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Gaming Forums => Nintendo Gaming => Topic started by: SonofMrPeanut on October 16, 2012, 05:24:14 PM

Title: Wii U Demo Station Impressions (Stated on 10/17)
Post by: SonofMrPeanut on October 16, 2012, 05:24:14 PM
In case you haven't heard, Best Buy, Reader and Gamestop have been getting Wii U Demo Stations.  The stations will be placed on a store-by-store basis, so be sure to call ahead and see if your store will have it in.


I started this topic so everyone could write their post-play impressions for the rest of us to enjoy.


http://www.gonintendo.com/?mode=viewstory&id=187834 (http://www.gonintendo.com/?mode=viewstory&id=187834)
http://gonintendo.com/?mode=viewstory&id=187845 (http://gonintendo.com/?mode=viewstory&id=187845)


UPDATE (10/30/2012):  I just got back from playing with Wii U for the first time.  Everything you've heard about the Gamepad from hands-on impressions are true.


It's surprisingly light and ergonomically satisfying for its size, yet it feels solid enough.  The sticks are essentially updated Nunchuck sticks, and they do their job well, but for a game like Rayman Legends I found myself using the D-Pad which was also well designed.  My only issue came with the mounted plug at the demo station pulling back on my controller, but I'll be very happy to hold the controller wirelessly on my couch for long periods.

For as big as the screen actually is, it seemed like a reasonable size given the controller it's on, and the image quality is very good.  It may only be SD, but it's fine SD!  The touchscreen is also as responsive as you've heard, though I'd definitely like to try another game like Arrow in Game and Wario to give it a true test.

As for Rayman Legends, I definitely had the most fun with Castle Rock.  Though the Murphy segments offered an interesting challenge, I did have a couple of times where Rayman decided to be a moron and jump into spikes (yes, I'm talking about the rotation puzzle).  I eventually found a way to solve the puzzle, but moments like that are an unnecessary AI nuisance I hope they smooth out more before release.  I also imagine those parts would be more fun with another person.
Title: Re: Wii U Demo Station Impressions (Starting 10/17)
Post by: Razorkid on October 25, 2012, 01:18:58 AM
Went into my local Best Buy and got to play with the WiiU Station. It appears the only playable demo on hand is Rayman Legends.  All other software showcased was shown in either video form or (in the case of mature rated games) slideshows.  I'll give my impressions below in breakdown fashion.


The System
 
Very unobtrusive face like the Wii and appears to be about the same thickness as one, but almost twice as long in length. Could not get a look at the back where the I/O ports were due to the kiosk's setup. All in all, exactly what I wanted and expected from the physical look of the console as a device that I will have very little interaction with outside switching the occasional disc (going all digital for 1st party and 3rd when the option arrives) and sitting in my entertainment center.


The Game Pad


Shockingly light and a lot wider in person than I expected. I have big hands and they conformed lovingly around the base and trigger buttons with my thumbs resting naturally over the analog sticks. The analog sticks themselves felt tight and better than those on my PS3 DualShock 3. The D-pad felt great, not mushy but not super clicky either, better than that on my OG 3DS for certain.  The face buttons felt good, not mushy, and were bigger than those on my OG 3DS.  The Lz & Rz triggers felt good and my index fingers rested on them very comfortably. The regular shoulder buttons felt good and large. I transitioned my index fingers from the triggers to the shoulder buttons to get a feel of how far my fingers had to move or how awkward it may be and I was surprised to see that it wasn't bad at all. For a comparison, imagine holding onto an N64 controller by both of the lateral prongs and putting your index fingers on the shoulder buttons. I remember as a kid it being a somewhat awkward thing to do in game using those shoulder buttons because of the wideness of the controller.  For the WiiU Game Pad, despite its incredible width, the shoulder buttons felt fine to reach.  The stylus is non-retractable and fits in a slot on top of the controller like the OG 3DS. There is a volume slider on the top as well as inputs on the bottom. There's a camera in the top center above the screen. There's a dedicated home and tv button next to the off button (properly recessed of course to prevent accidental shutdowns) near the bottom of the controller under the face buttons.  It's a pretty slick controller and I can't say enough of how comfortable it felt in my hand. This has surpassed the Gamecube's controller for me in both comfort, weight and ergonomics, which is high praise in my book. 

