Wii U is revolutionizing the way Shigeru Miyamoto plays games.
http://www.nintendoworldreport.com/news/33186
The Wii U has changed Shigeru Miyamoto's gaming style, the famed Nintendo developer declared during Nintendo's live results briefing where he and Nintendo Global President Satoru Iwata took the stage.
During the event both Iwata and Miyamoto discussed that Nintendo's newest console has changed the way they play. Iwata described the system as being a part of his life, with this being the first time that has happened to him.
In regards to games coming to the system, Miyamoto feels that developers have yet to really add any uniqueness to their titles. While asynchronous multiplayer is a big part of some of Nintendo's own games, Miyamoto believes it is not right for all games. For the games that do support the feature, Iwata feels the company needs to find a better way to communicate the gameplay variety to consumers.
Miyamoto went on to describe how smartphone gaming is functional concept that satisfies users. Nintendo's goal, with Wii U specifically, is to offer more, and be more useful in every person's life.
Miyamoto (and everyone else at Nintendo, for that matter) would be wise to not whine about what little 3rd party Wii U support they have, especially in terms of GamePad usage (considering not wanting to bother with the thing has been a cited reason why 3rd parties have ignored the Wii U).I was about to say something similar. I also think it's important to note that no developer should feel obligated to use the GamePad either. Its features exist as there-if-you-want-it instead of use-it-or-else. Miyamoto basically saying "You're doing it wrong" is discouraging at best and insulting at worst.
And yeah, it's very hypocritical for anyone at Nintendo to complain about a "lack of uniqueness" with Wii U titles when Nintendo itself has yet to show compelling GamePad usage or a great deal of innovation in its own titles.I'm sure Miyamoto is privy to a bunch of unannounced games. Retro Studio's new title could single-handedly justify the GamePad. Still, it's not the brightest idea to call other companies out when they're already weary of supporting the platform especially with some of the backwards reasoning they've been giving out. It would be nice if every company blew our minds with how they incorporated the GamePad, but even Miyamoto admits that not every game is suited for it. I would be happy to just get some of these games on Wii U.
Why does the Gamepad have to revolutionize gaming like the analog stick?Because the entire console revolves around the GamePad's existence and Nintendo made it that way. They're the ones telling the world that the GamePad is the reason to go out and buy the Wii U. Without the GamePad, there is no Wii U so if they're going to have it and push it as the next big thing in gaming then they better damn we have something (at least in the works) that really changes the way people view and play video games. Right now, Nintendo is selling Wii U primarily to their own fans which is all well and good for a console that's 2 months old, but if they can't convince an audience (outside of the one that buys Nintendo because it's Nintendo) to buy into the GamePad as something more than a passing distraction, the experiment failed. The GamePad absolutely has to be the difference maker. Not every game has to change the world, but Wii U is still waiting on a game that makes non-Nintendo fans say, "Okay, now I want one." It's probably going to have to be one that uses the GamePad in a way that's not simply better because of the GamePad, but something no one has ever seen before. Is that fair? Yes and no. It's not easy coming up with a game that revolutionary. However, Nintendo did put themselves in that position by making the GamePad the entire point of the console.
Iwata-era Nintendo's attitude is that you give them some very specific feature and say "this is what you innovate with". It didn't work on the DS or the Wii and isn't working yet on the 3DS or Wii U.
I'm tired of hearing people complaining about the Gamepad, so this is gonna be a long one. Feel free to ignore, and have a nice day. : )
The problem with the Gamepad or the Wii U has nothing to do with the Gamepad or the Wii U themselves (one could argue that the Wii U isn't powerful enough, but that's an argument for another day). Aside from the lack of analog triggers (which honestly is not a big deal as far as I'm concerned), the Gamepad is empirically the best controller ever made. People are obviously going to want to argue with this. People are going to say that it's just my opinion, etc., but it's a provable fact. It has more features than any other controller ever made, and it didn't take away any features to accomplish this (once again, except for the odd exclusion of analog triggers). In a pure comparison of what a controller can and cannot do, the Wii U Gamepad wins hands down.
I do find it hilarious, though, that people keep saying the GamePad doesn't need to do anything innovative when Miyamoto in this very article is bitching that he hasn't seen innovative uses of the Gamepad in Wii U games. Either it's a big deal Nintendo needs to justify, or it's a pointless gimmick no one should have to care about (see the 3DS and its 3DS display).
