Wind Waker again? Yes please.
http://www.nintendoworldreport.com/blog/33130
Much of the murmuring about Last night's Nintendo Direct that I've borne witness to seems to have completely overlooked the information about the unique plans for Nintendo's next big Zelda game, in favour of gushing over the HD remake of Wind Waker. I'm thrilled with both announcements and can't wait to see more details emerge come E3, but when in Rome (or in this case, Hyrule)... ahem;
WIND WAKER IN HD. The news came completely out of nowhere and it's not something I'd considered myself wanting or even thinking about - hell, I was looking forward to getting the original version on the Virtual Console when GameCube games eventually release, but hey - I'll gladly take this instead. One more justification to buy the same game again without discarding my original copy!
The Legend of Zelda: The Wind Waker is tied for my favourite Zelda game in the whole franchise (for those curious, tied with Majora's Mask and Skyward Sword equally).
Absolutely everything about the game just fit together in such a melodious way, it's as close to playing perfection as I'd ever come before, with few titles that have since lived up to the impression it left.
Gorgeous.
I honestly can't understand the straggling few who still whinge and complain about the game's art style after sitting down and playing the game, considering it had so much more detail, emotion and life than any of the Zelda games before it.
But I'm not gonna go into further detail on the topic, if you're reading this you're probably already a fan of the original game and will agree that it was a truly inspiring experience. You guys rock. But, how would Nintendo improve upon perfection? Iwata stated that they want to improve the overall experience of the game.
No, not by removing/reducing the sailing. That was perfect too, go stand in the corner.
I'm torn with the idea of potentially adding motion controls, as that would then require Nintendo to create new contextual scenarios in which slashing direction and such would factor into the gameplay. At the same time, Skyward Sword controlled like such a dream that it would be a lot of fun to see how the Great Sea world would evolve in such situations.
And what of the Tingle Tuner? For those who never tried it out with their GBA, the device allowed you to plot journeys on a sea chart while sailing, set waypoints in dungeons and purchase items and attack enemies via radio support. It even included a series of mini-quests in the first few dungeons and towns that would unlock a set of treasure chests containing golden Tingle statues that were sent to his island, and trigger the appearance of Tingle's surly brother Knuckle, the only way to properly complete the figurine gallery side-quest. The addition of the GamePad could make this a built-in feature without the need for additional hardware or cables.
I wish I lived on Windfall Island.
If there was one major request I'd like to make for this new updated version of the game though, it would be to include the two missing dungeons that were infamously scrapped during development of the original. Either way, I'm sold from the get-go and the release can't come soon enough.
I just wonder what happened to all that talk of a Majora's Mask remake or potential Link to the Past sequel for 3DS... I hope you haven't forgotten, Nintendo!
I honestly can't understand the straggling few who still whinge and complain about the game's art style after sitting down and playing the game, considering it had so much more detail, emotion and life than any of the Zelda games before it
I also don't get this desire people have where they really like some game and can't wait to BUY IT AGAIN when they already own it. If you sold your copy or something, I get it. If you don't own the game why not buy this version? But if you already have access to it and can play it at any time? You can already even play your Cube copy on your Wii so it's isn't like it requires access to archaic 20 year old hardware.
It's not just games but albums and movies and such get special editions and people who already have it trip over themselves to buy it again.
Th visuals look absolutely awful. They're destroying the cel-shaded art style the original had with this new lighting engine.The screens in the pictures we've seen so far are most definitely still cel-shaded though - it might look less like flat colours but it still certainly looks like a cartoon. Perhaps just more like a modern CG cartoon than a 2D animation on a 3D plane. I'm interested to see where it's going - I'll admit the haze over the ocean shot is a little worrying, I hope they don't so something silly like add motion blur to all the sailing.
Very disappointing.
Or they'll just make the boat control like the boat in Skyward Swords sand ocean were you have full control now and don't have to worry about any wind bullshit.Do you really think they're going to take the wind aspect out of the game?
I liked the art style but felt it was too plain in places, and the screens seem to look even more plain than before. I'd have preferred it if they had taken it in a direction closer to the concept art (http://i.imgur.com/xYkxBDv.jpg), that made it look more like a drawing instead of less.Hey, yeah! Put a paper grain filter over the screen and a scratchy poly-outline effect to the character models, and it would look just like the art in the manuals. They could still use the upgraded lighting and cel-shading together with these... It could be beautiful, but at the same time I've seen some bad polygon outline glitching. It's a fine line before it all goes south, they'd need to be very careful.
Do you really think they're going to take the wind aspect out of the game?
Um, no one ever said Wind Waker didn't sell well. In fact, it sold 4.6 million copies (and it has a 96% average on Metacritic). That means haters of the game are in the extremely small minority. It's one of the best Zelda games. The only flaw is that the Triforce Hunt can be a little tedious if you didn't bother getting any of the maps before it.
So....stupid...
I like the style of Wind Waker a lot, but man...Skyward Sword is just prettier in every way. The blur into a Monet style impressionism is just...well...perfect.
Um, no one ever said Wind Waker didn't sell well. In fact, it sold 4.6 million copies (and it has a 96% average on Metacritic). That means haters of the game are in the extremely small minority. It's one of the best Zelda games. The only flaw is that the Triforce Hunt can be a little tedious if you didn't bother getting any of the maps before it.
this is what bugs me about the people who complain. I feel like Zelda is about exploration and adventure, so I try to do anything and everything before the end of the game.. so I already had a lot of those maps! That **** wasn't tedious at all because I wasn't rushing to beat the game :D
I've also noticed that Nintendo have neglected to show a sword in any of these new HD screens - is this cleverly concealing the addition (or exclusion) of motion controls? If Link were to suddenly have the sword in his right hand, or even have it strapped to his back and angled towards his right side, it would almost positively confirm that the controls are being redone from scratch to incorporate the Wii Remote.
My beef with the Triforce hunt is really having to pay Tingle to get the maps read. Finding the map shards was actually kind of fun but having to effectively grind for cash SUCKED. Nintendo did that with both WW and both Metroid Prime games. It was like some weird Cube era Nintendo trademark to put some dumb fetch quest padding near the end of their games.
I wonder if this game will be 1080p.3D
They said that Off TV Play would be supported, and that should mean no motion plus will be used for this game. Unless of course they expect me to prop up the gamepad and use motion plus at the same time, therefore sitting too far away to see the action.Not necessarily. Motion controls could be a TV-only option. I'd rather it be there than not.
They said that Off TV Play would be supported, and that should mean no motion plus will be used for this game. Unless of course they expect me to prop up the gamepad and use motion plus at the same time, therefore sitting too far away to see the action.Not necessarily. Motion controls could be a TV-only option. I'd rather it be there than not.
If this game replaces the WW combat that I really enjoyed I will personally hunt EasyCure and Adrock down carrying my 2nd Amendment. Then have him finish the Tri-Force hunt on my Cube version.
Triforce hunt needs tweaked. End of Changes.
But there's absolutely NO NEED for motion controls.There's no need for a Wind Waker remake considering the original holds up and it could easily be download only as is on the eshop, but it's happening anyway. Just because something isn't necessary doesn't mean people don't still want it. Twilight Princess was better on the Wii than GameCube. I'd rather have those controls as an option. Now, I wouldn't want Skyward Sword controls because Nintendo would have to revamp the entire battle system and it wouldn't even be the same game.
Though, it might make the slinghshot easier. And flying the birds easier. And possible changing the wind more fun. Still...
No need.
Not necessarily. Motion controls could be a TV-only option. I'd rather it be there than not.