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NWR Interactive => TalkBack => Topic started by: Steel Diver on May 13, 2013, 04:16:14 PM

Title: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: Steel Diver on May 13, 2013, 04:16:14 PM

Virtual Console releases on Wii U keep a steady pace.

http://www.nintendoworldreport.com/news/34160

This Thursday, May 16, will see three popular games released on the North American Wii U Virtual Console.

The NES American classic Super Mario Bros. 2 (SMB2) is seeing VC release for $4.99.  The "real " SMB2 was deemed too hard for American audiences so the game Doki Doki Panic was redone with Mario characters and took the SMB2 name. The original was eventually released in North America as Super Mario Bros. The Lost Levels. 

Capcom's SNES game Super Ghouls'n Ghosts, the third entry in the Ghosts'n Goblins series, is also being released for $7.99. It is not the lone SNES title because Nintendo's Super Metroid is also being released for 30¢ as part of Nintendo's celebration of the 30 anniversary of their original Famicom (NES) system. Players will get to re-embark on Samus' journey in what many consider to be one of the greatest games of all time.

Gamers who previously bought either SMB2 or Super Ghouls'n Ghosts on the Wii VC and transferred that data over to their Wii U should expect to see discounted prices for these upcoming releases of the software: $1 for the NES title and $1.50 for the SNES game.

Title: Re: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: StrikerObi on May 13, 2013, 04:53:16 PM
SUPER METROID. THAT IS ALL.
Title: Re: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: Sarail on May 13, 2013, 06:41:11 PM
ON THE GAMEPAD, EVEN.
Title: Re: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: azeke on May 13, 2013, 10:55:09 PM
IN GLORIOUS EUROPEAN 50HZ!

i don't think i can even tell the difference and i never played the game anyway
Title: Re: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: ShyGuy on May 13, 2013, 11:31:01 PM
Super Metroid. I need to go back and beat that game!
Title: Re: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: NWR_insanolord on May 14, 2013, 01:19:56 AM
I played Super Metroid for the first time on the Virtual Console and came just short of beating it. Literally, I played right up until I got to Tourian and then just kind of stopped. I really don't know why. If the Wii U transfer hadn't killed my save file I could boot it up and fight Mother Brain right now.
Title: Re: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: azeke on May 14, 2013, 01:22:47 AM
If the Wii U transfer hadn't killed my save file
Is that possible?..

My transfer went smoothly enough but i also made additional backup saves to SD card just in case.
Title: Re: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: NWR_insanolord on May 14, 2013, 01:24:04 AM
I thought it did that with all of them. Maybe that was just the suspend points?
Title: Re: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: LudicrousDa3ve on May 14, 2013, 09:58:55 AM
Super Metroid and Super GnG. Time to change my pants.
Title: Re: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: Ian Sane on May 14, 2013, 01:05:14 PM
I played Super Metroid for the first time on the Virtual Console and came just short of beating it. Literally, I played right up until I got to Tourian and then just kind of stopped. I really don't know why. If the Wii U transfer hadn't killed my save file I could boot it up and fight Mother Brain right now.

I've done this in games a fair bit before.  I think it's because the appeal of the game is the journey, not the destination.  Do you really care about defeating Mother Brain?  Is the story so enthralling that you must see the end?  In Super Metroid much of the appeal is in exploring the world and finding all the secrets and items.  When you've reached Mother Brain, you've done all that.  All that is left is to fight the last boss and there is essentially no more of the main gameplay left.  So what is your motivation for just fighting some boss?  Boss battles can be hard and when I've saved right before a boss often it feels like a chore to get back to it.  The game beyond the boss is the carrot that motivates me to load the game back up, finish the "work" and get back to the fun.  Is there any more fun to be had after defeating Mother Brain?  If beating the final boss feels like work to you then there is no incentive to play any further.  You've already gotten everything of value to you out of the game.
Title: Re: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: Fjurbanski on May 14, 2013, 02:09:17 PM
That's how I played Xenoblade. Got all the way to the final boss, but never beat it. And I'm not disappointed with my experience with the game at all. All I had to do was look up the ending on youtube, and I was set.
Title: Re: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: Mop it up on May 14, 2013, 04:43:13 PM
At least with Super Metroid, you can find out how many items you've found when you beat it. So you can see how far you were from 100% and can decide if you want to start a new game and collect everything.
Title: Re: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: Adrock on May 14, 2013, 05:05:34 PM
I've done this in games a fair bit before.  I think it's because the appeal of the game is the journey, not the destination.  Do you really care about defeating Mother Brain?  Is the story so enthralling that you must see the end?  In Super Metroid much of the appeal is in exploring the world and finding all the secrets and items.  When you've reached Mother Brain, you've done all that.  All that is left is to fight the last boss and there is essentially no more of the main gameplay left.  So what is your motivation for just fighting some boss?  Boss battles can be hard and when I've saved right before a boss often it feels like a chore to get back to it.  The game beyond the boss is the carrot that motivates me to load the game back up, finish the "work" and get back to the fun.  Is there any more fun to be had after defeating Mother Brain?  If beating the final boss feels like work to you then there is no incentive to play any further.  You've already gotten everything of value to you out of the game.
Did you beat Super Metroid back in the day or just have it spoiled for you such as in the beginning of Other M? The final boss of Super Metroid is one of the most memorable parts of the game. Few games shock me like that anymore.
Title: Re: Thursday a Bumper Crop Day for North American Wii U Virtual Console Releases 
Post by: Ian Sane on May 14, 2013, 05:33:20 PM
I've done this in games a fair bit before.  I think it's because the appeal of the game is the journey, not the destination.  Do you really care about defeating Mother Brain?  Is the story so enthralling that you must see the end?  In Super Metroid much of the appeal is in exploring the world and finding all the secrets and items.  When you've reached Mother Brain, you've done all that.  All that is left is to fight the last boss and there is essentially no more of the main gameplay left.  So what is your motivation for just fighting some boss?  Boss battles can be hard and when I've saved right before a boss often it feels like a chore to get back to it.  The game beyond the boss is the carrot that motivates me to load the game back up, finish the "work" and get back to the fun.  Is there any more fun to be had after defeating Mother Brain?  If beating the final boss feels like work to you then there is no incentive to play any further.  You've already gotten everything of value to you out of the game.
Did you beat Super Metroid back in the day or just have it spoiled for you such as in the beginning of Other M? The final boss of Super Metroid is one of the most memorable parts of the game. Few games shock me like that anymore.

I didn't even play Super Metroid back in the day and had the ending spoiled in a GamePro strategy guide.  The whole ending of Super Metroid is pretty cool.  I'm not suggesting he not complete it, I'm just pointing out the logic of why one would feel motivated to play a game up to the final boss and then lose interest.