Hunting monster is as bad ass as it is beautiful.
http://www.nintendoworldreport.com/feature/31529
Even in a sea of other great titles, Monster Hunter Tri is one of the best and most addictive games on the Wii. Capcom stepped up their game when they released this entry in the monster slaying franchise, in both presentation and gameplay. The game absorbs players both familiar with and new to the franchise and puts them in an experience unlike any other on the system.
Let’s start with undoubtedly the most important factor of the game: the monsters. Each creature, from the harmless herbivores to the behemoth bosses, is beautifully designed and rendered. Each species has its own behavioral patterns and attacks hunters must observe and memorize firsthand. During the development stages of the game I’m sure someone shouted, “Health bars are for the weak!” because you will never find one in this game. Instead, you have to watch how a monster reacts and moves to gauge its level of health. Hunters have to prepare not only for the monsters they face, but also for the environment in which they fight. Going to the desert? Take a cool drink. Planning to fight underwater? Might want to wear a different set of armor. Even if you’re fighting the same boss, no battle is the same.
Monster Hunter Tri looks beautiful, but also handles like a dream. Granted, I played most of the game with the Classic Controller Pro that came bundled with it, but that’s the best way to experience Tri. The controls are natural and easy to grasp; even with so many actions to execute at any given time (e.g., walking and running; dodging and swinging weapons), I rarely looked down at my controlled with a confused look.
Monster Hunter Tri also includes an amazing weapon and armor system. Upgrading to the next armor set often takes a while, but each step up is worth it. Not only are the pieces beautifully designed, each upgraded armor set also makes your hunter significantly more powerful than the last did. The weapon upgrading system is just as rewarding. Though you start the game with only a few weapon choices, the possibilities multiply with each monster you fell. After playing for only a few hours, players unlock many different types of weapons, along with new weapons altogether.
I touched on it before, but it bears repeating: the game’s epic boss battles define Monster Hunter Tri. As soon as these terrible creatures reveal themselves and the appropriate music starts, the intimidating implications are clear. Monsters soon grow bigger, scarier and smarter, making each battle more epic than the last; Great Jaggis are like piglets when compared to later bosses. The progression of difficulty in these fights never feels forced, and Monster Hunter Tri does a solid job of preparing hunters for the next great challenge.
Capcom's massive franchise is ultimately a great fit for the Wii, capitalizing on the abilities of the system to create a high-quality presentation with great single and multiplayer modes. Monster Hunter Tri is not just a fantastic entry to the overall series, but also one of the best games on the Wii.
Check out the podcast segment featuring Josh, James Dawson, and Neal talking about the game.
Would this game be recommended to pick up and start playing now? Or is it a bit late to jump on the train? Is it mostly single player or is it a mostly multiplayer game for which the time to jump in has passed?There is enough to be had in Single Player to be fun. Though it really does shine in Multiplayer and you could probably still fine hunters even now playing it. For about $30 with the controller and $20 without it be worth purchasing.
I have a CCPro already and I see I could pick it up local for $18. I think I might go for it.I started with the Wiimote controls which are odd but can be fun. The CCPro controls are your pretty standard controls. Just go watch the first few My Fair Hunters are any other video of those type if they cause you any problems.
I was turned off by initial write-ups that highlighted the controls were odd, hard to pick up, counter-intuitive, etc.
But now, retrospectively, there seem to be many raves. For $18, might be worth a shot.
I have a CCPro already and I see I could pick it up local for $18. I think I might go for it.
I was turned off by initial write-ups that highlighted the controls were odd, hard to pick up, counter-intuitive, etc.
But now, retrospectively, there seem to be many raves. For $18, might be worth a shot.
This is the best game on Wii. Period. Not 3rd party vs 1st party, its the best game.Oh god, I hope MH4 does get released in the West...
And yes, people still play online. I would as well... but my Wii went poop and I don't have the heart to start over again. Though, if you are starting from scratch, and let me know, maybe I'll try and join you.
Put over 260 hours into the game, and the Wii died last July. Otherwise I'd expect to be 350 hours and my backlog would be in worse shape than it is right now.
I will buy MH4 for 3DS the minute it gets released in America. And Capcom, it BETTER be released in America.