Are we approaching Mario fatigue?
http://www.nintendoworldreport.com/editorial/31239
Earlier this week, I wrote a news story detailing the cooperative multiplayer mode in the upcoming (or already released, depending on where you live) New Super Mario Bros. 2. The story highlighted how the mode almost didn’t make the final cut, as the team working on the game didn’t think it would be possible to implement it in the time they had to complete the product. This story spawned a great deal of conversation, stretching from Nintendo’s “laziness” in almost abandoning the co-op mode because it seemed too difficult, to their overall stance on multiplayer gaming, especially online. However, a different topic stuck out to me: whether or not we have too much Mario right now. It's something I felt, too, after this year's E3, when Nintendo announced a pair of 2D Mario games for 2012.
So what’s the problem? There was a time when Nintendo could have announced a new Mario game for each of the 128 Marios in that old GameCube tech video and I would have started counting out the thousands of dollars necessary to buy them all. Are we really suffering from Mario overexposure, or is this apathy (if not worse) for the upcoming games a reaction to the quality of the games themselves?
By the end of this year, Nintendo will have released a total of seven traditional Mario games since 2006: New Super Mario Bros. (2006), Super Mario Galaxy (2007), New Super Mario Bros. Wii (2009), Super Mario Galaxy 2 (2010), Super Mario 3D Land (2011), New Super Mario Bros. 2 (2012) and New Super Mario Bros. U (2012). So that averages to exactly one standard Mario platformer per year over a span of seven years. Now let me stop you right there, guy who is beginning to argue that the 3D and 2D Mario games should be considered in a different light: the games are all platformers, differing only in dimension. Thematically they are the same, and as such, I am putting them together.
So, seven games in seven years. That trails Call of Duty by only one entry, a series that will see its eighth game in that same timespan released later this year. Indeed, Mario games have been coming out like clockwork. But using that figure alone to argue that Nintendo is annualizing Mario as a means to make a quick buck falls flat when you look at the number of Mario games released in the same amount of time during the ‘80s and ‘90s.
From 1985 to 1991, Nintendo released six Mario games (going by the Japanese release date unless otherwise noted): Super Mario Bros. (1985), Super Mario Bros. 2 (Japan 1986), Super Mario Bros. 2 (US 1988), Super Mario Bros. 3 (1988), Super Mario Land (1989), and Super Mario World (1990). That’s six games in seven years, and I don't think anyone would argue those games suffer from coming out too rapidly. The issue, then, wouldn't appear to be quantity.
With the exception of the Japanese version of Super Mario Bros. 2, each of the other five games released from 1985 to 1990 felt drastically different from its predecessor. From level selection screens to the ability to fly, friendly dinosaurs to drivable submarines and airplanes, no two Mario games were the same. They didn’t look or sound the same, either. Each game featured new worlds and unique soundtracks that set them apart from the others. In other words, each Mario game stands on its own as a momentous and noteworthy addition to the series.
The same can’t be said for the recent Mario games, not entirely anyway. The Galaxy games are the shining example of what happens when Nintendo gets creative and defies what is expected of them. Up, down, left, and right are only a matter of perspective as Mario manipulates, and is manipulated by, the gravity of the different planetoids he finds himself on. Nintendo took the familiar and expanded upon it, not unlike during the ‘80s. Even Super Mario 3D Land, which is essentially a marriage between Super Mario 64 and Super Mario Bros., was inventive enough to stand on its own.
New Super Mario Bros., though, as a series, is sort of like a prolonged Metroid game, where Mario has been stripped of all his familiar and most beloved abilities, only to gain them back one by one across four different games. Yoshis; the ability to fly; expansive world maps—New Super Mario Bros. purposefully de-evolved Mario. One could argue that was the point; it wasn't "Super Mario Bros. 4," it was a rebirth of the franchise, a new beginning that could tread its own path. That argument doesn't hold weight, though, as each subsequent game after the original has included something from Super Mario Bros. 3 or Super Mario World as if to say, "Look! We are getting closer to making the game you wanted from the start." (That game being a continuation of 3 and World, of course.)
More egregious, though, are the recycled assets. Each New Super Mario Bros. game looks and sounds exactly the same. The series now spans four different systems, and apart from some anti-aliasing and improved geometry, there is no differentiating between them. Nintendo has picked one style and decided it's all Mario needs. Meanwhile, other 2D platforms, such as Kirby's Epic Yarn, Donkey Kong Country Returns, and Rayman Origins, play with lighting, perspective, and level design in a way that exudes creativity.
