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NWR Interactive => TalkBack => Topic started by: Killer_Man_Jaro on October 17, 2012, 08:36:30 AM

Title: Final Nintendo Land Attractions Explained
Post by: Killer_Man_Jaro on October 17, 2012, 08:36:30 AM

Get the lowdown on Captain Falcon's Twister Race, Yoshi's Fruit Cart and Octopus Dance.

http://www.nintendoworldreport.com/news/32152

Details of the final three Nintendo Land attractions - Captain Falcon's Twister Race, Yoshi's Fruit Cart and Octopus Dance - were uncovered on a fact sheet released during the Wii U Showcase Tour at the Play Expo.

All three of these attractions are single-player games. Captain Falcon's Twister Race, which was shown briefly at E3 2012, sees the player navigate an F-Zero racecourse with a wind-up toy vehicle. This is controlled by holding the narrow end of the Wii U GamePad upright with both hands.

Yoshi's Fruit Cart, on the other hand, is described as a "brain-teasing" attraction. The player must guide Yoshi's cart to the goal, collecting every piece of fruit as they go. However, the fruit is only displayed on the TV screen, meaning that you must switch your attention between the TV and the GamePad to accomplish the task.

Last but not least, Octopus Dance, the attraction inspired by classic Game & Watch title Octopus, is a rhythm game. Using either the Control Sticks or the Gyro Sensor on the GamePad, players must memorise and replicate the actions performed by the character on screen.

All twelve attractions in Nintendo Land have now been revealed. The other single-player games are Donkey Kong's Crash Course, Balloon Trip Breeze and Takamaru's Ninja Castle, while the multiplayer attractions include Mario Chase, Luigi's Ghost Mansion, Animal Crossing: Sweet Day, Metroid Blast, The Legend of Zelda: Battle Quest and Pikmin Adventure.

Nintendo Land is a Wii U launch title in all regions, sold either as a standalone piece of software or bundled in with the Deluxe hardware package. The game will be available on November 18 in North America, November 30 in Europe and December 8 in Japan.

Title: Re: Final Nintendo Land Attractions Explained
Post by: NWR_Neal on October 17, 2012, 11:22:16 AM
I can see why these three were revealed last. They all seem kind of lame. :(
Title: Re: Final Nintendo Land Attractions Explained
Post by: Stogi on October 17, 2012, 11:44:30 AM
I don't understand how you're suppose to control the F-Zero game. I understand what it said, but I can't wrap my head around it. Everything I imagine using those words looks really, really goofy.

The Gamepad is already big enough to be a wheel, I don't know why they'd try something different.
Title: Re: Final Nintendo Land Attractions Explained
Post by: Killer_Man_Jaro on October 17, 2012, 12:37:36 PM
I agree that, of all the attractions, these three don't exactly sound like the most riveting. It's hard to put them into context without seeing what the gameplay looks like or exactly how they use the GamePad.

These new details really have hit home for me that the Wii Sports comparison with Nintendo Land can only go so far. We now know that 50% of the attractions are single-player experiences - it doesn't give quite the same party vibe. Maybe Nintendo really does have a different idea regarding who this game is selling to.
Title: Re: Final Nintendo Land Attractions Explained
Post by: TJ Spyke on October 17, 2012, 12:41:04 PM
I am sorta the opposite, I will mostly be p,aging this game alone. So I hope that Nintendo puts bots in for the multiplayer games so I can still play all of the attractions.
Title: Re: Final Nintendo Land Attractions Explained
Post by: Killer_Man_Jaro on October 17, 2012, 02:38:28 PM
I am sorta the opposite, I will mostly be p,aging this game alone. So I hope that Nintendo puts bots in for the multiplayer games so I can still play all of the attractions.

It'll also be mostly single-player for me. I was just commenting on the fact that many people have said this game will be to the Wii U as Wii Sports was to the Wii. While that may be true to some extent, it does feel that, in light of everything we know about the 12 attractions, Nintendo Land may be targeted at a somewhat different audience.

As for whether the multiplayer games include bots, I think the word is that the co-operative attractions (Metroid Blast, Legend of Zelda: Battle Quest, Pikmin Adventure) can be played in single-player, but the competitive attractions (Mario Chase, Luigi's Ghost Mansion, Animal Crossing: Sweet Day) cannot.