Gaming Forums => Nintendo Gaming => Topic started by: Grey Ninja on May 23, 2003, 01:15:51 PM
Title: Denis Dyack Interview
Post by: Grey Ninja on May 23, 2003, 01:15:51 PM
I have searched around for an existing thread on this, but I haven't found one. If there is already a thread, please close and hide this thread, and point me in the right direction.
First of all, I would like to congratulate PGC for snagging the interview, especially since IGN reported in their latest Mailbag that they were unable to get an interview with Denis... (*snicker*)
Second, I would like to thank Denis for taking the time to give his opinions and insight into the state of video games. It was a very interesting read (as always), and was very enjoyable to read.
Basically, I am just saying thank you to Rick, Jonny, and Denis for taking the time to tell us these things. It was a great interview.
Title: RE: Denis Dyack Interview
Post by: PIAC on May 23, 2003, 02:37:30 PM
hey bloodworth was there too wasn't he?
but yeah great great interveiw Denis should stop being so lazy and post on these forums leave metal gear and too human and stuff and come post here, now THATS whats really important
Title: RE: Denis Dyack Interview
Post by: Bloodworth on May 23, 2003, 02:48:01 PM
Yeah, I was there, but Rick and Jonny are fast. Every question I had come up with beforehand was gone before I knew it. I won't be going on any game shows with those two.
Title: RE: Denis Dyack Interview
Post by: PIAC on May 23, 2003, 02:50:52 PM
hehehe
that gives me a crazy idea, one day you should have some fans host trivia and have you PGCers compete, unless you have allready done that? i wouldn't know, never been to a trivia night
Title: Denis Dyack Interview
Post by: nitsu niflheim on May 23, 2003, 03:01:07 PM
I usually don't read interviews but I happened to read this one and found it very interesting and very down to earth.
Title: Denis Dyack Interview
Post by: Mario on May 23, 2003, 03:08:49 PM
Excellent interview, Denis Dyack is very wise man. I cant wait to see what Twin Snakes has to offer.
Title: Denis Dyack Interview
Post by: One of a Kind on May 23, 2003, 03:39:39 PM
I always find Denis' interviews to be very good. I really like his stance on video games.
Title: Denis Dyack Interview
Post by: Epitaph on May 23, 2003, 04:13:47 PM
Did everyone pay attention to the fact that he likes to foreshadow. Im paying attention to his interviews more often and carefully now. Anyone find it strange psycomantis myamoto, could it be that his battle will implicate the gba.??? i don't wanna spoil so I won't say anymore those that have played the game will understand.
Title: Denis Dyack Interview
Post by: Perfect Cell on May 23, 2003, 04:59:34 PM
Yes it was, i comment PGC for a spectacular interview.
Title: RE: Denis Dyack Interview
Post by: BlkPaladin on May 23, 2003, 05:28:20 PM
If you played the orginal you know what he was talking about. The Game access the other game files you had on the memory cards and he made comments about them. So you like to play Contra?
Title: Denis Dyack Interview
Post by: Epitaph on May 23, 2003, 07:08:08 PM
No but myamoto was working on the gameboy advance connectivity, and then he was talking about how he likes to foreshadow. Some point they name that part. Some of you may remember more tricks the man did with hardware. controllers, memcards anyone remember. Now think of how it can be implicated wth gba. Well im thinking part the psycomantis part may have more with gba.
Title: Denis Dyack Interview
Post by: GoldShadow1 on May 23, 2003, 09:15:28 PM
Hey, does anyone else think it would be an interesting option to use the GBA for Snake's radar or codec? That would be cool, as long as they don't make it mandatory.
Anyway, the game sounds cool, but I'm not that interested in replaying MGS for $50 - the first one was good, although a bit overrated...
*a few spoilers if you haven't played MGS*
I can't see how Denis thinks the game has THAT great of a story, with its long and not terribly subtle speeches on whatever theme it happens to be pursuing, combined with the bizarre comic-bookish villains like Psycho Mantis and that crazy tank guy, Crow or whatever his name was "Snakes don't belong in Alaska!", plus the rather tired evil twin thing. Still, Grey Fox was pretty cool, and the torture thing was an interesting idea (I recall someone saying something like "Ocelot, not again!" when you die... ha!)
*end spoilers*
Personally, I'd be much more interested in a remake of the original Metal Gear. It's a major chapter of the story that needs to be expanded on.
BTW, did anyone notice how the PGC'ers kept on referring to FMV's in MGS? I thought MGS used all real-time cut scenes.
