Tournament players breathe a sigh of relief.
http://www.nintendoworldreport.com/news/34639
Masahiro Sakurai has revealed that Tripping will not be returning to Super Smash Bros. Wii U and 3DS.
Jason Schreier from Kotaku held an interview with Sakurai this morning, and asked if the controversial tripping mechanic introduced in Super Smash Bros. Brawl, which would randomly make characters trip in the middle of the fight, would be making a return. Through a translator, Sakurai told Kotaku "To answer quite frankly, it will not return".
Many competitive Smash players felt as if the tripping mechanic introduced in Brawl made the game imbalanced, and didn't allow for a fair fight. Sakurai explained that the gameplay focus of the Wii U and 3DS versions will be "somewhere between the faster, more competitive style of Melee and the slower, more casual design of Brawl."
Now I don't think SSB should appeal to tournament players. I see the gameplay of SSB as adapting to random chaos. Lots of random items are appearing everywhere but you win or lose based on how YOU adapt to them (after all, ever player is similarly vulnerable). Tripping was crossing the line because it's like your controls aren't working correctly. To truly allow that kind of random chaos while still rewarding skill the controls have to be incredibly precise so that the player is in complete control of his character at all times as one slip up can cost you the match. If you lose you want to say "ah, I should have jumped a second earlier" not "well I WOULD have made it if my character didn't arbitrarily not react to my controls just then".
Definitely. I will play the **** out of this game. I recently checked my Brawl totals on my Wii, and apparently I've put about 700 hours into the game.
Not only does the Fighting Game Community absolutely hate Super Smash Bros., but they're a really volatile group of people.
That crowd won't be satisfied until they've drained away everything that makes the Smash Bros. experience enjoyable for the rest of us.Yes, tourney players want to take a way your fun by having a well-designed and balanced game. What is wrong with you?
Definitely. I will play the **** out of this game. I recently checked my Brawl totals on my Wii, and apparently I've put about 700 hours into the game.
Not bad... My first Wii that broke, over 1000 hours. My 2nd Wii, 500 hours. My 3rd Wii, over 400 hours! Then I got completely sick of my new router cause I couldn't get this strange lag to stop even with Huggles help. Hey what happened to that weirdo? Ningirlhuggles?
That crowd won't be satisfied until they've drained away everything that makes the Smash Bros. experience enjoyable for the rest of us.Yes, tourney players want to take a way your fun by having a well-designed and balanced game.
I believe running increased the likelihood of tripping so you reduce your chances by not running as much. That was how you were supposed to adapt. It was still silly. I run in every non-stealth game. Walking? Ain't nobody got time for that.
Definitely. I will play the **** out of this game. I recently checked my Brawl totals on my Wii, and apparently I've put about 700 hours into the game.
Not bad... My first Wii that broke, over 1000 hours. My 2nd Wii, 500 hours. My 3rd Wii, over 400 hours! Then I got completely sick of my new router cause I couldn't get this strange lag to stop even with Huggles help. Hey what happened to that weirdo? Ningirlhuggles?
After he got a temp ban for just being snarky and trolling and getting upset with people on this site being constantly negative especially after an E3 one or two years ago, he went over to that Pietriots and just contributes there now.
So tournament players whine and whine until a feature that is not bad gets removed.
I never play games competitively and still think that tripping is a terrible idea.its a decent idea that was just executed so terribly that it should best be kept to the banana peels