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Gaming Forums => Nintendo Gaming => Topic started by: tendoboy1984 on June 06, 2012, 10:12:33 PM

Title: New Super Mario Bros. 2
Post by: tendoboy1984 on June 06, 2012, 10:12:33 PM
I just watched the 3DS conference, and I like the new ideas of New Super Mario Bros. 2.

As we all know, the game is all about getting tons of coins. The coins you collect all add up to a "million coin" counter. There's a new golden Fire Flower that lets you shoot fireballs that turn bricks and enemies into coins.

There is a "Coin Rush" mode that has you play through 3 levels at a time. You have to finish a level quickly, because any leftover time is added to your coin total.

You can share high scores via StreetPass, and the Mii's high score is displayed on the top of the screen.

There is also a co-op mode for the single player campaign.


Here's the official info from Nintendo:

Quote from: Nintendo
New Super Mario Bros. 2: This new side-scrolling installment in the fan-favorite Super Mario Bros. franchise launches Aug. 19 as the Mushroom Kingdom bursts with more coins and gold than ever before. Players can transform into Gold Mario and Raccoon Mario, and challenge friends to beat their high scores in the new Coin Rush mode. Also, for the first time in a hand-held Mario title, players can enjoy a cooperative two-player mode for the entire game via a local wireless connection.


God damn it Nintendo! No online play is a huge missed opportunity!
Title: Re: New Super Mario Bros. 2
Post by: delebreaub on June 06, 2012, 10:19:40 PM
Question!
Does this game come out on 8/19 or 8/17? At Nintendo events they keep saying the 19th but on the eShop page for the game it says that it releases on August 17th. Does anybody know the truth???


Aside, this game looks pretty cool. When NSMB 1 came out on DS, it was innovative because it brought back the 2D platforming but now we have 4 games. Happy for co-op and StreetPass.


What will make this a retail or digital purchase for you? I think I will go digital just to have the game with me all the time (but Luigi's Mansion and Paper Mario are probably going to be retail buys for me.)


EDIT: The eShop page for the game was updated to reflect the release date of August 19th in the US.
Title: New Super Mario Bros. 2
Post by: tendoboy1984 on June 06, 2012, 10:21:24 PM
Question!
Does this game come out on 8/19 or 8/17? At Nintendo events they keep saying the 19th but on the eShop page for the game it says that it releases on August 17th. Does anybody know the truth???


Aside, this game looks pretty cool. When NSMB 1 came out on DS, it was innovative because it brought back the 2D platforming but now we have 4 games. Happy for co-op and StreetPass.


What will make this a retail or digital purchase for you? I think I will go digital just to have the game with me all the time (but Luigi's Mansion and Paper Mario are probably going to be retail buys for me.)

Maybe the eShop version comes out a couple days earlier than the retail one?

If the game is small enough, I might buy it digital. I know many 3DS games are 2 - 4 GBs in size, and I have a 16 GB SD card... So yeah.
Title: Re: New Super Mario Bros. 2
Post by: nickmitch on June 06, 2012, 11:59:06 PM
The 19th is a Sunday, which makes it a more likely candidate.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on June 07, 2012, 03:53:57 PM
The 19th is a Sunday, which makes it a more likely candidate.


Well the eShop updates every Thursday, so the digital version will come out a few days before the retail game.
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on June 07, 2012, 04:14:45 PM
Yeah! A Mario game that finally focuses on the best part of platformers, collecting things!
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on June 07, 2012, 05:53:35 PM
Yeah! A Mario game that finally focuses on the best part of platformers, collecting things!


At least the coins serve a purpose now. In older Mario games, they were just there for the hell of it. I'm glad that Nintendo is trying different things with the two NSMB games. The 3DS version is focused on coin collecting, while the Wii U version is a more fleshed-out sequel to NSMB Wii.


I'm just extremely pissed about NO ONLINE PLAY!
Title: Re: New Super Mario Bros. 2
Post by: TJ Spyke on June 07, 2012, 06:10:13 PM
At least the coins serve a purpose now. In older Mario games, they were just there for the hell of it.

They always did, collecting 100 would give you an extra life. Super Mario World 2: Yoshi's Island added 20 red coins that were needed to get a perfect score in each level (and unlock extras).
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on June 07, 2012, 06:24:45 PM
At least the coins serve a purpose now. In older Mario games, they were just there for the hell of it.

They always did, collecting 100 would give you an extra life. Super Mario World 2: Yoshi's Island added 20 red coins that were needed to get a perfect score in each level (and unlock extras).


I'm talking about coins in general, regardless of whether they're red or yellow.


In NSMB 2, all the coins you collect add up to a million coin counter. I'm guessing there will also be situations (missions) where you will need to collect ALL the coins in a level.
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on June 07, 2012, 06:36:48 PM
@tendoboy1984
 
Why would I want to collect 1,000,000 coins? I watched the Nintendo video earlier where Iwata spoke with the developer of the game and he talked about the idea of collecting coins. I'm still not exactly clear on what that's supposed to bring to the table. I mean does anyone actually care about collecting coins in Mario? I tend to play Mario at full throttle with the run button always being held down, so the idea of methodically collecting coins and bopping bricks just doesn't sound fun.

Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on June 07, 2012, 08:19:22 PM
@tendoboy1984
 
Why would I want to collect 1,000,000 coins? I watched the Nintendo video earlier where Iwata spoke with the developer of the game and he talked about the idea of collecting coins. I'm still not exactly clear on what that's supposed to bring to the table. I mean does anyone actually care about collecting coins in Mario? I tend to play Mario at full throttle with the run button always being held down, so the idea of methodically collecting coins and bopping bricks just doesn't sound fun.


If you want to play a platformer where you have to speed through a level, then Sonic is right for you.
Title: Re: New Super Mario Bros. 2
Post by: Sundoulos on June 08, 2012, 07:24:54 AM
At least the coins serve a purpose now. In older Mario games, they were just there for the hell of it.

Maybe Mario is collecting coins to help pay off the Mushroom Kingdom's national debt; perhaps Peach refuses to implement any austerity measures within the Mushroomian government.  When Peach isn't getting kidnapped, she always appears to be throwing parties, playing sports or baking cakes; she doesn't strike me as a great leader.

I could imagine that at the very least, collecting high numbers of coins would be the keys to unlocking special levels. 

To be honest, I feel very meh about this one for some reason, though that could change as more of the game is revealed.  The theme does make me convinced that Nintendo has completely abandoned it's whole Wario Land branch of games; honestly, I would have probably accepted this premise more if Wario and Waluigi were the main characters.  It probably wouldn't sell nearly as well.
Title: Re: New Super Mario Bros. 2
Post by: nickmitch on June 08, 2012, 01:01:50 PM
At least the coins serve a purpose now. In older Mario games, they were just there for the hell of it.

They always did, collecting 100 would give you an extra life. Super Mario World 2: Yoshi's Island added 20 red coins that were needed to get a perfect score in each level (and unlock extras).


I'm talking about coins in general, regardless of whether they're red or yellow.

And he said that there was a purpose for collecting coins, whether they were red or yellow.

And what's the big deal about collecting coins? We've been doing it since forever. Who didn't collect 100 coins in every level of SM64? Or do all of the 8 red coin challenges? And a million seems like a lot until you watch some of the videos and EVERYTHING getting turned in to coins to the point where you'd get 100s per level with ease.
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on June 08, 2012, 02:10:07 PM
At least the coins serve a purpose now. In older Mario games, they were just there for the hell of it.

Maybe Mario is collecting coins to help pay off the Mushroom Kingdom's national debt; perhaps Peach refuses to implement any austerity measures within the Mushroomian government.

