Paul Gale now claims that the game is not in development.
http://www.nintendoworldreport.com/news/30357
The rumor of a Star Fox/Metroid crossover supposedly in development for the Wii U, appears to have been put to rest. According to Paul Gale, the blogger who presented the rumor nearly two weeks ago, Retro Studios is not working on the title, nor is any other developer.
However, according to Paul Gale’s trusted source, the crossover was once proposed to Nintendo, and that “the idea of Star Fox and Metroid crossing paths in a more unified Nintendo universe represented but one of several potential team-up projects that Nintendo has been considering.”
It remains to be seen whether his source can be trusted, but it doesn’t seem too outlandish to assume a Star Fox/Metroid crossover could have once been proposed. Many games are proposed to Nintendo, but rarely do the rejected ideas become known.
Hmm.... I just realized that in the Mario Galaxy games Mario is in a space setting, so that sets Mario up as a perfect candidate for a crossover with Metroid or Star Fox. ;)
For all we know Rosalina could be Samus' sister or something...
Hmm.... I just realized that in the Mario Galaxy games Mario is in a space setting, so that sets Mario up as a perfect candidate for a crossover with Metroid or Star Fox. ;)
For all we know Rosalina could be Samus' sister or something...
Epic Nintendoception.
This is literally Schrodinger's Cat. The game that may not have existed, may now not exist anymore. But did it exist because we wished it into existence?Um, you might want to look up the word literal in the dictionary... :-P
*confused*
This does pose an interesting question: what IS Retro working on?1. New IP
This does pose an interesting question: what IS Retro working on?1. New IP
2. Zelda
3. Metroid
Not all 3. Just in that order.
Um, you might want to lighten up because you know what he means and it's not a big deal. Maybe you shouldn't take everything so literally...
They've already done Metroid... thrice. Retro doesn't need to be tied-down to one franchise. It's time for them to spread their wings and broaden their horizons.The list in my previous post is what i find most likely.
I'm hoping for Starfox.
EAD has regained my confidence with Skyward Skyward, so I'm fine with them continuing to handle Zelda for now.
So he made a mistake, and I pointed it out in good humor. You're right, it's not a big deal which is why I chose to have fun with it in the first place. Which one of us really needs to lighten up?Nice try. This isn't the first time you've been snippy with someone over something trivial. In good humor. Right.
Um, you might want to lighten up because you know what he means and it's not a big deal. Maybe you shouldn't take everything so literally...
So then by "literally", you mean it metaphorically? :-P
He made a mistake, and I pointed it out in good humor-- You're right, it's not a big deal which is why I chose to have fun with it in the first place.
Which one of us really needs to lighten up?
lit·er·al·ly /ˈlitərəlē/ adv.
1. In a literal manner or sense; exactly: "the driver took it literally when asked to go straight over the traffic circle".
2. Used to acknowledge that something is not literally true but is used for emphasis or to express strong feeling.
Nice try. This isn't the first time you've been snippy with someone over something trivial. In good humor. Right.If you're referring to my criticism to BlackNMild's use of the term "uMote" and "tuMote" I actually wasn't wasn't trying to being smart. I honestly had no clue what he meant. In hindsight, "uMote" by itself was reasonably clear-- I guess I was just having mental block that particular day-- it really wasn't intentional.
If you're referring to my criticism to BlackNMild's use of the term "uMote" and "tuMote" I actually wasn't wasn't trying to being smart. I honestly had no clue what he meant. In hindsight, "uMote" by itself was reasonably clear-- I guess I was just having mental block that particular day-- it really wasn't intentional.Are you for rizzle? There's a big difference between not understanding someone and asking what they mean and this:
Do us all a favor and try speaking the same language as the rest of us so we can all understand you.Come on, now... That's intentionally beligerent. No need to get snippy. Just ask.
I would be happy if Retro was working on DKCR2.
Although, much like with "NEW"SMB, I think they should drop the "returns" since, y'know, he's already returned..... just like the SMB games aren't "NEW" anymore. and technically every game is "NEW" when it hits the shelves..... it's all so poorly named!!