New Super Mario Bros., as a series, is stuck in neutral. The games function well enough and there is fun to be had, but if you've played one, you've played them all. That couldn't be said about the games in the ‘80s. That's the problem right there: Nintendo has become complacent, implementing only incremental upgrades from game to game. In the latest Iwata Asks, the team behind New Super Mario Bros. 2 talked about the Mario Cram School, where employees from several different departments come to learn how to create 2D Mario levels. It would appear to me the Mario Cram School needs to offer some extra courses, because the students have been turning in the same assignment for the past seven years. It wasn't that noticeable before, but in a year with two strikingly similar games coming out just a few months apart, it's impossible to ignore.
I really enjoyed the DS and Wii versions, but to me the "new" series should have probably ended after the Wii version. As big of a Mario fanboy as I am, I'm really having a hard time getting excited for NSMB2. I've never had this feeling before in regards to a Mario game.
Oh and once again the 2D and 3D Mario are completely different gameplay wise so it's beyond idiotic to count the 3D with the 2D games just so you can compare Mario platformer's to Call of Duty. Just because they're both platformers doesn't mean sh!t when they're both played completely different vs Call of Duty were all the games play the exact same.
I'm only assuming you mentioned too many lives as in it makes the game easier. Lives really mean nothing in Mario anymore aside from starting form a check point. Yoshi's island is tough and by the 2nd world you can easily get 99 lives. It hardly makes the game easier. The fact that we can save up to the current level makes lives absolutely worthless. They are basically around since it's tradition.It's just weird to me collecting a lot of lives. It really doesn't make the game any easier. I don't remember how much times I died to get the (very) final star in Super Mario Galaxy 2 but it seriously took over 6 hrs. ARGHH RAGE..
Just going to pop in and say the Super Mario Land stole tons of assets from Galaxy games.
I don't remember how much times I died to get the (very) final star in Super Mario Galaxy 2 but it seriously took over 6 hrs. ARGHH RAGE..6 hours? Took me around 12 minutes. :P
Once again, Nintendo only releases one 2D Mario per system now. Since both NSMB are coming out this year for the 3DS and Wii U, there won't be another one til at least 2017. So no we aren't getting to many 2D Mario games since after NSMB U this Fall, they'll be at least a 5 year gap before we get a new one.
Oh and once again the 2D and 3D Mario are completely different gameplay wise so it's beyond idiotic to count the 3D with the 2D games just so you can compare Mario platformer's to Call of Duty. Just because they're both platformers doesn't mean sh!t when they're both played completely different vs Call of Duty were all the games play the exact same.
Oh, and by the way, I didn't see anyone bitch that we got SMB (1985), SMB:LL (1986), SMB2 USA (1988), SMB3 (the same year), SML (1989) and SMW (1990), so why bitch now?
What's even worse is that, all of the games I listed? They're all 2D platformers.
Mario 3D Kart is a Mario Kart game. Mario Tennis Open is a Mario Tennis game. NSMB 2 is a NSMB game.
Speaking of EAD Tokyo, I think the odds are pretty good that they're going to be showing off a new 3D Mario for Wii U at next year's E3, so I don't think we're going to see Mario take a break too soon.
I'm also going to post this:Quote from: Me from IGNOh, and by the way, I didn't see anyone bitch that we got SMB (1985), SMB:LL (1986), SMB2 USA (1988), SMB3 (the same year), SML (1989) and SMW (1990), so why bitch now?
What's even worse is that, all of the games I listed? They're all 2D platformers.
Know what's funnier? Unlike the NSMB series, which only appears once a console, the 6 games listed? Yeah, 4 of them are on the SAME CONSOLE.
Nobody f***ing cried then!
Quote from: Pixelated PixiesMario 3D Kart is a Mario Kart game. Mario Tennis Open is a Mario Tennis game. NSMB 2 is a NSMB game.
Yeah, Mario 3D Kart should have been a football game and NSMB2 a Mario Party game!
Once again, you're crying that the games have "Mario" in them.
Rayman Origins certainly looks better, but I'm not sure it's better from a gameplay perspective. I definitely liked what I played of Rayman Legends better than NSMBU, but that may just be because I really didn't like NSMBU. I'm definitely more excited for NSMB2 than Rayman Legends, though.
The problem lies with the fact that whereas Super Mario Bros 1 - 3 were relatively different from each other, each NSMB game is pretty much identical.