Maybe Nintendo are just so desperate to make up the losses they've seen over the course of the last year that it's beginning to show in their game design?
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on June 08, 2012, 10:52:19 PM
The Koopalings are back!


(http://www.mariowiki.com/images/d/d8/3DS_NewMario2_3_scrn11_E3.png)


I found this screenshot on Mario Wiki.


I also found this link ( http://mediasrc.nintendo.com/pressroom/E32012/ (http://mediasrc.nintendo.com/pressroom/E32012/) ) on NeoGAF that takes you directly to Nintendo's E3 press site, where you can download images and screenshots of the games that were shown at E3. You don't have to login to access it!
Title: Re: New Super Mario Bros. 2
Post by: Sundoulos on June 08, 2012, 11:08:30 PM
I've been wondering about whether the Koopalings would show up in both the Wii U and 3DS games.
Title: Re: New Super Mario Bros. 2
Post by: NWR_insanolord on June 09, 2012, 01:02:39 AM
Coin Rush = Awesome. This game rocketed up my list when they talked about that mode. I love high score challenges and I love Mario, and putting the two together is great. Hopefully you can compete with friends online in addition to StreetPass.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on June 09, 2012, 01:14:59 AM
Coin Rush = Awesome. This game rocketed up my list when they talked about that mode. I love high score challenges and I love Mario, and putting the two together is great. Hopefully you can compete with friends online in addition to StreetPass.


Online co-op is out. Nintendo's E3 page only mentions local wireless co-op. A huge missed opportunity.


Damn you Nintendo.  :D
Title: Re: New Super Mario Bros. 2
Post by: Phil on June 09, 2012, 03:27:06 PM
Online co-op is hard to pull off great and routinely sometimes on LittleBigPlanet on PS3, so some of you expected it to somehow work on the 3DS, a much lesser system?
Title: Re: New Super Mario Bros. 2
Post by: NWR_insanolord on June 09, 2012, 03:36:22 PM
Online co-op in a platformer requires a near-perfect connection. Racing, sports and shooters can fudge it a bit, but something like this requires absolute precision, which is hard to come by no matter what system you're on.
Title: Re: New Super Mario Bros. 2
Post by: nickmitch on June 09, 2012, 07:49:06 PM
And honestly, finding someone to play it with for me is about as likely as playing in person.
Title: Re: New Super Mario Bros. 2
Post by: vinniebrock on June 17, 2012, 09:58:37 PM
yeah, unless the online is flawless, i really don't want online co-op... that goes for all platformers too, not just Mario.


General thoughts on this game: I'm excited. I know coins/"gold" are the hook, but after reading lots of E3 impressions saying how hard it is, how the good level design is, SMB3 refernces, and a slightly new take on backgrounds (etc.); that's really all I need to hear to be excited for a Mario game, or at least a NSMB game. The coin thing is definitely interesting, and everyone was surprised at how addicting it is, so that'll be a bonus for me (along with any other goodies, i.e. StreetPass, Coin Rush, etc.).
Title: Re: New Super Mario Bros. 2
Post by: Phil on June 18, 2012, 12:11:19 AM
yeah, unless the online is flawless, i really don't want online co-op... that goes for all platformers too, not just Mario.


General thoughts on this game: I'm excited. I know coins/"gold" are the hook, but after reading lots of E3 impressions saying how hard it is, how the good level design is, SMB3 refernces, and a slightly new take on backgrounds (etc.); that's really all I need to hear to be excited for a Mario game, or at least a NSMB game. The coin thing is definitely interesting, and everyone was surprised at how addicting it is, so that'll be a bonus for me (along with any other goodies, i.e. StreetPass, Coin Rush, etc.).

My older brother is salivating at this game. I hope NSMB2 isn't just going through the motions!
Title: Re: New Super Mario Bros. 2
Post by: LOZman on June 18, 2012, 10:03:39 AM
My older brother is salivating at this game. I hope NSMB2 isn't just going through the motions!


Honestly I don't think that it will be. I think we all should trust Nintendo to make a fun and interesting Mario Platformer. We'll see when the game comes out, but I know that I will be spending a lot of time with this game.


I'm also still not warmed up to the digital download of retail games thing. I know it's a great option, but I am still going to want to go to the store and buy the physical copy. For some reason having a physical copy of any game is a lot better than a digital download.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on June 18, 2012, 09:02:00 PM
My older brother is salivating at this game. I hope NSMB2 isn't just going through the motions!


Honestly I don't think that it will be. I think we all should trust Nintendo to make a fun and interesting Mario Platformer. We'll see when the game comes out, but I know that I will be spending a lot of time with this game.


I'm also still not warmed up to the digital download of retail games thing. I know it's a great option, but I am still going to want to go to the store and buy the physical copy. For some reason having a physical copy of any game is a lot better than a digital download.


So you don't download any games from the eShop, iTunes, Xbox Live, PSN, etc.?
Title: Re: New Super Mario Bros. 2
Post by: LOZman on June 18, 2012, 09:07:08 PM
Maybe I exaggerated a bit. If I am given the choice, I always choose retail, but I sometimes also play download-only games.
Title: Re: New Super Mario Bros. 2
Post by: xcwarrior on June 20, 2012, 10:12:11 PM
Agree with original poster. No online multiplayer means no need to buy this Day 1. I am getting really annoyed out Nintendo says one minute they understand online gaming now, then do with this with just about all of their first party games.

Hey Nintendo, you need online multiplayer for games like this. Otherwise, I'm going to wait to buy the game until it goes on sale. It's your money lost.
Title: Re: New Super Mario Bros. 2
Post by: TJ Spyke on June 21, 2012, 10:07:56 AM
Otherwise, I'm going to wait to buy the game until it goes on sale. It's your money lost.

Then you may never get the game because even NSMB on DS is still $34.99. Frankly, I think you not playing the game hurts you more than Nintendo losing one sale. Online play would have been nice, but you don't buy a Maio platformer to play online, you buy it because they are usually good games.
Title: Re: New Super Mario Bros. 2
Post by: UncleBob on June 21, 2012, 10:15:06 AM
If you hold out for a sale, TRU often runs various BOGO sales that would help bring the cost down.  Not to mention a used purchase.

But I have to agree with him - if something about a game is inexcusable to you, then you shouldn't buy it.  One lost sale may not make much of a difference to Nintendo, but buying the game sure isn't going to do much to show them your displeasure either. :D
Title: Re: New Super Mario Bros. 2
Post by: neptunepirate on July 03, 2012, 11:04:38 AM
I am excited about everything on this game. It's nice to see Nintendo having the option to download games digitally, but I will always buy my games at retail if I have the option to do so. I like having a physical copy of something that I pay for.
Title: Re: New Super Mario Bros. 2
Post by: Caterkiller on July 07, 2012, 07:55:08 PM
http://sickr.files.wordpress.com/2012/07/new_super_mario_bros_2_us_box_art.jpg

Is that the box art there with Wario confirmed?
Title: Re: New Super Mario Bros. 2
Post by: Caliban on July 07, 2012, 08:03:20 PM
It could be true, or photoshopped. As far as I'm concerned it's fake. Nintendo's assets depo still have the "no Wario" boxart...
Title: Re: New Super Mario Bros. 2
Post by: Caterkiller on July 07, 2012, 08:07:49 PM
Yeah it is photoshopped from another Wario game. False alarm.
Title: Re: New Super Mario Bros. 2
Post by: Caliban on July 07, 2012, 08:15:46 PM
It would make sense to have Wario in this game because of all the coin collecting.
Title: Re: New Super Mario Bros. 2
Post by: nickmitch on July 08, 2012, 02:11:39 AM
That got mentioned on an episode of RFN that I only recently listened to. Having Wario as a boss would be great.
Title: Re: New Super Mario Bros. 2
Post by: NeoStar9X on July 08, 2012, 08:51:57 PM
Still deciding if I'll be picking this up or not. I need to know there is some purpose to the coin collecting other then the sake of just doing it. The rush mode is worthless to me because I hardly ever get any street passes. I complete the puzzles and Find Mii by using play coins. If there is nothing more to the game then I'm not going to bother with it.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on July 17, 2012, 05:15:11 PM
Still deciding if I'll be picking this up or not. I need to know there is some purpose to the coin collecting other then the sake of just doing it. The rush mode is worthless to me because I hardly ever get any street passes. I complete the puzzles and Find Mii by using play coins. If there is nothing more to the game then I'm not going to bother with it.