The Screen

The screen is a lot wider and larger than I expected which was a pleasant surprise. There was no discernible lag between the screen and the tv in the Rayman demo I played.  Watching the game on the screen was noticeably lower in resolution than the tv (which of course is expected), but the game looked absolutely fantastic on the little screen, much better than what I expected.  For comparison I use the OG 3DS top screen in 2D mode for 2D and sprite games like Mighty Switch Force and the Rayman Origins demo. The game looked way better than both on the Game Pad screen with the colors being super vibrant and the play experience smooth.  I couldn't imagine the same game running on the 3DS, for example, and look like it did on the Game Pad.  Touch was responsive and I used my finger exclusively (the flat of my index pad, not my finger nails).  It felt more responsive than that of my OG 3DS, which was even more responsive than my DSi before that.  The only downside I found was the finger prints and smudge marks on the screen. It didn't interfere with control at all with me, but it did obscure my vision a bit in the glare of the store lights.  This certainly will not be the conditions with which I play at home, but I will definitely be getting a screen protector for it.  The gyroscope worked fine and was very responsive, almost granularly so, but wasn't overly sensitive.

The Demos

The only playable demo was Rayman Legends.  In the demo, you had a choice of jumping into 4 portraits with the onscreen character to see a demo movie, change the character you played, or play one of 2 stages. You could also choose the options from a sliding menu on the Game Pad.  The demo had multiplayer, but as I was alone I only played as such.  This game is absolutely stunning! I don't know what it was, the proximity to the large 40"+ HD television, the vibrant color palate, a use of different lighting techniques for the game, I have no idea.  I just know that this game definitely looks better than Origins, which is saying a lot.  For reference, I beat Origins on my custom gaming PC playing it in 3D using Nvidia 3Dvision at a rock solid 60 fps on a 27" 1920x1080p monitor sitting less than 2 ft away.  So i was thoroughly impressed that the game looked even better than it's predecessor on my machine.  It played well with the Game Pad and I got quickly into the game.  The two playable stages hosted different playing options.  On the first stage (a normal Rayman level) about a 1/4 of the way through, they force you to use Murphy and you play the remainder of that stage on the Game Pad screen.  It was a lot of fun, more so than I expected.  I had heard that a portion of the game was suppose to play as such and I can happily say that it was as fun as playing the platforming character themselves, just different.  The other character simply went along when the path was clear, or a platform was available to hop onto.  The challenge in the touch sections came from multitasking taking care of enemies and bringing platforms in reach of your partner as well as playing with the environment to direct them to secret lum stashes and hidden rooms. This last particularly excited me because finding all the secrets in a stage was a huge part of the fun for me in Origins and I had thought with the Murphy sections it would go away.  I'm ecstatic to say that it hasn't and you just have to be even more vigilant to not pass them by as you have no direct control over your partner and can't go back as a result of it. As for the touch control, it as exact, responsive, and I never had to push or mash my finger to perform a duty. Simple pokes and swipes were all that was necessary and I never experienced lag in the least.

The other stage was a running one like that of the (very tough but satisfying) tooth treasure chase in Origins except platformed to the beat of a song. It was significantly easier than the chases in Origins (how long they stay that way I know not) but still challenging and a lot of fun.  It was a rendition of Black Betty sung in Raymanese if you will, and the whole stage had a very 'How to Train Your Dragon' vibe to it (especially playing as the new girl viking character) which I dug immensely. After playing both stages and watching the game play video twice (once on the tv screen and again on the Game Pad), I am extremely excited to buy Legends when it releases day 1.

As for the other demo videos on the home screen, I watched NSMBU, Nintendo Land, Lego City, and Scribblenauts Unlimited. All looked good in HD (especially NSMBU, geez what a jump from the Wii).


