And Tezuka exclaimed "Everything must be gold" and then, it was gold.
http://www.nintendoworldreport.com/news/31145
"This is great," Mario Producer Takashi Tezuka said to New Super Mario Bros. 2 Director Yusuke Amano when he first saw the coins emitting from Mario's block-adorned head. "You can make all kinds of stages like this!"
And that's how the gold influence became a focus, according to Amano in the latest Iwata Asks. He further elaborated, stating that the origin of New Super Mario Bros. 2's coin-crazy design dates back to a sequence in Super Mario 3D Land where Mario hits a Question Block and then wears it on his head, gaining coins as he moves around. After that was added to 3D Land, Amano got a request to add that mechanic into the game, and eventually, after the warm response from Tezuka, gold and coins were the hook.
Amano didn't want to plainly rip off 3D Land, though, so he then added a gold Koopa Troopa. And then a gold Goomba, Lakitu, and Bullet Bill. From there, nearly everything was golden.
The last piece was for Mario to turn gold. The original concept of the Gold Fire Flower power-up came out of the P-Switch, which turned blocks into coins. Eventually, it turned into shooting golden fireballs to turn blocks into coins.
According to Amano and Tezuka, Nintendo's Shigeru Miyamoto actually did not like the idea of Mario having a block on his head when he was shown the concept. Tezuka explained "His background is in industrial design, so he wondered about the mechanism behind it. He can't accept something if the mechanism behind it isn't clear."
Amano pitched the concept to Miyamoto as a punishment/reward to players who greedily jumped under a block to get more coins. After a few hits, the block would then affix to Mario's head.
New Super Mario Bros. 2 is coming out on August 19 in North America.
God that music is terrible. The "bah's" are everywhere!
The logic behind this game just seems so odd. I am betting its more like " we need to make money! 2d mario games are quick and easy and sell huge. We need money, money, money cuz the company is going down, hey how about we make a game with mario collecting money just like we need money."
I wonder what the surprise is for getting a million coins?
I wonder what the surprise is for getting a million coins?
Wouldn't it be cool if they had a little virtual diorama where Princess Peach is shrowded in shadow, far off in the distance, and the game could allow players to waste their 1,000,000 coins in order to make Peach walk towards the camera and into the light so that you can eventually see her?
...
Wait. Actually that's a really dumb idea and serves no purpose. Forget I said anything.
Let me Play as Super Princess Peach and I'll just extort my Kingdom for hte Million Coins under the iron Rule of My Umbrella.
The coin idea seems to have come about quite naturally but it still seems like an obvious Wario idea instead of a Mario one. Too often it seems like Nintendo is less familiar with their own IP than their fans are. So did WE think of that obvious idea while Nintendo did not? Or does Nintendo just not care because Mario is the cash cow so if they can shoehorn the idea into a Mario game, they will?
I'll collect 1 million coins if the reward is to play as Daisy. Nintendo is notoriously bad at end game rewards for performing ridiculous tasks in Mario games. I still remember how pissed off I was when I finally beat the special levels in Super Mario World. It doesn't detract from the overall game; it's just kind of annoying.
Edit: clarification.
Someone stated the end of nintendo?i8 dont think that would happen i think ps3 and 360 would first.reason im saying that is they do everything nintendo already did.like that playstation all star brawl hmmm nintendo made super smash bros back in 1999 and even did the wii controls back in the 80s this vr controller and the power glove.but the point is other gamein companys do what nintendo already did.they should do there on things and they ould suceed even better than what they do now.ps vita come on sold more and still saleing
What is Nintendo supposed to give you in Super Mario 64 for collecting 120 stars? More stars? But then what when you collect those? The thrill has to be in the journey, not the destination.
I've started to come around on this game since E3. The gigantic long-term 1 million coin goal makes a lot of sense in the handheld, portable gaming context, and they're finally showing some cool new ideas, such as the Dash Mario stages, which tells that maybe NSMB2 will turn out all right after all.
I wonder if Ninty can keep things as fresh with NSMB U. So far the only things that have changed are the backgrounds and some stage designs (giant stars in the snow level).
I don't think you grasp how much a million is. In my playthrough of Coin Rush I got about 1800 coins in those three levels. I would have to play through that over 500 times to get to a million. I wouldn't consider that extremely easy, especially given the apparent difficulty of the game.
Even the original Super Mario Bros has the cheat to get over 100 lives which Nintendo themselves has acknowledged so really, lives haven't meant much in Mario since the original.
Even the original Super Mario Bros has the cheat to get over 100 lives which Nintendo themselves has acknowledged so really, lives haven't meant much in Mario since the original.
But in the original Super Mario Bros., that "cheat" of bouncing repeatedly on a Koopa shell is incredibly difficult to pull off if you don't hit it in the right spot. I'm surprised they didn't bring that cheat back in Super Mario Bros. 3 or SMW.
Even the original Super Mario Bros has the cheat to get over 100 lives which Nintendo themselves has acknowledged so really, lives haven't meant much in Mario since the original.
But in the original Super Mario Bros., that "cheat" of bouncing repeatedly on a Koopa shell is incredibly difficult to pull off if you don't hit it in the right spot. I'm surprised they didn't bring that cheat back in Super Mario Bros. 3 or SMW.
SMB3 has similar ones, there are 3 stages where you can get 99 lives with enough skill. World 1-2, you can keep stomping on Goombas coming out of a pipe. In World 2-Fortress, you can keep jumping on a group of 3 Dry Bones. In World 3-9, you can kick a Koopa shell in between two Bullet Bill cannons and it will keep hitting them.
God I can't believe I'm thinking of buying this digitally...I'm thinking about getting it digitally and finding a physical copy years down the road used/on clearance. I wish they'd figure out how to satisfy both camps though.