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NWR Interactive => TalkBack => Topic started by: NWR_DrewMG on June 06, 2012, 06:54:46 PM

Title: First-Party Wii U Games Running at 720p Natively
Post by: NWR_DrewMG on June 06, 2012, 06:54:46 PM

In addition, Pikmin 3 will run at 60 frames per second.

http://www.nintendoworldreport.com/news/30605

The first party Wii U games shown thus far at E3 will run natively at 720p. It is unknown if the games will upscale to 1080p. Speaking to Wii U Daily, a Nintendo representative on the show floor confirmed the native resolution of all games shown so far. The system supports video output at 1080p, but none of the first batch of games coming at launch will be running natively at that resolution.

The representative also made a point to note that Pikmin 3, and possibly other Wii U games, will run at 60 frames per second. 

Title: Re: First Party Wii U Games Running at 720p Natively
Post by: Pixelated Pixies on June 06, 2012, 07:03:44 PM
I'm a Wii owner. What are these 720p and 1080p?
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Shaymin on June 06, 2012, 07:30:02 PM
Small recent TV and big recent TV, respectively.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Kairon on June 06, 2012, 07:39:04 PM
I think I own a small recent tv.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Mop it up on June 06, 2012, 07:48:18 PM
It's to be expected that Nintendo's first HD games are 720p, but hopefully it won't be long before the average game is 1080p. 60 fps is nice though, that'll make it look nice and smooth.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: bhurak on June 06, 2012, 08:06:22 PM
Ouch.  I really am surprised they can't* get 1080p out of this hardware.  This seems like a bad sign to me.  Pikmin especially would look great in full HD.

*won't?
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: joshnickerson on June 06, 2012, 08:12:05 PM
Nintendo is fully aware that if you were to view their games in full 1080p HD, you eyes would explode from the sheer awesomeness. This is just to head off the mountain of lawsuits that would ensue.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: GIkari on June 06, 2012, 08:13:50 PM
720p = resolution of 1280 pixels x 720 pixels, drawn progressively. What all that mumbo-jumbo means is that the system can draw 1280 dots per line, 720 times, in one frame. The letter "i" is used when the system does not draw the screen all at once, but rather it draws every other line in 1 frame, and then the remaining lines in the next frame.


1080p = resolution of 1920x1080, same as above just change the numbers.


Personally, 720p is more than fine. I have played PC games in both resolutions and only a trained eye can really spot the difference.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: HaloEliteLEGEND on June 06, 2012, 08:18:54 PM
720P? Not 1080P?
Nintendo really has some catching up to do!


I hope they get their game up and go to 1080p.


Maybe something like the HD cable for Wii, they could add that for Wii U or maybe the console has the power to go to 1080P on games if it wants to.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Chozo Ghost on June 06, 2012, 08:49:00 PM
Well, I guess they have to do this in baby steps. The HD thing is completely new to them, after all.

That said, 1st party games a few years from now hopefully will have moved up to 1080p by then. Its forgivable if the launch titles don't.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Soren on June 06, 2012, 09:11:55 PM
I wouldn't worry too much about this. How many current gen games run natively at 1080p? Most of them run 720p and I don't think that will change for a while.


No matter what, Nintendo games will look beautiful.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: nickmitch on June 06, 2012, 10:04:45 PM
Of course the first batch of games won't run 1080p. The system is BRAND new. Go compare PS360 launch titles to the games coming out now. By the time Zelda hits the Wii U, 1080p will be the norm.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: ShyGuy on June 06, 2012, 10:12:21 PM
I can't tell the difference between 720p and 1080p on my TV.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Chozo Ghost on June 06, 2012, 11:38:04 PM
How many current gen games run natively at 1080p?

Yeah, but its not the current gen systems that the Wii U will be competing with.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: HaloEliteLEGEND on June 06, 2012, 11:52:25 PM
I never liked Pikmin all that much.
This trailer as well as the E3 presentation now punctured another hole in my wallet.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: bhurak on June 07, 2012, 12:11:14 AM
Yeah, but its not the current gen systems that the Wii U will be competing with.

This is my point.  I would like the hardware to "effortlessly" do 1080p. 

The hardware keeps looking worse the more we hear.  Today they add limited battery life to the list.   Is there any good thing we've learned about the hardware?

I feel too negative about this and I'm sorry about that.  I just want nintendo to cater to whims. :)
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: JRokujuushi on June 07, 2012, 12:52:21 AM
Any word on if the Wii U can upscale Wii games, similar to how the Wii upscaled N64 VC games to 480p?

