Nintendo confirms support for MadCatz and Turtle Beach headsets, plus three launch-day games that use them.
http://www.nintendoworldreport.com/news/32182
The Wii U will support online, in-game voice chat via licensed third-party headsets, but not via the GamePad's microphone and speaker, a Nintendo representative told Kotaku.
Peripheral and accessory manufacturers Mad Catz and Turtle Beach have both confirmed wired stereo headsets that will be compatible with the Wii U, by plugging them into the GamePad's headphone jack. However, contrary to a sizzle reel of the console's features shown at E3 2012, the mic and speaker on the GamePad controller will not function as an input for voice chat by default.
Launch games confirmed to include voice chat functionality through the Mad Catz and Turtle Beach headsets are Call of Duty: Black Ops II, Assassin's Creed III, and Mass Effect 3: Special Edition.
In the case of Black Ops II, an Activision spokesperson confirmed that players using the Wii U Pro Controller would still need the GamePad handy to plug their headset into, as the Pro Controller does not have a headphone jack. The spokeperson did, however, also state that it might be possible to utilise mic-enabled headphones for voice chat on Wii U.
PDP, known for releasing the Headbanger headset on Wii, have also claimed that their Afterglow wireless headset will work on the system, although there is no confirmation as to the extent of its compatibility.
The Nintendo rep said that in-game voice chat is not integrated at a universal level and thus is not required by every game with an online multiplayer component. Rather, the option will be available on a game-by-game basis.
Not including a headphone jack in the pro controller has to do with price and battery life. They KNOW someone using the pro controller also has a GamePad. Just keep it nearby and plug the headset into that. Not ideal, I guess, but saves on parts and manufacturing complexity, and as I hear it, people are already complaining the pro controller is expensive.The Pro Controller is expensive because Nintendo is pushing profit margins (and parity with PS3/360). It has nothing to do with the parts and manufacturing which at this point are worth about a much as a few jelly beans and maybe a handful of random Legos. Really, a headphone jack is not an expensive part. It likely would have added cents to manufacturing, not dollars. Nintendo could have added everything that's in a Wii Remote into the Pro Controller and still made a crazy profit on it.
The Pro Controller is expensive because Nintendo is pushing profit margins .... [/size]I expect Nintendo to still hear how "crappy and cheap" their system is considering it can't do something right out of the box that 360 did ages ago. I'm not saying I agree with that sentiment, but that opinion holds some water.[/size]
Cost IS a factor. Deciding early on they don't want a headphone jack on the pro controller means a lot of considerations around layout, wireless transmission, battery life and assembly never have to be made.How do you figure they decided that early? All hardware including and especially peripherals go through several phases and prototypes. Nintendo likely made all of those considerations. Did Nintendo have good reasons to go with X and not Y? Maybe, maybe not. It depends on who you're asking.
And please don't pretend the bits inside the Wiimote just come for free now.Never said "free." I'm not gullible enough to believe those parts cost anywhere near as much as they did a few years ago.
PS3 users don't have a way to plug them into their controllers right?Not their controllers. It would have been nice if they could though. PS3 mainly uses Bluetooth earpieces (I'm not a fan of them). Sony has a wired USB headset that plugs into the console itself. It's about $20. They also have the pricey but really nice Pulse headsets that are wireless via a USB dongle. I think that's the route Nintendo will go for Wii U once they announce wireless headsets. I'm not too worried about the headset part. It's odd that the Pro Controller doesn't have a jack, but I think that will eventually work itself out once wireless comes into play. The lack of universal chat is a bigger issue and one I hope Nintendo addresses as soon as possible.
And remember, with the amount of resources being reserved for the OS, Nintendo could always add system-level voice chat later on if they wanted to.