I do find it hilarious, though, that people keep saying the GamePad doesn't need to do anything innovative when Miyamoto in this very article is bitching that he hasn't seen innovative uses of the Gamepad in Wii U games.It does, but not every game needs to. That would be wholly unrealistic.
I don't care about Near Field Communication, as at best right now it looks to be merely a meaningless marketing gimmick to sell Skylanders-style crap. As for Off-TV play, it's a feature I haven't had much use for yet, as no one fights with me for control of my TV. And when I'm home playing a console game, I don't want to look at a stupid little Standard Definition screen on my controller. I want to look at my nice, expensive HD TV with all the trimmings. I also haven't had a situation yet where I care about a Wii U game so much that I just have to play it while I'm also watching a Blu Ray. And it really says something about both the quality of the games and the Wii U experience if one of its best features is the ability to play something not particularly interesting while you do something else you'd much rather be doing. : : : :
Having "the most features" doesn't mean jack ****
Having "the most features" doesn't mean jack **** if they aren't done as well and if people don't actually want to use them.
Not to mention, when Nintendo had to supplement the GamePad with the Pro Controller because the GamePad just doesn't cut it for certain people & certain experiences, you can't call it "definitive".
But by all means, continue to worship the controller for the checkboxes it ticks off the list rather than its ability to convince people to actually play games with it. This argument is too stupid for me to waste any more time on it.
And with that, I've made my points. I'm also done with this discussion. Goodnight. *DROPS MIC*
Also, Gamepad is quite heavy and i prefer wiimote or classic controller if game allows me to.
QuoteHaving "the most features" doesn't mean jack **** if they aren't done as well and if people don't actually want to use them.
How are they not done as well? As well as what? The other controllers that don't even have those options?
And some people do want to use them. You don't. Some others don't. But some do. So it certainly does mean something to have those features.QuoteNot to mention, when Nintendo had to supplement the GamePad with the Pro Controller because the GamePad just doesn't cut it for certain people & certain experiences, you can't call it "definitive".
1.) I highly doubt the controller pro was made so that people who didn't want to use the gamepad could play single player Wii U games. Sure they may have marketed it that way, and the media certainly saw it that way, but I'm more than certain it was made for local multiplayer, because only one Gamepad works at a time. I could be wrong, but I would bet money on that if I could. Unfortunately they decided to call it the "Pro" controller, rather than the "multiplayer" controller, or something like that. A bad move on their part, because it gives people the perception that the pro controller is the "proper" controller.
2.) What experiences does it not cut it for? I can think of one thing that might be an issue and that's racing sims like GT. Please mention more, I'd like to know.QuoteBut by all means, continue to worship the controller for the checkboxes it ticks off the list rather than its ability to convince people to actually play games with it. This argument is too stupid for me to waste any more time on it.
And there lies the problem I've been getting at. Gamer perception and Nintendo's marketing. Gamers are a whiny, volatile group. We know this. They take one look at the Gamepad and say, "Nope! It's different! I don't want it." And then Nintendo doesn't market it correctly, and the media keeps referring to it as the Wii U Tablet instead of the Gamepad, and gamers are still pissed over what happened with the Wii and apply the word "gimmick" to everything they do, and Nintendo stupidly called the other controller the "pro". People shouldn't need convincing to play games with the Gamepad, because like we've been over, it's just as capable as every other controller. But for some reason there's this preconceived notion that it can't be used to play "normal" games just because it's not exactly the same as what we're used to. And obviously that's idiotic. People should only need convincing to buy the system itself, and obviously all that takes is good games. After that no convincing should be needed to use the Gamepad rather than going out and buying a "pro", because it works and works well. Unfortunately for Nintendo, gamers can't see past the "gimmick" and notice that there is a perfectly capable normal controller right in front of them.
And with that, I've made my points. I'm also done with this discussion. Goodnight.
... Sony and MS will probably just copy the ideas but not act like this is the new standard and they know what's best for us and all that other condescending bullshit Nintendo spouts...
Do you even lift?This is one of the many reasons i hate Inspector Redwood (guy from 4chan who invented this meme).
Do you even lift?This is one of the many reasons i hate Inspector Redwood (guy from 4chan who invented this meme).
Yes, Gamepad is too heavy. It's also too big and requires to be connected to power wire almost at all times (what's the point of making a wireless controller then).
