Nintendo's Global President (and new NoA CEO) sheds some light on the Wii U's slow release progress.
http://www.nintendoworldreport.com/news/34070
The extended delay of Wii U games, according to Nintendo President Satoru Iwata, is due to the development teams being spread thin between projects in order to accommodate the launch lineup.
Those understaffed teams were forced to work slower on titles, such as Pikmin 3, but Iwata reassured the investors present at the recent Q&A that the extra development time was being spent fine-tuning the games so as to provide the maximum amount of consumer satisfaction.
"We originally planned to release a few first-party titles for Wii U during the first half of this year, but no big titles are scheduled for release before Pikmin 3 in July because we decided to take time to add the final touches to ensure that consumers fully feel that they are valuable titles," Iwata explained. "The brand of a franchise would be completely degraded without customer satisfaction. This is why we delayed the release schedule of such games."
The sentiment has a long standing importance to Nintendo's core business ethic, as Shigeru Miyamoto has been quoted in the past to say "A delayed game is eventually good, a rushed game is forever bad."
Iwata went on to relate the logic to recent release successes that underwent some form of a delay to match Nintendo's high quality aspirations. "We have recently reaffirmed the fact that a delicately crafted game will never fail to appeal to consumers. A good example is Animal Crossing: New Leaf we released at the end of last year. Tomodachi Collection has also made a good start in its first week," Iwata said. "The reason why Fire Emblem Awakening and Luigiās Mansion: Dark Moon have been well received by consumers in the U.S. and European markets is that they still respect the value of games that have been carefully developed to take advantage of dedicated gaming machines."
Some of the Wii U games that have missed their initial release windows are Wii Fit U, The Wonderful 101, and the aforementioned Pikmin 3. Wii Fit U and The Wonderful 101 are scheduled for summer releases, while Pikmin 3 is coming out in July in Japan, August in North America, and the summer in Europe.
Cue broodwars and Ian Sane... 3... 2... 1...+1 for accuracy of prediction
On the actual topic -- come on Iwata. This is bad form. Hopefully these random employee kidnappings were worth it and will result in some kickass games.
Until the PS4 and 720 launch and are deconstructed we have no idea if they are still behind, i would appreciate if you stopped pulling that crap.
If Nintendo is going to do this routine where they intentionally stay behind a gen they can't learn as they go or they'll be years behind. They have to get up to speed by observing the rest of the industry. They did this same nonsense with online gaming and we had to watch them go through growing pains while Sony and MS already had this stuff figured out. So on the Wii U we had to deal with delays but on the other consoles we don't? How do you justify that to your customers? "Uh, sorry, we're behind the times" isn't a valid excuse.
At what point will Nintendo be up to speed on this?
Until the PS4 and 720 launch and are deconstructed we have no idea if they are still behind, i would appreciate if you stopped pulling that crap.
If Nintendo is going to do this routine where they intentionally stay behind a gen they can't learn as they go or they'll be years behind. They have to get up to speed by observing the rest of the industry. They did this same nonsense with online gaming and we had to watch them go through growing pains while Sony and MS already had this stuff figured out. So on the Wii U we had to deal with delays but on the other consoles we don't? How do you justify that to your customers? "Uh, sorry, we're behind the times" isn't a valid excuse.
At what point will Nintendo be up to speed on this?
Any point I would have made in regards to this news has already been raised, so I'll just add that I really don't know what the hell is going on with Nintendo and Wii U right now. I really don't. Nintendo has always been a well-oiled software production machine, so to hear them admit that they've been caught flat-footed by HD development - especially when the rest of the industry has been doing it for a decade - is completely shocking.
What I'm getting at is that you would assume that, because they've been complaining about that cost, that they would know exactly what that cost is, and how many people along what type of timeline it takes to get there. You would think...
What I'm surprised by is the fact that they would understaff teams making HD games (can you really even call them "HD games" any more, since ALL console games are HD now?), when they're the ones that have been complaining the loudest about the high cost of HD development for years now.
What I'm getting at is that you would assume that, because they've been complaining about that cost, that they would know exactly what that cost is, and how many people along what type of timeline it takes to get there. You would think...