Well the DLC levels are worth it for me. Anything to extend the game's replay value is great.
Title: Re: New Super Mario Bros. 2
Post by: Caterkiller on July 19, 2012, 01:22:50 PM
http://www.youtube.com/watch?v=For2R1BkQJc&feature=player_embedded (http://www.youtube.com/watch?v=For2R1BkQJc&feature=player_embedded)


Did we see this yet?
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on July 19, 2012, 03:50:11 PM
Still deciding if I'll be picking this up or not. I need to know there is some purpose to the coin collecting other then the sake of just doing it. The rush mode is worthless to me because I hardly ever get any street passes. I complete the puzzles and Find Mii by using play coins. If there is nothing more to the game then I'm not going to bother with it.

I'm kinda feeling the same. This might be the first mainline Mario game that I don't pick up at launch. Collecting coins is one of the least interesting things to me in Mario games, so a focus on that particular element isn't really a draw for me personally. That, and the fact that I've found the previous two NSMB games to be somewhat bland. Fun enough, but bland. I'll see how I feel come launch, but presently I'm not feeling it.
 
 
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on July 21, 2012, 12:34:18 AM
http://www.youtube.com/watch?v=For2R1BkQJc&feature=player_embedded (http://www.youtube.com/watch?v=For2R1BkQJc&feature=player_embedded)


Did we see this yet?

With all those coins, what's the point of 1-Ups? It will be impossible to fail at this game. Nintendo better have an ultra-difficult Special World (like in The Lost Levels, Super Mario Galaxy 2, and Super Mario World).
Title: Re: New Super Mario Bros. 2
Post by: Caterkiller on July 21, 2012, 12:46:41 PM
http://www.youtube.com/watch?v=For2R1BkQJc&feature=player_embedded (http://www.youtube.com/watch?v=For2R1BkQJc&feature=player_embedded)


Did we see this yet?

With all those coins, what's the point of 1-Ups? It will be impossible to fail at this game. Nintendo better have an ultra-difficult Special World (like in The Lost Levels, Super Mario Galaxy 2, and Super Mario World).

Well its not about game overs its just about dying period. Lives really mean nothing aside from restarting at a check point. if you have a million lives or one it makes no difference.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on July 23, 2012, 09:06:18 PM
http://www.youtube.com/watch?v=For2R1BkQJc&feature=player_embedded (http://www.youtube.com/watch?v=For2R1BkQJc&feature=player_embedded)


Did we see this yet?

With all those coins, what's the point of 1-Ups? It will be impossible to fail at this game. Nintendo better have an ultra-difficult Special World (like in The Lost Levels, Super Mario Galaxy 2, and Super Mario World).

Well its not about game overs its just about dying period. Lives really mean nothing aside from restarting at a check point. if you have a million lives or one it makes no difference.


Back when games didn't have save capabilities, losing all your lives meant having to restart from the beginning of the world you were in (Super Mario Bros. 3), in other cases the entire game would reset (Super Mario Bros. 1, Super Mario Bros. 2).


I liked the way Super Mario World did it's save function, where you could only save after beating a castle or ghost house.
Title: Re: New Super Mario Bros. 2
Post by: NWR_insanolord on July 23, 2012, 10:36:26 PM
I think it's fairly archaic that the Mario games still use counted lives. I get that it's mostly out of tradition, but most modern platformers like Rayman Origins or Super Meat Boy just let you try over as many times as you like and save whenever you want, and I think that's definitely the way to go. The old way's born out of arcade roots of trying to suck quarters out of people and the relative trouble of including save features, neither of which are relevant today.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on July 24, 2012, 07:40:11 PM
I think it's fairly archaic that the Mario games still use counted lives. I get that it's mostly out of tradition, but most modern platformers like Rayman Origins or Super Meat Boy just let you try over as many times as you like and save whenever you want, and I think that's definitely the way to go. The old way's born out of arcade roots of trying to suck quarters out of people and the relative trouble of including save features, neither of which are relevant today.


Save features aren't relevant? Since when? I was glad when games got rid of the pointless password feature, now that was tedious and archaic.


And having "unlimited lives", multiple checkpoints, and "save whenever" features makes dying inconsequential. I want to be challenged while playing a game. Ratchet & Clank has unlimited lives as well, and that makes the games boring since there isn't any punishment for dying.
Title: Re: New Super Mario Bros. 2
Post by: NWR_insanolord on July 24, 2012, 08:10:55 PM
As you highlighted, I didn't say that save features weren't relevant, I said that the trouble of including a save feature was no longer relevant. With modern hardware including onboard memory to store save files, it's no trouble at all to save whatever you want to save. Back in the 80s, though, it was a lot more of a hassle for developers to include save features, which was my point.

And having "unlimited lives", multiple checkpoints, and "save whenever" features makes dying inconsequential. I want to be challenged while playing a game. Ratchet & Clank has unlimited lives as well, and that makes the games boring since there isn't any punishment for dying.

Having unlimited lives doesn't have to make a game easier. I mentioned Super Meat Boy in the post you quoted, and that game gets insanely hard. It doesn't make the game easier if developers don't want it to, but it does remove pointless frustration.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on July 24, 2012, 08:16:24 PM
As you highlighted, I didn't say that save features weren't relevant, I said that the trouble of including a save feature was no longer relevant. With modern hardware including onboard memory to store save files, it's no trouble at all to save whatever you want to save. Back in the 80s, though, it was a lot more of a hassle for developers to include save features, which was my point.

And having "unlimited lives", multiple checkpoints, and "save whenever" features makes dying inconsequential. I want to be challenged while playing a game. Ratchet & Clank has unlimited lives as well, and that makes the games boring since there isn't any punishment for dying.

Having unlimited lives doesn't have to make a game easier. I mentioned Super Meat Boy in the post you quoted, and that game gets insanely hard. It doesn't make the game easier if developers don't want it to, but it does remove pointless frustration.


I see your point.


Back on topic:
I've been watching some footage of NSMB2, and I think the remixed music is terrible. Nintendo put the "bah's" EVERYWHERE in the main theme. They aren't just backing vocals anymore. Now practically every note has that annoying "bah" sound.


"Bah bah bah-bah, bah bah bah-bah
Bah bah bah-bah, bah bah bah-bah"


It's that bad. And it sounds even worse once you activate a Gold Ring (the item that turns enemies into gold).
Title: Re: New Super Mario Bros. 2
Post by: DonnyKD on July 26, 2012, 02:09:13 AM
As you highlighted, I didn't say that save features weren't relevant, I said that the trouble of including a save feature was no longer relevant. With modern hardware including onboard memory to store save files, it's no trouble at all to save whatever you want to save. Back in the 80s, though, it was a lot more of a hassle for developers to include save features, which was my point.

And having "unlimited lives", multiple checkpoints, and "save whenever" features makes dying inconsequential. I want to be challenged while playing a game. Ratchet & Clank has unlimited lives as well, and that makes the games boring since there isn't any punishment for dying.