Other Stuff 

The Home and TV (not tvii) button did nothing and the actually home screen, OS, or Miiverse was not present nor apparently accessible.  Again, the real attraction of this system is the controller and I can understand now why they presented it the way they did back at E3 2011.  Nintendo products (particularly in the last 10 years or so) are very hard to convey in words and showcase and presents strongest from personal experience.  The WiiU game pad is no different and with the right demo, I challenge the most hardened of naysayers to play with the controller and walk away unmoved by the potential it brings. 

As a PC enthusiast, a portable gamer 2nd, and console player distant third, I have long since stopped being excited for anything on the consoles despite owning all but a 360 and being a diehard Nintendo fan since the NES days. But incredibly, Nintendo has done it again and I am once more hyped to 'new Nintendo console'  levels of hypeness for their next machine. These next 4 weeks are gonna be interminable.
Title: Re: Wii U Demo Station Impressions (Starting 10/17)
Post by: Mannypon on October 25, 2012, 01:12:06 PM
I guess I'll just cut and paste my post from the WiiU thread since its better suited here now. My quick initial impression of the system is that I'm in love. 
All in all, my experience was just great.  I'm even more excited now to get my WiiU on launch day.  My time with Rayman has me sold on the gameplay and it's shot up as a day one purchase when it releases.  Has anyone else ran into these demo stations in the wild yet?  I know Bestbuys are getting them but I'm not sure who else is yet.
 
PS.  One other thing I'll like to add since Razorkid brought it up, the shoulder buttons really are perfect.  If your the type to use your middle fingers with the gamepad then they all fit snuggly on the shoulder buttons.  When I played, I rested my index fingers on the initial L and R buttons and then had my middle fingers resting on the addition L and R buttons right under them.  Everything fit like a perfectly placed tetris block.  Its almost as if they used a mold of my hands when they made the gamepad.  I will also second Razorkid's opinion that its as good, if not better, than the comfort level of the Cube pad which is really saying alot. 
Title: Re: Wii U Demo Station Impressions (Starting 10/17)
Post by: shingi_70 on October 25, 2012, 01:22:44 PM
Going to Best Buy  tommorow and i'm hoping they have the demo unit up and running.
Title: Re: Wii U Demo Station Impressions (Starting 10/17)
Post by: Louieturkey on October 25, 2012, 05:50:29 PM
This has surpassed the Gamecube's controller for me in both comfort, weight and ergonomics, which is high praise in my book.
This right here excites me more than anything else.  The GC controller is still my favorite of all time because of the reasons you state.  If the gamepad surpasses it in all those areas, I'm probably going to be very happy.
Title: Re: Wii U Demo Station Impressions (Starting 10/17)
Post by: kraken613 on October 25, 2012, 06:33:49 PM
I went to Best Buy in Daytona Beach this morning. They had a demo station but....

The gamepad would not "sync" with the system so I was not able to do anything other than look at the actual Gamepad.

Looks cool, and was comfortable to hold. Hopefully get to play one soon.
Title: Re: Wii U Demo Station Impressions (Starting 10/17)
Post by: Phil on October 25, 2012, 09:49:47 PM
I went to a Best Buy after an appointment, and I got to play the Rayman Legends demo. I had a problem with the bonus room where you tilt the GamePad to tilt the maze around. Rayman wouldn't move, and when he finally did he did a suicide dive into some spikes. I might not have gotten exactly what I needed to do there, so that might have been my fault.

I really enjoyed the system. I was in awe for a little moment. The controller is lightweight, and it wasn't marred by fingerprints like I was expecting. Then again, it was facing the back of the gaming department, so maybe it hasn't gotten a lot of attention. I don't really know or can hazard a guess.
Title: Re: Wii U Demo Station Impressions (Starting 10/17)
Post by: NWR_insanolord on October 25, 2012, 10:46:30 PM
Are you sure it wasn't set up for co-op? When I played those levels at E3 one player tilted the level and the other controlled Rayman with the Pro controller. That might explain why he didn't move.
Title: Re: Wii U Demo Station Impressions (Starting 10/17)
Post by: ThePerm on October 26, 2012, 06:50:42 AM
played it at a mall gamestop..wish there were more games to play, the controller seemed big and heavy at first, but i got used to it. I think most of the weight was from the cord tethering the wii u remote down.