For that matter, since you can transfer downloaded software to the Wii U, does the Wii U upscale N64 VC games beyond 480p?
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: broodwars on June 07, 2012, 02:14:01 AM
To some extent, this news sounds worse than it really is.  I believe that every year the latest Call of Duty title only runs at something like 540p on the 360 and PS3, and those generally look alright upscaled to my TV's 1080p.  So long as Nintendo ensures that developers always have a 1080p output available, it's not the worst thing in the world for the native resolutions to be at only 720p.

That said, this news also just seems to be one more thing where it feels like Nintendo has to be dragged kicking and screaming into the gaming modern age, along with online play.  It would be a nice gesture from Nintendo to show that they're really serious about HD gaming now if at least their own 1st party titles ran at 1080p.  Also, Nintendo systems being what they historically are, if Nintendo doesn't do it chances are the 3rd parties won't either.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: TJ Spyke on June 07, 2012, 09:26:27 AM
Today they add limited battery life to the list.   Is there any good thing we've learned about the hardware?

To be fair, the battery life is 3-5 hours (not bad for at home) and you can charge the controller while you are playing (like with the DualShock 3), so if you are playing and the battery is low you can just plug the controller in and keep playing.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Adrock on June 07, 2012, 10:01:34 AM
The battery life isn't a huge problem. It's just mildly inconvenient. The battery lasts slightly longer than it takes to charge. It's going to be the most wired wireless controller ever.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: KDR_11k on June 07, 2012, 12:37:19 PM
This is my point.  I would like the hardware to "effortlessly" do 1080p.


That's a priority issue. Any HD console can do 1080p at 60FPS but game developers choose to sacrifice resolution for graphics quality so they demand so much from the systems that it can't handle anything more than 720p at 30FPS, if even that (many "HD" games actually run in a lower resolution and get upscaled to 720p). You can overload any system to the point where it can only do 30 FPS at 720p.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Chozo Ghost on June 07, 2012, 05:32:30 PM
I'll just leave my controller wired 100% of the time, just like I do right now with my dualshock3 controller. Why do I need wireless if I'm only a few feet away from the system anyway?
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Ceric on June 07, 2012, 05:40:09 PM
I'm sad for not having 1080p3D 60FPS.  That was the Dream everyone.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Ian Sane on June 07, 2012, 05:55:35 PM
Just as long as the system itself can do 1080p.





... it CAN do that, can't it?
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: TJ Spyke on June 07, 2012, 06:03:27 PM
Just as long as the system itself can do 1080p.





... it CAN do that, can't it?

Yes, Nintendo confirmed on their officially-released spec sheet that it supports 1080p, 1080i, 720p, 480p, and 480i.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Adrock on June 07, 2012, 06:42:05 PM
Just as long as the system itself can do 1080p.





... it CAN do that, can't it?

Yes, Nintendo confirmed on their officially-released spec sheet that it supports 1080p, 1080i, 720p, 480p, and 480i.

Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Chozo Ghost on June 07, 2012, 07:17:41 PM
Can the Wii U support 3D output to 3D televisions?
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: MasterE on June 08, 2012, 03:02:05 AM
You can notice the difference between 720p and 1080p it just makes less and less of a difference the smaller the screen is. As long as I get pretty graphics, running at a constant 60 fps with no noticeable slow down, I will be happy.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: McDaniel-77 on June 09, 2012, 01:01:32 PM
60 fps is more important than 1080p !!!
I'm fine with Pikmin 3, it looks really good and it offers smooth 60 fps. 1080p doesn't make a big difference to 720p, BUT it causes a huge impact on performance. 720p looks really crisp compared to 480p. like the old Wii did.
Nintendo should force DEVs to run all games at 60 fps at least in 720p. If someone decides to go for 1080p, it should be an option to select 720p and 60 fps instead of being forced to use struggling 30 fps at 1080p.
McDaniel-77
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Ymeegod on June 09, 2012, 03:41:04 PM
The WII U does have 3D support in their API so if the developers wanted to support it--it's there.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Caterkiller on June 09, 2012, 05:27:05 PM
Don't the current HD systems run natively at like 520p? At least from the get go Nintendo's games are step above that.
Title: Re: First-Party Wii U Games Running at 720p Natively
Post by: Ymeegod on June 09, 2012, 06:03:22 PM
Depends on the game, but most games run at 720P and upscaled to 1080P. 

BF3, is 720P with 30FPS, Crysis 2 is 720P at 30FPS as well.  Unreal 3 games are the same as well.

Only a couple like CoD run at odd ball resolution like 576P at 60 fps.  Alan Wake, and Halo ran sub 720P as well.