Having unlimited lives doesn't have to make a game easier. I mentioned Super Meat Boy in the post you quoted, and that game gets insanely hard. It doesn't make the game easier if developers don't want it to, but it does remove pointless frustration.


I see your point.


Back on topic:
I've been watching some footage of NSMB2, and I think the remixed music is terrible. Nintendo put the "bah's" EVERYWHERE in the main theme. They aren't just backing vocals anymore. Now practically every note has that annoying "bah" sound.


"Bah bah bah-bah, bah bah bah-bah
Bah bah bah-bah, bah bah bah-bah"


It's that bad. And it sounds even worse once you activate a Gold Ring (the item that turns enemies into gold).

Love how you forgot to mention that those "Bah" sounds, are CHORUS lyrics.

It's SINGING, not "bah-bah" as you so mistakenly assume.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on July 26, 2012, 09:46:16 PM
As you highlighted, I didn't say that save features weren't relevant, I said that the trouble of including a save feature was no longer relevant. With modern hardware including onboard memory to store save files, it's no trouble at all to save whatever you want to save. Back in the 80s, though, it was a lot more of a hassle for developers to include save features, which was my point.

And having "unlimited lives", multiple checkpoints, and "save whenever" features makes dying inconsequential. I want to be challenged while playing a game. Ratchet & Clank has unlimited lives as well, and that makes the games boring since there isn't any punishment for dying.

Having unlimited lives doesn't have to make a game easier. I mentioned Super Meat Boy in the post you quoted, and that game gets insanely hard. It doesn't make the game easier if developers don't want it to, but it does remove pointless frustration.


I see your point.


Back on topic:
I've been watching some footage of NSMB2, and I think the remixed music is terrible. Nintendo put the "bah's" EVERYWHERE in the main theme. They aren't just backing vocals anymore. Now practically every note has that annoying "bah" sound.


"Bah bah bah-bah, bah bah bah-bah
Bah bah bah-bah, bah bah bah-bah"


It's that bad. And it sounds even worse once you activate a Gold Ring (the item that turns enemies into gold).

Love how you forgot to mention that those "Bah" sounds, are CHORUS lyrics.

It's SINGING, not "bah-bah" as you so mistakenly assume.


Listen to the overworld theme in New Super Mario Bros. DS and NSMB Wii.


Next watch some gameplay footage of NSMB 2. Notice the overabundance of "bah's" that are in every single note?
Title: Re: New Super Mario Bros. 2
Post by: DonnyKD on July 27, 2012, 12:21:04 AM
As you highlighted, I didn't say that save features weren't relevant, I said that the trouble of including a save feature was no longer relevant. With modern hardware including onboard memory to store save files, it's no trouble at all to save whatever you want to save. Back in the 80s, though, it was a lot more of a hassle for developers to include save features, which was my point.

And having "unlimited lives", multiple checkpoints, and "save whenever" features makes dying inconsequential. I want to be challenged while playing a game. Ratchet & Clank has unlimited lives as well, and that makes the games boring since there isn't any punishment for dying.

Having unlimited lives doesn't have to make a game easier. I mentioned Super Meat Boy in the post you quoted, and that game gets insanely hard. It doesn't make the game easier if developers don't want it to, but it does remove pointless frustration.


I see your point.


Back on topic:
I've been watching some footage of NSMB2, and I think the remixed music is terrible. Nintendo put the "bah's" EVERYWHERE in the main theme. They aren't just backing vocals anymore. Now practically every note has that annoying "bah" sound.


"Bah bah bah-bah, bah bah bah-bah
Bah bah bah-bah, bah bah bah-bah"


It's that bad. And it sounds even worse once you activate a Gold Ring (the item that turns enemies into gold).

Love how you forgot to mention that those "Bah" sounds, are CHORUS lyrics.

It's SINGING, not "bah-bah" as you so mistakenly assume.


Listen to the overworld theme in New Super Mario Bros. DS and NSMB Wii.


Next watch some gameplay footage of NSMB 2. Notice the overabundance of "bah's" that are in every single note?

Wow, you have poor hearing skills.

It's freaking easy to tell the difference between the "bah-bahs" and the "la-la-las" in NSMB2's Overworld theme. Get an ear cleaner, get the wax out of your ears, listen to the music, then come back to me.

The "bah-bahs" are in the same place they always were in the music, and the choir actually drown those out.

TVTropes actually calls the la-las a Cherubic Choir, which basically amounts to children singing to give an encouraging and positive feel.

Here, listen: http://www.youtube.com/watch?v=yfiVvG4bJlE&feature=plcp (http://www.youtube.com/watch?v=yfiVvG4bJlE&feature=plcp)
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on July 29, 2012, 06:39:39 PM
Wow, you have poor hearing skills.

It's freaking easy to tell the difference between the "bah-bahs" and the "la-la-las" in NSMB2's Overworld theme. Get an ear cleaner, get the wax out of your ears, listen to the music, then come back to me.

The "bah-bahs" are in the same place they always were in the music, and the choir actually drown those out.

TVTropes actually calls the la-las a Cherubic Choir, which basically amounts to children singing to give an encouraging and positive feel.

Here, listen: http://www.youtube.com/watch?v=yfiVvG4bJlE&feature=plcp (http://www.youtube.com/watch?v=yfiVvG4bJlE&feature=plcp)


It doesn't matter what you call it, it's still annoying as f.u.c.k.


And insulting people on the internet won't get you anywhere.
Title: Re: New Super Mario Bros. 2
Post by: nickmitch on July 29, 2012, 08:38:34 PM
Nintendo needs to announce something soon if the only thing people have to complain about hearing "bah" in the music for NSMB2.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on July 29, 2012, 08:42:13 PM
So for those of you who have played the game, what do you think of the level design? From the walkthrough videos I've seen on YouTube, the level design looks pretty good.


EDIT: I can't find the review for New Super Mario Bros. 2 on Famitsu.com. Using Google Translate to translate the site into English didn't even help.
Title: Re: New Super Mario Bros. 2
Post by: nickmitch on July 29, 2012, 10:53:28 PM
Apparently is got all 9s.

http://www.neogaf.com/forum/showthread.php?t=482910 (http://www.neogaf.com/forum/showthread.php?t=482910)

Did you want to read the review? Because I don't think Famitsu reviews ever say that much.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on July 29, 2012, 11:00:02 PM
Apparently is got all 9s.

http://www.neogaf.com/forum/showthread.php?t=482910 (http://www.neogaf.com/forum/showthread.php?t=482910)

Did you want to read the review? Because I don't think Famitsu reviews ever say that much.


I was hoping I could actually find the review on Famitsu's website. I searched around and couldn't find anything. The Japanese version of NSMB2 wasn't even listed in their database.
Title: Re: New Super Mario Bros. 2
Post by: TJ Spyke on July 29, 2012, 11:11:41 PM
Their reviews tend to be about 2 sentences per reviewer, you aren't missing out on much.
Title: Re: New Super Mario Bros. 2
Post by: nickmitch on July 29, 2012, 11:43:31 PM
I think we had a discussion about that somewhere. Someone linked to a site ranting about Famitsu.
Title: Re: New Super Mario Bros. 2
Post by: ThomasO on August 05, 2012, 03:43:15 PM
From what I've read the reward for getting 1 million coins is a new title screen. Probably as bad, if not worse than Sunshine's reward for all 120 Shine Sprites.
Title: Re: New Super Mario Bros. 2
Post by: Mop it up on August 05, 2012, 04:49:58 PM
I think that's a bad reward for something that's an advertised goal.
Title: Re: New Super Mario Bros. 2
Post by: Shaymin on August 05, 2012, 05:07:57 PM
Better than five shiny sprites on the file select screen like in Mario Wii.