I always like the song Black Betty too.

the wii u console kinda looked like a chode
Title: Re: Wii U Demo Station Impressions (Starting 10/17)
Post by: Stogi on October 26, 2012, 09:28:47 AM
I'm very surprised that Rayman is the game they decided to show. Don't get me wrong, it looks like a good game, a great game evven but they would rather show off that then say NSMBU?

I hope that Nintendo adds more games and more controllers. I really want to try out Zombi U and Pikmin 3.
Title: Re: Wii U Demo Station Impressions (Starting 10/17)
Post by: Adrock on October 26, 2012, 10:06:46 AM
Rayman Legends is one of the best looking launch titles. It's not a bad game to show off. Mario is all over the marketing materials for the Wii U and his games practically sell themselves. Nintendo could name the next game New Super Mario Bros.: Koopa Kids Kaper and it would sell millions.
Title: Re: Wii U Demo Station Impressions (Starting 10/17)
Post by: Razorkid on October 26, 2012, 10:20:59 AM
I think Rayman Legends showcase the Game Pad better than NSMBU and any exposure that Legends can get is good in my book.
Title: Re: Wii U Demo Station Impressions (Starting 10/17)
Post by: Ceric on October 26, 2012, 12:43:28 PM
I'm still trying to find someplace in Tennessee that has a Demo Unit...
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Oblivion on October 26, 2012, 12:45:27 PM
Considering the other games had a blanked out spot for demos, I hope that they get more demos after the release.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Mannypon on October 26, 2012, 12:59:48 PM
Yeah, I think you'd have to pay people NOT to buy a Mario game at this point.  Rayman needs more of a push than anything else.  I would assume that Nintendo would like to have Rayman be a primary Nintendo mascot from here on out.  Would be nice to have Rayman in the next Smash Brothers. 
 
Also, Ubisoft has been very close with Nintendo ever since the Wii and they, out of all the 3rd parties, are actually throwing solid support towards the WiiU.  For this, I believe Nintendo wants to do Ubisoft a favor and push their software.  Nintendo software will sell regardless but they need to do whatever they can to break the stigma within 3rd parties that their games won't sell on Nintendo hardware when they have to compete with Nintendo software. 
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: MegaByte on October 26, 2012, 01:01:28 PM
I just think it's funny that the game they're showing won't make launch.
Title: Re: Wii U Demo Station Impressions (Starting 10/17)
Post by: Phil on October 26, 2012, 01:08:24 PM
Are you sure it wasn't set up for co-op? When I played those levels at E3 one player tilted the level and the other controlled Rayman with the Pro controller. That might explain why he didn't move.

No, the AI worked everywhere else and was quite smart as I helped him through the stage, moving obstacles and tickling foes. The demo was set up for solo. I'm sure I just wasn't getting how to do the maze part correctly. edit: I'd like to try it again this weekend.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: lolmonade on October 26, 2012, 08:59:22 PM
Wife and I popped into the local Gamestop, and they had one!  Wii U controller and Wii remote+nunchuck were hooked up for co-op Rayman.

The tablet controller felt good in my hands, better than I expected, actually.  The screen on the controller looked a LOT better than I expected it to (I was honestly expecting something akin to DS quality graphics for some reason.  It looks like similar screen quality to the Nook tablets.).

I'll say this: I'm glad I pre-ordered a deluxe edition.  I'm not really digging the white console.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Drizzt on October 27, 2012, 06:21:20 PM
Played Wii U at Best Buy with my brother today. It was amazing, the controller was light-weight and responsive. The demo was really fun and November 18th can't come fast enough. :D
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Ceric on October 27, 2012, 10:09:04 PM
Finally got my hand on a Wii U demo.

Best Buy:  I went and they had set everything up and realized that Nnitendo Hadn't give them the actually console so got to just hold the controller.  The screen and controller was a little smaller then I thought.  Also I'm fairly sure that the cord holding the Gamepad to the Demo unit is heavier then the Gamepad itself.  I decided to go by my local Gamestop...