Title: RE: Denis Dyack Interview
Post by: Bloodworth on May 23, 2003, 10:39:40 PM
I'm pretty sure Rick just used that term in reference to the cinema scenes.
Title: RE: Denis Dyack Interview
Post by: aoi tsuki on May 24, 2003, 12:32:18 AM
Good job on the interview guys. Am i just really tired (it's 5:30a here) or was there an MP3 version of this interview?
i'm not horribly excited about an MGS remake since i have and have beaten MGS, however, i'll buy it upon release.
Why use the GBA as a codec? The codec in MGS worked well enough; having to look away from the screen to check the location of enemies is counterproductive to the codec feature. i am interested in the possibility of using the GBA in a co-op mode like in Zelda, or better yet, the possibility of a Cube link mode, whether it's co-op or not.
i'm rather disappointed to hear that the VR missions disc won't make the cut. Granted, Denis didn't come out and say it, but it's likely they'll be tweaking Twin Snakes up until production, which eliminates any chance of VR Missions. On the other hand, it's not a huge loss; VR Missions can be had for ten bucks or less.
Title: Denis Dyack Interview
Post by: Tael on May 24, 2003, 04:55:00 AM
Quote Originally posted by: aoi tsuki Why use the GBA as a codec? The codec in MGS worked well enough; having to look away from the screen to check the location of enemies is counterproductive to the codec feature.
The codec is the radio communications, not the radar system.
Title: Denis Dyack Interview
Post by: Ninja X on May 24, 2003, 07:16:59 AM
I never really played MGS, but aren't there voice-overs in the codec scenes? I do not think the GBA can put out voices in a quality manner. As a solution, the voices can come from your TV speakers or whatever speakers your'e using to play the GCN game with, but you minus well just make the codec on the television rather than the GBA screen. I see the radar being a nifty GBA feature rather than the codec.
Title: Denis Dyack Interview
Post by: The Omen on May 24, 2003, 07:29:34 AM
Denis Dyack kicks mucho ass
Title: Denis Dyack Interview
Post by: Paratroopa on May 24, 2003, 08:41:15 AM
Quote Originally posted by: GoldShadow1 I can't see how Denis thinks the game has THAT great of a story with its long and not terribly subtle speeches on whatever theme it happens to be pursuing...
That surprised me quite a bit too. Imho MGS had great gameplay and the thriller/suspense elements of the story were executed extremely well, but the way it tackled the more serious themes (mainly nuclear weapons and genetic engineering) was very cheesy and even embarassing at some points. It was more like "The Danger of Nuclear Weapons for Grade Schoolers" but definitely not mature storytelling at these points in the game. So hearing such boundless praise from the director of two games which really pushed mature storytelling in games forward (Blood Omen, Eternal Darkness) left me a bit puzzled.
Title: RE: Denis Dyack Interview
Post by: aoi tsuki on May 24, 2003, 08:48:47 AM
Quote The codec is the radio communications, not the radar system.
My apologies, it was 5:30a at the time. In any case, i simply don't like having to look at my GBA screen when i'm playing a game on a tv. It just separates me from the game too much.
Title: Denis Dyack Interview
Post by: RickPowers on May 24, 2003, 10:19:33 AM
For the record, when I say "FMV" I mean "Cinematics". I don't care if it's pre-rendered, in-engine, whatever. Anytime you have to put down the controller, any time you're not PLAYING the game, I consider it "video". That's why I asked the question, because that was a major source of frustration with a lot of people regarding both games.
Title: Denis Dyack Interview
Post by: ThePerm on May 24, 2003, 10:21:19 AM
so when you say fmv you mean fmv and rtc?
Title: Denis Dyack Interview
Post by: mouse_clicker on May 24, 2003, 11:17:27 AM
What interview are you talking about? I haven't been here in a couple days, so I guess I missed something. Anyone have a link, or is it on the main page?
::EDIT:: Nevermind- turns out I skipped it even when I was checking out the site. That's ol' unattentive me for ya.
Title: Denis Dyack Interview
Post by: Grey Ninja on May 24, 2003, 11:47:35 AM
Just a word on the story... yes, it wasn't anything deep, but I found that the sum of the pieces was far greater than the whole. It was in the details and the moments in the game that it truly shone.
Who can EVER forget the scene where Sniper Wolf dies? Or the scene where Meryl was shot down right in front of you? Or the fantastic boss battles? The story might have been cliched and done, but it was presented in a fresh new way.
