The new Wii U controller bears a very strong resemblance to the Classic Controller Pro.
http://www.nintendoworldreport.com/impressions/30454
Just prior to Ubisoft’s press conference, I had the opportunity to briefly get a close look at the Wii U Pro controller. In my hands, the controller felt almost exactly like a Classic Controller Pro. It had its predecessor's smooth plastic contours, along with a comfortable, light weight. The four trigger buttons on the controller’s rear appeared to have the same button placement as those on the Classic Controller Pro, and are still digital as opposed to analog.
One other interesting thing to note about the controller is the small battery indicator on its top. It certainly appears you will not have to be tethered to a Wii Remote and will be able to play games with complete wireless freedom. I’m looking forward to trying the controller with some actual games on the E3 show floor.
With the analog sticks being up on the top of the controller did that make it uncomfortable having to reach down to get to the buttons below it?
The controller looks neat. I wonder if some games will allow the use of the controller and some won't like the Wii does with the Classic Controller.Probably depends on the developer and the game. The vast majority of games ported from PS3/360 will likely use the GamePad for sure because that's the console's bread and butter and the Pro Controller is a simple matter of mapping buttons so I'd think that would be supported as well.
Well, with no analog clicks I guess we can probably forget about having Star Wars: Rogue Squadron 2 - Rogue Leader on the Wii U Virtual Console, as it's one of the few GameCube titles that used the feature.Nah. You could just map the digital clicks of the 'Cube's L and R triggers to the digital click of the analog sticks on the Wii U. :)
Holy... Does no one read my replies? o_OWell, with no analog clicks I guess we can probably forget about having Star Wars: Rogue Squadron 2 - Rogue Leader on the Wii U Virtual Console, as it's one of the few GameCube titles that used the feature.Nah. You could just map the digital clicks of the 'Cube's L and R triggers to the digital click of the analog sticks on the Wii U. :)
I like digital clickers better than analog anyway.
I don't think it's that easy. They're auxiliary fictions of two different things. I found the digital click to be far more comfortable and intuitive to press than the analog stick click. The digital click wasn't used terribly often in games I owned on GameCube. However, for the purposes of this discussion, moving a function from something I find comfortable to something I find considerably less comfortable is a major step back.Nah. You could just map the digital clicks of the 'Cube's L and R triggers to the digital click of the analog sticks on the Wii U. :)Holy... Does no one read my replies? o_O