Miyamoto compares the Wii U's struggles to those of the DS.
http://www.nintendoworldreport.com/news/33787
Shigeru Miyamoto, creator of Mario and Zelda, feels that the Wii U needs time in order for the general public to understand it.
In an interview with CNN, Miyamoto recalls the feelings people had when the DS came out and expresses his belief that the situation with the Wii U is similar, saying, "I almost feel like, as people get more familiar with Wii U and these touchscreen interfaces, that there is going to come a point where they feel like, 'I can't do everything I want to do if I don't have a second screen.'"
I don't think people think that the DS was good because of the second screen, or that the 3DS is because of the 3D.That's not what Miyamoto is saying. It's not that games are good because of the second screen; it's that games can be better with it. That's what "I can't do everything I want to do if I don't have a second screen" means. He has a point. Ocarina of Time is a good game without a touchscreen, but it's a far better game with one.
I can only speak for myself, but I'm very familiar with touch screen interfaces (as I'm sure most people are at this point) and dual screens, but I don't believe there have been many game experiences which have been made measurably better by the addition of a second screen
...none of which use the lower screen for anything more meaningful than showing a map...
You say that as if putting a useful map on the second screen is not extremely useful and wonderful (see: Castlevania, Metroid, Luigi's Mansion, etc.)
Fire Emblem Awakening says hi
I actualy like pausing to view a map because it lets me concentrate on the map without worrying about some enemy kicking my ass. Too often games that let you see the map without having to pause don't let you pause to do it. Same with games that let you cycle through menus on the fly; that "convenience" usually means I can't do it while paused. No second screen means that developers CAN'T put the map on its own screen and expect you to read it while the game is still going on around you, which I actually prefer. A good developer would just allow either option but it doesn't seem we can rely on that.
Hell Nintendo made me touch the second screen in NSMB to access my stored power-up despite the game requiring no stylus usage otherwise. On what planet is pulling out a stylus in the middle of Mario to click on some icon more convenient than the select button method used in Super Mario World that literally no person ever complained about?
Hell Nintendo made me touch the second screen in NSMB to access my stored power-up despite the game requiring no stylus usage otherwise. On what planet is pulling out a stylus in the middle of Mario to click on some icon more convenient than the select button method used in Super Mario World that literally no person ever complained about? When you get to that kind of nonsense, you're not making the game better for me, you're just trying to shoehorn in your stupid gimmick....
I actualy like pausing to view a map because it lets me concentrate on the map without worrying about some enemy kicking my ass. Too often games that let you see the map without having to pause don't let you pause to do it. Same with games that let you cycle through menus on the fly; that "convenience" usually means I can't do it while paused. No second screen means that developers CAN'T put the map on its own screen and expect you to read it while the game is still going on around you, which I actually prefer. A good developer would just allow either option but it doesn't seem we can rely on that.
Hell Nintendo made me touch the second screen in NSMB to access my stored power-up despite the game requiring no stylus usage otherwise. On what planet is pulling out a stylus in the middle of Mario to click on some icon more convenient than the select button method used in Super Mario World that literally no person ever complained about?
use your thumb
I actualy like pausing to view a map because it lets me concentrate on the map without worrying about some enemy kicking my ass.I do as well, however some games actually benefit from the opposite(survival horror, and any game that goes online should never let you pause)
Too often games that let you see the map without having to pause don't let you pause to do it. Same with games that let you cycle through menus on the fly; that "convenience" usually means I can't do it while paused. No second screen means that developers CAN'T put the map on its own screen and expect you to read it while the game is still going on around you, which I actually prefer.
A good developer would just allow either option but it doesn't seem we can rely on that.Would his highness like me to throw rose pedals wherever he walks the earth?
Hell Nintendo made me touch the second screen in NSMB to access my stored power-up despite the game requiring no stylus usage otherwise.Nobody forced you to pull that powerup out of reserve. you decided to do so yourself... nintendo gave a different method, just like moving mario with an analog stick instead of the d-pad.
On what planet is pulling out a stylus in the middle of Mario to click on some icon more convenient than the select button method used in Super Mario World that literally no person ever complained about?The one where you are playing it on a 3DS, especially the original
When you get to that kind of nonsense, you're not making the game better for me, you're just trying to shoehorn in your stupid gimmick. Selling the gimmick takes priority over having a logical control scheme.I agree in certain cases but not that one. i have played pokemon since gold and silver and when i played Diamond
While such usage is probably done to try to "prove" the validity of the gimmick, it has the opposite effect on me. If you have to force it, it just confirms in my mind that your extra controller doohickey is worthless.what about spinning the control stick in mario 64, that one sure seems a bit forced... therefore analog sticks are a bunch of worthless extra controller doohickey
If it was worthwhile you wouldn't HAVE to force it as its worth would be immediately demonstrated like the analog stick was with Super Mario 64. You also would have enough confidence in it that you would have no problem providing options or not using it at all in some games.I picked up 64 on the VC(through club nintendo) and you know... that D-pad sure seems to do a fat load of nothing... i am forced to use the analog stick meaning they didn't have that level of confidence and the entire N64 was sold on gimmicks(its a 64bit system even though all of the games for it were 32bit and the only thing 64bit about it is its processor
When the Wii version of Twilight Princess did not have the normal controls as an option my immediate assumption was that Nintendo didn't want to provide the direct comparison so that their new control scheme would not look inferior. It would look bad if people didn't pick the motion control option. If it was truly worthwhile they could provide the option and feel confident that the new controls would be the preferred choice.They provided an option not to use the motion controls and just use buttons on the wii remote and nunchuck, there is your choice.