I find that it's just great to see all the stuff happening, and to bury yourself in the details. There are some seriously good scenes in the game, and even if the overall story might have been lacking, the subtleties in it all make it very worth playing.
Title: Denis Dyack Interview
Post by: Nephilim on May 24, 2003, 12:26:10 PM
Well done to pgc for getting the interview I personally didnt buy the RE remake, but im sure to pick this remake up I just hope they do put a multiplayer mode in, something to annoy the sony fanboys If I remember correctly, didnt the PC version have a lan multiplayer mode? anyway everything is cool
Title: Denis Dyack Interview
Post by: Grey Ninja on May 24, 2003, 12:44:21 PM
Quote Originally posted by: DeadlyD If I remember correctly, didnt the PC version have a lan multiplayer mode? anyway everything is cool
Nay. I own the PC version. It includes some cleaner graphics from the PSX version, and it is the full Metal Gear Solid: Integral package (includes VR Missions), but in gameplay it's identical to the PSX version. (But you can use quicksaves rather than call Mei Ling all the time)
Title: Denis Dyack Interview
Post by: GoldShadow1 on May 24, 2003, 12:47:14 PM
"I never really played MGS, but aren't there voice-overs in the codec scenes? I do not think the GBA can put out voices in a quality manner. As a solution, the voices can come from your TV speakers or whatever speakers your'e using to play the GCN game with, but you minus well just make the codec on the television rather than the GBA screen. I see the radar being a nifty GBA feature rather than the codec."
This is what I was thinking of - the voices coming from the TV. Sorry for the confusion. This would be cool, though, as it would allow you to listen to the codec while playing the game. That was one feature I wanted - it'd be cool to have the Codec giving you tips while you're actually trying to fight a boss, as opposed to pausing in the middle of it. It would get annoying at times, though, like if you got caught somewhere right in the middle of a painful confession or something over the codec. As for the radar... well, come to think of it, it would be a bit annoying, as someone else said, but it would add a bit of realism anyway.
"Just a word on the story... yes, it wasn't anything deep, but I found that the sum of the pieces was far greater than the whole. It was in the details and the moments in the game that it truly shone.
Who can EVER forget the scene where Sniper Wolf dies? Or the scene where Meryl was shot down right in front of you? Or the fantastic boss battles? The story might have been cliched and done, but it was presented in a fresh new way.
I find that it's just great to see all the stuff happening, and to bury yourself in the details. There are some seriously good scenes in the game, and even if the overall story might have been lacking, the subtleties in it all make it very worth playing. "
Grey Ninja, you make a good point. The game did have some very memorable scenes in it, and the cinematics were killer.
But, you know, now that I think about it, this conversation should probably go to the general MGS remake discussion, as it doesn't have much to do with the interview itself...
Title: Denis Dyack Interview
Post by: ruby_onix on May 24, 2003, 06:09:41 PM
Personally, I don't know if the GBA could pull off voices. I mean, I thought the N64's sound chip was supposed to be inferior to the SNES's sound chip too, but it could still do a lot. You just needed the cartrige space to store it all.
I'd sure like to the it work though.
Plug in the GBA. Set it to "GBA Codec Mode" on the options menu.
Then when your GBA beeps you press one of the buttons on it to answer, and you keep running around and trying to hide and kill guards and not get caught while the 2D face of whoever you're supposed to be talking to appears on the GBA screen, and starts yacking your ears off through the GBA's tinny speakers about how much they miss you and wish you would come home soon, while you start prattling on through the TV speakers about how it feels now that you've killed human beings. Oh wait, that's Raiden, not Snake. Wrong game. Sorry.
Title: Denis Dyack Interview
Post by: Grey Ninja on May 24, 2003, 06:13:06 PM
The GBA's Direct Sound unit is more than capable of handling the voice acting. However.... the GBA's speaker is not. The speaker is pretty much an attrocity in the face of good sound.
Title: RE: Denis Dyack Interview
Post by: aoi tsuki on May 24, 2003, 08:40:25 PM
i'd rather keep the radar and codec on the tv screen. Having the radar on the GBA means taking your eyes away from what's going on, which isn't a good thing to do in the heat of battle. Having the codec on the GBA isn't the worst thing since using the codec pauses gameplay. But why would i want to watch the tiny GBA screen and listen to underpowered speaker when i can watch it on tv and listen to it through my home theater system?
The only good (and logical) use of the GBA would be to have a codec where you can only talk to Mei Ling. If i could download that to my GBA and disconnect it, well...