/missed them by one level
//isn't bitter or anything
///cries
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on August 18, 2012, 01:26:40 PM
*The following is not intended to be incendiary and neither should it be thought of as whining. These are just my opinions of a video game I played*
 
Got this game yesterday and have just seen the credits for the first time (I say for the first time because there's still quite a few secret exits, star coins and no doubt worlds to see). Of the 6 worlds that I've played though my expectations were met and my worries realised. The game is, indeed, another fun Mario 2D Platformer, but it truely is tame bordering on trite.
 
Much has been said of the fact that the basis for NSMB 2 was created from concepts and ideas which were spawned of a 'Mario cram school', in which a younger group of developers were taught how to make Mario levels; and maybe that's part of the problem. The NSMB series has always felt to me as though Nintendo took the Mario series as a whole and distilled it's basic elements into a set of rules and blueprints. Ones which can be taught, copied and applied. NSMB 2 feels like the result of such administration.
 
With each level and world of NSMB 2 I felt like I was going through the motions. There were no new twists, no new mechanics, no new power-ups (shooting golden balls as oppose to flaming ones doesn't count), no NEW anything. The levels were fun, but they weren't as fun as the first time I'd played them in [insert relevant Mario precursor]. With the Mario series Nintendo has always had a healthy does of nostalgia and it's never been shy about bringing back mechanics and concepts from previous games, but by and large the series has managed to walk that line of being rejuvenative rather than falling into the trap of lethargy.
 
New Super Mario Bros on the other hand feels like a series sleepwalking.

Title: Re: New Super Mario Bros. 2
Post by: Kairon on August 18, 2012, 06:13:14 PM
I wonder if this is what it feels like to have "B" teams make your handheld games. I wonder if this is what owning a Vita is like. *treasures his copy of Mario 3D Land*
Title: Re: New Super Mario Bros. 2
Post by: NWR_insanolord on August 18, 2012, 08:21:33 PM
I feel like I'd appreciate the New Super Mario Bros. games a lot more if I didn't have to compare them to EAD Tokyo's Mario games. In a vacuum, the DS and Wii (and based on what little I've played, 3DS and Wii U) NSMB games are very good Mario games. I'd personally give them the edge over any 2D Mario that came before them except SMB3.

The problem comes when you compare them to the other contemporary Mario games, which are so much more creative and experimental, and feel a lot more like the spirit of the older games. While the NSMB games are good, they do sometimes feel like they were just going through the motions, and I think a lot of that is by comparison to the Galaxy games and 3D Land.
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on August 18, 2012, 08:54:28 PM
I feel like I'd appreciate the New Super Mario Bros. games a lot more if I didn't have to compare them to EAD Tokyo's Mario games. In a vacuum, the DS and Wii (and based on what little I've played, 3DS and Wii U) NSMB games are very good Mario games. I'd personally give them the edge over any 2D Mario that came before them except SMB3.

The problem comes when you compare them to the other contemporary Mario games, which are so much more creative and experimental, and feel a lot more like the spirit of the older games. While the NSMB games are good, they do sometimes feel like they were just going through the motions, and I think a lot of that is by comparison to the Galaxy games and 3D Land.

They (being the NSMB games) definitely suffer from comparison to their more exciting siblings (3D Land and the Galaxy games); but I would argue that the NSMB series suffers not only when compared to superior Mario games, but also when compared to other modern platformers. We're very fortunate to be gaming in an era in which indies, many of whom were likely inspired by games like Bros. 3, are stealing all the best bits of the 8 and 16 bit generations and leveraging them in such a way as to make something distinctive and exciting.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on August 18, 2012, 11:46:01 PM
So we are really comparing 3D platformers and 2D platformers?


That's like comparing Contra and Halo. Sure they're both shooters, but one is in 2D, and the other is in 3D, and they both play differently.
Title: Re: New Super Mario Bros. 2
Post by: NWR_insanolord on August 19, 2012, 12:20:57 AM
I'm not comparing their gameplay; I'm comparing the overall feel of the games, and the perceived level of effort and creativity that went into crafting them, which doesn't require the games to be that similar in play.
Title: Re: New Super Mario Bros. 2
Post by: Kairon on August 19, 2012, 02:13:28 AM
Game's up for download for what appears to be MSRP: $39.99.
Title: Re: New Super Mario Bros. 2
Post by: Caterkiller on August 19, 2012, 03:32:43 AM
So we are really comparing 3D platformers and 2D platformers?


That's like comparing Contra and Halo. Sure they're both shooters, but one is in 2D, and the other is in 3D, and they both play differently.

For corn sakes read everything they say first. When people look at me and go "who pissed in his sandwich?" I say "that blasted Tendoboy."

I really can't wait to play this game. Just to really check it out myself. If it goes through the motions as much as people say I hope fans become very vocal about it. I'd love to read an Iwata asks that discusses the criticism of this game being more or less a level expansion pack, if that is indeed what it is to most folks.
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on August 19, 2012, 05:39:31 AM
So we are really comparing 3D platformers and 2D platformers?


That's like comparing Contra and Halo. Sure they're both shooters, but one is in 2D, and the other is in 3D, and they both play differently.

Surely that's the whole point about making a comparison? The process of comparison not only allows for difference, it's pointless without it. The pertinent difference that insanolord was highlighting, and that I agree with, is the disparity in quality between the games. I do appreciate that to compare two game series' which differ in composition or genre is more difficult , but surely we can assess how successfully each is at what they intended to do? Their intended purpose being to entertain us.
 
I would also argue that the differences between a 2D Mario platformer and a 3D Mario platformer are not as drastic as you suggest, but that would be getting even deeper into semantics (if that's possible).
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on August 19, 2012, 05:51:47 AM

I really can't wait to play this game. Just to really check it out myself. If it goes through the motions as much as people say I hope fans become very vocal about it. I'd love to read an Iwata asks that discusses the criticism of this game being more or less a level expansion pack, if that is indeed what it is to most folks.

I feel like I need to keep reiterating this, but, NSMB 2 is a fun game. However, whereas Galaxy 2 felt like a broadening and deepening of the concepts seen in the original Galaxy, NSMB 2 does in fact feel like an expansion pack. I imagine that if Nintendo took the coin collecting metagame and the 15 best levels of NSMB 2 and released it as DLC for NSMB Wii I would have had just as much fun. The problem is that NSMB 2 feels very insubstantial. 3D Land this is not.
 
I look forward to hearing what the rest of you think when you guys play the game.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on August 19, 2012, 08:56:01 AM
I just got the game on the eShop.

PROS:
- the game is FUN
- coin collecting can be addictive
- creative level design
- the remixed NSMB Wii music isn't nearly as bad as I first thought
- Star Coins are well-hidden

CONS
- bosses are easy (Reznor)
- reward for collecting 1 million coins is useless
- only 6 normal worlds, and 3 special worlds (that still gives us a total of 9 worlds) -_-
- lava world is in World 6, instead of World 8
- no online multiplayer makes 2-player co-op unusable
Title: Re: New Super Mario Bros. 2
Post by: Caterkiller on August 19, 2012, 10:24:53 AM

CONS
- lava world is in World 6, instead of World 8

Everything you say from here on out is invalid.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on August 19, 2012, 05:00:08 PM

CONS
- lava world is in World 6, instead of World 8

Everything you say from here on out is invalid.


But it's true! Nintendo gave us 6 normal worlds, and 3 special worlds. That still gives the game a grand total of 9 worlds. Nintendo could have at least given us 8 normal worlds, and 3 special worlds, but they wanted to do things the easy / lazy way.
Title: Re: New Super Mario Bros. 2
Post by: Tizona on August 19, 2012, 06:21:50 PM
So I just got this this morning with my shiny new XL.