All these different branches of the Mario tree are separate from one another, but for me they're all suffering from the same problem, which is that they're not evolving fast enough and in some cases not evolving at all.
Quote from: Pixelated PixiesThe problem lies with the fact that whereas Super Mario Bros 1 - 3 were relatively different from each other, each NSMB game is pretty much identical.
You keep telling yourself that Lost Levels is different from SMB. And you keep telling yourself that SMB2 USA is a Mario game. Hey, at least the NSMB series never reskinned another game.Quote from: Pixelated PixesAll these different branches of the Mario tree are separate from one another, but for me they're all suffering from the same problem, which is that they're not evolving fast enough and in some cases not evolving at all.
What the heck is your definition of "evolving"? Being an entirely different game, except that you drive/party/jump around? What the hell else are you going to do with a platformer? The only reason SMB3 is that different from SMB1 is because the latter is heavily limited. You only move forward, you only have 2 power-ups, few enemies, repeating levels, extremely linear gameplay, primitive sound quality, only four tracks in the entire game, so really, yeah, SMB3 "evolved" from SMB1, but that's like comparing a 1 minute game to Uncharted.
And remember when everyone else said that SMW was "SMB3 in 16-bit"? Yeah.
I can't even remember the last time Nintendo themselves launched a truly new console IP in a genre other than party game or fitness. I honestly can't think of the last time that happened. You could maybe say Endless Ocean and Excite Truck/Bots on Wii, but those weren't even developed by Nintendo. Probably Donkey Kong Jungle Beat, which is cheating a bit as it's using an existing IP. Ugh.
Really, you'd have to go back almost to the dawn of GameCube, with Luigi's Mansion, Pikmin, and Wave Race.Huh?
I can't even remember the last time Nintendo themselves launched a truly new console IP in a genre other than party game or fitness.
Really the very last star. The 242 star. I played it for 6 hrs. straight trying to beat that damn level..I don't remember how much times I died to get the (very) final star in Super Mario Galaxy 2 but it seriously took over 6 hrs. ARGHH RAGE..6 hours? Took me around 12 minutes. :P: :
Let's also remember one important piece of information ...
In the earlier days, the definition of a Mario game had not been fully formed. They could fearlessly experiment.
These days, especially with the nature of "fans" on the internet, changes have to be made in drips and drabs. If there were ANY sweeping changes made to the franchise? *rage photo*
Really the very last star. The 242 star. I played it for 6 hrs. straight trying to beat that damn level..I don't remember how much times I died to get the (very) final star in Super Mario Galaxy 2 but it seriously took over 6 hrs. ARGHH RAGE..6 hours? Took me around 12 minutes. :P: : :
I can't even remember the last time Nintendo themselves launched a truly new console IP in a genre other than party game or fitness.
It couldn't have anything to do with how some gamers/journalists have tried to crucify Nintendo in recent years for not having enough Mario games towards the beginning of a platforms cycle, could it?
I can't even remember the last time Nintendo themselves launched a truly new console IP in a genre other than party game or fitness.
I know that, to us, it isn't on par with more traditional games, but Wii Sports was a new IP and sold a whole lot of Wiis. It shouldn't be overlooked.
Yes and no. Having a Mario game is good for a launch. They are just far too similar to each other. If the WiiU game was a 3D Mario they would have gotten away with it since Golden Showers is alternating from a 3D Mario. They could have launched with a 2D Mario, but they would have had to hidden GS's existence and launching that later. Any backlash would have been relatively isolated to GS instead of both. A 3D WiiU Mario would have had enough of a wow factor to overcome the issues facing these two games.
Don't get me wrong they have been doing a great job recently with Kid Icarus, Pikimin and many more. Or maybe create a new IP all together.
Xenoblade is developed by Monolithsoft, and they're owned by Nintendo, but eh...not really Nintendo themselves creating that game.
Isn't this as much a problem for the whole industry and not just Nintendo. Pretty much everything produced is either a sequel or a game that is highly derivative of a popular genre. There are very few new and innovative IPs across the various platforms. The one place this doesn't hold true is small independent download titles, but for retail games everyone, not just Nintendo and Mario, is banking on established franchises to insure a profit.
Actually, I'd count Kid Icarus Uprising as a new IP, because for all intents and purposes it is one. I'm kind of upset Sakurai's doing Smash for the next couple years, because I'd love to see another big, original game from him. He's one guy within Nintendo that really seems to want to go nuts and do something new, but now he's stuck doing the same old thing again.