Gamestop:  They had the Demo unit fully setup here.  (Must had done it on Friday.)  Watched the Video and played the Rayman Demo with a couple different characters. 

The touch level is OK.  Thought the Level in the Demo that really sold me on this is...

The  Black Betty music level.  I do enjoy that song and I enjoy they put a rhythm level to it.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Adrock on October 27, 2012, 10:21:05 PM
I finally tracked down a demo unit. The GamePad was nice though using the shoulder buttons is going to take some getting used to with my baby hands. They felt a bit further away than other controllers though I have been using my 3DS a lot lately so maybe I'm just used to not stretching my index finger to far. That shouldn't be a problem; it was just something I noticed.

I lament the lack of analog triggers. The grips were appreciated, but were a bit on the small side. Nintendo has yet to match the comfort of the Gamecube controllers prongs (neither has Sony nor Microsoft) though the Classic Controller Pro came close. I thought it was odd that on the menu screen you couldn't press A or start to select a demo/video. I guess I'm just used to pressing physical buttons in menus.

Rayman Legends was pretty gorgeous. I was by myself so I didn't get to try co-op.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: tendoboy1984 on October 27, 2012, 10:39:55 PM
(http://thumbp3-gq1.thumb.mail.yahoo.com/tn?sid=13510803271512892&mid=AGkXw0MAAOnUUIx91gjRGmlX82A&midoffset=2_0_0_1_20010&partid=2&f=1116&fid=Inbox&w=637&h=480&httperr=1)


(http://thumbp3-gq1.thumb.mail.yahoo.com/tn?sid=13510803271512892&mid=AC8Xw0MAAQmaUIx9SglI%2Bziy8fA&midoffset=2_0_0_1_18009&partid=2&f=1116&fid=Inbox&w=637&h=480&httperr=1)


(http://thumbp3-gq1.thumb.mail.yahoo.com/tn?sid=13510803271512892&mid=AGgXw0MAARlQUIx9xAEHmmf8SA0&midoffset=2_0_0_1_19009&partid=2&f=1116&fid=Inbox&w=637&h=480&httperr=1)
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: lolmonade on October 28, 2012, 09:30:36 AM
The touch level is OK.  Thought the Level in the Demo that really sold me on this is...

The  Black Betty music level.  I do enjoy that song and I enjoy they put a rhythm level to it.

HELL. YES.  I had a big ****-eating grin playing that level.   ;D


....my wife didn't know what the song was...



I have to say, I'm confused why they used Rayman as a demo.  Not to say that it didn't look and play great, but I'm surprised they didn't offer up a couple of the Nintendoland minigames.  The Rayman game just didn't utilize the touch screen in the same fashion I expect Nintendoland to.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Ceric on October 28, 2012, 10:03:39 AM
...

....my wife didn't know what the song was...

...
It must be a women thing.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Louieturkey on October 30, 2012, 03:46:56 PM
I have to say, I'm confused why they used Rayman as a demo.  Not to say that it didn't look and play great, but I'm surprised they didn't offer up a couple of the Nintendoland minigames.  The Rayman game just didn't utilize the touch screen in the same fashion I expect Nintendoland to.
Maybe have surmised it was to give Ubisoft a boost since they are the #1 supporter of the Wii U, so they are giving them an extra boost in advertising this way.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: SonofMrPeanut on October 30, 2012, 07:58:19 PM
The touch level is OK.  Thought the Level in the Demo that really sold me on this is...

The  Black Betty music level.  I do enjoy that song and I enjoy they put a rhythm level to it.

HELL. YES.  I had a big ****-eating grin playing that level.   ;D


....my wife didn't know what the song was...



I have to say, I'm confused why they used Rayman as a demo.  Not to say that it didn't look and play great, but I'm surprised they didn't offer up a couple of the Nintendoland minigames.  The Rayman game just didn't utilize the touch screen in the same fashion I expect Nintendoland to.


