However, Epic has no intention to bring the engine to the platform.
http://www.nintendoworldreport.com/news/31117
The Wii U is capable of running Epic Games' Unreal Engine 4, according to company Vice President Marc Rein. He goes on to say, though, that Epic has no plans to port the engine themselves, but that developers would be able to port games using that engine to the system.
He clarifies this statement by saying that "We'll run on mobile phones and on a wide variety of things, so if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could," but emphasizes that "Unreal Engine 3 is a really good fit for that platform."
Epic's senior PR manager Dana Cowley also points out that "beyond the PC, we haven't confirmed any other platforms for Unreal Engine 4."
He clarifies this statement by saying that "We'll run on mobile phones and on a wide variety of things, so if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could," but emphasizes that "Unreal Engine 3 is a really good fit for that platform."
And the WII could have ran UE3 yet how many games did you see? So don't get to excited until someone finally announces that they are in fact bringing UE4 titles to WII U.
Actually Caterkiller you're wrong. Mark Rein stated back in 2007 developers could have squeezed the UE3 into the WII as long as the game didn't use shader model 3.0. There's a couple of UE3 games that didn't require DX9.0c.
In fact Epic's own UT3 game only required OGL of 1.4(DX9.0) which was compable to the WII :0.
And there was a few cleaver lads that patched Bioshock (an DX9.0c game) to run on OGL 1.4.
Rein: It wasn't us, it was Ubisoft! [laughs] You know, actually, commercially, it's probably not worth it to be honest. And I don't mean that as anything against the Wii, but the Wii is an improved evolution of the GameCube - I mean it's hardware compatible with the GameCube! So if you're going to make a game for the Wii you're just going to use whatever tools you used on GameCube, and bring them forward and enhance them a little - that's what the Gamebryo guys are doing - and that's a fact; I just don't see a big market there to bring this big hulking memory intensive engine over to a much smaller system. I mean, I'm sure some of our licensees, just as a commercial exercise, will probably do it. I know one of our licensee who's giving it a shot; it's their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii - I mean Splinter Cell and Red Steel - Unreal Engine 2, and there's a few others... but it's just, we won't don't do it ourselves. Look, there's so many things we can do and are already doing, to improve our engine, on the platforms we're aiming it at, that going back and working on that [for Wii] just doesn't make sense. Unreal Engine 3 is a better engine today than it was a year ago when Gears of War shipped. So Unreal Tournament 3 for example pushes the PlayStation 3 harder than Gears of War did on Xbox 360. So the engine is getting optimised and we're improving it all the time; there's too much low hanging fruit that we already have on the engine side, and new improvements and things we can do to try and make an engine for the Wii - it wouldn't be smart business for us.
"Ummmmm, well, this is kinda a high definition engine. Designed for a certain level of graphics card and certain amount of CPU. You know, I'm sure one of our licensees will squeeze it down into the Wii. The way Ubisoft squeezed Unreal Engine 2 into the PSP," he explained in a little bit more detail exactly why the Wii and Unreal Engine 3 won't become best buddies, "Unreal Engine 3 is designed for a high level shader architecture and the Wii doesn't have that. I mean, you know, it's just not what we've been aiming for, so it's not something we're looking to do or support.'
(laughs) I can’t say, I’m under NDA with Nintendo. But I can tell you that we’re not doing, internally any development right now on the Wii. The Wii I’m sure is going to be a fantastic machine and sell really well but it’s kind of below - it’s not Intel integrated graphics but it’s pretty far bellow the kind of min-bar of Unreal Engine 3. If you built a PC with that spec it wouldn’t really be capable of playing an Unreal Engine 3 games decently. They’re aiming at clearly at different audience that what we are. You know, Unreal Engine 3 can’t run on Xbox 1 or PS2 either - and that’s not to say that some of our licensees wont find a way to shoe-horn it into that platform, we certainly have some licensees that are doing some experiments in that area and it could very well happen. But that’s a really tough job. And one thing that has become public knowledge in the last little while is that Ubisoft’s game Red Steel is using Unreal Engine 2, so there will be Unreal Engine games on the Wii. There will be Unreal Engine games on the Wii and hopefully they’ll be successful and maybe we’ll make a little money from it, but Unreal Engine 3 - that’s a little below our target platform."
Same here, Unreal 4 has a crazy dynamic lighting system that I don't even think current pc cards support. So, if you cant support the new lighting system its better to just use unreal 3.
Unreal 3 runs on my computer.....at 10 frames per second. Epic doesn't believe in video settings. They are like a restaurant that won't let you make subtractions/additions to your meal.
Pretty sure nobody in this entire thread was talking about Unreal games up until you mentioned it. When he said Unreal 3, I'm positive he was meaning Unreal Engine 3. :)Unreal 3 runs on my computer.....at 10 frames per second. Epic doesn't believe in video settings. They are like a restaurant that won't let you make subtractions/additions to your meal.
1. There's no Unreal 3, that series ended with Unreal 2. Do you mean Unreal Tournament 3?
2. Video settings are up to the developer of the actual game, the engine has TONS of tweaking ability and apparently people hack the ini files all the time. Many developers are exceedingly lazy when porting console games to the PC, in the worst cases you won't even get to change the key bindings and the game will prompt you to press XBox controller buttons. On the other hand games like Blacklight Retribution (PC exclusive) have screens full of buttons and sliders to tweak the graphics. The engine has a ton of options but it's up to the developer to build GUI hooks for them.
Unreal 3 runs on my computer.....at 10 frames per second. Epic doesn't believe in video settings. They are like a restaurant that won't let you make subtractions/additions to your meal.
1. There's no Unreal 3, that series ended with Unreal 2. Do you mean Unreal Tournament 3?
2. Video settings are up to the developer of the actual game, the engine has TONS of tweaking ability and apparently people hack the ini files all the time. Many developers are exceedingly lazy when porting console games to the PC, in the worst cases you won't even get to change the key bindings and the game will prompt you to press XBox controller buttons. On the other hand games like Blacklight Retribution (PC exclusive) have screens full of buttons and sliders to tweak the graphics. The engine has a ton of options but it's up to the developer to build GUI hooks for them.