Another helping of Mario's best stuff.
http://www.nintendoworldreport.com/connectivity/31891
Mario's second excursion to the stars was just too good to leave out of our list of the best first-party Wii games.
Hear Josh, J.P., and Mike Gamin discuss what makes Galaxy 2 worthy of the No. 4 spot!
I got 242 stars in the original but the Grand Master Dare Devil run in the second game destroyed my cool facade. I cursed, I threw, I give up, I came back, I give up, I came back. So difficult. In the end I just couldn't do it. The fun was in the trying though...*twitch*I have a game for you called FTL...
This would have been my favorite Wii game had it not been for thise stupid time trial levels and that one level with the spring suit that required you to bounce over those wrecking balls.
This would have been my favorite Wii game had it not been for thise stupid time trial levels and that one level with the spring suit that required you to bounce over those wrecking balls.
That raises an interesting question. Should you judge a game on it's entire content, or rather on the amount of enjoyment you took from it? I for instance really enjoyed Monster Hunter Tri. When it got too difficult I simply stopped playing. Had I forced myself to play all the way through the latter, more difficult hunts, I would have probably hated those sections.
Instead, however, I played those sections which I thought enjoyable and avoided the rest. I might not have accessed all the content but I had at least 100 hours of enjoyment.
I guess what I'm asking is, can the difficult (but optional) time trails of Galaxy 2 really detract from your appreciation of the game? Would the game really be made better by their removal?
What Nintendo should have done was to allow the option to opt out of the more challenging parts in the form of a super guide or something. The time trials would give you the star and you could return later if you wanted to make it on your own steam. As a penalty, some kind of reward would be upheld from you.
What Nintendo should have done was to allow the option to opt out of the more challenging parts in the form of a super guide or something. The time trials would give you the star and you could return later if you wanted to make it on your own steam. As a penalty, some kind of reward would be upheld from you.
I don't know, man. Don't you already have the choice to opt out of the more challenging parts of the game? You can simply ignore the time trails if you want. A Super Guide might also have let you bypass those sections, but in a less efficient way.
Anyway, it's an interesting question. I think I tend to judge games based on my experience with them rather than all the content available (primarilly because I often ignore whole modes and sections in games). I didn't touch The Last Story multiplayer for instance. Not even once. If that mode was terrible (which from accounts it isn't) would that depreciate the value of the game for me? Probably not, because I got more than enough enjoyment from the story mode.
If there were sections of a game which could be said to be compulsory, however, then those of course must be considered in valuating the game. I guess the question is, where do you draw that line? What might be thought of as compulsory by one person might be optional to another.