What if the SSB RPG was made by Team Ninja and directed by Sakamoto? ;)
And as I said in the original thread on this rumor, I've been wanting an epic Nintendo crossover RPG since Mario RPG: Legend of the Seven Stars on the SNES. Unfortunately, RPG-hating Yamauchi ran the company back when Nintendo might have actually considered such a game, and today's Nintendo is probably too risk-averse to attempt such a thing. But I can dream.
I don't consider Epic Yarn especially risky. In fact, it was kind of the exact opposite of risky. Nintendo requested Good Feel make a completely new IP into a Kirby game, probably for marketing reasons. That's most likely the same reason Dinosaur Planet became Star Fox Adventures. Putting a character in unfamiliar territory is significantly less daring than marketing an entirely new product. You can sell a name far easier than you can sell an idea, no matter how good of an idea it may be.
And as I said in the original thread on this rumor, I've been wanting an epic Nintendo crossover RPG since Mario RPG: Legend of the Seven Stars on the SNES. Unfortunately, RPG-hating Yamauchi ran the company back when Nintendo might have actually considered such a game, and today's Nintendo is probably too risk-averse to attempt such a thing. But I can dream.
What about Pokemon and Nobunaga's Ambition? Anything risky there or still just plain vanilla risk-aversion?
while developing an alternative in case it didn't take off.
But they really did the same thing with the DS as they did with the Wii. Instead of going toe-to-toe spec-wise, they came up with a feature (neé "Gimmick") and used that to sell the system (well, that and GAMES).It wasn't quite the same situation though because the home consoles require a significantly higher up-front R&D cost. Nintendo had also already designed the DS before the PSP and its specs were revealed. Furthermore, Nintendo still had a solid grip on the handheld market, but that wasn't true with consoles. But you're right that if it wasn't for the DS, the Wii would have been even riskier. I don't think the system itself was a risk, but perhaps their focus on the casual market was.
while developing an alternative in case it didn't take off.
Whatever became of this alternative?
Um, you might want to lighten up because you know what he means and it's not a big deal. Maybe you shouldn't take everything so literally...
So then by "literally", you mean it metaphorically? :-P
He made a mistake, and I pointed it out in good humor-- You're right, it's not a big deal which is why I chose to have fun with it in the first place.
Which one of us really needs to lighten up?
Oh the irony, it's almost too much. I would suggest actually you read the dictionary meaning of literally before you try and "correct" someone on its usage.Quote from: da dictionarylit·er·al·ly /ˈlitərəlē/ adv.
1. In a literal manner or sense; exactly: "the driver took it literally when asked to go straight over the traffic circle".
2. Used to acknowledge that something is not literally true but is used for emphasis or to express strong feeling.
And yes, it doesn't really make sense, that's why it's a little bit of a contentious definition, but it has been that way for a long time.
I would point out when these risks occurred: last console generation
the could go on the strategy they had with n64, just show something amazing and everyone will want it. I love how the Wii U is super futuristic by 1992 standards.
To me what really sums up the difference between yesterday's and today's Nintendo is a lack of ambition in their sequels. You didn't get crap like Pilotwings reusing elements from Wii Sports Resort or Punch-Out having literally only ONE new opponent in the past. NSMB is a series that has gotten flack for being unoriginal, in stark contrast to the creative Super Mario Galaxy. The whole Wii Series is built on being INTENTIONALLY unambitious.
Part of the problem might just be timing. Nintendo used to really make each sequel count but back then it was easier to do so because the series only had a few entries each and the hardware upgrades made a huge difference. The NES was usually the first go. The SNES polished the NES games that were rough. The N64 had the advantage of a dimensional shift that meant restarting virtual every one of their existing series.
Of course that's what I consider Nintendo's golden age and to acheive that standard again they HAVE to make new IP. Super Metroid is great because it's the logical peak of the 2D Metroid formula. You can't make a better 2D Metroid unless you do something different with it like Fusion did (and later that other game but we'll ignore that one). Ocarina of Time was the logical peak of the Zelda formula and that's why Twilight Princess got a lukewarm reaction. Twists on the formula like Majora's Mask are the only direction they can go. New IP is the easier way to maintain the high standard of Nintendo game design and it doesn't carry the risk of fan backlash like twisting up the existing franchises does.