When the Wii version of Twilight Princess did not have the normal controls as an option my immediate assumption was that Nintendo didn't want to provide the direct comparison so that their new control scheme would not look inferior. It would look bad if people didn't pick the motion control option. If it was truly worthwhile they could provide the option and feel confident that the new controls would be the preferred choice.They provided an option not to use the motion controls and just use buttons on the wii remote and nunchuck, there is your choice.
When the Wii version of Twilight Princess did not have the normal controls as an option my immediate assumption was that Nintendo didn't want to provide the direct comparison so that their new control scheme would not look inferior. It would look bad if people didn't pick the motion control option. If it was truly worthwhile they could provide the option and feel confident that the new controls would be the preferred choice.They provided an option not to use the motion controls and just use buttons on the wii remote and nunchuck, there is your choice.
Did they? It's been so long since I played that game. My recollection was that you had to swing the Wii remote to slash your sword. Was there an alternative scheme?
Hell Nintendo made me touch the second screen in NSMB to access my stored power-up despite the game requiring no stylus usage otherwise. On what planet is pulling out a stylus in the middle of Mario to click on some icon more convenient than the select button method used in Super Mario World that literally no person ever complained about? When you get to that kind of nonsense, you're not making the game better for me, you're just trying to shoehorn in your stupid gimmick....
Horrible argument. Don't pull out the stylus, just use your thumb.
Is it just me, or does Ian do nothing but bitch and complain about Nintendo? It's like that is the only thing he posts about. Nintendo could find a way to let u play every single game ever made, for free, and he would still find something about it to complain about.
It's called the Gamecube version, isn't it?no there is a thing in the options menu to turn off at least the pointer
Don't use the stylus! Just smudge the screen to all **** with your thumbprints! I maintain that the whole execution of that was completely idiotic since Super Mario World did it over ten years earlier with a button and no one complained. And if they really wanted to have it on the screen they could have it work with either a click OR a button press. All the menus in that game support the touchscreen but you can still move around them with the d-pad and such.
Besides, why even waste your time complaining about one of the least intrusive implementations of touch control when games like Phantom Hourglass and Spirit Tracks are staring you right in the face saying, "Use us! We'll actually HELP your argument, rather than hurt it!"
Those games sucked anyway (although ironically phantom hourglass was my first zelda game)Besides, why even waste your time complaining about one of the least intrusive implementations of touch control when games like Phantom Hourglass and Spirit Tracks are staring you right in the face saying, "Use us! We'll actually HELP your argument, rather than hurt it!"
He mentioned the 2 Zelda DS games earlier in this topic. Or at least I think he did. We have at least 3 different major threads right now more or less about the same subject, so it's easy to get those multiple page-long rants confused but I remember him mentioning Nintendo "ruining 2 DS Zelda games" somewhere recently. :-\
Those games sucked anyway (although ironically phantom hourglass was my first zelda game)
it doesn't help that he is a complete hypocrite with it.... i have had so much fun countering one example of his with another example of his it's not even funny
He mentioned the 2 Zelda DS games earlier in this topic. Or at least I think he did. We have at least 3 different major threads right now more or less about the same subject, so it's easy to get those multiple page-long rants confused but I remember him mentioning Nintendo "ruining 2 DS Zelda games" somewhere recently. :-\
I've been meaning to give Spirit Tracks a try for a while now (if only for completion's sake), but I've just never gotten to it. While I also didn't care for the touchscreen-only controls in in Phantom Hourglass, that wasn't what killed that game for me. What made me stop playing were the frequent trips into that damn Temple of the Ocean King.
I've only talked more about NSMB because that's what people started getting on my ass about. I mentioned the Zelda games and no one said anything about them but everyone jumped on my NSMB example so I responded. And I stand by my point that it's a good example of forced touchscreen usage as the rest of the game just uses the standard controls but this one little part REQUIRES the touchscreen despite the very same functionality being available in an old Super Nintendo game where it just used a button.last i checked the Super Nintendo version didn't have 3 items and i don't see 3 select buttons, do you?
Oh Noes! Smudgie Wudgies!Hell Nintendo made me touch the second screen in NSMB to access my stored power-up despite the game requiring no stylus usage otherwise. On what planet is pulling out a stylus in the middle of Mario to click on some icon more convenient than the select button method used in Super Mario World that literally no person ever complained about? When you get to that kind of nonsense, you're not making the game better for me, you're just trying to shoehorn in your stupid gimmick....
Horrible argument. Don't pull out the stylus, just use your thumb.
Don't use the stylus! Just smudge the screen to all **** with your thumbprints!
To be fair, Pac-Man Vs. is better than literally every online game I've ever played.
the only way to do so was through sony and phillips, sony was not easy to get along with and phillips... i think we were better off with cartridges. i suspect that as a result of one of those deals nintendo couldn't use disc based media on the n64 given all the effort they made to do so...To be fair, Pac-Man Vs. is better than literally every online game I've ever played.
I don't even really play games online myself but it was the principle of it, where they used this feature as a marketing bullet point, probably made some sales specifically on the promise of online play, and then effectively cancelled it in a way that made it clear that there was never any intention of using the feature in the first place. They lied to us and it's hard to maintain a positive attitude towards a company you feel is trying to screw you. I also didn't like it because it played to the criticism of Nintendo being behind-the-times with technology. They didn't go online when the rest of the industry did just like how they didn't go with optical discs when the rest of the industry did. Nintendo had confirmed in the minds of gamers that they were overly conservative luddites and I knew at that point that the Gamecube was going to finish in last place.