Do you think you could make it through the game with only one life?
http://www.nintendoworldreport.com/news/31431
ZombiU will feature a survival game mode in which you must complete the game with only one life and one character. The news comes from the recent Gamescom 2012 event.
"We really want to target and challenge the gamers with ZombiU because this game is very hard." said Nicolai Bouchai of Ubisoft Monpellier. Ubisoft is purposely ramping up the game's difficulty in order to target gamers who plan to buy the system at launch.
For those having trouble with the game, a hint system has been put in place. Using the Wii U GamePad as a scanner, a player is able to find messages left by others playing the game.
ZombiU is set to launch later this year on Nintendo's Wii U.
I think what's innovative is that you can use an in-game device to interact with other players. Whether that means they can leave messages at spots that range from "Danger Ahead" to "Lulz Good Luck newbs" or anonymous database statistics remains to be seen.
"Hey, look I died by Kairon!"I think what's innovative is that you can use an in-game device to interact with other players. Whether that means they can leave messages at spots that range from "Danger Ahead" to "Lulz Good Luck newbs" or anonymous database statistics remains to be seen.
"Kairon died here."
"And here."
"And here."
"And here."
"I'm going to die here next, just fyi."
I think what's innovative is that you can use an in-game device to interact with other players. Whether that means they can leave messages at spots that range from "Danger Ahead" to "Lulz Good Luck newbs" or anonymous database statistics remains to be seen. Either way, this seems to be a Nintendo idea. Look at New Super Mario Bros. U for proof. If that's the case, then despite who thought about it's implementation , a Ubisoft employee or a Nintendo suggestion, the amount of collaboration is very clear now.
Glad somebody mentioned this. Its what I was thinking too.I think what's innovative is that you can use an in-game device to interact with other players. Whether that means they can leave messages at spots that range from "Danger Ahead" to "Lulz Good Luck newbs" or anonymous database statistics remains to be seen. Either way, this seems to be a Nintendo idea. Look at New Super Mario Bros. U for proof. If that's the case, then despite who thought about it's implementation , a Ubisoft employee or a Nintendo suggestion, the amount of collaboration is very clear now.
How is this innovative? Demon's Souls did this back in 2009.
And it seems like they did it better.Not sure on what you are basing this conclusion.
and everytime there's a copycat in the video game world it's never as goodI think we can agree the logic is faulty here.
@Oblivion you're not doing it right. I want to have a respectful conversation thread, not a pissing match, son.
Bait not taken. Also note, I refrained from throwing it back at you with a "name me a copycat game mechanic that was worse"
At the end of the day, neither of us has played ZombiiU. So this conversation is at best premature; at worst pointless. Like I said, I am hoping the two mechanics in question (finding your old self and leaving messages for others) are implemented in a way that serves this particular game well.
Full disclosure: I have not played Demon Souls. I don't care to.
As for people questioning about the length. One person survival does not tell us anything about the length of the game...because they could easily just allow you to save in special areas of the game...with one life.So it's the same game but when you die instead of hunting your own corpse you just reload and try again? So not permadeath? If it is permadeath then length is an issue whether it's too long to have a reasonable chance of finishing or it's short enough that it can be done in a couple hours. Another take on it is that they are throwing gameplay balance out the window and make no alterations to the game to accommodate one life mode which is meant to be Nintendo hard.