Also, gamepad screen when you're not looking at it can be distracting (yes you don't see it fully , but i still can see some flickering and motion on my peripheral vision). You can switch it off in settings, but when you touch the screen or push any button it turns on again. Hopefully they will patch this.
The GamePad is NOT heavy. At all. And what about it having to be wired? I put mine in the cradle whenever I'm not using it. I only had to plug it in when I was playing once.
The GamePad is NOT heavy. At all. And what about it having to be wired? I put mine in the cradle whenever I'm not using it. I only had to plug it in when I was playing once.
I agree and mirror this opinion.
3. Gamepad's screen is only distracting when I'm using netflix, since you can't turn the screen off (without pausing the movie.. and not being able to unpause it without turning the screen back on. Patch please...) but the easy solution; throw it under a pillow or blanket and make sure I don't sit/lay on it.
3. Gamepad's screen is only distracting when I'm using netflix, since you can't turn the screen off (without pausing the movie.. and not being able to unpause it without turning the screen back on. Patch please...) but the easy solution; throw it under a pillow or blanket and make sure I don't sit/lay on it.
OK, try doing that while playing New Super Mario Bros. U with the only decent controller it supports (the GamePad) and tell me how that works out. :P: : Yeah, I find the GamePad very distracting to use when all it's doing is duplicating the same image I can already see on my better TV.
You can turn off the screen.
Yes, you can. If you have a Wii U Pro controller or a Wii Remote you can back out of the menu and back onto Netflix. If you use a Wii Remote you can take the batteries out to shut it off.
Yes, you can. If you have a Wii U Pro controller or a Wii Remote you can back out of the menu and back onto Netflix. If you use a Wii Remote you can take the batteries out to shut it off.
Yes, you can. If you have a Wii U Pro controller or a Wii Remote you can back out of the menu and back onto Netflix. If you use a Wii Remote you can take the batteries out to shut it off.
Which is fine if you're using Netflix, but not if Nintendo's forcing you to use the damn GamePad for something like New Super Mario Bros. U.
Yes, you can. If you have a Wii U Pro controller or a Wii Remote you can back out of the menu and back onto Netflix. If you use a Wii Remote you can take the batteries out to shut it off.
Which is fine if you're using Netflix, but not if Nintendo's forcing you to use the damn GamePad for something like New Super Mario Bros. U.
I have this, works like a charm (be warned, is not a replacement for a Wii U Pro Controller, but for the classic controller pro, wii remote, and nunchuk). I love using it with NSMBU and Xenoblade.Yes, you can. If you have a Wii U Pro controller or a Wii Remote you can back out of the menu and back onto Netflix. If you use a Wii Remote you can take the batteries out to shut it off.
Which is fine if you're using Netflix, but not if Nintendo's forcing you to use the damn GamePad for something like New Super Mario Bros. U.
About New Super Mario Bros. U
We're still stuck with Wii remotes for multipayer, thanks to the gyro and waggle controls added to the game. If only Nintendo had added these features to the more comfortable-looking Pro Controller...
I have this, works like a charm (be warned, is not a replacement for a Wii U Pro Controller, but for the classic controller pro, wii remote, and nunchuk). I love using it with NSMBU and Xenoblade.Yes, you can. If you have a Wii U Pro controller or a Wii Remote you can back out of the menu and back onto Netflix. If you use a Wii Remote you can take the batteries out to shut it off.
Which is fine if you're using Netflix, but not if Nintendo's forcing you to use the damn GamePad for something like New Super Mario Bros. U.
About New Super Mario Bros. U
We're still stuck with Wii remotes for multipayer, thanks to the gyro and waggle controls added to the game. If only Nintendo had added these features to the more comfortable-looking Pro Controller...
http://www.amazon.com/Pro-Controller-Wii-Nintendo-U-6304900/dp/B009O3WU2A
I have this, works like a charm (be warned, is not a replacement for a Wii U Pro Controller, but for the classic controller pro, wii remote, and nunchuk). I love using it with NSMBU and Xenoblade.How does this work? Do you have to switch the modes from wiimote to nunchuck to CCPro? How console even determines what this is.
I also use it as a bluetooth controller for my iPod Touch/PC.How do you connect it to PC?
You could change the button map to something that fits your liking.
...or you could listen to some idiot on Amazon. :P