I've only just played the first world, but I can already say that I actually think the coin mechanic is a nice wrinkle, IF, you choose to "play the game" and go for high score and the million coins.

What I mean by this is, in the past few NSMB games, coins have been completely useless. To the point of I could be going through a level, see a big cloud of coins in the air, and not even be motivated enough to do the work getting to them because, who cares?

I've never really made it a point to get coins, but now, when that's a more key mechanic, I find myself playing the game much differently, going for every coin I can, looking high and low for little nooks where they may be hidden, etc.

It's not a major game changer, and so far the general game looks like a very normal Mario game, but I think the incentive to "go for the gold" creates just enough of a change in how I play to keep it fresh.

Plus it looks so nice on the big ass screen!
Title: Re: New Super Mario Bros. 2
Post by: alegoicoe on August 19, 2012, 06:27:05 PM
Got my copy at 12am, so far the game is great, its true that it has similarities to the ds version, but to my taste is much more improved, and the 3d effect although subtle is very neat, am quite happynwith the purchase, and 100 coins from club nintendo.
Title: Re: New Super Mario Bros. 2
Post by: Kairon on August 19, 2012, 06:29:52 PM
Sadly, this game came too late for many people who were depending on those 100 Club Nintendo coins for their gold nunchuks.
Title: Re: New Super Mario Bros. 2
Post by: Tizona on August 19, 2012, 06:53:05 PM
Sadly, this game came too late for many people who were depending on those 100 Club Nintendo coins for their gold nunchuks.
I'm with you Kairon. I was holding out on the coins I got from the XL to get the gold nunchuk, but alas.

You can still get Fluidity for 150 coins through today though! It's a fantastic game (if you hadn't heard that 1000 times on RFN).
Title: Re: New Super Mario Bros. 2
Post by: Kairon on August 19, 2012, 06:58:35 PM
Sadly, this game came too late for many people who were depending on those 100 Club Nintendo coins for their gold nunchuks.
I'm with you Kairon. I was holding out on the coins I got from the XL to get the gold nunchuk, but alas.

You can still get Fluidity for 150 coins through today though! It's a fantastic game (if you hadn't heard that 1000 times on RFN).

Urge to buy Fluidity... rising...!
Title: Re: New Super Mario Bros. 2
Post by: NWR_insanolord on August 19, 2012, 07:21:19 PM
I've only played the first world, but I have to say I'm very happy with this game. It may be generic in certain ways, but I'm having a lot of fun with it. I like the level design so far, and I got every star coin in the first world except for the third one on the level you have to unlock, which I haven't been able to find. I'm thinking that one might require a mini mushroom, because of a way a certain pipe cut off, but I haven't tried that yet.
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on August 20, 2012, 02:01:17 AM
So I'm now even further into the game. I've beaten the Star World, Collected all the Moon Coins, and spent more time turning things into gold coins than I care to admit. My question, however, is this. Is there any point to collecting coins beyond the arbitrary goal of collectin 1,000,000? I've played the game for about 12 hours now and have only reached 35,000. Short of grinding coins in Coin Rush mode there's no way I'm reaching a million, and there's no way in hell I'm going to start grinding for coins.
 
So if we disregard that goal (which for most people will be unattainable in my opinion) is the only reason to collect coins in the main game because the game and the promotional material around it tells you to? I'm just not finding coin collecting to be all that enticing in and of itself. It seems to me that the coin collection aspect has been thrown on top of the game rather than threaded into it. Which I guess in a sense is good because it's not integral to the experience, but it also gives lie to all marketing that accompanied this release.
 
Secondly, was there any reward for collecting the Moon Coins that I missed?
 
Again, not that collecting all these coins wasn't fun, but I was kind of hoping there was a more enticing reason to do so.

Title: Re: New Super Mario Bros. 2
Post by: Kairon on August 20, 2012, 02:19:44 AM
Wait a second... TWELVE HOURS?!?!?!

*turns on 3DS Activity Log*

I've only played Super Mario 3D Land for 10 Hours and 22 minutes...
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on August 20, 2012, 08:44:46 AM
Wait a second... TWELVE HOURS?!?!?!

*turns on 3DS Activity Log*

I've only played Super Mario 3D Land for 10 Hours and 22 minutes...

Yeah, I was surprised as well. Although, having checked my Activity Log I did put 21 hours and 49 minutes into 3D Land. I'm not sure how those figures are added up though. I tend to leave my games on, but surely it wouldn't count the time spent in sleep mode? Regardless, with Mario games I tend to suck the marrow out.
Title: Re: New Super Mario Bros. 2
Post by: UncleBob on August 20, 2012, 09:37:56 AM
I have to say, this is the first time in a while that I've played a Mario game where I've actually spent time playing in the levels to the point where I nearly run out of time.

I've always thought the timer in Mario was a waste - an archaic throwback to times gone by.  Interesting to see it actually being an enemy at this point.

Speaking of archaic throwbacks... 100+ lives after beating the first world?  They should give you some kind of Life-to-Coin conversion. :D
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on August 20, 2012, 09:44:27 AM

Speaking of archaic throwbacks... 100+ lives after beating the first world?  They should give you some kind of Life-to-Coin conversion. :D

That's a friggin' great idea. I have 400 plus lives at this point. If they let you break your lives down into 100 coins each that would be a nice twist on the 100 coins = 1 Up, plus it would make that 1,000,000 that bit easier. It's a shame they didn't think of it first.
 
 
Title: Re: New Super Mario Bros. 2
Post by: ThomasO on August 23, 2012, 11:02:00 PM
You know? I like this game a lot more than 3D Land. I'm only up to the 5th world, but it's so much better. I could beat a whole world in 3D Land in only 6 minutes. It took me 15 or so to beat the first castle, and that's without finding any secret exits. And far better and interesting level design. There are lot of times where I'm genuinely surprised and I say "that's really clever!" Coin Rush is actually quite addictive, too. It is a bit disappointing that 3D blurs the backgrounds (despite being copied from NSMBW, are still nice looking), so I often play with the slider at 1/2, so I can still have a 3D effect and not have extremely blurry backgrounds.
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on August 24, 2012, 01:48:33 AM
You know? I like this game a lot more than 3D Land. I'm only up to the 5th world, but it's so much better. I could beat a whole world in 3D Land in only 6 minutes. It took me 15 or so to beat the first castle, and that's without finding any secret exits. And far better and interesting level design. There are lot of times where I'm genuinely surprised and I say "that's really clever!" Coin Rush is actually quite addictive, too. It is a bit disappointing that 3D blurs the backgrounds (despite being copied from NSMBW, are still nice looking), so I often play with the slider at 1/2, so I can still have a 3D effect and not have extremely blurry backgrounds.

I quite literally disagree with everything you said, lol. Super Mario 3D Land is perhaps one of my favourite Mario games period. NSMB 2 is perhaps the most forgettable (albiet fun) Mario game I've ever played. Still, I'm glad you're enjoying it so much, it's a fun game.
Title: Re: New Super Mario Bros. 2
Post by: Evan_B on August 25, 2012, 01:45:52 AM
I wanted to hate this game.

And then I didn't.
Title: Re: New Super Mario Bros. 2
Post by: Caterkiller on August 25, 2012, 03:30:20 AM
Went through 4 worlds so far. Been stumped a few time looking for coins and tried and tried to find secret exists. I found one, where ever they are they are hidden well. The difficulty has surprised me as well.

Aside from the music I am liking this game much more than I thought I would.
Title: Re: New Super Mario Bros. 2
Post by: PogueSquadron on September 02, 2012, 11:21:12 PM
I honestly love the soundtrack to this game. I think it might be nostalgia, but I just loved quirky old GB music. Parts of it remind me of Link's Awakening, mainly any underground/cave sections. There's something about those little twinkly sounds that I love.


