Am I the only one hoping for more Navi!?
http://www.nintendoworldreport.com/news/34471
In an interview with Edge magazine, Aonuma spoke about both the unnanounced Wii U Zelda game and the upcoming Link to the Past 2.
Aonuma stated that Link to the Past 2 would "play very differently to the original," and went on to say that they will "introduce even more unexpected elements in the Zelda game [they're] making for Wii U."
Of course, these are still very vague statements from Aonuma, but this could be a sign that we'll be seeing more Wii U Zelda in the near future, hopefully at E3.
Translation: "We're going to mess up the legacy of the most important of all Zelda games and add even more gimmicky stuff to the next big Zelda title, simply because we can and you are a bunch of predictable, brain-dead bastards who will buy anything that says 'Zelda' on the box."
Mr. Aonuma... if you read this... please, pretty please... do not mess up Zelda anymore. I am so tired of the so-called "innovations".
But you'll still buy it.
See the actual problem here?
What I find odd is that Aonuma's first effort was Majora's Mask, which is easily the most creative Zelda game since Ocarina of Time. It is the titles that came after that, while still good, seemed too formulaic or relied on a gimmick that didn't really add much. So is Aonuma at fault or was he given less control after MM and has had to deal with more interference from his superiors? It seems odd that if his hands were not tied that he would go for broke on his first game and then become conservative.
you could say a similar thing about E.T. on atariWhat I find odd is that Aonuma's first effort was Majora's Mask, which is easily the most creative Zelda game since Ocarina of Time. It is the titles that came after that, while still good, seemed too formulaic or relied on a gimmick that didn't really add much. So is Aonuma at fault or was he given less control after MM and has had to deal with more interference from his superiors? It seems odd that if his hands were not tied that he would go for broke on his first game and then become conservative.
You need pressure to make a diamond. He had one year to make a whole game, so cranking out another Ocarina of Time wasn't feasible, and thus the time limit was born.
you could say a similar thing about E.T. on atari
What I find odd is that Aonuma's first effort was Majora's Mask, which is easily the most creative Zelda game since Ocarina of Time. It is the titles that came after that, while still good, seemed too formulaic or relied on a gimmick that didn't really add much. So is Aonuma at fault or was he given less control after MM and has had to deal with more interference from his superiors? It seems odd that if his hands were not tied that he would go for broke on his first game and then become conservative.Majora's Mask was in a lot of ways the effort of Yoshiaki Koizumi, who was responsible for the concept of the 3 day cycle and wrote the plot behind some of the side quests. Incidentally, he also invented the target feature for 3D Zelda games and rebelled against Miyamoto when he wanted to make OoT a first-person game (and got his way). Just saying, because Koizumi seems to be often forgotten when it comes to the evolution of the series.
still can't imagine what a first person zelda would be like... maybe if miyamoto took the help it'd come out gloriously.I would've imagined it to be something like a The Elder Scrolls installment... with the typical Zelda elements instead of all the RPG stuff.