful 101 「System Breakdown」 - Episode 001: The Drawing System
I think you can try some of the moves in the demo. It is a bad trend of Platinum Games' games of poorly explaining themselves. Metal Gear Rising: Revengeance doesn't explain the intricacies of its parrying system in the game or in the manual and also hides the one, key evasive maneuver of them game deep in its shop system. The Wonderful 101 I hear at least promotes the purchase of the block and evade moves when you first enter the shop, but then it barely explains Multi-Unite morphs or the lock-on system. And ultimately, there is the damning notion of whether learning all the fancy moves is necessary to enjoy a normal run at the game.
Title: Re: Wonderful 101 matters in America
Post by: Soren on December 25, 2013, 08:00:11 PM
My impression is it's a button masher that places style way over gameplay.
Nope. Spamming a single button attack on enemies is the quickest way to die.
Title: Re: Wonderful 101 matters in America
Post by: ShyGuy on February 17, 2014, 11:03:14 PM
I've decided to take a break on Bit Trip Runner for awhile finally give Wonderful 101 the attention it deserves. I'm doing my first run on easy, don't hate me!
How do you save the roof of citizens across from the bridge in the first real level? I think there is half a heart piece up there too
Title: Re: Wonderful 101 matters in America
Post by: azeke on February 17, 2014, 11:41:44 PM
You find them later in the operation. After the helmet section, going right leads you to the end. Going left leads you to their small island.
It's much easier to use MiiVerse for this. Not only you will get your answers much quicker you might not even need to ask them because these questions crop up so often you most likely will find someone else asking the same thing and getting solutions.