Overall, I'm actually surprised at how well this game holds up. It's slow, yeah, but I love what they do with the levels and how they change. I wish more games with World Maps like this one were so dynamic. Mario World did it a little bit by letting you find bridges and stuff (and then the level would be a bridge, kind of like in SMB3 but more organic), and DKCR did a great job of it as well. I just love how, for example, one level might hold no secrets, but if you go back later in the game, the tide has come in on the world map, and the level is now flooded with water.


Nice touches like that do a GREAT deal to make the game world feel alive. I actually think it's something that Nintendo is sorely lacking with with their most recent Mario games. It's like they can't make a platformer anymore unless it has either NO world map, or a very limited/generic one.
Title: Re: New Super Mario Bros. 2
Post by: Kairon on September 02, 2012, 11:28:44 PM
God you guys, stop saying nice things about this game so I can continue on with my plan of NOT buying it... >_<
Title: Re: New Super Mario Bros. 2
Post by: UncleBob on September 03, 2012, 12:10:28 AM
Want a fun Coin-Rush challenge?  30,000 coins ain't nothing...
(http://img.photobucket.com/albums/v180/TheUncleBob/Mobile%20Uploads/2012-09-02_230657.jpg)

Get zero coins. :D
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on September 03, 2012, 12:54:14 PM
Want a fun Coin-Rush challenge?  30,000 coins ain't nothing...
(http://img.photobucket.com/albums/v180/TheUncleBob/Mobile%20Uploads/2012-09-02_230657.jpg)

Get zero coins. :D

How is that possible if there are coins EVERYWHERE?
Title: Re: New Super Mario Bros. 2
Post by: Caterkiller on September 03, 2012, 01:18:20 PM
Is anyone else having such a hard time finding the secret exists? Some are really hard to find! That is until I actually find them. I take a leaf into every stage and fly everywhere! Feels so good to be able to fly again but for real.

Using Luigi for my second run through to get things I missed.
Title: Re: New Super Mario Bros. 2
Post by: UncleBob on September 03, 2012, 01:20:41 PM
It's hard.  Very hard.

You have to hope it pulls you levels that don't have coins in a required spot (for example, coins in the path of a pipe/cannon).

When you get to the flag pole (or the boss) at the end, you have to wait until there are 4-or-less seconds on the clock before finishing the level (you get a coin for every 5 seconds left).

In some levels, it takes a lot of weird jumps, twists and turns in order to avoid coins.  In the three-pack I finally got (I think 1-1, 2-Ghost and 2-Castle), there's a really funky jump/duck that you have to make right at the beginning of 1-1.

0 coins is much, much harder than 30,000. :D
Title: Re: New Super Mario Bros. 2
Post by: Adrock on November 17, 2012, 06:32:50 PM
I rushed to finish New Super Mario Bros. 2 in preparation for New Super Mario Bros. U tomorrow... then Star World happened. I don't know if I'll get through it tonight.

I have all of the Star Coins except 2 that require you to have a mini-mushroom when you enter the level (since one is not provided for you in that particular level which is kind of shenanigans, but I'll consider it a "challenge") though I didn't open any paths that required spending Star Coins so I still have to get those.

I'm pretty sure I've completed roughly 90% of the game so I feel like I've played enough of it to give a definitive opinion. It's good. I'd rank it above the original DS NSMB, but slightly below NSMBW. I replayed most of the DS game, but I haven't played NSMBW since it came out (then I traded it in for max trade value) so I'm going off of straight memory with that one. Co-op with my brother made the Wii game for me. I haven't tried multiplayer in NSMB2. The return of Raccoon Mario was spoiled by Super Mario 3D Land bringing back the Tanooki Suit even if it functioned more like the bunny ears from Super Mario Land 2 than the old school Super Mario Bros. 3 version.

Some of the levels in NSMB2 are pretty difficult, but they don't touch NSMBW insane-in-the-membrane difficulty. I'm assuming I haven't played the real final boss yet, but I have a feeling that whoever/whatever it is won't hold a candle to the final level of either NSMBW or SM3DL. Good game nonetheless. I recommend it.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on November 18, 2012, 10:30:09 AM
I'm so glad I still have NSMB Wii. It's more polished, and has better level design, than NSMB2.
Title: Re: New Super Mario Bros. 2
Post by: NWR_insanolord on November 18, 2012, 10:46:08 AM
I disagree with both of those claims.
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on November 18, 2012, 10:57:04 AM
I'm so glad I still have NSMB Wii. It's more polished, and has better level design, than NSMB2.

I honestly couldn't say which one is better designed, but I definitely had a higher tolerance for the NSMB series back in 2009. Even then I didn't think NSMB Wii was an exceptional game, but I certainly had more fun with it than I did with NSMB 2. It's not that NSMB 2's design is worse, it's that the formula has become stale for me.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on November 18, 2012, 12:04:49 PM
I disagree with both of those claims.

So you think NSMB2 is better?
Title: Re: New Super Mario Bros. 2
Post by: NWR_insanolord on November 18, 2012, 01:05:34 PM
I disagree with both of those claims.

So you think NSMB2 is better?

I do, at least in single player. I like its level design better, like the raccoon tail way better than the propellor suit, and really like Coin Rush.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on November 18, 2012, 08:30:13 PM
I honestly love the soundtrack to this game. I think it might be nostalgia, but I just loved quirky old GB music. Parts of it remind me of Link's Awakening, mainly any underground/cave sections. There's something about those little twinkly sounds that I love.


Overall, I'm actually surprised at how well this game holds up. It's slow, yeah, but I love what they do with the levels and how they change. I wish more games with World Maps like this one were so dynamic. Mario World did it a little bit by letting you find bridges and stuff (and then the level would be a bridge, kind of like in SMB3 but more organic), and DKCR did a great job of it as well. I just love how, for example, one level might hold no secrets, but if you go back later in the game, the tide has come in on the world map, and the level is now flooded with water.


Nice touches like that do a GREAT deal to make the game world feel alive. I actually think it's something that Nintendo is sorely lacking with with their most recent Mario games. It's like they can't make a platformer anymore unless it has either NO world map, or a very limited/generic one.


What game were you playing?
Title: Re: New Super Mario Bros. 2
Post by: nickmitch on November 21, 2012, 06:09:57 PM
Finally got a zero coin run! Got stages 1-3, 2-1, and 2-Castle. The last few attempts saw me beating the boss at 5 seconds or running out time right before the last blow. But I did it.

(http://i101.photobucket.com/albums/m74/nickmitch889/image.jpg)
Title: Re: New Super Mario Bros. 2
Post by: TrueNerd on November 22, 2012, 02:00:16 AM
Well, I finally gave in and I'm currently downloading this game cuz I'm a filthy Mario whore.
Title: Re: New Super Mario Bros. 2
Post by: TrueNerd on November 22, 2012, 02:36:08 AM
Two levels in and here are my thoughts!

This NSMB music has to go. Remember the music from Super Mario World? Of course you do because it's some of the best video game music EVER. It's bad enough that this music is generic but they don't even bother making new generic music. It's the same old generic music we've always had with this series which makes it a lot worse. 

3D actually detracts from the experience in this game. The 3D effect makes it so depth of field blurring is unnecessary as this game proves. Yes Nintendo, I want less detail on my backgrounds. Thanks.

