Pikmin 3
(http://upload.wikimedia.org/wikipedia/commons/0/04/1328101942_Arrow-Up.png)
I love Pikmin. Having never played the original or it's sequel on the Gamecube I was delighted when both games were updated with new controls and released on Wii in 2009, and since then the prospect of a Pikmin 3 has excited me greatly. With so much anticipation, all Nintendo had to do was show me the game, and to be honest that's pretty much all they did. Sure, they didn't show any real world brands or products (one of my favourite aspects of the originals) or any new environments, but by hinting at a more involved multiplayer and showing a pretty cool centipede boss it was enough to stoke my interest even further.
New Super Mario Bros. 2
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I'm far from the biggest NSMB fan, but even I was willing to give Nintendo the benefit of the doubt. My main hope (as distinct from expectation) had been that Nintendo would introduce a novel new twist. Something which would bring genuine change to the series as the Galaxy games and 3D Land had done. At this point of course it's difficult to say whether or not the focus on collecting coins will bring any genuine changes to the series, but based on what was shown at the conference I'm not encouraged.
Luigi's Mansion: Dark Moon
(http://upload.wikimedia.org/wikipedia/commons/0/04/1328101942_Arrow-Up.png)
I can't say that Luigi's Mansion 2 had any huge surprises at E3 this year, but enough was shown to leave me with the impression that this game will be a good showcase of what the 3DS can do. The lighting looked fantastic, the environments seemed atmospheric in a lighthearted sort of way, and the Luigi's reactions to...well...pretty much everything were hilarious. I'm excited to see more.
Paper Mario: Sticker Star
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Paper Mario has been a series which I seem to praise and criticise in equal measure. I fell in love with the N64 original, with it's art style, it's writing and it's systems. The Thousand Year Door was a step forward in many regards, featuring a more complex battle system and an even crisper visual style. I did think, however, that it was a little too slow at times and it's story and dialogue too wrought (albiet usually funny). Following that trend, I wasn't really a fan of Super Paper Mario, which was packed to bursting with tedious sections which went on far too long and superfluous dialogue. The announcement at E3 that you will no longer level up by defeating enemies, but instead by using stickers, is slightly worrying. I don't know enough at this point, however, to tell whether or not the game will follow in the footsteps of SPM and move even further away from the RPG mechanics that made the first two games so great. So for that reason I am neither less nor more excited. I would describe my expectations as cautiously optimistic.
These are just a few of my adjusted expectations coming out of E3. Which games have you become less or more excited about?