We dive into a huge pile of games with BB Action.
http://www.nintendoworldreport.com/rfn/34798
Guillaume is out with laptop problems this week (don't worry, we still talk about 2D platformers). This means we did a shorter episode to help Jonny edit, but also that we had an open seat for Billy Berghammer to occupy. He was actually on for a little while last week, but... things happen. Now Billy is on the show for real, launching us into a quasi-free-form New Business show with PS3's The Last of Us and Animal Crossing: New Leaf. Jon follows with a return to Monster Hunter 3 Ultimate, and for once, he has someone on the show to share in the conversation. James somehow finds a way to draw comparisons between Fable 3 and Kid Icarus: Uprising. As far as we can tell, the only thing they have in common is that James dislikes them. On the other hand, Jonny absolutely adores New Super Luigi U, and Billy has been trying it too. We then jump back to Jon and his attempt to resume Dragon Quest IX after a few dormant years, which also leads us into whether and how Dragon Quest X could ever be released outside Japan. The show wraps up with a few observations from Jonny on what it's like to do a podcast in a professional recording studio.
We plan to take a vacation for the 4th of July next week, but hopefully you'll get a recording of the Famicast Live event that just went down. Help make our eventual return more successful by filling up that there email receptacle with questions, comments, and RetroActive game nominations!
I'm fully aware that some people have no problem with KI's controls, but can we please move past the assertions that people who dislike them just aren't good enough or didn't spend enough time trying to learn?Some very same people from this very thread once told me i am a truly sorry man and a fraud for daring to go against popular opinion ;) (http://www.nintendoworldreport.com/forums/index.php?topic=40642.0)
What's wrong with the level design? It demands precision, and that requires mastering the controls.Honestly, i agree that level design could have used more work. It's just got annoying when you fall off a platform for the tenth time. I can concede that it was my own fault cause i'm not good with analog control (i'm even worse in Smash games), but it's still annoying.
But the excess of slow, clunky beat-em-ups in recent years has weighed heavily on my heart, personally, so games like Uprising, and to cite another example- Bayonetta are refreshing to me.I'm playing Bayonetta this week and it's nothing mindblowing in terms level design.
saying it should have stuck with being a rail shooter is a stab in the heart.
[/size] i got stuck on [/size]Dark Pit chapter (http://kidicarus.wikia.com/wiki/Chapter_6:_Dark_Pit)[/color][/size], i forgot what to do here (i originally played it a year ago and i vaguely think i got lost the first time as well) and just roamed it back and forth.
I'll go as far as saying I enjoy the controls. I think they work well for the type of game this is. But I'm also against the homogenization of controls. I despise the fact that 95% of games out there all seem to control the same. There is something to be said for familiarity and using "what works", but I also believe that we're losing something in terms of experimentation with game design.
I understand people's mileage may vary with these kind of things, but it honestly hurt my hand trying to contort my hand in a way to hold the 3DS in a sturdy way while playing the game, and I don't even have big hands.
I'm not arguing everything needs to be a dual stick FPS control scheme, but if the new attempted control scheme is not only not better, but objectively worse than the current standard, then it's counterintuitive to force it as the only control option.Being PC gamer most of my life i find "standard" dual analog controls in FPSs more unwieldy and contrived than Kid Icarus controls (or wii style IR controls for that matter).
ThisI'm not arguing everything needs to be a dual stick FPS control scheme, but if the new attempted control scheme is not only not better, but objectively worse than the current standard, then it's counterintuitive to force it as the only control option.Being PC gamer most of my life i find "standard" dual analog controls in FPSs more unwieldy and contrived than Kid Icarus controls (or wii style IR controls for that matter).
I can play intense multiplayer matches in Kid Icarus just fine and have a lot of fun. I can barely finish story missions set on easy in Gear of War 2 (after few tries by myself, i only play it cooperatively with my friend becuase then we get drunk and it makes it all better).
After enjoying many of the chatty games James has played (Xenoblade Chronicles, Tales of games), it's oddly amusing that he is so vehemently annoyed by the dialogue of Kid Icarus: Uprising while I reveled in it. Ah, I don't know if I should be happy or scared that I tolerated Uprising's barrage of anime malarkey and fourth-wall-breaking antics.
Oh, okay, you're just looking for attention now.
No Tales game talks THAT much.