One reason Pikmin 3 has so much hype is because the series is fresh and new. There are still ways to improve the formula. They have not yet reached a point where they either have to make generic Pikmin games or completely change what Pikmin is. Playing the same bullshit again and again is not the normal Nintendo experience. Nintendo as a game designer has typically been ambitious. Most of their franchises have been milked too hard to continue that ambition so they have to turn to new content.
Hell, the gimmicky features of the Wii and DS partially come across as desperate attempts to recreate the industry changing impact of the switch to 3D polygons. All of their existing franchises got a second chance by moving to 3D. So maybe there is new life in Mario or Zelda if you use motion control or a touchscreen to play it. Of course that didn't work and the implementation was forced but it seems like that was Nintendo's hope. "This new control scheme will inspire us with new ideas like the N64 did!" That's why they force it. It's a vain attempt to avoid making a generic sequel. Instead we get a generic sequel that plays like crap.
Xenoblade has been one of the most enjoyable Nintendo games I have played in years. But that makes sense. It's an ambitious game and is a new IP still trying to see what works and doesn't.
NSMB is a series that has gotten flack for being unoriginal, in stark contrast to the creative Super Mario Galaxy.This is where you're losing me. Both of those games are Mario games. So... then, ambition isn't inherently tied to newness. One team made a Mario game that was unoriginal yet another team made a Mario game that was creative. He's the same Mario, red hat, blue overalls, and mustache. Ambition is limited by a development team's willingness to be ambitious. Replace Mario in those games to an arbitrary new character, call it something else yet you still have the same level of creativity. You're blaming the creation; I'm blaming the creator.
Of course that's what I consider Nintendo's golden age and to acheive that standard again they HAVE to make new IP. Super Metroid is great because it's the logical peak of the 2D Metroid formula. You can't make a better 2D Metroid unless you do something different with it like Fusion did (and later that other game but we'll ignore that one). Ocarina of Time was the logical peak of the Zelda formula and that's why Twilight Princess got a lukewarm reaction. Twists on the formula like Majora's Mask are the only direction they can go. New IP is the easier way to maintain the high standard of Nintendo game design and it doesn't carry the risk of fan backlash like twisting up the existing franchises does.Only a Sith deals in absolutes...
I would call it ambitious given that virtually nothing like it ever existed before it appeared.
Dangit, Kairon. I can only put so many of your quotes in my sig. Geez.the could go on the strategy they had with n64, just show something amazing and everyone will want it. I love how the Wii U is super futuristic by 1992 standards.
Yeah. I loved the N64. Too bad it only sold what, 35 million units of hardware while the PS1 went on to move about 100 million? Yeah, certainly "everyone" wanted one.
Hmmm... maybe the best way to think of today's Nintendo is like this:
Fiscally conservative.
Idealogically radical.
When you're a Nintendo gamer you're not betting on $599 machines and silicon.
You're gambling on ideas and surprises and heart.
Wii Sports was only original in that it had motion controls, but if you take that away its pretty much all been done before many times.
Dangit, Kairon. I can only put so many of your quotes in my sig. Geez.
When you're a Nintendo gamer you're not betting on $599 machines and silicon.
You're gambling on ideas and surprises and heart.
Kairon is indeed very quotable for his concise insights.
However, Wii Sports isn't the first motion controlled sports game, as something called the XavixPORT offered the same sports with motion controls and was released in 2004.
http://en.wikipedia.org/wiki/XaviXPort_gaming_console
Coincidentally, it is also the last home system to use cartridges, and not the Nintendo 64.
However, Wii Sports isn't the first motion controlled sports game, as something called the XavixPORT offered the same sports with motion controls and was released in 2004.
http://en.wikipedia.org/wiki/XaviXPort_gaming_console
Coincidentally, it is also the last home system to use cartridges, and not the Nintendo 64.
It's the kind of stuff you'd see at E3 back when Kentia Hall was populated.
Kairon is indeed very quotable for his concise insights.
However, Wii Sports isn't the first motion controlled sports game, as something called the XavixPORT offered the same sports with motion controls and was released in 2004.
http://en.wikipedia.org/wiki/XaviXPort_gaming_console (http://en.wikipedia.org/wiki/XaviXPort_gaming_console)
Coincidentally, it is also the last home system to use cartridges, and not the Nintendo 64.
Yeah, the FC Twin doesn't count because it's just a famiclone that only plays NES and SNES games (no original games).