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NWR Interactive => TalkBack => Topic started by: Jonnyboy117 on June 13, 2013, 07:12:14 PM

Title: Batman: Arkham Origins Blackgate Impressions
Post by: Jonnyboy117 on June 13, 2013, 07:12:14 PM

Dudes who made Metroid Prime are now making a Metroid-inspired Batman game on 3DS. Sorry, I can't be subtle about such an awesome pairing.

http://www.nintendoworldreport.com/impressions/34644

We were pleasantly surprised to find that the 3DS version of this handheld Batman game is playable at E3. The demo takes place early in the game and is entirely outside in the city of Gotham. Apparently, most of the full game is set inside Blackgate prison, which will feature non-linear exploration and branching paths. Batman will find important upgrades along the way, while boosts to health and other basic attributes are hidden everywhere (much like missile expansions in Metroid). Though exciting, none of those elements were shown in the E3 demo.

Blackgate is a 2.5D game, meaning that Batman's movement is always two-dimensional, even as the environments wrap around him. The effect is similar to Klonoa, or the new Donkey Kong Country on Wii U. Occasionally, you can even use the grappling hook to move in or out of plane, and this also gives the game a surprising 3D feel. Completing the immersive effect, enemies can surround Batman in 3D; he will face them as needed and pull them into his own proximity, allowing for follow-up on the main axis of movement. All of this allows the developer, Armature Studios (founded by three ex-Retro Studios guys) to establish a fully 3D world that accurately captures the feel of Batman's console games, even as player movement is reliably two-dimensional. We've seen this recently in Castlevania: Lords of Shadow: Mirror of Fate, but this unfinished Batman demo is already more impressive.

For a 2D game with plenty of platforming, it's interesting to note that Batman cannot jump at will. He will take a running leap from ledges, as in a Zelda game, and you can even glide from a higher point, but vertical movement is restricted to climbing and grappling. This actually gave me a distinct association with Bionic Commando, which is another great touchpoint for understanding how the game feels. There was plenty of hand-to-hand combat in the demo, and it perfectly captures the heaviness and rhythm of fighting in Arkham Asylum and Arkham City on consoles.

Batman's tools are all present, too. You can tap on the lower screen to activate Detective Vision -- essential for stealthily eliminating guards and locating hidden entrances. Holding a thumb on the touch screen brings up the Analyzer reticle, which can be moved around (like a Scan Visor...) to discover additional information about the enemies and environment. Holding the L trigger arms your Batarang, which is a useful stun weapon that also triggers some environmental effects.

My limited time with Arkham Origins Blackgate proved that the popular game mechanics and presentation from Batman's console games can be transferred to 3DS, even with the loss of half a dimension. What excites me most, and remains mysterious, is whether these stewards of the genre can also evoke Batman's recent Metroid tendencies to a handheld platform that desperately needs such a game. Though others have tried and failed, I think Armature has the chops to pull it off. We'll know soon, as the game launches in October.

Title: Re: Batman: Arkham Origins Blackgate Impressions
Post by: TrueNerd on June 13, 2013, 08:22:03 PM
Few things would make me happier than this game being really good.
Title: Re: Batman: Arkham Origins Blackgate Impressions
Post by: NWR_Lindy on June 13, 2013, 08:26:35 PM
Blackgate, you are officially on the radar.
Title: Re: Batman: Arkham Origins Blackgate Impressions
Post by: Enner on June 13, 2013, 08:47:47 PM
Sounds very promising.


How are the graphics? I know it will compare poorly against the Vita version, but are they a muddled compared to other 3DS games? I worry that the game looks unattractive and choppy, similar to how I view Castlevania: Lords of Shadow - Mirror of Fate.
Title: Re: Batman: Arkham Origins Blackgate Impressions
Post by: Razorkid on June 13, 2013, 09:16:50 PM
Blackgate, you are officially on the radar.


I thought the exact same thing after I read the impressions.
Title: Re: Batman: Arkham Origins Blackgate Impressions
Post by: jarodea on June 13, 2013, 09:17:37 PM
Well, I went straight from having no idea this game existed to having it on my must watch list.  Or, what Lindemann said.
Title: Re: Batman: Arkham Origins Blackgate Impressions
Post by: TheXenocide on June 13, 2013, 10:53:53 PM
As a Metroid fanboy, I foresee an all nightwear the night this game comes out.
Title: Re: Batman: Arkham Origins Blackgate Impressions
Post by: Khushrenada on June 14, 2013, 12:49:41 AM
Wow. Usaully when there is a handheld game released that is released at the same time as a game similar to a console, I skip it and don't bother since the handheld game is much different and seems like a cheap cash-in or is diluted. But this is the first time I'm actually thinking of picking up both the handheld and the console version of a game. I'm going to start following the further impressions of this title before making a final decision but it sounds like it has the potential to be pretty awesome.

And I can see Batman fitting the Metroid style play quite easily actually. Funny it has never really been thought of before but with all the weapons and gadgets he has or could have developed, it makes sense.
Title: Re: Batman: Arkham Origins Blackgate Impressions
Post by: StrikerObi on June 14, 2013, 08:24:40 AM
Jonny says this is a good Metroidvania? I'm listening.
Title: Re: Batman: Arkham Origins Blackgate Impressions
Post by: roykoopa64 on June 14, 2013, 10:06:10 AM
I'm sooo looking forward to this!
Title: Re: Batman: Arkham Origins Blackgate Impressions
Post by: Evan_B on June 14, 2013, 11:40:43 AM
I'd be interested in this game if it were literally any other franchise aside from Batman.

Well, maybe not Superman. Or Aquaman. Actually, any DC character, as they're all quite boring.