Alright. My bitching is done and now I'll say some nice things. I already like the coin emphasis this game has. It changes the focus of Mario just enough to make the game feel somewhat novel. I know that this element isn't as cohesive as it could be and they don't really reward you for doing it, but it's genuinely fun getting assloads of coins really fast. It's a weird sensation to put into words. The best so far is the coin blocks getting stuck on your head and racking up coins while running and jumping. I dunno if this will keep up for the rest of the game but it's working for me right now.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on November 22, 2012, 03:54:16 AM
Some levels are more generous with coins than others. But even so, there are so many ways to rack up coins that you'll easily get over 1 million by the end of the game. And Coin Rush is a great way to farm for coins. If you land at the top of the flagpole in each of the 3 stages, your coin total will double.
Title: Re: New Super Mario Bros. 2
Post by: TrueNerd on November 22, 2012, 04:12:15 AM
I'm a world and a half through now. Still really liking the coin gimmick, especially when there's coin treasure troves in hidden areas, but man, those halfway castles in all of the NSMB games are 100% interchangeable and unmemorable. I'm very done with them. Also the world structure in general is wearing on me. I'm really glad NSMBU changes that. Hopefully they don't go back to this structure ever again. But, while in the level, this game is fun.
Title: Re: New Super Mario Bros. 2
Post by: nickmitch on November 22, 2012, 10:41:11 AM
I think the game's longevity (at least for me) is gonna come from trying to beat people's street pass records. I've pretty much beaten the game, but am still only at a quarter million. If you want a million, you'll be playing coin rush for a while.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on November 22, 2012, 10:55:30 PM
I'm a world and a half through now. Still really liking the coin gimmick, especially when there's coin treasure troves in hidden areas, but man, those halfway castles in all of the NSMB games are 100% interchangeable and unmemorable. I'm very done with them. Also the world structure in general is wearing on me. I'm really glad NSMBU changes that. Hopefully they don't go back to this structure ever again. But, while in the level, this game is fun.


I actually think NSMB Wii had the most memorable castles and towers. My absolute favorite level of any Mario game is the World 6 (Mountain) Tower, the one with the dual gigantic spike pillars that crash from the floor and ceiling. World 7 (Sky) Castle is good too, because some of the spike pillars move very fast. World 3 (Water) Castle is fun because of the looooooong horizontal spike pillars that move across the floor.


Overall, I think NSMB Wii's level design is much better than NSMB 2.
Title: Re: New Super Mario Bros. 2
Post by: alegoicoe on November 23, 2012, 02:52:38 AM
a couple of days ago i reached the 500000 mark, damn getting to a million is a chore.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on November 23, 2012, 03:11:25 AM
I beat the game a few weeks ago. In between replaying levels and Coin Rush, I now have 1,222,089 coins. There's no way I'm going for 10 million coins... That will take forever.
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on November 23, 2012, 05:26:16 AM

I actually think NSMB Wii had the most memorable castles and towers. My absolute favorite level of any Mario game is the World 6 (Mountain) Tower, the one with the dual gigantic spike pillars that crash from the floor and ceiling. World 7 (Sky) Castle is good too, because some of the spike pillars move very fast. World 3 (Water) Castle is fun because of the looooooong horizontal spike pillars that move across the floor.


You REALLY seem to like spike pillars.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on November 23, 2012, 10:43:36 AM

I actually think NSMB Wii had the most memorable castles and towers. My absolute favorite level of any Mario game is the World 6 (Mountain) Tower, the one with the dual gigantic spike pillars that crash from the floor and ceiling. World 7 (Sky) Castle is good too, because some of the spike pillars move very fast. World 3 (Water) Castle is fun because of the looooooong horizontal spike pillars that move across the floor.


You REALLY seem to like spike pillars.

It brings back memories of Super Mario World. And those spike pillar castles give me a good challenge.
Title: Re: New Super Mario Bros. 2
Post by: TrueNerd on November 28, 2012, 12:07:58 AM
So I spent half an hour looking for the free DLC on the eShop to no avail. Then I looked in game for the DLC, also to no avail. It wasn't until I closed the system that Spot Pass notified me that by reading this message, I now had access to the Mario shop to get this stuff. I'm very sure I had put my 3DS to sleep since getting NSMB 2. I do kind of like that Nintendo can do this stuff passively, but there has to be a way we can actively get an update for 3DS games too and actively get add ons for DLC in the eShop.

Also, is it possible all of the Coin Rush packs were already on the game? All of the downloads are three blocks at most.
Title: Re: New Super Mario Bros. 2
Post by: TrueNerd on November 28, 2012, 01:09:32 AM
Well. I have played the free Coin Rush Classic levels now. By far the most fun I've had with this game so far. On the surface it looks like levels you know by heart but it's the ways they're NOT the same that make them exhilarating. Plus there's a **** ton of coins. Good stuff.
Title: Re: New Super Mario Bros. 2
Post by: Mop it up on November 28, 2012, 01:20:55 AM
Also, is it possible all of the Coin Rush packs were already on the game? All of the downloads are three blocks at most.
Level files in Mario games are incredibly small. As a tile-based platformer, the graphics, music, enemies, etc. are all already stored in the game, the level file just contains the position data, so to speak, of where all the objects, graphics, enemies, etc. are placed. 3MB actually seems large for a pack of five levels; NSMBWii's level files are 25KB or less each.
Title: Re: New Super Mario Bros. 2
Post by: UncleBob on November 28, 2012, 01:22:27 AM
I do wonder if it's even possible for them to include new (i.e.: not in NSMB2) enemies, power ups or such in the DLC...
Title: Re: New Super Mario Bros. 2
Post by: Mop it up on November 28, 2012, 01:30:42 AM
Do you mean to have those new enemies or powerups appear in the main game, or in a new DLC Coin Rush pack? The latter should be possible, I can't think of a reason why it wouldn't be, but the former would probably be difficult to do and wouldn't work so well. But I'm no expert.
Title: Re: New Super Mario Bros. 2
Post by: UncleBob on November 28, 2012, 01:43:29 AM
Yeah, just in the coin rush packs.

As for if it's possible, it just depends on how the game is programmed.  If it only has hooks for including DLC that tells it how to arrange the "tiles" to create the levels, then we're SOL.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on November 28, 2012, 12:57:42 PM
Also, is it possible all of the Coin Rush packs were already on the game? All of the downloads are three blocks at most.

The level packs were developed after the game was shipped, so no.
Title: Re: New Super Mario Bros. 2
Post by: Pixelated Pixies on November 28, 2012, 02:41:02 PM
I just traded this game in and therefore won't be able to play the new (old) DLC levels. I have to say though, the inclusion of a Super Mario Bros. 3 level is pretty awesome. The comparison isn't doing NSMB 2 any favours but it's still cool to see.
Title: Re: New Super Mario Bros. 2
Post by: Mop it up on November 28, 2012, 05:13:03 PM
If it only has hooks for including DLC that tells it how to arrange the "tiles" to create the levels, then we're SOL.
Even if this is the case, couldn't they patch the game to allow for other types of DLC? I'm not very clear on how patching works on the 3DS so I don't know if that is possible or not. I know that they patched Mario Kart 7 but that may have been a part of a system update and not applied to the actual game.
Title: Re: New Super Mario Bros. 2
Post by: tendoboy1984 on November 28, 2012, 11:45:56 PM
Good thing I have the digital version. Now I can take it with me without having to swap carts. And the best part about having digital media... If I accidentally delete anything, I can simply download it again for FREE!
Title: Re: New Super Mario Bros. 2
Post by: ThomasO on November 30, 2012, 11:28:31 AM
3D actually detracts from the experience in this game. The 3D effect makes it so depth of field blurring is unnecessary as this game proves. Yes Nintendo, I want less detail on my backgrounds. Thanks.
The 3D also doesn't really make sense. Objects that look like they should be closer to the screen are in fact the same  distance as other objects and it's really off-putting, especially the levels with Boohemoth, who looks like he's melding with the scenery. So all the objects as a result have this weird flat look.