Title: Denis Dyack Interview
Post by: Stimutacs Addict on May 25, 2003, 05:15:56 AM
I like interviews with Denis, he always has something good to say
as for GBA connectivity, im sure that everyone already thought of this but i think that you should be able to access a security room and then link the GBA up and download a map and remote access to security cameras, so you can view the hallways before entering them and see the map for the entire section of that particular area... but of course i dont think the GBA could handle any of that with the measley RAM it has
Title: Denis Dyack Interview
Post by: Uncle Rich AiAi on May 25, 2003, 05:17:52 AM
I really enjoyed reading the interview. Thanks PGC!
I found it funny how Miyamoto and Iwata just basically asked Denis Dyack if he wanted to do MGS.
Title: Denis Dyack Interview
Post by: Paratroopa on May 25, 2003, 07:06:56 AM
Quote Originally posted by: Grey Ninja "Just a word on the story... yes, it wasn't anything deep, but I found that the sum of the pieces was far greater than the whole. It was in the details and the moments in the game that it truly shone.
Who can EVER forget the scene where Sniper Wolf dies?
Well, I thought that this scene was extremely clicheed and cheesy. I didn't like those scenes because the designers usually resorted to "sledgehammer methods" to get their point across: Otacons date of birth, Sniper Wolfs traumatic childhood etc. It was all presented in such an obvious way and without the slightest hint of subtlety it just didn't work for me anymore. That doesn't mean that I don't like it when game designers try to tackle complex themes in their games (I'm a big fan of Silicon Knights because they do this since Blood Omen - and fairly well too imho). It's just that "doing it" and "doing it right" are two completely different pair of shoes.
Title: RE: Denis Dyack Interview
Post by: Termin8Anakin on May 25, 2003, 06:48:27 PM
I'm assuming the Codec is something that Snake carries around, like some portabale radar or something? Then te GBA is great for this. I mean, if YOU had the Codec then you really WOULD have to look to down at it.
Title: Denis Dyack Interview
Post by: GoldShadow1 on May 25, 2003, 06:49:35 PM
Paratroopa - Actually, that was Grey Ninja that posted that. Actually, I haven't played the game in so long I don't remember much about that particular scene.
Title: Denis Dyack Interview
Post by: JP on May 26, 2003, 05:54:54 AM
Mark my words, barring circumstances out of control, the name Dyack will go down in history next to names like Miyamoto, Kojima, and Naka. Dennis is so intelligent and I love the games he plays with us, like the reference to the flash in MGS vs Eternal Darkness those many months ago. Nintendo has done well incorporating a developer with such a sense of responsibility to the video game industry. Their ability to think long-term is one of many reasons why I will always be a Nintendo fanatic.
Great job on the interview, PGC!
Title: Denis Dyack Interview
Post by: cubist on May 26, 2003, 06:34:05 AM
I think if there's one message that's important from Denis Dyack's interview for Nintendo fans to realize is that Nintendo is making strides to forge better 3rd party relationships. His insights from interactions with Kojima and Miyamoto are truly remarkable. Although I didn't get the chance to meet Denis at E3 2003, the collaborations with other companies is definitely going to pay off in the long run especially with the next generation. This message generally wasn't felt by the majority of attendees at the show; however, this behind-the-scenes activity is encouraging and will be felt in the next generation for sure. Kudos to PGC for the great interview.
cUbIsT
Title: Denis Dyack Interview
Post by: Grey Ninja on May 26, 2003, 12:50:03 PM
Quote Originally posted by: Termin8Anakin I'm assuming the Codec is something that Snake carries around, like some portabale radar or something? Then te GBA is great for this. I mean, if YOU had the Codec then you really WOULD have to look to down at it.
If you haven't played the game, then you wouldn't know how it is... It would be ok for the Soliton Radar (ala Splinter Cell), but the codec scenes feature GREAT voice acting, and the GBA's speaker wouldn't do it justice. Other than that, I wouldn't have a problem having it on the GBA. Perhaps the audio can be done on the GameCube though, and the pictures on the GBA. Since they are keeping the sprites on the codec scenes rather than moving to 3D, that would be reasonable.
Title: Denis Dyack Interview
Post by: egman on May 27, 2003, 05:40:47 AM
cubist--I agree. The thing I really liked about the interview was how Dennis summarized some of the same thoughts I had after absorbing this E3.