I have to say the exact same thing.  I'd be glad for Rayman Legends to be one demo, but Nintendo are really missing out by not featuring a Nintendo Land demo station.  If their mission with the game was to do with Wii U what Wii Sports did for Wii (and there's really no chance of succeeding there since the games are more involved), then it would be a natural move to showcase the games in stores.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Fatty The Hutt on October 31, 2012, 10:47:05 AM
Does anyone know if these demo stations have cropped up anywhere in Canada yet?
Haven't seen any personally.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: AV on November 02, 2012, 12:26:35 AM
I went to target today and tried it out, sadly NOT A SINGLE PLAYABLE GAME. I looked and everything was not marked out so I can't try out.


Some people were around it and seemed interested but when no games were playable they thought it was broken and walked off. The kid actually tried to find a playable demo but nothing.


Way to go Nintendo have a new console and it can only play videos and not play ANY GAMES.


I thought the L/R buttons were supposed to be clicky like Gamecube/360 . Outside of not being to play ANYTHING i did like the feel of the controller and the design of the console.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Shorty McNostril on November 03, 2012, 03:29:56 AM
I live in Australia so I don't bother looking for demo units. We never get them.....
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: coffeewithgames on November 04, 2012, 02:30:35 AM
I went to target today and tried it out, sadly NOT A SINGLE PLAYABLE GAME. I looked and everything was not marked out so I can't try out.


Some people were around it and seemed interested but when no games were playable they thought it was broken and walked off. The kid actually tried to find a playable demo but nothing.


Way to go Nintendo have a new console and it can only play videos and not play ANY GAMES.


I thought the L/R buttons were supposed to be clicky like Gamecube/360 . Outside of not being to play ANYTHING i did like the feel of the controller and the design of the console.


Wow, glad to know Target, at least of now, doesn't have a playable demo on it...so I don't attempt to make a trip there. It really doesn't make any sense to me, that they don't have a "demo" that will walk people through the features of the system and GamePad built into the stations.
Like a, "Want to see the features of the Wii U and GamePad? TOUCH HERE!" and it starts on a demo of Nintendo TVii, and other things like the touch/motion controls on the GamePad, the streaming features, etc....seriously, what have they been doing? It makes no sense to me.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Ceric on November 04, 2012, 08:05:16 AM
I agree.  What have they been doing?  People are getting a bad impression of a system you must play to understand according to everyone.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: toddra on November 04, 2012, 08:19:13 AM
I am not even sure if there are any places with these demo stations near where I live, I haven't checked yet. We have a Gamestop but I really hate going in there, it's in the same plaza as Walmart and I hate going near that evil place.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: tendoboy1984 on November 04, 2012, 10:30:44 AM
Well the demo units are connected to the internet, so Nintendo can upload new demos at anytime.

(Why does my iPod auto-capitalize "internet"?)
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Ceric on November 04, 2012, 04:13:53 PM
Well the demo units are connected to the internet, so Nintendo can upload new demos at anytime.

(Why does my iPod auto-capitalize "internet"?)
Its a Proper name like Stephen or Susie
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: BranDonk Kong on November 05, 2012, 09:18:45 PM
Man my 14 seconds with the demo station at Best Buy was amazing! It was just like watching trailers on my TV, only I was inside a store and holding the controller! Why the Hell don't they have any playable games?!! Also, I hate to say it, but the controller is not incredibly comfortable to hold, or at least wasn't until I put my index fingers on the top L/R buttons and middle fingers on the lower ones.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Ceric on November 05, 2012, 09:25:40 PM
You know Austen brought that up.  Do people not regularly hold their controllers with top triggers covered by your index fingers and the bottom trigger covered by the middle fingers?
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: TJ Spyke on November 05, 2012, 09:26:22 PM
You know Austen brought that up.  Do people not regularly hold their controllers with top triggers covered by your index fingers and the bottom trigger covered by the middle fingers?

Ceric, that is how I do it. I don't understand why others don't, it's the natural way to hold controllers.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: BranDonk Kong on November 05, 2012, 09:51:06 PM
Well it felt like that was the way to hold it since the bottom triggers are much more pronounced than the top ones.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Adrock on November 05, 2012, 10:39:30 PM
I use my index fingers for both triggers and shoulder buttons. It's always what has been most comfortable to me.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: MagicCow64 on November 05, 2012, 10:47:46 PM
Yeah, it doesn't make sense in my brain to have four fingers on top of the controller. It really irks me when modern games require you to use both shoulder buttons in tandem. As much as people dump on the Wiimote, Nintendo was definitely on to something about standard controllers having too much **** on them and alienating people who aren't adapted.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Oblivion on November 06, 2012, 12:42:31 AM
I actually don't put any of my fingers on the triggers until I need them. The reason is because I tend to tightly grip the controller (or anything, really) when it gets intense and I'd be afraid to press it at the wrong point.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Caliban on November 15, 2012, 12:29:17 AM
I got the chance to try out the gamepad today on my way to work. I like it. Touchscreen was responsive. Buttons felt nice to use, as did the control sticks and d-pad. Surprisingly I actually like that the triggers are digital, and I'm the kind that uses only the index fingers for the triggers. Played a bit of the Rayman Legends demo, cool stuff. It felt lighter than I expected. EXCITE!
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: tendoboy1984 on November 15, 2012, 01:35:59 PM
So where are the NSMB U and Nintendo Land demos? Is Nintendo really waiting until after the Wii U launches to put out more retailer demos? Rayman Legends doesn't come out till next year.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: NWR_insanolord on November 15, 2012, 02:03:36 PM
I'm not sure NSMBU is a good way to sell the system, given how similar it is to previous games. Nintendo Land's great, but is primarily a multiplayer game, which isn't really a good choice for a demo unit. You want something that uses the GamePad well in a single player context with a wide appeal, and I don't think they have anything better than Rayman for that right now.
Title: Re: Wii U Demo Station Impressions (Stated on 10/17)
Post by: Fatty The Hutt on November 15, 2012, 02:22:36 PM
Finally got the chance to hit demo stations last weekend. Very pleased so far.
 
Saturday, hit a best buy with my son (15). We tried everything there was to do in Rayman. Graphics are really, really nice. Bright and lots of detail. Game ran very smoothly, perfect framerate, no slowdowns.
 
We played the Black Betty music level a few times. Found that we could play the level at the same time, which was actually pretty fun and helpful. If one of us missed bashing a block or whatever, the other would likely do it, so we failed the level less. Checkpoints are generous too.
 
The Co-Op level was really, really fun for us. We switched out who was using the gamepad.screen and who was using the wiimote+nunchuk, so we did the level twice over. We both had a great time doing either part and really got into the co-op groove, talking each other through the level as we went. In all, we spent about half an hour with the system.
 
Hit a Gamestop on Sunday with my youngest daughter (9). We tried the Black Betty level only. My daughter did not get the hang of the level as easily as my son and I did and she put it down about 3/4 of the way through, but she did enjoy herself (she said). I think the gamepad is a little bit big for her smaller hands. She did not use the cue, for example, to press and hold down the right shoulder button while using the left stick to run. She just used the left stick. I think she wa having trouble doing both things at once because of the size of the gamepad, if that makes sense. Turns out, it was not required to do the level. You could just "walk" the level instead of running, so it was OK.
 
Both kids really liked Rayman and wanted me to pick it up right away with the system. I had to break it to them that the game does not come out for awhile. Disappoint Get!
 
As for the gamepad itself, it felt good to me in general. The touchscreen looked good and was touch-responsive, better than DS and 3DS. It is a big beast and it may take a little time to adjust to the positions of the right stick in relation to the a, b, x and y buttons and also the shoulder buttons. I am used to the PS3 setup. But it sure is whiz-bang neato and I look forward to spending many, many more hours with it.
 
That said, it is still hard to get a sense of the gamepad's weight and how comfortable it is because the gamepads in the stores are tethered by tightly wound coil-cords. Those cords pulled the gamepad hard no matter how close to the TV I got. So, my sense is that the gamepad will actually feel much lighter and easier to manipulate once I have it in my home beginning on Sunday.