Yeah, Nintendo didn't have "teh Halo KilLA" or something to counter the PSP, but that means little in the long run. The prospects of more collaborations between Konami and Nintendo already has me excited. I also think Sony has one hell of a hill to climb to top the Game Boy, especially since they just gave Nintendo nearly two years of lead time to prepare a PSP killer. But this is only the start. In the next couple of years Nintendo is going to look very different, and those who have counted Nintendo out or are counting down the days until they go 3rd party will be rudely surprised. If these is one good thing that has come out of a this 3 horse contest, it's the fact that Nintendo seems to have been awaken from their slumber. With Iwata at the helm, I think they are ready to fight.
Another thing I found heartening about this interview is how Dennis spelled out his and Nintendo's focus on great gameplay. At a time when hype is subverting substance, it warms the heart to know that SK and Nintendo are looking to improve gameplay even more. I wish we had more SKs in this industry, because right now we are in desperate need of people like Dennis.
Title: Denis Dyack Interview
Post by: ThePerm on May 27, 2003, 09:07:39 AM
actually i say it depends on your gba...my freinds transparent glacier gba has great speakers...my black gba...well its speakers suck ass.
Title: RE: Denis Dyack Interview
Post by: BlkPaladin on May 27, 2003, 11:19:28 AM
You could always put on headphone then you can have it in full stereo.
Title: RE: Denis Dyack Interview
Post by: Termin8Anakin on May 27, 2003, 04:35:37 PM
Well that settles it, Nintendo should now put in Stereo Speakers.
Title: Denis Dyack Interview
Post by: NinGurl69 *huggles on May 27, 2003, 05:00:32 PM
Quote because right now we are in desperate need of people like Dennis.
We are in desperate need of people who will bother to take notice in Dennis' games.
Title: Denis Dyack Interview
Post by: Grey Ninja on May 27, 2003, 06:14:57 PM
Quote Originally posted by: Professional 666
Quote because right now we are in desperate need of people like Dennis.
We are in desperate need of people who will bother to take notice in Dennis' games.
Yes to both of you. But it's Denis, not Dennis.
Title: RE: Denis Dyack Interview
Post by: RickPowers on May 27, 2003, 08:05:04 PM
Quote Well that settles it, Nintendo should now put in Stereo Speakers.
Except that you can't get any stereo separation with two speakers placed that close together. There's no point in spending the money on the hardware when it won't have any appreciable change.
Title: Denis Dyack Interview
Post by: egman on May 27, 2003, 08:09:13 PM
Grey Ninja--My bad. I didn't realize I was using the wrong spelling.
Title: Denis Dyack Interview
Post by: almondblight on May 28, 2003, 05:12:08 AM
Quote Originally posted by: Professional 666
Quote because right now we are in desperate need of people like Dennis.
We are in desperate need of people who will bother to take notice in Dennis' games.
Maybe if Nintendo actually advertises them for a change...
Title: Denis Dyack Interview
Post by: NinGurl69 *huggles on May 28, 2003, 11:28:00 AM
Quote Originally posted by: almondblight
Quote Originally posted by: Professional 666
Quote because right now we are in desperate need of people like Dennis.
We are in desperate need of people who will bother to take notice in Dennis' games.
Maybe if Nintendo actually advertises them for a change...
That too. Nintendo baka!
Title: Denis Dyack Interview
Post by: GoldShadow1 on May 28, 2003, 09:07:49 PM
My idea was that the GBA would have the codec's display, while the voices would still come from the TV's speaker. Sorry for the confusion.
Title: Denis Dyack Interview
Post by: godwheel on May 29, 2003, 01:33:30 PM
Well if you are going to have voices coming out of the speakers might as well not use the GBA. In general, I would just like to play the game on my TV screen even if I have to press start on the game to see the Codec.
Title: Denis Dyack Interview
Post by: Grey Ninja on May 29, 2003, 01:37:52 PM
Still though... it would be kind of cool to have the GBA take the job of the codec. It would be more immersive. Maybe have that as an option.
Title: RE: Denis Dyack Interview
Post by: NeoUK on May 29, 2003, 02:40:58 PM
Just read the interview and thought PG did a great job. On the note of foreshadow, he did comment and complimented two particular non-Nintendo owned games: Pac-Man and Soul Calibar 2 ... could there be a Namco/Silicon Knights and Nintendo future? WIth the Nintendo/Namco relationship, a 3-some surely wouldn't hurt?
Title: RE: Denis Dyack Interview
Post by: BlkPaladin on May 30, 2003, 10:59:05 AM
No I think now we are reading into things a little to much.